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Tengu LVL 4 Mission Fit

Author
jam pan
Aliastra
Gallente Federation
#21 - 2015-07-13 04:21:49 UTC
Jonas Kanjus wrote:
jam pan wrote:
My missile skills are 4/5 and tengu/sub skills are 4. Although for the moment I can only use t2 heavies, not t2 HAM, so want to cure that asap. What skills do I need for the MGE/MGC?


You need Weapon Upgrades 4 for the MGE II and Missile Bombardment 4 for the MGC II.

I have used both modules in other ships and it seems to help overall damage application. I would use them over a target painter since you won't have to switch targets to use them.

I'll have to train for the HAM Tengu. Never used HAM's in the past and the Tengu makes them a viable weapon system. Just like the Jackdaw. I have it outfitted with T2 rockets and it does well. Although, the DPS is lower than other T3D's.

I definetly Have those skills. I will skill HAM to V and then I'll try some of these awesome sauce fits; I especially like the MCE/MGC fit.
Eli Apol
Definitely a nullsec alt
#22 - 2015-07-13 04:25:19 UTC
jam pan wrote:
Eli Apol wrote:
Haven't played with the new mods yet but MGE might be a valid alternative for the fourth low, will test tomorrow - likewise with dropping the painter for the MGC.

But what would you know, you're just a salvager :)

This whole thread is a lie, I actually have 3x Salvager II, 3x Small Tractor Beams, the locus subsystem and 3x Medium Salvage Tackle rigs on ma gu :)

but what would I know, I'm just a salvager

jam pan
Aliastra
Gallente Federation
#23 - 2015-07-13 04:28:35 UTC
Jonas Kanjus wrote:
jam pan wrote:
Jonas Kanjus wrote:
A few years ago on another character w/ 60 million SP, I flew a passive tanked T2 HML Tengu and did ok in lvl 4's. Problem with the Tengu is damage output. It can do it, but very slowly. You'll also need an afterburner to orbit stuff in missions to reduce incoming damage.

This was my setup:

[Tengu, New Setup 1]

Low Slots: Use Faction/Deadspace when able
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Medium Slots: Use Faction/Deadspace Modules when able
Dread Guristas Large Shield Booster <- These are really cheap compared to comparable others
EM Ward Field II
EM Ward Field II
Adaptive Invulnerability Field II
10MN Afterburner II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
[empty high slot]

Medium Ancillary Current Router II
Medium Warhead Flare Catalyst II
Medium Warhead Rigor Catalyst II

Tengu Defensive - Adaptive Shielding
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

DPS: 601
Resists: 86.4 90.2 85.3 75.5
Speed: 633 m/s
Cap: With Shield Booster On: 48s Off: Stable @ 67%

Like I said, doable and slow. You'd be better off using a Faction Battleship for lvl 4's like the Machariel. I bought one the other day and had it fully kitted for less than 1 bil and pumping out 1052 DPS at 58KM max range. I don't have max skills either.

Good luck!

The only battleship skill I have (at 3, although if I went this route I'd bring it to 4 at least) is caldari. Would a Raven Navy serve me well? If so, fits?


You need to get a ship fitting program like EFT. This way, you can import your skills and outfit accordingly. I have tried outfitting a Raven Navy Issue and did not like the projected damage. The Scorpion Navy Issue seemed better all around since it has bonuses to resists and missile damage and it is versatile with different missile systems. You will also need decent drone skills to help combat smaller targets.

You might be better off running lvl 3 missions until your skills improve more. Good luck!

Only just was this.... I am unfortunately on a mac (not by choice!) so can't use EFT. Do you know of an mac-compatible fitting tools?
Jonas Kanjus
Caldari Provisions
Caldari State
#24 - 2015-07-13 04:30:22 UTC  |  Edited by: Jonas Kanjus
jam pan wrote:
Jonas Kanjus wrote:
jam pan wrote:
Jonas Kanjus wrote:
A few years ago on another character w/ 60 million SP, I flew a passive tanked T2 HML Tengu and did ok in lvl 4's. Problem with the Tengu is damage output. It can do it, but very slowly. You'll also need an afterburner to orbit stuff in missions to reduce incoming damage.

