These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
Previous page123Next page
 

A&O

Author
ergherhdfgh
Imperial Academy
Amarr Empire
#21 - 2015-07-01 02:53:43 UTC
Aerasia wrote:
ergherhdfgh wrote:
Eve is not a theme park MMO. It is very deep and complex. You need to learn the game. You can't just jump in and insta win with the FotM OP class / spec etc... If you gave a new player a character with all level 5 skills they'd still suck in PvP until they learned the game. And that is not even to mention the fact that there is no regulated even up 40 man BGs in this game with all characters of the same level with the same iLevel of gear. If you can't solo start out in fleet ops. Once you get more experienced move on to solo PvP if that is your thing. However there is absolutely nothing stopping you from PvPing on day one. As a matter of fact you can earn isk doing faction warfare solo on day one.

I certainly agree that if you want to do ship PvP and fleet up with a bunch of people who've already done the SP grind, you'll do well (or... you'll be next to people who are doing well. You'll be on killmails at least). But if I take a vet with a fresh character vs. a newbro with an "All V" setup - how long do you really think it'll be before the vet is getting dunked every time? A day? An hour? More than one fight?

I guarantee you it's certainly not the months of SP grinding it takes to get there.

You are just talking out of your ass here. You have nothing to back this up. It is your made up in your head theory that has nothing to do with the game it's self.

Experience is how we learn and in Eve PvP experience means internet spaceship combat and loosing ships. You can go out there and loose a whole bunch of ships in a short amount of time and learn fast or you can pussyfoot around and only PvP every once in a rare while when you can afford to throw away a faction fit HAC and never learn.

Here's the simple facts of the matter supported by player after player here on these forums. Here in the NCQ&A section of the forum from time to time we get some new player in here that purchased a high skill point character and is whining about how the game is broken because they can't insta win in this game like they can in every other game.

Then we have the vets that come in here and post KBs of 2 month old toons killing much older players in much more expensive ships and often out number and still winning.

Those two things show that a skilled player in a low skill point character can win more often than not and a non-experienced new player can't win regardless of how many skill points he / she has. Yes skill points help but they are not everything and they are not even the main thing.

If you are flying with more experienced players and just waiting to get on KMs and not learning anything that is you being lazy and not paying attention. If you are too afraid to go out and loose 100 T1 frigs in a weekend then that is you being a pussy and whining that it's the game's fault.

My main has over 120 million skill points and I can guarantee you that pretty much any halfway decent solo PvPer could win against me in 1 v 1, 9 out of 10 times and that is even if you let me use faction fittings and limit the PvPer to meta 1. Why because I have no experience in PvP. I'm not blaming the game for me sucking at PvP.

What I honestly think is going on here is some honesty. What I mean by that is in other games where you can just run back from the graveyard and respawn it is real easy to remember one's victories and forget one's losses. In eve where getting your ship blown up means you have to buy a new one it is much harder to have a "rose colored glasses" view of things and you are forced to face up to your losses. I think that Eve shows players what they are really made of and forces many to let go of their delusions of grandeur.

Want to talk? Join Cara's channel in game: House Forelli

Aerasia
Republic University
Minmatar Republic
#22 - 2015-07-01 03:47:12 UTC
ergherhdfgh wrote:
2 month old toons
Where have I heard that age before...

Listen, I think it's great you think that you know enough about ship PvP to lecture me about it while simultaneously boasting your humility about how bad you are at it. It's what this forum is all about. You might want to swing by the Warfare & Tactics board though, because I brought up this very idea (~1M SP with Meta 1 Frigates) and was told on no uncertain terms that I was doomed to failure.*

If you don't like my thoughts about PvP go argue with the dozen or so people who automatically assumed anybody headed out to lowsec has the ISK and SP to start throwing fully T2 fits on the bonfire. They aren't quite as bullish as you about the ability of newbro pilots to make spaceships explode.

*Spoiler: They're right.
Azda Ja
Native Freshfood
Minmatar Republic
#23 - 2015-07-01 03:52:20 UTC
What a fun and totally not defeatist attitude you have.

Grrr.

