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PLEX Idea - Demurrage Currency

First post
Author
Imiarr Timshae
Funny Men In Funny Hats
#21 - 2015-07-18 23:02:53 UTC
Painkill3r wrote:
No part of that post, or any other post you've made here, establishes what makes a PLEX purchase a "need," for anyone.


CCP needs people to purchase them?

I was of the belief that with the failure of the Icelandic banking system causing financial stress, PLEX is an added measure to allow additional "hard" currency to end up in CCP's pocket. I'm not saying that this was the sole cause for the introduction of them, just an influence.
Teckos Pech
Hogyoku
Goonswarm Federation
#22 - 2015-07-18 23:37:58 UTC
Imiarr Timshae wrote:
Painkill3r wrote:
No part of that post, or any other post you've made here, establishes what makes a PLEX purchase a "need," for anyone.


CCP needs people to purchase them?

I was of the belief that with the failure of the Icelandic banking system causing financial stress, PLEX is an added measure to allow additional "hard" currency to end up in CCP's pocket. I'm not saying that this was the sole cause for the introduction of them, just an influence.


Market forces will solve the issue. People are clearly still buying them for ISK at the higher prices. And the higher the ISK price the higher the dollar-to-ISK ratio meaning people who need a quick infusion of ISK are getting more bang for their buck. Eventually though, if people become unwilling to pay ISK for the PLEX the price increases will stop.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Marsha Mallow
#23 - 2015-07-18 23:45:50 UTC
Teckos Pech wrote:
There is 1 currency, ISK. Eve is an example of a fiat currency economy. Saying tritanium is a currency is like saying forks are currency in any RL economy. They are not currency they are goods. While you can barter with them, in theory, the presence of a currency, even a fiat currency, means very, very few people will engage in barter.

He's already mentioned that section was phrased poorly, and props for leaving it unedited.
By your definition ISK is the fiat currency of Eve and Plex is a commodity currency, correct? If you could explain the distinction between these I'd appreciate it, and it might be useful for others. Also explain where Aurum sits in this definition if there is only one currency. A Dev recently indicated on reddit that the vast majority of Aurum purchases are being made directly from CCP.
Teckos Pech wrote:
First off, PLEX have no real world value. You cannot use PLEX to buy bread at your local grocery, for example. You could try to sell them for real world money, but that is RMT and you'll be banned.

They have a notional value. ISK has always had a $ notional value whether in relation to RMT or GTC/Plex. Plex also has an opportunity cost value in relation to RL currency.
Teckos Pech wrote:
As for speculation, why does everyone think it is a Bad Thing™?

If the speculation of wealthy players restricts others from keeping their accounts active it's a concern (to me, if not you). It's probably not a concern to middle aged professionals in the northwestern hemisphere who can afford to skip over the grind to stay subbed. To be fair, these types also buy their supers & ALOD pimpmobiles via Plex sales and are probably generating the supply, as well as providing an unending source of hilarity. But there are groups of players who are being priced out of playing EvE either by age, geographical location or profession. It's noticeable that a portion of these are actually damn good gamers who might not be willing to stick around indefinitely grinding. I've had this conversation many times with unsubbers and whilst I disagree with their reasoning (anyone who needs to Plex should find passive income sources) you can't force them to change the grind mentality, and they can be elitists in other games for free. There's a problem with the subscription model as well as the Plex market and it's not an easy one to resolve.
Teckos Pech wrote:
And are we even sure that the increase in PLEX prices is due to speculation?

To be fair, the screeching of those who are evidently well versed in market trading when any changes to Plexes would suggest there's a vested interest. That said, I agree with the rest of your snipped comments because it is a bit too simplistic to blame Plex prices purely on speculation. I suspect once a super/cap rebalance is on the table people will resub their unused alts (and cynos etc) and it'll give people 'endgame' pimpmobiles to actually start selling plex again to fund.
Teckos Pech wrote:
Ahhh the dubious logic of reasoning from a price change.

No. This is the dubious illogic of listening to player feedback and considering their comments fairly. The only problem with discussing economy with EvE players is that they have this awful habit of forgetting that there are actual people involved. It's the downfall of nerds everywhere scribbling on spreadsheets and writing up purist arguments - people aren't logical, which is why this topic requires a bit more thought.

