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A Message Regarding "Hyperdunking"

First post First post First post
Author
Frostys Virpio
State War Academy
Caldari State
#1621 - 2015-07-16 17:21:18 UTC
Globby wrote:
Kandu Harr wrote:
are you guys daft? this isn't gate mechanics, this is the 4-4 undock. a webber-alt isn't going to help, and wherever your freighter manages to escape to is immediately warped to by the bumpers.

the only way to ensure your escape is to gank the machs.


Assuming you died yesterday, both of the freighters I killed warped to a bookmark that is pretty common.


By pretty common you mean there is a lot of people insta warping to the same place in open space?

Like they didn't take the time to make a further one or something?
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#1622 - 2015-07-16 17:27:15 UTC
Frostys Virpio wrote:
Globby wrote:
Kandu Harr wrote:
are you guys daft? this isn't gate mechanics, this is the 4-4 undock. a webber-alt isn't going to help, and wherever your freighter manages to escape to is immediately warped to by the bumpers.

the only way to ensure your escape is to gank the machs.


Assuming you died yesterday, both of the freighters I killed warped to a bookmark that is pretty common.


By pretty common you mean there is a lot of people insta warping to the same place in open space?

Like they didn't take the time to make a further one or something?


I think it might be a ping redfrog or pushx makes, if a freighter warps off I warp to it and roughly 25% of the time that's where he lands.

Ionsei Kubarick
Doomheim
#1623 - 2015-07-16 18:42:06 UTC  |  Edited by: Ionsei Kubarick
All MMO Lawyering aside, the simple fact is that Concorde is in the game to deter habitual, unlawful aggression in high-sec. It's not doing that. We have habitual criminal aggression in high-sec constantly, simply because it's more lucrative than being a habitual criminal in space that is supposed to be "lawless".

As is very often the case in Eve, inventive players have found ways around old mechanics and rendered them ineffective, and/or are taking advantage of the unintended consequences of changes to those mechanics over time. it's no different from when the introduction of rigs set off the nano-craze. It was fun while it lasted, but then it got fixed, and rightfully so.

"Hyper-Dunking" is the nano-craze of 2015. Have your fun, but then, CCP, do your job, and fix it.
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#1624 - 2015-07-16 19:01:21 UTC  |  Edited by: Globby
Ionsei Kubarick wrote:
All MMO Lawyering aside, the simple fact is that Concorde is in the game to deter habitual, unlawful aggression in high-sec. It's not doing that. We have habitual criminal aggression in high-sec constantly, simply because it's more lucrative than being a habitual criminal in space that is supposed to be "lawless".

Let's just say that CONCORD is in the game to deter player on player aggression in highsec, and it does so with a huge factor of success. If there was no CONCORD, I'd kill tens of dozens of freighters a day without losing a single ship, until no one hauled any more. That statement of yours is as wrong as wrong could be.

Also the reason it is lucrative is because people AFK and log off in highsec to avoid interaction with other players. If no one logged off and everyone was at their computer while playing then you'd have a fraction of deaths due to gankers, and hyperdunking would be borderline impossible.

"It is only as lucrative as you let it be. If everyone hauled properly there would be no ganking."

Ionsei Kubarick wrote:

As is very often the case in Eve, inventive players have found ways around old mechanics and rendered them ineffective, and/or are taking advantage of the unintended consequences of changes to those mechanics over time.

Right, this is what happens in a game with mechanic changes. This happens in every single game, ever. I'm glad you had this revelation.

Ionsei Kubarick wrote:
"Hyper-Dunking" is the nano-craze of 2015. Have your fun, but then, CCP, do your job, and fix it.

Are you saying a tactic that punishes AFK, bad, lazy and arrogant players while rewarding the attentive, smart, proactive and adaptive players is a bad thing for eve online?
Jonah Gravenstein
Machiavellian Space Bastards
#1625 - 2015-07-16 19:22:10 UTC  |  Edited by: Jonah Gravenstein
Ionsei Kubarick wrote:
All MMO Lawyering aside, the simple fact is that Concorde is in the game to deter habitual, unlawful aggression in high-sec. It's not doing that. We have habitual criminal aggression in high-sec constantly, simply because it's more lucrative than being a habitual criminal in space that is supposed to be "lawless".
Surprise surprise, some elements of an MMO mimic real life.

Concord are effective at deterring habitual and unlawful activities in highsec, which is why there is only a small percentage of people that take part in such activities. In real life the Police are effective at deterring habitual and unlawful activities, which is why there is only a small percentage of people that take part in such activities.