Mike Whiite
Deep Core Mining Inc.
Caldari State
#24 - 2015-07-01 08:44:43 UTC
Just go Perception - Intelligence as a new player.

and find out what you like about this game, in my case it was something completely different than had expected.

and when you covered the basics start making specified trainings plans, the plan above is however extremely useful for a second character
Lost Greybeard
Drunken Yordles
#25 - 2015-07-01 13:03:18 UTC
I would also say that OP's skill plan is way too focused for a new player, and agree that it kind of just leaves you sitting around for long periods of time training for a goal that's... how to put this... basically hands-down the most boring group activity in the game, which statistically as someone interesting enough to think spaceships and lasers are awesome you're probably going to HATE.

I mean... no hate for the people who do enjoy running incursions, and logistics IS the most interesting role to play in incursions, but that's kind of like there being people that are really into meditation and being the most interesting person to talk to while meditating. You're setting that bar for the new player to jump in a really weird place.

Mike Whiite wrote:
Just go Perception - Intelligence as a new player.


Unless you intend to go heavy into drones or industry.

I'd vote go Int/Per with the free remap, then play long enough to know whether you want to run drones/indy, and if you do swap to Int/Mem/Per with your first cooldown'd remap. Won't screw you too much if you change your mind later, and will save you significant time if you end up wanting them sentry IIs for your dominix or whatever within the first year.
ergherhdfgh
Imperial Academy
Amarr Empire
#26 - 2015-07-02 19:44:51 UTC
Aerasia wrote:


If you don't like my thoughts about PvP go argue with the dozen or so people who automatically assumed anybody headed out to lowsec has the ISK and SP to start throwing fully T2 fits on the bonfire. They aren't quite as bullish as you about the ability of newbro pilots to make spaceships explode.

*Spoiler: They're right.

I did not say that there was not a whole bunch of people that agree with you. What I said was that there are people that have proven you to be wrong. If you want to puss out and cry that it's hard so you won't even try then don't. I'm not saying that it's not challenging but this whole game is challenging. Go into low sec in a full faction and deadspace fit T3 and you'll still find a difficult time.

You seem to be living in some fantasy that this is some even up PvP game like other MMOs when it's not. In order to engage someone in this game you either have to catch them off guard (in which case it wont' be a challenge) or they have enough fire power or friends available that they think that they have a decent chance of winning. So you are not going to find any even up 1 v 1 or 3 v 3 etc... fights in low sec and in most cases not null either. If you want that stay in high sec and just duel other players with close the the same skill points and make rules about the ship and fittings.

However my point remains that you can be a successful PvPer with low skill points but you can not be a successful PvPer with low experience. i.e. a good PvPer can be successful on a low skill point alt but a ****** PvPer can not be successful on an all level 5 character.

Before you ask I define success in PvP in this game the way that I believe to be the default which is isk destroyed versus isk lost ratio. I don't have a good one myself but I'm told that you don't get a good ratio by rolling around low sec solo in T2 or T3 ship that are expensively fit. You get that ratio high by rolling around low sec in cheap ships, with friends near by looking for the guy running around in expensive ships solo. After all if your ship costs 30 times what the other's guys does he only has to beat you once out of 29 tries to have a better ratio than you do.

The other fact still remains that if you loose 30 cheap ships you'll gain 30 times the experience than what you like would have gotten loosing one expensive ship.

So if you want to sit with your thumb up your butt until you have high skill points and then only PvP when you can afford to loose expensive ships then go ahead. However that does not change the fact that the player that isn't afraid to go out and loose a lot of cheap ships while learning the game will wind up a much better PvPer than you. This is just fact that you really can't argue against.

Want to talk? Join Cara's channel in game: House Forelli

Velarra
#27 - 2015-07-03 03:32:20 UTC
Plans similar to this as suggested by the OP were great with Ghost Training when starting out in eve. The time not in-space, or even logged in gave lots of extra, necessary time for reading the eve-o forums, ancillary forums and acclimatizing to the absolute patience required for Eve. The inability to log in, gave so much more opportunity and reason to read, and then read some more.

It also highlighted the long term value of being able to play eve while balancing it with an RL. Right from the beginning. Play in space for a month, log out and avoid the game for a month while focusing on RL Kinda like mini-breaks. Further, the enforced breaks would lead to opportunities to imagine what one might do a month or so in advance. You could read, imagine, research the viability of a dream, and then plan. The fruits of which? Would be possible, a month or so down the line.