Sometimes imposing limits on gameplay mechanics (i.e. Phoebe) have to be implemented over the protests of the rich old gits, because frankly, they're selfish old gits. I've bought and sold plexes, but never actively traded them because I find the market ethically questionnable after listening to the complaints of people priced out of playing. I have similar concerns over companies IRL who attempt to control basic commodities such as water in deprived areas for shareholder profit, and I doubt it's just me. Those who argue that the ability to play Eve as a FTP in a declining MMO subscription market are 'entitled brats' are delusional and should probably change their incontinence pads and check their pre-nups before their 3rd wife runs off with the gardener. They'll be here soon declaring how many minutes or hours they spend grinding IRL or ingame, so it's not their problem and the 'poors' won't be missed.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Marsha Mallow
#24 - 2015-07-18 23:48:34 UTC
Teckos Pech wrote:
Market forces will solve the issue.

Hmm that sounds familiar P

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#25 - 2015-07-19 00:34:45 UTC
Moved to Features & Ideas.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Maldiro Selkurk
Radiation Sickness
#26 - 2015-07-19 01:37:47 UTC  |  Edited by: Maldiro Selkurk
1. Plex isnt free, it doeant just magically appear when the PLEX fairy waves her wand, somebody paid real money for that stuff and should expect full value for it regardless.

2. Market speculation is a valid form of game play. This idea, as so many seem to be, is basically i dont make ISK using speculation and as long as its not my ISK its okay to cut someone elses ISK generator. I wish i was kidding but there are "cut the other guys income source because i dont make ISK that way" , posts nearly everyday and it is a sad state of affairs how friviously and calously it is done (btw ive fallen into this trap myself).

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Aerasia
Republic University
Minmatar Republic
#27 - 2015-07-19 01:43:04 UTC
Imiarr Timshae wrote:
CCP needs people to purchase them?

Step 1: Make PLEX worth less.
Step 2: ????
Step 3: Profit!

Again, CCP has no direct control over the ISK value of a 30 day subscription. If anything, increased ISK price for a PLEX is good for CCP because it increases the value of the PLEX which in turn drives sales.
Teckos Pech
Hogyoku
Goonswarm Federation
#28 - 2015-07-19 02:03:57 UTC
Marsha Mallow wrote:

He's already mentioned that section was phrased poorly, and props for leaving it unedited.
By your definition ISK is the fiat currency of Eve and Plex is a commodity currency, correct? If you could explain the distinction between these I'd appreciate it, and it might be useful for others. Also explain where Aurum sits in this definition if there is only one currency. A Dev recently indicated on reddit that the vast majority of Aurum purchases are being made directly from CCP.


No, if you have a fiat currency you cannot have a commodity backed currency by Gresham's Law (bad money drives out the good). To see this, nobody conducts market transactions with PLEX (aside from the buying and selling of PLEX for ISK). In fact, I don't even think we could call PLEX a commodity backed currency...after all what commodity backs it?

A commodity backed currency is one where a commodity backs it. For example, the dollar used to be backed by gold (e.g. the Gold Standard). However, there are no commodity backed currencies (at least that I know of).

Aurum is like PLEX but instead of using it for game time you use it for certain items you might not want to grind for ISK to acquire.

I suppose one could argue that Aurum and PLEX create exchange rates between ISK and RL money and the exchange rate is to some extent free floating. While CCP sets the price for PLEX and Aurum for RL money, the ISK value is allowed to float.

Quote:
If the speculation of wealthy players restricts others from keeping their accounts active it's a concern (to me, if not you). It's probably not a concern to middle aged professionals in the northwestern hemisphere who can afford to skip over the grind to stay subbed. To be fair, these types also buy their supers & ALOD pimpmobiles via Plex sales and are probably generating the supply, as well as providing an unending source of hilarity. But there are groups of players who are being priced out of playing EvE either by age, geographical location or profession. It's noticeable that a portion of these are actually damn good gamers who might not be willing to stick around indefinitely grinding. I've had this conversation many times with unsubbers and whilst I disagree with their reasoning (anyone who needs to Plex should find passive income sources) you can't force them to change the grind mentality, and they can be elitists in other games for free. There's a problem with the subscription model as well as the Plex market and it's not an easy one to resolve.


