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Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta

First post
Masao Kurata
Caldari State
#261 - 2015-07-10 03:15:46 UTC
Pretty graphics make for good marketing material but they're not what people stay for. Unless the functionality and framerate are brought up to scratch this is going to make less players stay.
Shenia Aewingar
Sebiestor Tribe
Minmatar Republic
#262 - 2015-07-10 19:07:35 UTC  |  Edited by: Shenia Aewingar
Fiddled with the new map a little, and found a few issues at the first glance that make using it uncomfortable:

  • It doesn't show distance to celestials - I can't see if I'm in d-scan range, and it's useful to have it in general.
  • No radial menu! Pretty please, I got heavily used to it.
  • Gate to the next system in the autopilot route isn't highlighted.

Thanks for your attention.
Unchained Alliance
#263 - 2015-07-11 03:14:58 UTC
Patch notes for the sov release next week include:

New map: The circular cursor has been removed
New map: The map can now follow markers, including your current location.

Zappity's Adventures for a taste of lowsec and nullsec.

Jarvae Simalia
Native Freshfood
Minmatar Republic
#264 - 2015-07-14 11:46:56 UTC
Been back in the game for 20 days now and quite honestly the new map is useless for scanning and as for the rest of the features they are still difficult enough to use that its back to the old map for scanning and sticking to dotlan for the rest. Must admit is does look pretty though.
Oma Lorche
Stay Frosty.
A Band Apart.
#265 - 2015-07-14 14:53:39 UTC
Map Improved after last patch. But few things are left to do.
At least for me they are:
Mouse-over celestial - should show current distance to it.
Tactical Overlay - should show overlay like in the old map - but with distances up to DScan range.
Double click - it centres on clicked marker but it zooms out. It would be good if it could centre holding current camera position.

Overall - good job! It's usable now.
Rat Scout
Federal Navy Academy
Gallente Federation
#266 - 2015-07-14 17:31:26 UTC

So kicking and screaming still seems to work somewhat, no wonder my kids are using it as a means to get to an end still.

Finally a pointer..... it does feel like you guys said "OK FINE YOU WANT A FREAKING POINTER?!? HERE TAKE THIS GENERIC ONE CRYBABYS!"

like seriously, the old map pointer is fantastic why change it? it points, it looks like a crosshair just perfect

Improvements were made, I have an improved bucket list once I have time to sit down and play at length.
Elwha Lynx
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#267 - 2015-07-14 21:22:25 UTC  |  Edited by: Elwha Lynx
Trying with new interface changes a bit today.

Combination of pointer and overlaid objects is MUCH better for core probing making for reliable selection of box or probes.

A new problem is new deployed scan probes are not visible and selection of new pattern doesn't' show up on the map--making picking a new position pretty much impossible. Furthermore, when it works, the core scan pattern doesn't highlight dots making them too easy to miss entirely in depth and wasted scan time.

Progress...but still buggy.


After a bit more exploring, it seems the disappearing scan box is happening in wormholes. Haven't seen the problem in normal space.
Jeremiah Saken
The Fall of Leviathan
#268 - 2015-07-15 06:49:01 UTC
1) Map is buggy in WHs, there are no probes/map displays WH parameters in low left corner.

2) The plane that is parallel to the planets orbits on dragbox still has no backlight when hover over it. I can't tell if I'm drag-click to move or not.

3) Maybe it just my card but moving map when zoomed is non-smooth. Just like setting mouse-wheel on 10 instead 3 lines of text.

4) new scan results visualisations ( filling up circle) is looking good (it's doubling the result, because we have the same on scanner window just in strip). Problem occurs when more that one signature is on the celestial. It becomes unreadable. They too big also, more than 5 sigs scanned in small system and they filling up screen. Hard to center probes on it when below 1.0 AU, but maybe I just need some practice.

5) POINTER!!! I can point things now <-best what happen in this patch.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Plus 10 NV
It Burns When I'm PvPing
#269 - 2015-07-15 12:48:19 UTC  |  Edited by: Cearain
It appears there are some issues you need to address for probers first.

