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T3D... well done CCP

Author
Minister of Death
Ministry of War
Amarr Empire
#1 - 2015-07-13 23:35:01 UTC
I finally tried Jackdaw. Fun.

Props to whoever came up with the general T3D idea. For pve at least, the idea is fun and the implementation is effective for the idea. The reconfiguration on mode change is really cool. The affects of the different modes are fun. The icons for mode change are easily understandable and good cooldown feedback.

The mode reconfiguration is my favorite my part.

Whoever @CCP is thinking like this, keep doing it. Fun is a good thing, stuff that makes one say 'wow, cool' is good for the game.

Also whoever thought of the wing config change for Cerberus on warp enter/exit... cool touch. Do more stuff.

ya. keep doing that.
Jenshae Chiroptera
#2 - 2015-07-13 23:47:40 UTC  |  Edited by: Jenshae Chiroptera
I think Tech 3 could be about utility rather than adding power creep.


For emphasis:
Daniela Doran wrote:
Better for CCP to just refund everyones SP that trained for them, apologize and remove them from the game. That will kill 2 birds with one stone instead of having to rebalance AFs to the point where they'll be able to solo everything.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Hengle Teron
Rorquals Anonymous
#3 - 2015-07-13 23:57:39 UTC
tl;dr OP is fun
Webvan
All Kill No Skill
#4 - 2015-07-13 23:59:24 UTC
Jenshae Chiroptera wrote:
I think Tech 3 could be about utility rather than adding power creep.

qft

I'm in it for the money

Ctrl+Alt+Shift+F12

Minister of Death
Ministry of War
Amarr Empire
#5 - 2015-07-14 00:10:15 UTC
I just think it's really cool.

It's fun warping into a pocket in defensive mode, pulse the mwd, deploy sharpshooter parachute look and lob LMs 100km, then fold it up into a corvette and cruise into the stars. i'm gonna try a rocket setup soon, i think i must.

the person who came up with this @CCP needs to in charge of ships or something.
Captain Grantkarppe
Viziam
Amarr Empire
#6 - 2015-07-14 00:34:05 UTC
I just don't like how common they've become. The diversity of ships seen on grid, especially in small-scale PvP has dwindled as a result of the introduction of T3 destroyers.
V1P3RR
Amarr Empire
#7 - 2015-07-14 01:21:33 UTC
Captain Grantkarppe wrote:
I just don't like how common they've become. The diversity of ships seen on grid, especially in small-scale PvP has dwindled as a result of the introduction of T3 destroyers.

Carrie-Anne Moss
The Scope
Gallente Federation
#8 - 2015-07-14 01:22:12 UTC
Captain Grantkarppe wrote:
I just don't like how common they've become. The diversity of ships seen on grid, especially in small-scale PvP has dwindled as a result of the introduction of T3 destroyers.

Because after insurance the hulls cost under 12mill. Take less time and SP to get into one and train than T2 frigs and dictors. Are amazingly awesome unless like double weebed and neuted but most things are. They are basically broken the frig meta. Why fly a 20mill AssFrig when you can just PWNface in a T3D? Why fly most things when a T3D is so awesome? There is little reason to fly much else plus somehow they can enter fw small plexes. They can fit crazy tanks to bait at hubs. They can go stupid fast to kite in null. They can instawarp with mode switch trick. Soooo many fitting options. Small sigs. Can fit oversized prop mods easy.

Etc etc

Did i say they cost less than 12mill after insurance?
Minister of Death
Ministry of War
Amarr Empire
#9 - 2015-07-14 01:25:22 UTC
Carrie-Anne Moss wrote:
They can instawarp with mode switch trick.


wait, what? I must know this sexy secret.
Carrie-Anne Moss
The Scope
Gallente Federation
#10 - 2015-07-14 01:30:31 UTC
Minister of Death wrote:
Carrie-Anne Moss wrote:
They can instawarp with mode switch trick.


wait, what? I must know this sexy secret.

Be in prop mode jump gate. Warp to and click defensive mode. It nerfs your max speed from the 66% bonus in prop mode. Insta warp

They can also be fit to instalock. Lol i must be forgeting so many things they can do cuz they can do them all amazingly.

Remember when T3s were supposed to be jack of all trades expert at none. Yeah T3s and T3Ds are able to be better than specilized ships at basically everything still
Minister of Death
Ministry of War
Amarr Empire
#11 - 2015-07-14 01:35:16 UTC  |  Edited by: Minister of Death
omg ya that works... FUN. imbalanced ok but you cannot deny that is fun as sh*t.

thanks :)

edit: my kid is now instawarping everywhere Cool
Barrogh Habalu
Imperial Shipment
Amarr Empire
#12 - 2015-07-14 07:48:27 UTC  |  Edited by: Barrogh Habalu
Carrie-Anne Moss wrote:
Be in prop mode jump gate.

Last time I checked when you switch modes you don't break gate cloak. Unlike, you know, the game.