Speculation against what? Speculators just don't accumulate things because they think the price will go up for no reason. As I noted either speculators think there will be a sudden surge in demand resulting in even higher prices or that there will be a sudden drop in the supply resulting in a price increase. What will cause either of those events to occur?

And nothing is free. You just invoked opportunity cost and if people are quitting because the price of PLEX has gone up too much, it is an opportunity cost issue, the labor/leisure trade off got the point where they were no longer willing to trade leisure time for a PLEX and their labor income does not allow them to pay for subscription directly. It sucks, but other players subsidize their continued play? You think we should take the value of the PLEX of players who have already bought them and are holding them, and reduce it to bring back other players who have left? Sorry, I don't think that is going to go over too well at all.

Quote:
No. This is the dubious illogic of listening to player feedback and considering their comments fairly. The only problem with discussing economy with EvE players is that they have this awful habit of forgetting that there are actual people involved. It's the downfall of nerds everywhere scribbling on spreadsheets and writing up purist arguments - people aren't logical, which is why this topic requires a bit more thought.

Sometimes imposing limits on gameplay mechanics (i.e. Phoebe) have to be implemented over the protests of the rich old gits, because frankly, they're selfish old gits. I've bought and sold plexes, but never actively traded them because I find the market ethically questionnable after listening to the complaints of people priced out of playing. I have similar concerns over companies IRL who attempt to control basic commodities such as water in deprived areas for shareholder profit, and I doubt it's just me. Those who argue that the ability to play Eve as a FTP in a declining MMO subscription market are 'entitled brats' are delusional and should probably change their incontinence pads and check their pre-nups before their 3rd wife runs off with the gardener. They'll be here soon declaring how many minutes or hours they spend grinding IRL or ingame, so it's not their problem and the 'poors' won't be missed.


The market is ethically questionable...well I think we are for the most part done with this discussion. But I'll say the following:

1. The market is a good thing in that it allows people to make mutually beneficial trades.
2. I think many players understand the difference between what is good for them vs. what is good for the game, but that does not mean we should subsidize a group of players who can no longer afford to play. Talk about being special snowflakes. Holy ****ing ****. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Iain Cariaba
#29 - 2015-07-19 02:10:36 UTC
Imiarr Timshae wrote:
Aerasia wrote:
Imiarr Timshae wrote:
PLEX prices would actually be based on how much people want them, not on how much extremely rich speculators can control their value.
This is already true. It's true by definition. It's true in perpetuity. There cannot be such a thing as a PLEX market priced higher than people are willing to pay.


It's not true currently, but I do see what you're getting at and I guess I phrased the original statement rather clumsily.

It's possible to draw similarities to any commodity in the real world which exists at an inflated price, for example, energy companies posting substantial profits on electricity. Technically yes, the price is based on what people are willing to pay for it, but a far more accurate statement is that electricity at this stage is a utility which is a basic requirement.

People pay whatever they have to pay for it - they opt out by qutting the game. This is desireable for absolutely no-one.

You're quite wrong here, PLEX is not priced higher than people are willing to pay, because they pay it. Personally, I refuse to pay almost 1 billion isk for a PLEX, so I pay $40 a month on 3 month subs for 3 of my accounts, letting the 4th lapse because I'm not in need of it at the moment.

What you, and all those like you whining because you can no longer PLEX your accounts on a couple hours a week of ratting, fail to understand is that CCP is under no obligation to you to reduce the price of PLEX, either in game or out. The price of PLEX is at its current high level because there is enough of a supply:demand ratio to bring the price to that level. Simply pay your sub with card, or unsub, and if enough people stop paying ridiculously high prices, the price will come down. This is how free market economics works.

One way or another, please stop crying about PLEX prices.
Teckos Pech
Hogyoku
Goonswarm Federation
#30 - 2015-07-19 02:15:28 UTC  |  Edited by: Teckos Pech
Maldiro Selkurk wrote:
1. Plex isnt free, it doeant just magically appear when the PLEX fairy waves her wand, somebody paid real money for that stuff and should expect full value for it regardless.

