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Stop shuffling the character portraits in the login screen!

Author
Donnachadh
United Allegiance of Undesirables
#21 - 2015-07-17 13:46:30 UTC
Thor Auriga wrote:
Donnachadh wrote:
I counter you ith I prefer it the way it is, it gives me a positive indicator of which character was the last one logged in and I prefer it that way.


I can respect that.

Can you give me an example of a situation in which this positive indicator is useful though? In all honesty I can't think of one. I would think that for instance when you do your PI you'll want to log in on everyone of your characters, in which case knowing when they were last accessed is useful information. But even then it would be better to keep the portraits put and show that information as text.

A valid question from someone that is incapable of thinking outside of his/her own personal experiences so let me give you more than ONE valid reason.

Some of us have lives that we live, lives full of something other than EvE.

Some of us have jobs that routinely take us to places where we cannot log in due to many factors beyond our control.

Some of us simply forget things we do no do every day because we are older(60 plus) and the usual old age curse of our memories not being what they used to be dogs us day and night.

All of these and hundreds of others that I could list can and often do take us away from the game for a week or more at a time. When you combine these all together it is better for us to have the last character we logged in clearly identified. I hope this helps to break you out of your extremely narrowly focused view of who and what EvE players are, and I hope it helps you understand my logic on wanting to keep the launcher and how it handles portraits the same as it is now.

Fixed position portraits would not be optimal under any circumstances for us but if there was some form of positive identification made in the launcher of the last character that was logged in it would be workable. Maybe making that character's portrait twice the size of the others, or perhaps a bright bold border around the portrait of the last character logged in.

A setting that allowed each player to choose the behavior of the launcher as others have mentioned would likely be the best option.

If it has to be one way or the other than I still say NO to your OP, leave it the way it is.
Thor Auriga
University of Caille
Gallente Federation
#22 - 2015-07-17 14:02:41 UTC
Donnachadh wrote:
A valid question from someone that is incapable of thinking outside of his/her own personal experiences so let me give you more than ONE valid reason.

Some of us have lives that we live, lives full of something other than EvE.

Some of us have jobs that routinely take us to places where we cannot log in due to many factors beyond our control.

Some of us simply forget things we do no do every day because we are older(60 plus) and the usual old age curse of our memories not being what they used to be dogs us day and night.

I am glad if your venting made you feel better. Still I fail to see how any of this answers my question so let me rephrase: Give me an example of an in-game situation in which knowing, at login, the order in which your characters were last logged in, matters, and how that knowledge affects your decision making?


Donnachadh wrote:
Fixed position portraits would not be optimal under any circumstances for us but if there was some form of positive identification made in the launcher of the last character that was logged in it would be workable. [...] perhaps a bright bold border around the portrait of the last character logged in.

This is actually a good idea.


Donnachadh wrote:
A setting that allowed each player to choose the behavior of the launcher as others have mentioned would likely be the best option.

And this is not. The idea is to make the user interface simpler, not more complex.
Ralph King-Griffin
New Eden Tech Support
#23 - 2015-07-17 14:39:35 UTC
Thor Auriga wrote:
Donnachadh wrote:
I counter you ith I prefer it the way it is, it gives me a positive indicator of which character was the last one logged in and I prefer it that way.


I can respect that.

Can you give me an example of a situation in which this positive indicator is useful though? In all honesty I can't think of one. I would think that for instance when you do your PI you'll want to log in on everyone of your characters, in which case knowing when they were last accessed is useful information. But even then it would be better to keep the portraits put and show that information as text.

scout alts - which one is the current active one

logoff traps - facilitates quickly re-logging

no offence meant earlier but
i also like the current method and think disabling the shuffle would infact remove some (admittedly trivial ) utility.

you are using your biased subjective opinion on the ui to say its objectively bad so no -1 overall ,
just because you don't like it doesn't mean its a bad ui feature.

Haatakan Reppola
Science and Trade Institute
Caldari State
#24 - 2015-07-17 15:21:32 UTC
Angelica Dreamstar wrote:

No, it's you (and me) who are stupid. Because we can see where we should click. But automatic behaviour makes us click somewhere else. Don't blame the game, blame yourself. It's easily provable that it's our fault, because we simply aren't looking and blindly assuming it's where it always is. And that's just nuts.

