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Mission Extravaganza Thread

Author
Catherine Laartii
Doomheim
#41 - 2015-07-17 07:49:42 UTC  |  Edited by: Catherine Laartii
Lycus Emyr wrote:
Quote:

He does have a point though, although the failing is on the dev's part, not the concept itself. Finding the right checks and balances would be appropriate, and after thinking on it for a bit, i have come up with a few ideas that may help pvp missions be balanced and (hopefully) non-exploitable.

-Killing the same person twice yields no credit

-Player targets have to be at least three months old.


The first will prohibit the killing of alts repeatably, and the second further ensures that new pilots cannot be generated specifically for pvp rewards. This also protects newer players from being targeted as easy prey.



I like those ideas.

I like that you like those ideas. Big smile
Lycus Emyr
Doomheim
#42 - 2015-07-18 01:09:44 UTC
There could also be more things going on in the universe that would spawn missions as well.
Maldiro Selkurk
Radiation Sickness
#43 - 2015-07-19 02:43:38 UTC
storylines would go from used to not used.

-1

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Lycus Emyr
Doomheim
#44 - 2015-07-19 04:36:45 UTC
Maldiro Selkurk wrote:
storylines would go from used to not used.

-1



I would honesly like to see the storyline missions updated and new ones added for the factions that are missing
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