This was my setup:

[Tengu, New Setup 1]

Low Slots: Use Faction/Deadspace when able
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Medium Slots: Use Faction/Deadspace Modules when able
Dread Guristas Large Shield Booster <- These are really cheap compared to comparable others
EM Ward Field II
EM Ward Field II
Adaptive Invulnerability Field II
10MN Afterburner II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
[empty high slot]

Medium Ancillary Current Router II
Medium Warhead Flare Catalyst II
Medium Warhead Rigor Catalyst II

Tengu Defensive - Adaptive Shielding
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

DPS: 601
Resists: 86.4 90.2 85.3 75.5
Speed: 633 m/s
Cap: With Shield Booster On: 48s Off: Stable @ 67%

Like I said, doable and slow. You'd be better off using a Faction Battleship for lvl 4's like the Machariel. I bought one the other day and had it fully kitted for less than 1 bil and pumping out 1052 DPS at 58KM max range. I don't have max skills either.

Good luck!

The only battleship skill I have (at 3, although if I went this route I'd bring it to 4 at least) is caldari. Would a Raven Navy serve me well? If so, fits?


You need to get a ship fitting program like EFT. This way, you can import your skills and outfit accordingly. I have tried outfitting a Raven Navy Issue and did not like the projected damage. The Scorpion Navy Issue seemed better all around since it has bonuses to resists and missile damage and it is versatile with different missile systems. You will also need decent drone skills to help combat smaller targets.

You might be better off running lvl 3 missions until your skills improve more. Good luck!

Only just was this.... I am unfortunately on a mac (not by choice!) so can't use EFT. Do you know of an mac-compatible fitting tools?


Pyfa is OSX compatible. I can't recall if I have ever used it though.

You could buy a copy of Windows and use bootcamp to boot into it on your Mac. I did that with a Mac I had in the past. Used Windows so much, I sold the Mac and bought another PC.

My start date to EVE Online: 6/25/2005 8:24:57 AM UTC

jam pan
Aliastra
Gallente Federation
#25 - 2015-07-13 04:37:55 UTC
Jonas Kanjus wrote:
jam pan wrote:
Jonas Kanjus wrote:
jam pan wrote:
Jonas Kanjus wrote:
A few years ago on another character w/ 60 million SP, I flew a passive tanked T2 HML Tengu and did ok in lvl 4's. Problem with the Tengu is damage output. It can do it, but very slowly. You'll also need an afterburner to orbit stuff in missions to reduce incoming damage.

This was my setup:

[Tengu, New Setup 1]

Low Slots: Use Faction/Deadspace when able
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Medium Slots: Use Faction/Deadspace Modules when able
Dread Guristas Large Shield Booster <- These are really cheap compared to comparable others
EM Ward Field II
EM Ward Field II
Adaptive Invulnerability Field II
10MN Afterburner II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
[empty high slot]

Medium Ancillary Current Router II
Medium Warhead Flare Catalyst II
Medium Warhead Rigor Catalyst II

Tengu Defensive - Adaptive Shielding
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

DPS: 601
Resists: 86.4 90.2 85.3 75.5
Speed: 633 m/s
Cap: With Shield Booster On: 48s Off: Stable @ 67%

Like I said, doable and slow. You'd be better off using a Faction Battleship for lvl 4's like the Machariel. I bought one the other day and had it fully kitted for less than 1 bil and pumping out 1052 DPS at 58KM max range. I don't have max skills either.

Good luck!

The only battleship skill I have (at 3, although if I went this route I'd bring it to 4 at least) is caldari. Would a Raven Navy serve me well? If so, fits?


You need to get a ship fitting program like EFT. This way, you can import your skills and outfit accordingly. I have tried outfitting a Raven Navy Issue and did not like the projected damage. The Scorpion Navy Issue seemed better all around since it has bonuses to resists and missile damage and it is versatile with different missile systems. You will also need decent drone skills to help combat smaller targets.