No, sorry, it's us who are stupid and you hqve to accept that you could do much better, even if it's hard for you to understand. Stop blaming the world for your mistakes and pay attention to what you do instead.

That being said, not having them change position would still be nice, because there's no real reason why they should swap around. Your reasoning behind that, though, is not even silly.


A userinterface that dont account for the user part IS stupid :P
We could ofc use command code to interface with the game, i mean if the UI is not suppoed to make it easier for normal humans anyway.
Thorr VonAsgard
The Scope
Gallente Federation
#25 - 2015-07-17 15:31:01 UTC
I support this IDEA !

You miss blink ? Come and play with us at EVE-Lotteries.com !

Envie de fraicheur ? Frugu, le forum fruité est fait pour toi !

Valkin Mordirc
#26 - 2015-07-17 16:00:08 UTC
Thorr VonAsgard wrote:
I support this IDEA !



You must be pretty full of yourself to think no one would recognize your alt.


Or pretty stupid.


Might explain why you are so adamant about this.
#DeleteTheWeak
Thor Auriga
University of Caille
Gallente Federation
#27 - 2015-07-17 16:19:14 UTC
Valkin Mordirc wrote:
You must be pretty full of yourself to think no one would recognize your alt.

Or pretty stupid.

Might explain why you are so adamant about this.

Wow. A second valuable contribution to the discussion, huh? The Internet never ceases to amaze me.

I don't even speak French well enough to understand his sig.
Thor Auriga
University of Caille
Gallente Federation
#28 - 2015-07-17 16:39:04 UTC
Ralph King-Griffin wrote:
scout alts - which one is the current active one

logoff traps - facilitates quickly re-logging

Thank you. Hadn't thought of scout alts.

Do you think Donnachadh's idea of an active border could work with that as well though?

I'm not sure logoff traps deserve to be specifically facilitated however...


Ralph King-Griffin wrote:
you are using your biased subjective opinion on the ui to say its objectively bad so no -1 overall ,
just because you don't like it doesn't mean its a bad ui feature.

I fully agree with you in that someone liking or not liking a UI feature is not a good basis for making UI decisions. Not liking the user interface is not my point here, either; I'm reporting a consistent and tendency to error that does not contribute to gameplay. I hope we can agree that that's objective.

The same thinking goes the other way around, too, mind you: The fact that something objectively works for one person doesn't make it a great feature for everyone. I admit to assuming that I am not the only one to repeatedly fall into the shuffle trap. The quality of this particular user interface feature depends on how many people experience the same issue.
Iain Cariaba
#29 - 2015-07-17 16:53:13 UTC
Thor Auriga wrote:
Ralph King-Griffin wrote:
scout alts - which one is the current active one

logoff traps - facilitates quickly re-logging

Thank you. Hadn't thought of scout alts.

Do you think Donnachadh's idea of an active border could work with that as well though?

I'm not sure logoff traps deserve to be specifically facilitated however...


Ralph King-Griffin wrote:
you are using your biased subjective opinion on the ui to say its objectively bad so no -1 overall ,
just because you don't like it doesn't mean its a bad ui feature.

I fully agree with you in that someone liking or not liking a UI feature is not a good basis for making UI decisions. Not liking the user interface is not my point here, either; I'm reporting a consistent and tendency to error that does not contribute to gameplay. I hope we can agree that that's objective.

The same thinking goes the other way around, too, mind you: The fact that something objectively works for one person doesn't make it a great feature for everyone. I admit to assuming that I am not the only one to repeatedly fall into the shuffle trap. The quality of this particular user interface feature depends on how many people experience the same issue.

Every single game I've played in the last few years has had the character order shift based on the last one played, even single player ones. While I'm not normally a supporter of the "but other games have it, so should EvE" concept, the shuffling character selection screen is not anything new, and has been around since before EvE.

Unfortunately, any words I could use to describe those who are unable to figure out which character they want to log in out of three massive options would be snipped by ISD.
Cidanel Afuran
Grant Village
#30 - 2015-07-17 17:35:47 UTC
Iain Cariaba wrote:

Unfortunately, any words I could use to describe those who are unable to figure out which character they want to log in out of three massive options would be snipped by ISD.


not empty quoting
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