2. Market speculation is a valid form of game play. This idea, as so many seem to be, is basically i dont make ISK using speculation and as long as its not my ISK its okay to cut someone elses ISK generator. I wish i was kidding but there are "cut the other guys income source because i dont make ISK that way" , posts nearly everyday and it is a sad state of affairs how friviously and calously it is done (btw ive fallen into this trap myself).


I'll go further, speculation in general is a good thing. It is good in Eve it is good in the real world. If you think otherwise you are just plain vanilla ignorant...the phrase, "Mind of a child..." comes to mind. Yes, think of that toddler kicking and screaming that his friend won at checkers that it is all so unfair.

And I don't think the PLEX price issue is the result of speculation. Speculation does not usually result in a long and sustained increase in the price.

I think the "problem" with PLEX prices is that PLEX are for many players a superior good and that the massive inflow of ISK into the game is being funneled into the PLEX market.

Edit: I'll add, look at what happened to PLEX prices when multplexing was banned. The price stabilized for quite awhile...most likely until players adapted and then the price rise resumed.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Aerasia
Republic University
Minmatar Republic
#31 - 2015-07-19 02:56:11 UTC
Teckos Pech wrote:
And I don't think the PLEX price issue is the result of speculation.
By this point it's definitely speculators trying to find the top of this peak. Eventually somebody is going to get spooked when the rolling average turns down too low and we're going to see a selloff like Nov '14. The price will drop into the low 800's again, at least for a while. I'd never attempt to pin the market down to a date, but a steep, consistent rise like this will overshoot the equilibrium price guaranteed.
Teckos Pech
Hogyoku
Goonswarm Federation
#32 - 2015-07-19 03:18:53 UTC  |  Edited by: Teckos Pech
Aerasia wrote:
Teckos Pech wrote:
And I don't think the PLEX price issue is the result of speculation.
By this point it's definitely speculators trying to find the top of this peak. Eventually somebody is going to get spooked when the rolling average turns down too low and we're going to see a selloff like Nov '14. The price will drop into the low 800's again, at least for a while. I'd never attempt to pin the market down to a date, but a steep, consistent rise like this will overshoot the equilibrium price guaranteed.


Right because guessing the peak of a market works so well. It is why we are all billionaires.... Roll

Also, this is a dynamic market, there is no fixed equilibrium price.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Amarisen Gream
The.Kin.of.Jupiter
#33 - 2015-07-19 05:54:48 UTC
In a few months I will have to return to plexiglass two accounts - at current prices it will not be fun, but is doable.

The major problem I see is this -

Average player base is like 18-20k at any given time on the server.
When it needs to be like 30-50.

CCP killed multi-boxers, which is great, but they have yet to get the numbers to replace those one man fleets of 50.
Seeing as there are fewer active accounts demanding PLEX, the supply went away. We are currently in a dam and is higher than supply, this prices are high.

You want prices to go down - start getting your friends to join - CCP could do more to support this as well.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Sgt Ocker
What Corp is it
#34 - 2015-07-19 07:40:48 UTC
Teckos Pech wrote:
Imiarr Timshae wrote:
Hello GD!

While having a conversation with a friend about PLEX prices, I repeated my thoughts from about a year ago in regards to "Fixing" PLEX, so I thought I'd post them here to read replies (And get flamed! Where else but GD).

The Basic Idea :

For every 30 Days that a PLEX has been ingame (an item, not the redeeming system) it loses 1 day of redeemable value. For legal reasons it will never decay below 1 day.

The Why :

Eve's ecomony can be broadly defined as a market in which there are numerous currencies; ISK, Trit, Mex, Zydrine, Plex, whatever. Anything with a degree of liquidity and "value". All of these currencies hold their value based exclusively on player desire; I want ISK so I can buy a vindicator, I want trit so I can build a vindicator, I want PLEX so I can fly my vindicator for another month.


No. No. No. There is 1 currency, ISK. Eve is an example of a fiat currency economy. Saying tritanium is a currency is like saying forks are currency in any RL economy. They are not currency they are goods. While you can barter with them, in theory, the presence of a currency, even a fiat currency, means very, very few people will engage in barter.

