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What I learned trying to defend the first station to fall to FozzieSov

Author
MRxX7XxMONKEY
Sleepless Enterprises
#1 - 2015-07-16 05:19:58 UTC
In a two hour event that saw about two hundred people come to the system, I witnessed first hand the issues that both defenders and attackers faced when using this new mechanic.

Overall I think it is a great addition to the game, there was definitively an influx of content in our home. Unfortunately this also happened when less than a quarter of our coalition was actually online.

Immediately I noticed the problem that in-game the mechanics weren't very clear as to what to do in order to play this mini-game. It was also frustrating to note that some of our defenders actually couldn't find the nodes that need to be hacked in space - they were practically invisible and they did not appear by default on the overview. I would recommend turning them on by default for people, or making them more visible in outer space.

However, the main issue that I ended up seeing were TrollECM. Under current mechanics it seems that it is possible for a single t1 ship fit with ecm to halt the defense by three pilots. This is especially annoying because an ECM boat only needs to get one jam cycle on on the entosis-ing ship in order to mess with the capture. It would be fine and dandy if you could then relock the node and continue capturing it, but unfortunately, you have to wait for the entire cycle to end to be able to do anything again, and at that point, you have to do two cycles on the node again! I would recommend remedying one of three ways -
a) allowing links to continue from where they left off if they relock the node as a result of the ECM
b) make the link make the ship immune to EWAR of the ECM variety (justify it by saying that "by using this link your mind and your ship reach a certain point of transcendence and are now immune to things that can break your concentration")
c) make the link boost the ships sensor strength by A LOT when it is active (since they do not need to be scanned down - they have to be at an object that is present on the overview)

Other than this I would say it was a very fun experience, was nice to see people from all over EvE gather in the system in which I tried to live, heh.
Falken Falcon
#2 - 2015-07-16 05:49:54 UTC  |  Edited by: Falken Falcon
The idea is to have full control of the grid to use the entosis link. Troll ecm? Fit pile of eccm's and/or kill the griffin. If you can't kill a single griffin for what ever reason, then it stands that you don't have the control of the grid.

Yet another grr ECM thread when there are tools avaiable for everyone counter it. Everyone knows that ecm will be the meta in defencive sov warfare, so fly an armor battleship fitted with eccm's.

Edit: Or better yet, a marauder.

Aye, Sea Turtles

DaReaper
Net 7
Cannon.Fodder
#3 - 2015-07-16 06:21:07 UTC
also you can fan out and grab other nodes, so if you had 1 dude with an ecm you can send another guy to another node to entosis it while you keep the lone ecm guy distracted.

but you had 3 v 1.. so shoot the ******* ecm boat

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Space Frog
Sebiestor Tribe
Minmatar Republic
#4 - 2015-07-16 06:28:48 UTC
Well, I too tried to take the station in R3, but then I got hammered with beer and schnapps and wound up in Curse and died.
War Kitten
Panda McLegion
#5 - 2015-07-16 11:52:21 UTC
I'm sorry, but if one ECM ship defeated 3 of your pilots, you were seriously doing it wrong. There are plenty of ways to counter a single ECM ship, and with 3 pilots it should have been relatively easy.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Eli Apol
Definitely a nullsec alt
#6 - 2015-07-16 12:31:56 UTC
EWAR ships were posited as a stage of the meta very early on in the response to the dev blogs - either bring some of your own to deal with the hostile links or drop a marauder into bastion for your own unEWARable links.

but what would I know, I'm just a salvager

Vincent Athena
Photosynth
#7 - 2015-07-16 12:43:41 UTC
I think the issue is: One ecm ship comes in, quickly locks and jams. Moments later, it explodes due to the actions of the defenders. But the damage is done: the link has to end its last cycle, then start a new cycle.

The result is it becomes a twitch game race: Can you lock and kill the ecm ship before it gets one jam off?

In the mass test I commented to CCP about the consequences to the link user of losing lock (I flew out of my range, and lost lock). They agreed the consequences were large, making me think CCP intends for things to be working as they are.

There are so many counters. Use a T2 link and be far away, moving fast. Have other ships standing by to activate their links (at least you only get set back one cycle). Insta-lock gank ships, and so on.

Know a Frozen fan? Check this out

Frozen fanfiction

Jenn aSide
Worthless Carebears
The Initiative.
#8 - 2015-07-16 12:46:46 UTC
There are counter ECM mods and implants. Entosis users should use those. not 100% but better than being naked.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#9 - 2015-07-16 12:56:20 UTC
The point about the overview and making nodes a bit more casual-friendly is a good point.

I see the "TrollECM" case as the system working as intended.