On a side note Concord has a far higher prosecution rate than any real life Police force.

Quote:
As is very often the case in Eve, inventive players have found ways around old mechanics and rendered them ineffective, and/or are taking advantage of the unintended consequences of changes to those mechanics over time.
What the inventive players have done is find a way to take advantage of the laziness of others within the realms of the mechanics in place. Crimewatch 2.0 is both a relatively new mechanic and more effective than the previous Crimewatch mechanics at preventing accidental PvP.

CCP could tweak Crimewatch all day long to prevent things like this, and peoples stupidity/laziness would still cause them to explode in amusing ways despite it.

Always bet on stupid.

Quote:
it's no different from when the introduction of rigs set off the nano-craze. It was fun while it lasted, but then it got fixed, and rightfully so.

"Hyper-Dunking" is the nano-craze of 2015. Have your fun, but then, CCP, do your job, and fix it.
Firstly CCP say it isn't broken, secondly it's trivial to avoid or counter.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Black Pedro
Mine.
#1626 - 2015-07-16 20:16:56 UTC
Ionsei Kubarick wrote:
All MMO Lawyering aside, the simple fact is that Concorde is in the game to deter habitual, unlawful aggression in high-sec. It's not doing that. We have habitual criminal aggression in high-sec constantly, simply because it's more lucrative than being a habitual criminal in space that is supposed to be "lawless".

CONCORD is doing just that. Highsec is still incredibly safe. Almost every ship makes it to its destination. Red Frog Freight completed 99.89% of its contracts last year.

Criminal game play is suppose to exist. CCP has enabled it on purpose so there is actual real game play in highsec which would otherwise be: fit-max yield and AFK. I think they are quite happy with a few career criminals picking the most egregious of the lazy and greedy players off at the edges and providing some risk to professions in highsec.

If too many freighters are dying, I am sure they will look at rebalancing that ship. But the reality is is that there are already two incredibly strong alternatives that are highly-gank resistant: the deep-space transport and the blockade runner. Both when fit and flown correctly are nearly uncatchable. I would not bet on CCP doing anything to fuel the unengaging game play that seems to have taken hold of always moving everything in an AFK freighter.

Players should be the ones adjusting. Hyperdunking is no threat to a hauler that makes any effort, freighter ganking is nearly perfectly avoidable (see Red Frog above) with a single webbing escort, and the T2s can be used alone. There are plenty of choices to move your goods. With the recent trend to increasing risk, CCP will not be doing something to make AFK freighter hauling even safer any time soon.

Kandu Harr
Doomheim
#1627 - 2015-07-16 21:07:50 UTC
Black Pedro wrote:

stuff


Red Frog rates nearly doubled today.
ganking was indicated as one of the factors, with April May and peaking in June.

apparently we are all 'stupid lazy and greedy' anyway. but i have said my 2-bits, i see no point in continuing to be insulted. ccp will no doubt review the situation and do whatever they feel is best.
Ionsei Kubarick
Doomheim
#1628 - 2015-07-16 21:21:57 UTC  |  Edited by: Ionsei Kubarick
Globby wrote:


Ionsei Kubarick wrote:
"Hyper-Dunking" is the nano-craze of 2015. Have your fun, but then, CCP, do your job, and fix it.

Are you saying a tactic that punishes AFK, bad, lazy and arrogant players while rewarding the attentive, smart, proactive and adaptive players is a bad thing for eve online?


I'm saying I made the same argument, almost verbatim, about my nano-phoon. It was only a threat to the sick, lame, and lazy, easy to counter, and not an issue. I, the inventive, proactive, and smart player shouldn't be penalized just because those awful players QQ non-stop.

Yeah, but no. It was busted, and even I knew it was busted even while I was making those arguments. Like I was years ago, you are going to become the victim of your own success. Sorry. The nerf-bat cometh for all men eventually.

PS: Damn I miss my nano-phoon.
Jonah Gravenstein
Machiavellian Space Bastards
#1629 - 2015-07-16 21:40:17 UTC  |  Edited by: Jonah Gravenstein
Kandu Harr wrote:
Red Frog rates nearly doubled today.
ganking was indicated as one of the factors, with April May and peaking in June.
Oh noes the sky is falling because a corporation that provides a service has increased their prices in line with several factors, only one of which is ganking; the ones you fail to mention include various indirect tweaks to the economy that CCP have implemented, which have raised the price of various commodities, and the price of PLEX.