It really prepared one for really long term planning in Eve. Unfortunately it ended up abused by folks training up capitals V, or similar and ceased to be a feature (as advertised) and was deemed a bug/unintended issue.
ergherhdfgh
Imperial Academy
Amarr Empire
#28 - 2015-07-03 12:25:18 UTC
Velarra wrote:
Plans similar to this as suggested by the OP were great with Ghost Training when starting out in eve............. .........Unfortunately it ended up abused by folks training up capitals V, or similar and ceased to be a feature (as advertised) and was deemed a bug/unintended issue.

I'm not so sure that would have been considered abuse or a bug by the earlier version of CCP. I think what happened is that they took on investors and investors like to find places to squeeze more money out of what they are investing in so they started looking and saw a chance for extra income or at the very least started looking at ghost training as lost income.

Want to talk? Join Cara's channel in game: House Forelli

Ramshack Z
Maeda-Koru Group
#29 - 2015-07-03 13:11:08 UTC  |  Edited by: Ramshack Z
Given the subscription model, ghost training is quite obviously a problem. I think it's Utopian to suggest CCP owed their customers whatever was in the skill queue prior to their account expiring. In a literal sense, the customer pays ccp monthly to keep the server running and pay all the people who make that happen. So when you get enough people generating some server activity but not paying, it's a problem. Debate how much of a problem if you must, perhaps other revenue-neutral fixes were needed more at the time, but there's nothing really defensible about ghost training.
Angelica Dreamstar
Aliastra
Gallente Federation
#30 - 2015-07-03 13:16:45 UTC
ergherhdfgh wrote:
Velarra wrote:
Plans similar to this as suggested by the OP were great with Ghost Training when starting out in eve............. .........Unfortunately it ended up abused by folks training up capitals V, or similar and ceased to be a feature (as advertised) and was deemed a bug/unintended issue.

I'm not so sure that would have been considered abuse or a bug by the earlier version of CCP. I think what happened is that they took on investors and investors like to find places to squeeze more money out of what they are investing in so they started looking and saw a chance for extra income or at the very least started looking at ghost training as lost income.

Or MAYBE, just MAAAAAYBEEEEEeeee they realized that letting people use a service without paying for it makes NO ******* SENSE! Lol Now THAT would be TOTALLY silly to assume, right? LolLol

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Velarra
#31 - 2015-07-03 13:40:27 UTC
ergherhdfgh wrote:
Velarra wrote:
Plans similar to this as suggested by the OP were great with Ghost Training when starting out in eve............. .........Unfortunately it ended up abused by folks training up capitals V, or similar and ceased to be a feature (as advertised) and was deemed a bug/unintended issue.

I'm not so sure that would have been considered abuse or a bug by the earlier version of CCP. I think what happened is that they took on investors and investors like to find places to squeeze more money out of what they are investing in so they started looking and saw a chance for extra income or at the very least started looking at ghost training as lost income.


Yep. Pretty much. That said, any skill plan that rewards and enforces protracted patience, planning and research is i think a good one. Started the earlier, the better. It might not be as instantly gratifying as other MMO's but i think once you get into the rhythm of eve, the patient play style is hard to beat. It ends up making other MMO's that give you everything at once, seem empty and boring.
Aerasia
Republic University
Minmatar Republic
#32 - 2015-07-03 14:29:53 UTC
ergherhdfgh wrote:
Before you ask I define success in PvP in this game the way that I believe to be the default which is isk destroyed versus isk lost ratio.
That's probably a big source of the difference. Your definition is "Join CODE. / get on a Titan KM and be set for life." Mine is... not as easy to do.

On the bright side, I've already become a PVP master apparently. According to my killboard I've got an ISK efficiency over 75%.
ergherhdfgh
Imperial Academy
Amarr Empire
#33 - 2015-07-03 15:01:29 UTC
Ramshack Z wrote:
Given the subscription model, ghost training is quite obviously a problem. I think it's Utopian to suggest CCP owed their customers whatever was in the skill queue prior to their account expiring. In a literal sense, the customer pays ccp monthly to keep the server running and pay all the people who make that happen. So when you get enough people generating some server activity but not paying, it's a problem. Debate how much of a problem if you must, perhaps other revenue-neutral fixes were needed more at the time, but there's nothing really defensible about ghost training.

Ghost training is not obviously a problem nor is it inherently a problem. It's a business model and CCP can choose to operate their business however they want. Prior to having done it you could theorize all day about if it would cost them money or make them money but you don't know for sure until you do it.