But I was wondering if this map would eventually support letting faction war players know real time when plexes are being taken in systems.

Make faction war occupancy pvp instead of pve

A Big Enough Lever
#270 - 2015-07-16 10:20:48 UTC  |  Edited by: Xe'Cara'eos
hi, a friend of mine noticed today that anoms don't show today in the new map, they prior to release!
EDIT: this includes when probes are not out
EDIT: in fact scanning seems to be completely borked on the new map atm, no results show at all, nor do my probes!

side issue, could you make it so that when the probe window is open, cosmic sigs/anoms appear on top of all other icons on the new map? I hate having to hunt for them through a sea of BM's and I don't want to disable them for opsec purposes

Further EDIT:
could you make the new map go UNDER our other windows when in fullscreen mode, like the old map did?
or perhaps make a 5th mode - 'main view' or similar - I want to see my UI, HUD, cargo, chat, people and places, dscan, etc......

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Dominous Nolen
Anomalous Existence
Spatial Instability
#271 - 2015-07-18 20:41:19 UTC  |  Edited by: Dominous Nolen
Linked under the beta feed back thread as well.

Feature requests:

Mark the entry sig when jumping through wormholes much like it appears on the legacy map

Show distances to celestials/Sigs on map

Differentiate the sig icons and player made bookmarks. When they overlap the bookmark pin is not visible on the map, either colorize them differently or add a pointer in a slightly different position to remove the overlapping.

Player safe bookmarks don't always appear on the map, please correct this so they are clearly visible in the system map.



Full screening the map from the floating view in local system/probe view does not expand the map to full screen, currently retains the approximate size from the floating view. Cluster view will expand to full screen only.
Logged bug EBR-42853 for this issue

A side effect of this appears to be that i can not zoom out all the way to see the full local system view when probing. When in focus on current location view this results in only 80% of the system visible at one time. .

Noting issues when the focus current location option has been selected. The client doesn't always snap to the system view if that was the last default option on. When jumping through wormhole connections it will default to the region of space presumably where the hole resides and if you click on the focus current location it doesn not alway do so


"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Marech Bhayanaka
Ministry of War
Amarr Empire
#272 - 2015-07-18 21:57:38 UTC
The signature indicators on the map are much harder to see since the last patch. A couple times today I failed to notice I had an echo because neither marker was easy to find. I don't think I ever did that with the old ones.

I think the problem is that the center is quite dark, and if there isn't much there of the circle yet the whole thing is hard to see in the clutter.

Oma Lorche
Stay Frosty.
A Band Apart.
#273 - 2015-07-18 22:06:33 UTC
It seems that Im missing safespots bookmarks on the map sometimes. Sometimes they show up in correct places and sometimes I have them all like grouped up by the sun saying how many locations I have in that syystem. It like map didnt see when Im switching to "Star system" view. It always happen after jump when I use "Focus on current location" button.
Interstellar Consulting Group
#274 - 2015-07-19 21:09:17 UTC  |  Edited by: Aaril
The new map is definitely moving in the right direction, but there are some things that still need to be changed:

-The old system map is very clean, albeit simple, which makes it perfect for probing. To help with this on the new map, when focused on a system, I want all galaxy map level features hidden. These include system "glows" (the halo/glow effect emitting from the sun based on system statistics). In addition, we should be able to HIDE everything not in the current system. Some of the systems are so close that they nearly overlap, making the probing feel very cluttered. Basically, at a certain zoom level (if zoom level < 10% then switch to system view), it should switch "modes". Actually, if you want to know how I want the map to look at the system level, just look at the system map for a wormhole. No other systems, stargate lines (these really distract me), or glows are visible.

-DScan absolutely needs to function in the system map the same as it does today (with ranges as well).

-I actually like the galaxy map level pretty well (I still feel like the old one is a LITTLE easier to read, but I can live with the new one). One change I would like to see is an orientation lock. I like having a "north" on the map. This could be done in a similar way to my first suggestion (if zoom level > 10% then lock orientation). An animation could be crated to rotate the map back (obviously at the system level rotation has to be done for probing).