You might be better off running lvl 3 missions until your skills improve more. Good luck!

Only just was this.... I am unfortunately on a mac (not by choice!) so can't use EFT. Do you know of an mac-compatible fitting tools?


Pyfa is OSX compatible. I can't recall if I have ever used it though.

You could buy a copy of Windows and use bootcamp to boot into it on your Mac. I did that with a Mac I had in the past. Used Windows so much, I sold the Mac and bought another PC.

That's on my list of things to do with rl money, and has been since I discovered how much of a sh*tshow eve for mac is. But sadly don't have the money for that atm.
Amanda Chan
Garoun Investment Bank
Gallente Federation
#26 - 2015-07-13 04:45:33 UTC
Jonas Kanjus wrote:
I have tried outfitting a Raven Navy Issue and did not like the projected damage. The Scorpion Navy Issue seemed better all around since it has bonuses to resists and missile damage and it is versatile with different missile systems. You will also need decent drone skills to help combat smaller targets.

You might be better off running lvl 3 missions until your skills improve more. Good luck!


...You're joking right? CNR SPANKS a SNI for missioning. Literally poops all over it.

Here's why:
SNI
5% RoF bonus to Heavy Missiles, Cruise Missiles and Torpedo(At level 5 and with 6 launchers this is equivalent to 7.5 launchers)
4% bonus to all shield resistances(Nice tanking bonus, let's you go cheaper on the fit.)
RNI aka CNR
10% bonus to Cruise Missile and Torpedo max velocity(Actually a very good bonus for PvE missile users because it makes counting volleys that much easier)
5% bonus to Cruise Missile and Torpedo Explosion Radius(This right here is the bread and butter reason why to use a CNR)

How the differences matter:
CNR has 8 launchers to the SNI's 7.5 effective launchers. As the SNI is using a RoF bonus, that means your saving .5 missiles each volley....
CNR has a bonus to Explosion Radius which makes your missiles apply a LOT better while the PAPER dps will not be much different the APPLIED will tell quite a different tale.
SNI has a tanking bonus, which yes will let you go cheaper on your tank.

@OP

CNR fits are all over the place. Just look some up. To make things cheaper just take a fit and play with it in EFT/Pyfa and then downgrade modules until you get your desired price. I'd probably suggest you shoot for a 400-500 dps tank, less if you plan on using a MJD.

Depending on your drone skills you may want to consider a Rattlesnake. It's by far one of the cheapest faction battleships, easy to sit in because of the hull bonus and comes second to Marauders on ammo savings.

Rattlesnake bonus:
10% to kinetic and thermal missile damage per Gallente Battleship(Turns it's 5 launchers into 7.5 effective launchers. Other then Gurista,Mercenaries and EOM? You will be shooting into a secondary resist hole. OTOH that means less missiles types for you to carry
4% bonus to all shield resistances per Caldari Battleship(Nice tanking bonus)

Role Bonus:
275% bonus to Sentry Drone and Heavy Drone damage and HITPOINT(A GREAT role bonus as just by sitting in this hull you are a Dominix with Level 5 Gallente Battleship sans tracking bonus. It also makes your drones have cruiser levels of EHP)
jam pan
Aliastra
Gallente Federation
#27 - 2015-07-13 04:51:05 UTC
Amanda Chan wrote:
Jonas Kanjus wrote:
I have tried outfitting a Raven Navy Issue and did not like the projected damage. The Scorpion Navy Issue seemed better all around since it has bonuses to resists and missile damage and it is versatile with different missile systems. You will also need decent drone skills to help combat smaller targets.

You might be better off running lvl 3 missions until your skills improve more. Good luck!


...You're joking right? CNR SPANKS a SNI for missioning. Literally poops all over it.