TL;DR they're maintaining their profit margins and enabling their members to still sub via PLEX if they wish to, by raising prices.

Quote:
apparently we are all 'stupid lazy and greedy' anyway.
Some of us are..

Quote:
but i have said my 2-bits, i see no point in continuing to be insulted.
Here's a thought; if you didn't post crap about things you are clearly ignorant of, you wouldn't be making yourself look like a fool and getting insulted because of it.

BTW you're still wrong.

Quote:
ccp will no doubt review the situation and do whatever they feel is best.
They already have, try reading the very first post in this thread.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Kandu Harr
Doomheim
#1630 - 2015-07-16 22:09:07 UTC
CCP Terminus wrote:
I think it's still a thing we'll be monitoring.
People are completely correct when they mention this is a game where suicide ganking and non-consentual PvP has been given the thumbs up by developers. That being said, we would still like to see a nice balance between effort and intelligence required on both sides of the coin. Making ganking too easy is not our goal, nor is it the other way around. Where that balance lies, and if hyperdunking has crossed some line, we'll have to see.
There are things we can change if needed.


As i said, ccp will do as it sees fit.
Kaarous Aldurald
Black Hydra Consortium.
#1631 - 2015-07-17 02:41:13 UTC
Ionsei Kubarick wrote:
the simple fact is that Concorde is in the game to deter habitual, unlawful aggression in high-sec.


Wrong. It exists to punish the same. That may serve as a deterrent to some, but it doesn't to others, and that is working as literally intended.



"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#1632 - 2015-07-17 03:07:48 UTC
When dueling freighters is nearly as effective as hyperdunking, you know it's not the mechanics that are wrong.
Hasikan Miallok
Republic University
Minmatar Republic
#1633 - 2015-07-17 05:04:43 UTC  |  Edited by: Hasikan Miallok
Kandu Harr wrote:
Black Pedro wrote:

stuff


Red Frog rates nearly doubled today.
ganking was indicated as one of the factors, with April May and peaking in June.



Well more like 50% unless you are sending stuff on very short one or two system hops.

Ganking is obviously a factor in the increase but presumably other factors like the cost of a PLEX needed to sub a freighter alt has gone up and the 30% drop in players logged in compared to 6 months ago must to some extent have effected the freight business.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#1634 - 2015-07-17 05:23:52 UTC  |  Edited by: Barrogh Habalu
So RFF starting to charge more than spare change for their services to do what is potentially horribly tedious, mind numbing* and soul crushing activity for most is somehow an indication that hisec is not working as intended?

* - the reason I don't quite blame people for not wanting to invest more effort in that... I mean, it's absolutely necessary these days, I understand, but if I were one of them, I would've said "f*** it" long time ago. So props for persisting, I guess...

Globby wrote:
When dueling freighters is nearly as effective as hyperdunking, you know it's not the mechanics that are wrong.

Ew...
Please, stop killing my faith in people.
Kaarous Aldurald
Black Hydra Consortium.
#1635 - 2015-07-17 05:44:37 UTC
Hasikan Miallok wrote:
Kandu Harr wrote:
Black Pedro wrote:

stuff


Red Frog rates nearly doubled today.
ganking was indicated as one of the factors, with April May and peaking in June.



Well more like 50% unless you are sending stuff on very short one or two system hops.

Ganking is obviously a factor in the increase but presumably other factors like the cost of a PLEX needed to sub a freighter alt has gone up and the 30% drop in players logged in compared to 6 months ago must to some extent have effected the freight business.


Ding, you got it. Their prices directly reflect the amount of time they want to put in to plex the account doing the hauling. They aren't the only ones doing a rate hike, either.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Hasikan Miallok
Republic University
Minmatar Republic
#1636 - 2015-07-17 05:57:23 UTC
Kaarous Aldurald wrote:
Hasikan Miallok wrote:
Kandu Harr wrote:
Black Pedro wrote:

stuff


Red Frog rates nearly doubled today.
ganking was indicated as one of the factors, with April May and peaking in June.



Well more like 50% unless you are sending stuff on very short one or two system hops.

Ganking is obviously a factor in the increase but presumably other factors like the cost of a PLEX needed to sub a freighter alt has gone up and the 30% drop in players logged in compared to 6 months ago must to some extent have effected the freight business.