...can I have a coupon of Lloyd's Pitchfork Depot?
Tipa Riot
Federal Navy Academy
Gallente Federation
#13 - 2015-07-14 08:37:39 UTC
Barrogh Habalu wrote:
Carrie-Anne Moss wrote:
Be in prop mode jump gate.

Last time I checked when you switch modes you don't break gate cloak. Unlike, you know, the game.

...can I have a coupon of Lloyd's Pitchfork Depot?

You have to break the cloak (warp to) to use the trick. Essentially you "web" yourself into warp. Only works without bubbles of course. But beware of doing it with wrong mode switch direction, if you jump into a camp in something else than the prop mode, switch to prop mode and crash the gate with MWD on.

I'm my own NPC alt.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#14 - 2015-07-14 08:55:17 UTC  |  Edited by: Barrogh Habalu
Tipa Riot wrote:
You have to break the cloak (warp to) to use the trick. Essentially you "web" yourself into warp. Only works without bubbles of course. But beware of doing it with wrong mode switch direction, if you jump into a camp in something else than the prop mode, switch to prop mode and crash the gate with MWD on.

My point was that you don't have to go into prop mode before jumping the gate if you don't want to, because, like I said, you are free to switch modes without losing gate cloak. At least this is how it worked last time I checked. Guess we have different data on that? How comes?
Neuntausend
Rens Nursing Home
#15 - 2015-07-14 09:52:37 UTC
T3 Cruisers are definitely somewhat powercreepy (this is a word now), but T3 Destroyers seem to be in a pretty good place. People love to fly them, since they are fast, versatile and reasonably affordable, but they are not overpowered by any means. Looking at the Killboards, they are flown a lot, but they die a lot too. They are weak to Neuts, Scrams and Webs and can be killed even by cheaper and better insured T1 Cruisers, provided the appropriate Rock-Paper-Scissors constellation of fittings.
Gren Alderon
Federal Navy Academy
Gallente Federation
#16 - 2015-07-14 11:02:32 UTC
People say they cost 10m after insurance, and yet the smallest typical loss of a T3D on killboards is for 60m and there are many with 200m fits or more. Of course an expensive fit on one of these is going to be tough to take on you're not fit to go against one.
Tipa Riot
Federal Navy Academy
Gallente Federation
#17 - 2015-07-14 11:18:24 UTC
Barrogh Habalu wrote:
Tipa Riot wrote:
You have to break the cloak (warp to) to use the trick. Essentially you "web" yourself into warp. Only works without bubbles of course. But beware of doing it with wrong mode switch direction, if you jump into a camp in something else than the prop mode, switch to prop mode and crash the gate with MWD on.

My point was that you don't have to go into prop mode before jumping the gate if you don't want to, because, like I said, you are free to switch modes without losing gate cloak. At least this is how it worked last time I checked. Guess we have different data on that? How comes?

No, ok, I missed the point. I never tried switching modes before breaking the cloak, so if this works, it is very handy. Will check next time in space.

I'm my own NPC alt.

Scipio Artelius
The Vendunari
End of Life
#18 - 2015-07-14 11:33:04 UTC
Gren Alderon wrote:
People say they cost 10m after insurance, and yet the smallest typical loss of a T3D on killboards is for 60m and there are many with 200m fits or more. Of course an expensive fit on one of these is going to be tough to take on you're not fit to go against one.

Insurance never covers modules and how people choose to fit drives up the value of the kill mails.

So when it's mentioned that the ships cost 10 million after insurance, that refers to the hull which is what insurance covers.

It's not currently consistent, but close to 10-12 million after insurance.

Platinum insurance costs 9 milling ISK and returns 30 million on ship loss.

A Svipul is currently 33 million, so a net 21 million back after payout reduces the cost to 12 million.

Confessor is the same price as the Svipul, Jackdaw is slightly higher and the Hecate is currently the most expensive. Both the Jackdaw and Hecate should eventually settle around the same price as the two more established hulls.
Norrin Ellis
Venture Racing
#19 - 2015-07-14 11:41:47 UTC
New shiny is always OP. It's probably already on the board for a nerf in a later release.

...or the next new shiny will make these obsolete.
Carrie-Anne Moss
The Scope
Gallente Federation
#20 - 2015-07-14 12:08:19 UTC
Norrin Ellis wrote:
New shiny is always OP. It's probably already on the board for a nerf in a later release.

...or the next new shiny will make these obsolete.

Currently training Min Tac Des 5. Dude they already did a papercut nerf to svipuls mass/agility thing.

Look at how they nerf now. It takes more than half a year and like 4-5 releases and the thing is still not nerfed enough.
They nerf scortch 2% or nerf ishtar speed 2% lol

Takes like 7months of 6week releases when they do it every other time to get anywhwre near nerfed.


And when they finally do significantly nerf it, itll be over a year of OPness



The beauty of the awesome 6week release cycyle..... LMAO
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