-Allow us to anchor information over the floating map. This includes the DScan/Probing menus (maybe even some basic UI for these on the floating map itself). The floating map also covers the autopilot/system information in the top right. This could very easily be duplicated at some level on the floating map (even if its just the current system with the route blocks in the top left).

Once again, I am happy about the direction the new map is going. It looks very modern, but it should not replace the old map until it is at a minimum just as good as the old map.

Edit: I found an example system that is horrible to scan. is not even that large of a system, but it overlaps multiple other systems. Here is some screen shot comparisons (there were no sigs at the time, but you get the point):

Old Map ->

New Map ->

Edit 2: Maybe I am blind, but is there a way to disable the starry background? If not, that would be a simple option to add. It can be distracting while trying to discern useful statistics.
Orm Magnustat
Bullshit Productions
#275 - 2015-07-20 00:29:19 UTC
Masao Kurata wrote:
Pretty graphics make for good marketing material but they're not what people stay for. Unless the functionality and framerate are brought up to scratch this is going to make less players stay.

This (and only this)

Marech Bhayanaka
Ministry of War
Amarr Empire
#276 - 2015-07-20 20:31:19 UTC
Mia Tarecgosa wrote:
When I start to scan, zoom to the formation and am about to adjust its position the first time I can not move it in two axes at once by selecting the quad. I have to first catch the arrow (with the circle cursor) and move it a bit with the arrow. Only after that the quad handler starts to work normaly.

This often happens to me. Also, the map often begins with the cube and arrows displayed away from the center of the probes. This may be related to my habit of starting the scan with the map not open yet. Only when I grab an arrow will it jump over to where it "really is".

And finally this is really, really maddening: I am looking straight at one of the faces of the cube. I grab and try to move it, and instead of sliding to one side, the probes appear to zoom in or out quite wildly. What is actually happening is that I have grabbed the arrow that is pointing straight at me, and everything is moving pretty much straight toward or away from me. Now I have to change my view and correct this large, unwanted movement.

The fix is simple .... Don't let me grab an arrow that is within X degrees of pointing at me. I can't possibly make any good use of it from that angle anyhow.

Beta Maoye
#277 - 2015-07-28 01:17:49 UTC
New map: The sun blinds me. It hurts my eyes when I zoom in to solar system. I can't look at the new map for probing while a spotlight is pointing at me at all time. Please make the sun an abstract icon like the old map.
Rat Scout
Federal Navy Academy
Gallente Federation
#278 - 2015-07-28 05:31:12 UTC
Beta Maoye wrote:
New map: The sun blinds me. It hurts my eyes when I zoom in to solar system. I can't look at the new map for probing while a spotlight is pointing at me at all time. Please make the sun an abstract icon like the old map.

Same exact problem, we should have the option to turn off the sun showing just like moons/planets or anything else.
Sebiestor Tribe
Minmatar Republic
#279 - 2015-08-03 06:36:44 UTC
Simplest and dumbest bug that needs to be fixed:

Abstract Layout should lock the vertical axis from drag movement so that the map plane does not move up or down when you are dragging with a slight bit of tilt. Basically, if I tilt the map to look at it edge-on, it should always bisect the view pane.

As it is panning around the map can easily put you in situations where your zoom and height above axis are conflicting, which produces annoying results like stars fading out as you zoom in on them, or drag being extremely non-linear to map movement. Yes, clicking on a star to re-center works, but that means one can't have one thing selected and look at another thing at the same time.

Feature request:

Abstract layout should apply some additional distortion to push stars that are almost directly above/below each other further apart in the 2d view. It's abstract, embrace the freedom to be non-representative of real coordinates. Look at Irjunen & Kisogo, or Ikao & Kusomononomnomonon. This is a usability issue that the old map always had, why not fix it when making a new map?
We pooped on your lawn
#280 - 2015-08-04 09:28:42 UTC
You currently can not focus the camera on the probes by double clicking them.
This needs to be fixed fast, as it is very essential for probing around