Quote:
However, PLEX is the only currency that is backed against "real world" currency, directly. It's attached to a real world value and therefore it will always have value; unlike trit or Veld or Vindicators it actually carries value both as sub time and its percieved value.

This is why speculation has been rife with PLEX. The people who claim to be "manipulating" the PLEX market really aren't, they are doing what all smart financial institutions do; leverage the solid value of a particular currency to allow it to increase and offer returns. This is why the World Bank and the International Monetary Fund lends to third world nations in United States Dollars, so that when the country inevitably implodes they still owe back "hard" currency, rather than devalued local currency.


First off, PLEX have no real world value. You cannot use PLEX to buy bread at your local grocery, for example. You could try to sell them for real world money, but that is RMT and you'll be banned.


Sorry but your slightly wrong here..
You can pay to go to fanfest with plex - It has a real world value.
You can make donations to real world charity drives - Plex has a real world value.

You buy plex with a credit card - Giving it a dollar value.
You can buy bread at your local store with the money you buy plex with - It has dollar value.

$19.95 USD for 1 Plex - Plex has a real world value which is transmitted to Eve by those who buy Plex for isk, with real dollars. If I can only get 100 mil isk for 1 Plex ($19.95 USD) is it worth buying when what I want to buy with it costs 10 billion isk?

Plex has a real world value.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Teckos Pech
Hogyoku
Goonswarm Federation
#35 - 2015-07-19 07:56:30 UTC
Amarisen Gream wrote:
In a few months I will have to return to plexiglass two accounts - at current prices it will not be fun, but is doable.

The major problem I see is this -

Average player base is like 18-20k at any given time on the server.
When it needs to be like 30-50.

CCP killed multi-boxers, which is great, but they have yet to get the numbers to replace those one man fleets of 50.
Seeing as there are fewer active accounts demanding PLEX, the supply went away. We are currently in a dam and is higher than supply, this prices are high.

You want prices to go down - start getting your friends to join - CCP could do more to support this as well.


Not quite.

When CCP got rid of multiplexing/input broadcasting it reduced demand for PLEX at all price levels, an "inward" shift of the demand schedule (or curve). There was probably little impact on the supply schedule. So what you'd see would be a drop in the price of PLEX. Of course players adapt and once again prices started going back up.

As for more people, that might help if they spend RL money on PLEX to fatten up their wallets early on, but eventually that would just lead to another price increase once many of them started raking in ISK by shooting rats.

Here is a question...how much ISK can one make in an hour while ratting? 50 million an hour? So a PLEX at 1 billion needs 20 hours spent ratting to pay for it or about 40 minutes every day for a month. Is that an outrageous amount of time? For an asset to be in a speculative bubble the price has to become disconnected from the intrinsic value of the asset. Has that happened with PLEX?

v0v

This is getting into a really complicated area of finance and economics. One way to analyze this would be with a markov switching model (aka a regime switching model). Unfortunately my primary text on that is at work. Ugh However the basic idea is that there would be multiple structural processes and that which process we are in would be controlled by an unobservable state variable that is governed by a (first order) markov chain. Basically, we can move from one process to the other randomly and as such predicting things like when the bubble is going to burst (i.e. what is the peak) is not going to work. And typically, things like bubbles are really noticable only after the fact.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#36 - 2015-07-19 08:02:27 UTC
Sgt Ocker wrote:
Teckos Pech wrote:
Imiarr Timshae wrote:
Hello GD!

While having a conversation with a friend about PLEX prices, I repeated my thoughts from about a year ago in regards to "Fixing" PLEX, so I thought I'd post them here to read replies (And get flamed! Where else but GD).

The Basic Idea :

For every 30 Days that a PLEX has been ingame (an item, not the redeeming system) it loses 1 day of redeemable value. For legal reasons it will never decay below 1 day.

The Why :

Eve's ecomony can be broadly defined as a market in which there are numerous currencies; ISK, Trit, Mex, Zydrine, Plex, whatever. Anything with a degree of liquidity and "value". All of these currencies hold their value based exclusively on player desire; I want ISK so I can buy a vindicator, I want trit so I can build a vindicator, I want PLEX so I can fly my vindicator for another month.