Ding, you got it. Their prices directly reflect the amount of time they want to put in to plex the account doing the hauling. They aren't the only ones doing a rate hike, either.



It is really neither hear nor there.

In terms of my ops it just means if I want to keep my freight costs the same I will need to stockpile the PI that I haul in from losec until it hits 800 mill instead of just red frogging it off whenever I get a batch of 500 mill.
Ima Wreckyou
The Conference Elite
Safety.
#1637 - 2015-07-17 06:46:36 UTC
Kandu Harr wrote:
Black Pedro wrote:

stuff


Red Frog rates nearly doubled today.
ganking was indicated as one of the factors, with April May and peaking in June.

apparently we are all 'stupid lazy and greedy' anyway. but i have said my 2-bits, i see no point in continuing to be insulted. ccp will no doubt review the situation and do whatever they feel is best.

Looks like they do a lot of good business because of us. Why should anyone use their expensive service if it was totally safe to haul billions of ISK in an AFK freighter? We should remind them to send loyalanon flowers or a fruit basket or something.
Black Pedro
Mine.
#1638 - 2015-07-17 07:41:02 UTC  |  Edited by: Black Pedro
Kandu Harr wrote:

Red Frog rates nearly doubled today.
ganking was indicated as one of the factors, with April May and peaking in June.

That is just PR. Freighters are not dying at a much greater rate than last year, if at all, and certainly not 50% or 100% more. They just want to leverage their brand to gouge their customers and cover increased costs due to PLEX. Regardless, Red Frog pilots very well know how to move a freighter in highsec with near perfect safety. If you take some reasonable precautions, you are safe from over 99.9% of typical ganks - ganking losses aren't really a major cost for them as I linked before.

Kandu Harr wrote:

apparently we are all 'stupid lazy and greedy' anyway. but i have said my 2-bits, i see no point in continuing to be insulted. ccp will no doubt review the situation and do whatever they feel is best.
I never said you or other gank victims were "stupid". Highsec is so safe now, that if you lose your freighter it is because you did not bother to protect it (lazy), put so much in it that you drew the attention of someone willing to go to much effort to go after you (greedy), or perhaps were just clueless to the risk.

This is what Eve is all about - judging risk vs. reward and effort vs. reward. If you decide to AFK your load while you go out and catch a movie, you have made a choice that increases your risk but decreases your effort. Similarly, if you decide to shove 8B ISK of goods in that freighter and make a single trip over splitting into 4 or 5 batches and moving them separately, you are increasing your reward, but significantly increasing the risk someone will explode you because it is so profitable to do so.

The game is about trade-offs. The lazy and greedy choose not to spend the time to protect their cargo for whatever reason and sometimes another player calls them on it and destroys their ship. The careful pilot spends effort to protect their ships with escorts and avoids making themselves a target by keeping their cargo values low and scouting the route and therefore is nearly 100% safe. That is why ganking is balanced - it is possible to avoid it with near certainty. Therefore the game is to find the correct amount of effort to spend on an activity appropriate to the risk level to succeed at what you are trying to do.

For example, when I am in high (0.8+) highsec, I'll occasionally use the autopilot button (James 315, please forgive me!) to move my empty, bulk-headed freighter a few jumps through some quiet systems. I know that the risk of losing that ship in that situation is near zero so I am comfortable with that behaviour and risk. However undocking in a trade hub or near a choke point I am on full alert, scouting and webbing, taking every precaution to keep my ship safe.

It's time for you to HTFU and get over whatever loss has brought you to the forums on this crusade. Learn what you did wrong and don't do it in the future. If you lost your freighter to a hyperdunk, then just stay logged-in next time and have a friend come by to steal/blap the hyperdunker's ship. If it was just a regular freighter gank, Google around for the easy rules to follow to keep your ship safe or mail me in the game and I will tell you how you can be essentially perfectly safe moving a freighter in highsec, just like Red Frog does every day. It isn't rocket science, but it takes a small amount of effort, effort that many freighter pilots feel entitled not to have to spend.
Dark Reignz
Four-Q
#1639 - 2015-07-17 08:35:46 UTC  |  Edited by: Dark Reignz
Black Pedro wrote:
Kandu Harr wrote:

Red Frog rates nearly doubled today.
ganking was indicated as one of the factors, with April May and peaking in June.