Here's why:
SNI
5% RoF bonus to Heavy Missiles, Cruise Missiles and Torpedo(At level 5 and with 6 launchers this is equivalent to 7.5 launchers)
4% bonus to all shield resistances(Nice tanking bonus, let's you go cheaper on the fit.)
RNI aka CNR
10% bonus to Cruise Missile and Torpedo max velocity(Actually a very good bonus for PvE missile users because it makes counting volleys that much easier)
5% bonus to Cruise Missile and Torpedo Explosion Radius(This right here is the bread and butter reason why to use a CNR)

How the differences matter:
CNR has 8 launchers to the SNI's 7.5 effective launchers. As the SNI is using a RoF bonus, that means your saving .5 missiles each volley....
CNR has a bonus to Explosion Radius which makes your missiles apply a LOT better while the PAPER dps will not be much different the APPLIED will tell quite a different tale.
SNI has a tanking bonus, which yes will let you go cheaper on your tank.

@OP

CNR fits are all over the place. Just look some up. To make things cheaper just take a fit and play with it in EFT/Pyfa and then downgrade modules until you get your desired price. I'd probably suggest you shoot for a 400-500 dps tank, less if you plan on using a MJD.

Depending on your drone skills you may want to consider a Rattlesnake. It's by far one of the cheapest faction battleships, easy to sit in because of the hull bonus and comes second to Marauders on ammo savings.

Rattlesnake bonus:
10% to kinetic and thermal missile damage per Gallente Battleship(Turns it's 5 launchers into 7.5 effective launchers. Other then Gurista,Mercenaries and EOM? You will be shooting into a secondary resist hole. OTOH that means less missiles types for you to carry
4% bonus to all shield resistances per Caldari Battleship(Nice tanking bonus)

Role Bonus:
275% bonus to Sentry Drone and Heavy Drone damage and HITPOINT(A GREAT role bonus as just by sitting in this hull you are a Dominix with Level 5 Gallente Battleship sans tracking bonus. It also makes your drones have cruiser levels of EHP)

I very much appreciate your input. As I stated earlier, my tengu skills are defiantly much better than my bs skills, so I'll go with a tengu for now. But if that doesn't work out that is a wealth of knowledge you just bestowed. And I love drone boats, because imo it makes so much more sense to lose a 5m isk drone then a 200m isk bs....
Amanda Chan
Garoun Investment Bank
Gallente Federation
#28 - 2015-07-13 06:01:02 UTC  |  Edited by: Amanda Chan
I can't say I flown a Tengu but here's a fit I tossed together for poops and giggles:
[[Tengu, PvE]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

Pithum A-Type Medium Shield Booster
EM Ward Amplifier II
EM Ward Amplifier II
Explosive Deflection Amplifier II
Republic Fleet 10MN Afterburner
Missile Guidance Computer II, Missile Range Script

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Gravitational Capacitor

Price is little over a billion
Stats below without any implants but all level 5:
Warp speed of 4.9 au/s.
AB speed of 559 m/s.
Tank at the weakest is 431 ehp/s vs Guristas and strongest at 498 ehp/s vs Mercenaries.
Cap lasts for 4m12s everything running.
936s dps with 31.2 km range using Scourge Rage, 694 dps with 37.4 km range using Scourge T1 and 624 dps with 56.1 km range using Scourge Javelin.
749 dps, 555 dps and 499 dps with other dmg type missiles respectively.
Due to Rigor/Flare rigs you can use furies well against everything but frigates. A change of script wouldn't help much vs them so no need to switch from the Range Script.

Switch to T2 Heavy Launchers has the following changes to dps:
744 dps with 91.5 km Scourage Fury, 553 dps with 122 km range with Scourge T1 and 553 dps at 61 km range with Scourge Precision.
595 dps, 442 dps and 442 dps with other dmg type missiles respectively.

As said before, I don't use a Tengu and this was just something I slapped together real quick. I would probably go with the HAM Fit, get closer to the battleships while popping cruisers/frigs with Javelins and then lay the smackdown on the battleships.