No. No. No. There is 1 currency, ISK. Eve is an example of a fiat currency economy. Saying tritanium is a currency is like saying forks are currency in any RL economy. They are not currency they are goods. While you can barter with them, in theory, the presence of a currency, even a fiat currency, means very, very few people will engage in barter.

Quote:
However, PLEX is the only currency that is backed against "real world" currency, directly. It's attached to a real world value and therefore it will always have value; unlike trit or Veld or Vindicators it actually carries value both as sub time and its percieved value.

This is why speculation has been rife with PLEX. The people who claim to be "manipulating" the PLEX market really aren't, they are doing what all smart financial institutions do; leverage the solid value of a particular currency to allow it to increase and offer returns. This is why the World Bank and the International Monetary Fund lends to third world nations in United States Dollars, so that when the country inevitably implodes they still owe back "hard" currency, rather than devalued local currency.


First off, PLEX have no real world value. You cannot use PLEX to buy bread at your local grocery, for example. You could try to sell them for real world money, but that is RMT and you'll be banned.


Sorry but your slightly wrong here..
You can pay to go to fanfest with plex - It has a real world value.
You can make donations to real world charity drives - Plex has a real world value.

You buy plex with a credit card - Giving it a dollar value.
You can buy bread at your local store with the money you buy plex with - It has dollar value.

$19.95 USD for 1 Plex - Plex has a real world value which is transmitted to Eve by those who buy Plex for isk, with real dollars. If I can only get 100 mil isk for 1 Plex ($19.95 USD) is it worth buying when what I want to buy with it costs 10 billion isk?

Plex has a real world value.


No in game item has real world value, as per CCP. If this were not the case it would open up a rather messy can of worms.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Imiarr Timshae
Funny Men In Funny Hats
#37 - 2015-07-19 08:43:36 UTC  |  Edited by: Imiarr Timshae
Teckos Pech wrote:


No, if you have a fiat currency you cannot have a commodity backed currency by Gresham's Law (bad money drives out the good). To see this, nobody conducts market transactions with PLEX (aside from the buying and selling of PLEX for ISK). In fact, I don't even think we could call PLEX a commodity backed currency...after all what commodity backs it?


I don't want to jump into your discussion here, but I run a bunch of services ingame and I get offered PLEX all the time. Many characters even offering to pay more than the ISK fee directly in plex (example 1.7bn cost, offers 2 PLEX). I realise this isn't strictly a "Market transaction" but it's for a service.

Aerasia wrote:
Imiarr Timshae wrote:
CCP needs people to purchase them?

Step 1: Make PLEX worth less.
Step 2: ????
Step 3: Profit!

Again, CCP has no direct control over the ISK value of a 30 day subscription. If anything, increased ISK price for a PLEX is good for CCP because it increases the value of the PLEX which in turn drives sales.


1. I never said CCP had direct control over the value of PLEX.
2. I am aware that "PLEX is worth more, I should buy some" is a correct concept.
Imiarr Timshae
Funny Men In Funny Hats
#38 - 2015-07-19 09:03:05 UTC  |  Edited by: Imiarr Timshae
Teckos Pech wrote:


Speculation against what? Speculators just don't accumulate things because they think the price will go up for no reason. As I noted either speculators think there will be a sudden surge in demand resulting in even higher prices or that there will be a sudden drop in the supply resulting in a price increase. What will cause either of those events to occur?



My intention in my OP, which I thought was obvious, was that PLEX speculation revolves around the fact that of all the things ingame, PLEX is redeemable against playtime. I think I would even argue that PLEX as a currency is back by the commodity "playtime", that's what it's value is based on "If I don't PLEX I either need to pay RL money or quit." just like commodies IRL are "People will always need oil." "Gold is an important and rare industrial manufacturing good." Just a thought.

So when I say speculation (if you disagree with my above thought or not) I mean people purchasing it because it will always be in demand, and demand will (read : If the game is successful and expands) always go up, and because a PLEX bought in 2009 can be resold a decade later with no decline in value (Yes I realise everything in game works like this - no "decay" so to speak).