This is entertainment therefore money spent on eve falls under the category of discretionary spending. CCP has to make their customers want to spend their money with them. We could give examples back and forth all day long about situations where companies raised their prices and sold more units and also where they raised their prices and lost more business than could be made up with by the increased margins however what you can not do is legitimately claim that you know for sure if this is a problem or not for CCP nor if it will make or cost them money over the long run.

I can also say that there are so many factors that figure into this stuff that even CCP with all of their logged data can't know for sure if they would have made more or less money if they had kept ghost training in the game. I think Velarra brings up an interesting perspective that is worth the discussion. I enjoyed discussing it and make no claim to know a for sure answer on this one. I would however be curious to know what makes you think that you are in a position to decide if this is a problem or not. I mean are you the CFO of CCP? If you are not I suggest that you may gain more credibility with your opinion on the matter if you state it such.

Want to talk? Join Cara's channel in game: House Forelli

Ramshack Z
Maeda-Koru Group
#34 - 2015-07-03 15:50:27 UTC
ergherhdfgh wrote:

Ghost training is not obviously a problem nor is it inherently a problem. It's a business model and CCP can choose to operate their business however they want.


You're right. They could off-set the cost of ghost training by raising the price on players who are paying to play, but I don't think that's a better business model than simply requiring players to subscribe in order to keep their character training active.

If your argument is that ghost trainng was a good mechanic because it allowed players to get by long skills on the cheap and that caused better player retention stats, I can't argue with that because it would be difficult to evidence that claim one way or the others.

All I am pointing out is that ghost training does have a cost associated with it and that cost is passed on to we, the paying consumers, one way or the other. There is no such thing as a free lunch.
Velarra
#35 - 2015-07-04 17:31:37 UTC
Ramshack Z wrote:
If your argument is that ghost trainng was a good mechanic because it allowed players to get by long skills on the cheap and that caused better player retention stats, I can't argue with that because it would be difficult to evidence that claim one way or the others.


Honestly, i brought it up initially as it forced / taught the immense personal / educational value of NOT logging in and expecting instant gratification. It rewarded careful planning, patience and research related to all things Eve. Not just the skill training plan, but with the free time, one could / was forced to read, learn and gather a wealth of information that might have otherwise been skipped / picked up on later through trial and error.

It encouraged studying and the development of player knowledge about the game. In the short term, as well as showing one the value of balanced eve play + attention to RL. Which really helps prevent burnout.
Ramshack Z
Maeda-Koru Group
#36 - 2015-07-04 18:52:38 UTC
I understand that argument, I just think it's a free rider problem that had to go regardless. As I said, that cost could be otherwise dispersed to the paying customer base, but I assume CCP weighed the option of a higher subscription cost and ghost training vs. no ghost training and keeping subscription model as-is, and went with the latter.
Drizzer
Pator Tech School
Minmatar Republic
#37 - 2015-07-06 03:31:31 UTC
Who remembers "learning skills" I hated those things..... Loved getting the SP back to spend tho when it was eliminated.
Angelica Dreamstar
Aliastra
Gallente Federation
#38 - 2015-07-06 13:47:13 UTC  |  Edited by: Angelica Dreamstar
Velarra wrote:
Ramshack Z wrote:
If your argument is that ghost trainng was a good mechanic because it allowed players to get by long skills on the cheap and that caused better player retention stats, I can't argue with that because it would be difficult to evidence that claim one way or the others.


Honestly, i brought it up initially as it forced / taught the immense personal / educational value of NOT logging in and expecting instant gratification. It rewarded careful planning, patience and research related to all things Eve. Not just the skill training plan, but with the free time, one could / was forced to read, learn and gather a wealth of information that might have otherwise been skipped / picked up on later through trial and error.

It encouraged studying and the development of player knowledge about the game. In the short term, as well as showing one the value of balanced eve play + attention to RL. Which really helps prevent burnout.

What drugs are you on? Lol

I'll tell you how the mass majority of people would handle this nowadays!

"Oh hey my sub's running out, gotta slap in battlecruiser V for free!"

It's only a small part of people who suffer through their lifes jiggling at numbers for unrealistic and completely useless efficiencies.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Evil's Evolution
Doomheim
#39 - 2015-07-07 13:09:36 UTC
Angelica Dreamstar wrote:
That's some ****** up skillpath. What do you suggest people do while they wait for this to skill up? Not play?

Dear new players reading this. We want you to PLAY, not wait! We want you to enjoy your time, not work to play for free. It will only burn you out and you will leave, completely missing the point of the game.