Due to your sig this is probably overtanked for level 4s and you may want to consider switching to a pith c type medium booster which is like 1/6th of the cost of an a type. This would drop your tank to 318 hp/s vs Guristas at the low end and 367 ehp/s vs Mercs at the high end. Edit: Switching to a C type drops the fit well into your budget range.
Eli Apol
Definitely a nullsec alt
#29 - 2015-07-13 12:25:10 UTC  |  Edited by: Eli Apol
The biggest risk of flying a 1b tengu is 2x tornado's waiting on a gate or station for a shiny gank. The idea of using passive resist mods and an omni tank is to make sure you have more than their combined alpha (24k) across all damage types and are instantly protected without having to online/overheat mods after each jump/undock.

Spend that 50m on the pith amplifiers, you won't regret it.

Not sure on the swap of a TP for an MGC and the rig changes since the fit I linked has better range (36km rage, 65km javelin) and already applies excellently even without the painter (use that just on frigs with javelin) and obviously has the same DPS if you shiny up the 3 BCUs :)

Not sure either about the Gravitational Capacitor propulsion sub for L4s - the extra 100m/s of using the Fuel Catalyst helps a ton on damage mitigation and is also useful when you have to burn away from multiple webbing frigs whilst you kill them all at the start of a wave. I do use the Grav sub on my L3 blitzing fit though because warp times are much more important in efficiency there.

Flares and rigors obviously make more sense on an HML variant than HAM.

but what would I know, I'm just a salvager

Amanda Chan
Garoun Investment Bank
Gallente Federation
#30 - 2015-07-13 13:18:42 UTC  |  Edited by: Amanda Chan
Eli Apol wrote:
The biggest risk of flying a 1b tengu is 2x tornado's waiting on a gate or station for a shiny gank. The idea of using passive resist mods and an omni tank is to make sure you have more than their combined alpha (24k) across all damage types and are instantly protected without having to online/overheat mods after each jump/undock.

Spend that 50m on the pith amplifiers, you won't regret it.

Agreed, I was just trying to do a cheap fit for the OP

Not sure on the swap of a TP for an MGC and the rig changes since the fit I linked has better range (36km rage, 65km javelin) and already applies excellently even without the painter (use that just on frigs with javelin) and obviously has the same DPS if you shiny up the 3 BCUs :)

The choice for the MGC II(precision scripted) was to get under as close to 100 sig radius for full application to all cruisers. If using the range script it's just 101.248 radius. So it's probably better to go with the range script. Looking further into it, the painter would let you apply damage a little better vs frigates. However, I'm not sure if it's enough to save a volley, so your mileage may vary regarding applying better vs 1 less module to activate

Not sure either about the Gravitational Capacitor propulsion sub for L4s - the extra 100m/s of using the Fuel Catalyst helps a ton on damage mitigation and is also useful when you have to burn away from multiple webbing frigs whilst you kill them all at the start of a wave. I do use the Grav sub on my L3 blitzing fit though because warp times are much more important in efficiency there.

Definitely the Fuel Catalyst if you find you're taking more damage then you'd like. I haven't flown a Tengu before but figured with the fit's speed/sig/rep power it wouldn't be an issue, unless webbed which is badnews.com.

Flares and rigors obviously make more sense on an HML variant than HAM.

I actually chose the Rigors/Flare combo due to my research into worst targets for Missiles when missioning.

Battleship:(320 signature/350 Speed)
Cruiser:(100 Signature/450 Speed)
Frigate:(22 Signature/900 Speed)

The Rigor/Flare combo lets you shoot Rages at everything but Frigates. At which point you can use Javelins which have longer ranger or T1 ammo/Faction which have shorter range but apply better.

Zan Shiro
Doomheim
#31 - 2015-07-13 14:08:48 UTC  |  Edited by: Zan Shiro
Eli Apol wrote:
The biggest risk of flying a 1b tengu is 2x tornado's waiting on a gate or station for a shiny gank. The idea of using passive resist mods and an omni tank is to make sure you have more than their combined alpha (24k) across all damage types and are instantly protected without having to online/overheat mods after each jump/undock.