It isn't, again in my opinion, speculation based on traditional speculation like patchnote buys, long game guesses and so forth. It's based purely on the idea that demand must always exist because there is a captive market - the poor sods who HAVE to PLEX to pay and if not be priced out of the game. They are unhappy, CCP is unhappy (one less "consumer" for PLEX to be sold to) and I am unhappy, remember PCU 63,170? That was in 2011. In 2013 there was a "log in to celebrate the 10th anniversary event", but it wasn't just casual numbers it was a dedicated effort and it reached 65,303.

In terms of peak concurrent users we're currently at 2007 levels. This genuinely worries me.

The suggestion of a demurrage currency for PLEX, at least in my eyes, offers a route towards making the price of PLEX equitable and unable to be manipulated because it is a vital resource for a vast number of our playerbase. If you say "The current price isn't effected by speculation" or "the current price is the ideal price" then what harm would this do except stimulate the market, encouraging more people to sell, and, by your logic, more people to buy. CCP increases its wealth and maybe they finally finish opening that door in my captains quarters Lol
Imiarr Timshae
Funny Men In Funny Hats
#39 - 2015-07-19 09:07:38 UTC
Amarisen Gream wrote:


CCP killed multi-boxers, which is great, but they have yet to get the numbers to replace those one man fleets of 50.
Seeing as there are fewer active accounts demanding PLEX, the supply went away. We are currently in a dam and is higher than supply, this prices are high.

You want prices to go down - start getting your friends to join - CCP could do more to support this as well.


There's plenty of people who still operate those fleets. I know personally of about six players who run fleets of 20+ accounts. They didn't go away, they just got used to clicking a lot and choosing lazier options, like launching Tech 1 drones and abandoning them en masse rather than individually ordering them to return.

If those people are still here - because really who thought that an input duplication ban would really deter the people with 20-50 accounts? They obviously love this game a lot - then why are we down to 2007 peak user levels?
Amarisen Gream
The.Kin.of.Jupiter
#40 - 2015-07-19 09:42:59 UTC
Imiarr Timshae wrote:
Amarisen Gream wrote:


CCP killed multi-boxers, which is great, but they have yet to get the numbers to replace those one man fleets of 50.
Seeing as there are fewer active accounts demanding PLEX, the supply went away. We are currently in a dam and is higher than supply, this prices are high.

You want prices to go down - start getting your friends to join - CCP could do more to support this as well.


There's plenty of people who still operate those fleets. I know personally of about six players who run fleets of 20+ accounts. They didn't go away, they just got used to clicking a lot and choosing lazier options, like launching Tech 1 drones and abandoning them en masse rather than individually ordering them to return.

If those people are still here - because really who thought that an input duplication ban would really deter the people with 20-50 accounts? They obviously love this game a lot - then why are we down to 2007 peak user levels?



In no way did I say the Miri-broadcasting killed all the large multi-boxers. I know a few one man 10 ship fleets.
What I was trying to say or meaning to was this.

If player A used to buy PLEX at 100 units to sell to large fleet boxers goes and loses a portion, any portion of his of his market, he will not buy as many.
When you used to be able to sell the 100 PLEX at x rate to make y funds, the person did it.
But when you market gets cut, and you still need to make y ISO, you spend less RL on PLEX to help make fewer PLEX generate you y income.

I am no expert, took one economic class and thought it was the biggest chunk of bull s*** ever. The rich getting richer off the backs of the poor who only get poorer.
I understand supply/demand - PLEX in EVE is just special, no matter how often a thread pops up on how to fix it. It won't. There are just to many human factors that are uncontrollable to create a system to "fix" PLEX prices.

TL:DR
if A player used to buy 100 PLEX to sell in game, and then lost 20% of his buyers due to game rules.
And if he needed to still get Y amount of isk, he isn't going to keep buying large amounts of PLEX to sell at lower rates. He will buy less and sell higher. Just the way humans handle their greed or the solution they see to meet their needs.

Thank that's what I meant.
A billion isk PLEX is doable, not pretty but doable.

--we need a bigger isk sink or something to pull more isk from the inflated economy-- that might help

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

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