That is just PR. Freighters are not dying at a much greater rate than last year, if at all, and certainly not 50% or 100% more. They just want to leverage their brand to gouge their customers and cover increased costs due to PLEX. Regardless, Red Frog pilots very well know how to move a freighter in highsec with near perfect safety. If you take some reasonable precautions, you are safe from over 99.9% of typical ganks - ganking losses aren't really a major cost for them as I linked before.

Kandu Harr wrote:

apparently we are all 'stupid lazy and greedy' anyway. but i have said my 2-bits, i see no point in continuing to be insulted. ccp will no doubt review the situation and do whatever they feel is best.
I never said you or other gank victims were "stupid". Highsec is so safe now, that if you lose your freighter it is because you did not bother to protect it (lazy), put so much in it that you drew the attention of someone willing to go to much effort to go after you (greedy), or perhaps were just clueless to the risk.

This is what Eve is all about - judging risk vs. reward and effort vs. reward. If you decide to AFK your load while you go out and catch a movie, you have made a choice that increases your risk but decreases your effort. Similarly, if you decide to shove 8B ISK of goods in that freighter and make a single trip over splitting into 4 or 5 batches and moving them separately, you are increasing your reward, but significantly increasing the risk someone will explode you because it is so profitable to do so.

The game is about trade-offs. The lazy and greedy choose not to spend the time to protect their cargo for whatever reason and sometimes another player calls them on it and destroys their ship. The careful pilot spends effort to protect their ships with escorts and avoids making themselves a target by keeping their cargo values low and scouting the route and therefore is nearly 100% safe. That is why ganking is balanced - it is possible to avoid it with near certainty. Therefore the game is to find the correct amount of effort to spend on an activity appropriate to the risk level to succeed at what you are trying to do.

For example, when I am in high (0.8+) highsec, I'll occasionally use the autopilot button (James 315, please forgive me!) to move my empty, bulk-headed freighter a few jumps through some quiet systems. I know that the risk of losing that ship in that situation is near zero so I am comfortable with that behaviour and risk. However undocking in a trade hub or near a choke point I am on full alert, scouting and webbing, taking every precaution to keep my ship safe.

It's time for you to HTFU and get over whatever loss has brought you to the forums on this crusade. Learn what you did wrong and don't do it in the future. If you lost your freighter to a hyperdunk, then just stay logged-in next time and have a friend come by to steal/blap the hyperdunker's ship. If it was just a regular freighter gank, Google around for the easy rules to follow to keep your ship safe or mail me in the game and I will tell you how you can be essentially perfectly safe moving a freighter in highsec, just like Red Frog does every day. It isn't rocket science, but it takes a small amount of effort, effort that many freighter pilots feel entitled not to have to spend.


Lol I must have been gone a long time if 1trillion a month losses is considered "no major cost" to an alliance/corp. Anyways either CCP need fix this loophole or more high sec cool-bro's need to join Rajhid and his band of anti gankers. Their video's show how easy 1 or 2 people can spoil that ganking ****.

On the other hand... billions and trillions isk worth of ganks is just too profitable for high sec shananigans and needs a massive nerf to be fair.

Troll Mode - ON

Black Pedro
Mine.
#1640 - 2015-07-17 09:13:55 UTC
Dark Reignz wrote:
Lol I must have been gone a long time if 1trillion a month losses is considered "no major cost" to an alliance/corp.
Eve is a game all about losses. Ships are suppose to explode: it fuels the war economy this game is based on. Yes, that includes in highsec, and yes that includes ships that "can't shoot back". That is how the game has been designed. A trillion is just a fraction of the losses in the overall Eve economy each month.

And besides, no corp lost 1 T ISK in a month. Red Frog "failed" only 245 contracts (of ~248,000) in all of 2014, and they don't even say how many of those failures were due to ganks. But even 20 a month is nowhere near 1T ISK.


Dark Reignz wrote:
Anyways either CCP need fix this loophole or more high sec cool-bro's need to join Rajhid and his band of anti gankers. Their video's show how easy 1 or 2 people can spoil that ganking ****.
More the second. There is no loophole - criminals are suppose to operate in highsec for exactly your second option, that is to drive conflict and make content in this game. Fight back against those dirty gankers, you really can make a difference and make highsec a more interesting place.

Dark Reignz wrote:
On the other hand... billions and trillions isk worth of ganks is just too profitable for high sec shananigans and needs a massive nerf to be fair.
I agree. Highsec income should be nerfed into the ground so that there are not billions of ISK being generated and transported around there in near perfect safety. A massive nerf there would make things more fair and help push people into more content-producing space.