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What are Attributes for and why are they still in the game?

First post
Author
Avvy
Doomheim
#81 - 2015-07-15 03:59:22 UTC  |  Edited by: Avvy
GAJY wrote:
For me personally I just see them and attribute implants as an extra thing to put new players off PVP. For people I know who play, they're just a nuisance and they wouldn't care if they were gone, just something you have to remap once in awhile and spend money on, yet it adds nothing to the experience.



Well the game is around 12 years old, what made sense then doesn't necessarily make sense now.


Attribute implants are kind of pointless although I believe they have been looking at ways to remove them. I would think a lot of players wouldn't care too much if they were removed except for those that sell them.

Of course there will be those that won't like the change as some people just don't like change.




Edit:
Attributes (not implants) still have a place in the game as the game is a character building game in part and as such being able to change the speed of the learning through remaps gives the players some degree of control with their character's learning process.

So attributes are needed but attribute implants are not.
Teckos Pech
Hogyoku
Goonswarm Federation
#82 - 2015-07-15 04:22:55 UTC
GAJY wrote:
For me personally I just see them and attribute implants as an extra thing to put new players off PVP. For people I know who play, they're just a nuisance and they wouldn't care if they were gone, just something you have to remap once in awhile and spend money on, yet it adds nothing to the experience.


Malcanis strikes again!!!Roll

Not that I'd expect the OP to click the link or even get the argument.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Wendrika Hydreiga
#83 - 2015-07-15 10:20:23 UTC  |  Edited by: Wendrika Hydreiga
Why are some of you guys giving Chance so much flack? So he can't have a stance over the existance of attributes, is that it?

Attributes are dumb. An artifact of the old learning skills that should have been retired along with them. Training skills at different speeds, and the logistics behind remaps can make or break a character over a long period of time. Learning implants work as a deterrent for conflict, and having to choose between training faster, risking important implants with zero impact on combat, or juggle with jump clones for a compromise between the later two is really bad.

We could have a flexible SP system like in Dust 514, but we can't without an entourage of torches and pitchforks chanting over their skill plans or how "casual" active skill gain is. Plus, we can't have active skill gain anyways, not while Attributes reign over our passive skill gain. If instead of of learning implants we had learning boosters that gave us a temporary flat multiplier of our skill gain, things would be much simpler than having five flavours of implants in our heads, with only two giving us beneficts at a time.

Moan all you want over keeping EVE "pure" and filled with "deep choices". Like Clone Updates and Skill Point losses, Attributes have their days numbered, and their destiny is sealed once Brain In The Box becomes a thing. Deal with it.
Hicksimus
Torgue
#84 - 2015-07-15 12:44:40 UTC
I actually like attribute points because they reward players that can be bothered to educate themselves without ruining the game for the "casual" crowd. Mechanics that function like that are welcome in my EvE.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Aerasia
Republic University
Minmatar Republic
#85 - 2015-07-15 14:38:11 UTC
Teckos Pech wrote:
Malcanis strikes again!!!Roll

Not that I'd expect the OP to click the link or even get the argument.
Removing barriers to entry for new players is a good thing, specifically when such changes are to the basic game mechanics instead of targeted condition changes to a particular subgroup?

I think you might have used the wrong emote there.