This is much better and comes from someone who does not believe the game is about making money:
http://blog.beyondreality.se/Newbie-skill-plan-2

Have fun reading and thank you Tippia!



This skill path guide ^^

I am a new character also but an old player, Ive had some friends help me with ISK and i've managed to get +3 implants and a prototype cerebral accelerator (+9 attributes for up to 14days - depending on characters age).

Its a very good guide if your looking to get into combat / PvP as it trains core skills required and shows you what skills to buy to be effective in less than a month.

o7
Bobaa Fett
Blood-Reaver
#40 - 2015-07-15 23:31:54 UTC  |  Edited by: Bobaa Fett
ergherhdfgh wrote:
This is an extreemely focused skill plan which cuts out of the equation any skills to make isk any other way other than incursions which as a logi pilot you won't be able to do for a couple months. So what you are basically doing is telling new players to ignore the vast majority of the game and focus on this one very specialized thing. If they follow your advice they will basically be waiting for skills to train for a couple months and then trying to jump right into incursions with little to no experience actually piloting anything.

I think that this is terrible advice for new players. This might be ok advice for an alt of new players. Like if they had a main that they were playing around with and learning the game and wanted to focus an alt on shorter term decent isk making then I'd say ya this is decent advice. However to do this on your main is not good advice IMHO.

I usually suggest to new players that they play around with the game and not focus on anything early on. Play around and try everything and figure out what you like and what you don't like. Then once you know what you like you can prioritize one thing over others and maybe a year into this game use up a remap.

So what happens if a new player follows your advice and burns a remap timer to focus into the skill plan and sits on his or her butt and twiddles his or her thumbs while waiting to be able to fly in incursions only to find out after his or her first day or playing space priest that it's not something that they enjoy doing?


The great thing about EvE, is that there are plenty of paths to take. But consider this: Incursions were only PART of the whole picture, if you read into the SP you should know the following and how it doesn't simply apply to ONLY incursions:

PROS
1- You will have core-skills maxed out or at least to Level IV - should have them maxed anyway for ANY play style.
2- You will have a Cruiser ship skill maxed, opening the door for Recon, HAC, HIC, Logistics, and T3 cruisers -(SP that will transfer to all race-ships) not a bad deal.
3- You won't be flying ships with abysmal Skillpoints for them, like so many new players do, giving you the edge over other new players. You will be as efficient in cruiser-use (SP wise) as someone with 50 million more SP than you.
4- Income is slight risk, decent yield - not very discouraging for a new player who doesn't want to lose the first ship he pours isk into, if efficiency is his/her thing. I get it, some people like flying a ship in pvp with abysmal SP in the first month of playing- but others won't. I think he latter will last longer in EvE and be less frustrated with the game.
5- Having knowledge in the logistics play style makes you more valuable to any corporation/alliance.
6- You will already get a feel for the player base and what it means to be grouped in a decently-sized fleet. You will learn role-responsibility and interact with other players. You will learn common FC terms, at least... in theory. You will also learn to broadcast properly....in theory.
7- You don't have to do incursions off of this skillpoints path, and you will be able to rearrange the order of these skillpoints listed to better suit your play style.
8- Incursions is isk. Isk is sustained PvP. Sustained PvP makes EvE fun.
9- Even if you don't incursion, some cruisers are utilized for DED sites which can grant a hefty amount of isk. Slightly higher risk, but similar - if not more - income. These sites, however, are not as consistent with income as incursions are.
10- You will get more versatility out of this path than training into Frigs, BCs, or Battleships.

CONS
1- Incursions are redundant and boring. At least to me they are, It's not pvp.
2- Some known fleets require RIDICULOUS mods on their suggested fits that cost ten times the amount of t2 mods for only a slight boost in effectiveness, in my opinion it only offers a slight buffer for when derping is rampant that day.
3- You might learn to hull-tank in a shield incursion depending on what fleet you're running with. Not a fun time.
4- Unnecessarily overbearing FCs, depending on what group you run with.
5- New players will want to spend billions of isk as soon as they get it.
6- You will see what not to do at least a few times, arguably can be placed in the PROS list above.
7- Waiting for core skills to train first really makes you useless during that time, but in the end you will have 0 trouble fitting any ships, and your modules will run at maximum efficiency, meaning you will only need to train ship skills or specific weapon/drone platforms. If you jump into a ship first without these trained, you will find it highly ineffective.
Previous page123Next page