Your example of 1v3 being a "possibility to halt the defence" implies that bigger numbers should always win, whether you indented this or not, and I do not personally agree with this. As others have said, you could have the ship with the Entosis Link ECCM-fit or you could damp / jam / kill the one ship in your example.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Elenahina
Federal Navy Academy
Gallente Federation
#10 - 2015-07-16 13:00:17 UTC
Deploy your own ECM ship - I'd use a Rook, personally, as they don't show up on Dscan.

Deploy a ship with the mids packed with remote ECCM. Put all remote ECCM on your defending Entosis linked ship. That's how we used to run slowcat fleets back in the day - all the carriers would put remote eccm on the drone bunny so he wouldn't get jammed out. Same idea, but no drones.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#11 - 2015-07-16 13:01:39 UTC
MRxX7XxMONKEY wrote:
In a two hour event that saw about two hundred people come to the system, I witnessed first hand the issues that both defenders and attackers faced when using this new mechanic.

Overall I think it is a great addition to the game, there was definitively an influx of content in our home. Unfortunately this also happened when less than a quarter of our coalition was actually online.

Immediately I noticed the problem that in-game the mechanics weren't very clear as to what to do in order to play this mini-game. It was also frustrating to note that some of our defenders actually couldn't find the nodes that need to be hacked in space - they were practically invisible and they did not appear by default on the overview. I would recommend turning them on by default for people, or making them more visible in outer space.

However, the main issue that I ended up seeing were TrollECM. Under current mechanics it seems that it is possible for a single t1 ship fit with ecm to halt the defense by three pilots. This is especially annoying because an ECM boat only needs to get one jam cycle on on the entosis-ing ship in order to mess with the capture. It would be fine and dandy if you could then relock the node and continue capturing it, but unfortunately, you have to wait for the entire cycle to end to be able to do anything again, and at that point, you have to do two cycles on the node again! I would recommend remedying one of three ways -
a) allowing links to continue from where they left off if they relock the node as a result of the ECM
b) make the link make the ship immune to EWAR of the ECM variety (justify it by saying that "by using this link your mind and your ship reach a certain point of transcendence and are now immune to things that can break your concentration")
c) make the link boost the ships sensor strength by A LOT when it is active (since they do not need to be scanned down - they have to be at an object that is present on the overview)

Other than this I would say it was a very fun experience, was nice to see people from all over EvE gather in the system in which I tried to live, heh.


trollECM :D god now i know what to invest in on the market, this is really funny :D the big comeback of the lockbraker bombs
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#12 - 2015-07-16 13:02:00 UTC
Elenahina wrote:
Deploy your own ECM ship - I'd use a Rook, personally, as they don't show up on Dscan.


Yeah I thought that or maybe a lach with sebo and max range damps

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Frostys Virpio
State War Academy
Caldari State
#13 - 2015-07-16 14:08:26 UTC
You could go full tryhard mode and build a bubble of stop bubble around your objective to prevent the ECM ship being in range.

Lol
Vivien Meally
Native Freshfood
Minmatar Republic
#14 - 2015-07-16 15:04:57 UTC
TrollCeptor with Entosis Link is OK. But a TrollECM defender is not?
Sexy Cakes
Have A Seat
#15 - 2015-07-16 15:14:35 UTC
Use a super.

Not today spaghetti.

Unsuccessful At Everything
The Troll Bridge
#16 - 2015-07-16 15:20:10 UTC
Came expecting a 'Grrrrrrr Fozziesov!' thread, found only another 'Grrrrrr ECM!!!!!!!' thread.



Please expect to find a Platypus documentary here.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

afkalt
Republic Military School
Minmatar Republic
#17 - 2015-07-16 15:34:54 UTC
Why do people keep calling legitimate tactics "trolling"?

This is not c17th century warfare, we don't all line up nice and neat and see who has the bigger guns then have a slow ordered march to the middle for a good scrap.
IcyMind Arierep
The Soul Society
Fraternity.
#18 - 2015-07-16 15:40:49 UTC
I don't have much experience with this, but sounds interesting. Sounds like now this required more coordination which usually give more accountability to the memebrs of the alliance, rather than just trusting one entity.
d0cTeR9
Caldari Provisions
Caldari State
#19 - 2015-07-16 16:15:53 UTC
afkalt wrote:
Why do people keep calling legitimate tactics "trolling"?

This is not c17th century warfare, we don't all line up nice and neat and see who has the bigger guns then have a slow ordered march to the middle for a good scrap.


Running in and out in a cheap, throwaway ship, that can seriously annoy (but that's about it) larger gangs is trolling.

Been around since the beginning.

afkalt
Republic Military School
Minmatar Republic
#20 - 2015-07-16 16:27:37 UTC
Apparently it's doing MARKEDLY more than "annoy" though, eh?

Apparently it's hilariously effective.

Just because it's "cheap", doesn't make it less legitimate.


I suppose cynos in a throwaway hull are "trolling" too?
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