Spend that 50m on the pith amplifiers, you won't regret it.




You can offset this with some safe flying. If station is that hostile looking you can dock up in the station not many use and frigate it back and forth. Most systems have that tumble weed station as I like to call them (as it just me and the tumbleweeds there lol). All they ever see is you coming and going in a crap frigate. Adds maybe a minute to mission turnaround time. But can be the minute that avoids a costly meet and greet in undock.

gates you can assume your agent will send you in a say 3 max system radius. Take the spare time to make insta bm's of the gate if paranoid.

Now I like passives and would say give them a look over. great for cap stable or trying for it. And mixed with speed tank you should be hit less and for less damage. Just kill web rats with extreme prejudice is all. Not saying go cap stable as a necessity.

I need it as due to long days and not the young man I once was I can and have fallen asleep at the wheel a few times. Come to some time later and see my tengu still orbiting really fast, prop mod and shield boost permarunning and go this.....this is why I do cap stable lol.


I also like hard to probe to be cautious in the deadspace. Max elec sub skill (dis. sequencer sub ofc), max grav sensor skill, ECCM II and sensor backup array will get you about here. Talons will push it over the top for good measure. Not saying buy them. I have mine since plugged in long ago when I used the un-probable trick. Why this clone has been so long lived lol, I do miss that trick. Since I see gurista I am rarely jammed since I only get the rare statistical anomaly that actually has the jams land for an added bene.
jam pan
Aliastra
Gallente Federation
#32 - 2015-07-13 23:21:48 UTC
One last question. The toon I'm going to use has heavies to 5 and heavy spec to 4. HAM is only at 3. Would I be better off using tech 1 HAMs and then upgrading as skills permit, or should I use tech II HMs in the interim? Thanks.
Amanda Chan
Garoun Investment Bank
Gallente Federation
#33 - 2015-07-13 23:33:29 UTC
jam pan wrote:
One last question. The toon I'm going to use has heavies to 5 and heavy spec to 4. HAM is only at 3. Would I be better off using tech 1 HAMs and then upgrading as skills permit, or should I use tech II HMs in the interim? Thanks.


.....I don't mind helping people out with fits from scratch, but come on now. It's time to get a fitting tool and tool around some yourself.
jam pan
Aliastra
Gallente Federation
#34 - 2015-07-13 23:36:14 UTC
Amanda Chan wrote:
jam pan wrote:
One last question. The toon I'm going to use has heavies to 5 and heavy spec to 4. HAM is only at 3. Would I be better off using tech 1 HAMs and then upgrading as skills permit, or should I use tech II HMs in the interim? Thanks.


.....I don't mind helping people out with fits from scratch, but come on now. It's time to get a fitting tool and tool around some yourself.

I did get Pyfa..... and it refuses to run. Also, I'm not just talking dps; I don't know much about the differences when it comes to damage application etc. You are not making the EvE community better with statements like that.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#35 - 2015-07-13 23:42:18 UTC
if you only have heavy assault missile to 3 (not spec) then stick with heavies for the moment.
Eli Apol
Definitely a nullsec alt
#36 - 2015-07-13 23:48:32 UTC
Start with HMLs then once you get bored of orbiting the beacon at 80km, switch to HAMs and learn how to pilot your ship :p

Also the paper dps probably won't matter as much as having javelins available for the small stuff

but what would I know, I'm just a salvager

Orlacc
#37 - 2015-07-13 23:55:10 UTC  |  Edited by: Orlacc
jam pan wrote:
One last question. The toon I'm going to use has heavies to 5 and heavy spec to 4. HAM is only at 3. Would I be better off using tech 1 HAMs and then upgrading as skills permit, or should I use tech II HMs in the interim? Thanks.



For L4s HML is fine. Quite honestly with the little you seem to know, I suspect another new pilot who has rushed to do level 4s. Good luck.

"Measure Twice, Cut Once."

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