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Funny the new Circadian Seekers

Author
Black Pedro
Mine.
#21 - 2015-07-13 07:36:25 UTC
Unezka Turigahl wrote:
I I'm sure a ton of noobs have died to those because they didn't research online before jumping in. Silly noobs, thinking games are meant to be played, and not studied via 3rd party websites. Roll

No need to pull the "think of the children" card. I am sure more complacent older players have exploded in ghost sites and to drifters than new players.

You don't need to study - Eve is suppose to be a dark and uncertain place. Just remember your tutorial lessons and do not fly what you cannot afford to lose. It's good advice, because sooner or later you will lose your ship whether it be to another player or to an NPC.

Making Eve so it cannot be "won" by simply reading about a site or mission on a web page is a good direction to take the game. Too many problems are caused by the ease of min/maxing and the trivialization of the PvE content because of its predictable nature.
Unezka Turigahl
Det Som Engang Var
#22 - 2015-07-13 09:07:15 UTC
Yes I am sure lots of older players have also died to some of CCP's new PvE stuff. My point was I think instapop mechanics are a pretty lame design. It's not less predictable, and not really more challenging. It's just cheaper. The stats are just jacked up. You either know how to do the content or you don't. If you don't, you die. No chance to recover, flee, or try to figure things out in the moment. It's not making PvE any more interesting. CCP would be better off making more PvE content pit players against each other in some way, since players tend to be more intelligent, or at least random, compared to rats.
Ferni Ka'Nviiou
Doomheim
#23 - 2015-07-13 09:27:22 UTC
Unezka Turigahl wrote:
Yes I am sure lots of older players have also died to some of CCP's new PvE stuff. My point was I think instapop mechanics are a pretty lame design. It's not less predictable, and not really more challenging. It's just cheaper. The stats are just jacked up. You either know how to do the content or you don't. If you don't, you die. No chance to recover, flee, or try to figure things out in the moment. It's not making PvE any more interesting.

+1.

Exactly my thoughts, on the NPC part.

Especially on Drifters. They're not more 'advanced;' none of them are. They are simply more OP and less generic in their stats. They behave otherwise exactly like the rest of them.

Some people like the predictable nature of NPCs, though. However, it'd go a long way if there was some chance involved in some stats.

I also found with Drifters that CCP really forced people into a single playstyle. Actively changing the stats doesn't make for more interesting playstyles, it simply cut them out of the picture until the only thing left was to evade those mechanics completely.


Half of my post probably was unrelated to what you were trying to say, but I had to say it somewhere.
Prt Scr
569th Freelancers
#24 - 2015-07-13 09:29:23 UTC
i like that CCP do not publish what they change about rat AI in the patchnotes...be afraid, be very afraid P

uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos ɯ,ı

Black Pedro
Mine.
#25 - 2015-07-13 10:55:30 UTC
Ferni Ka'Nviiou wrote:
Especially on Drifters. They're not more 'advanced;' none of them are. They are simply more OP and less generic in their stats. They behave otherwise exactly like the rest of them.

Ah but they are more advanced. They are remembering your actions from previous events, communicating with each other, and are being much more intelligent overall: https://www.youtube.com/watch?v=7hC4I-9UxBo

Sure the doomsday weapon is a little extreme, but the Drifters have been evolving as players figure them out. Players are regularly killing them, and certainly farming their little brothers for entosis link components. This game needs a whole range of NPCs, including ones that players have to run away from on occasion. I'm sorry, but this isn't WoW where you always get to be the victorious hero and always get to defeat each and every NPC.

Ferni Ka'Nviiou wrote:
Some people like the predictable nature of NPCs, though. However, it'd go a long way if there was some chance involved in some stats.
People say this yet when the NPCs do something unpredictable they come here to the forums and complain like this thread. But in general I agree, missions should be less predictable, more subject to outside influence, encourage players to group and occasionally be unbeatable. Things that minimize susceptibility to farming and increase player engagment.

Ferni Ka'Nviiou wrote:

I also found with Drifters that CCP really forced people into a single playstyle. Actively changing the stats doesn't make for more interesting playstyles, it simply cut them out of the picture until the only thing left was to evade those mechanics completely.

How are they forcing a playstyle? If you don't want to play hide-and-seek with the Drifters you don't have to - you can continue farming L4 missions like players have since time immemorial. How does it diminish the game to offer a new type of NPCs with a new type of less predictable game play to players? I am sure some players love the challenge of an evolving and coordinated NPC faction to battle, especially ones tied to tightly to the lore of the game.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#26 - 2015-07-13 11:01:34 UTC
Tl, dr: OP was not around when CCP introduced Incursions and Wormholes......

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

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Aramatheia
Tiffany and Co.
#27 - 2015-07-13 20:27:59 UTC
i came back after 6 months, i was flying in a 400m scanning anomaly navy omen after leaving a site i went and looked at a jove observatory and saw 2 drifter battleships, they were just chilling out around thier thing didnt mind me siting stationary 40km away.

I had a crazy idea, i aligned to a celestial and hit full; speed, i locked up the closest target, at 40-50km, once i knew i was at full speed i hit f1 and then immediately hit warp. In the time my ship went from 100% speed to warp i was sent to half hull. i switched on my armor rep and was busy fixing u p my ship in warp and as i dropped out. few seconds, another cycle suddenly im in a pod. I swing my view around and i see 2 drifters just turn around and warp back to thier spot

it was fun lol even though i lost the ship i experienced something somewhat exciting and that sudden "oh!" when my ship died was new and unfamiliar lol
Aerasia
Republic University
Minmatar Republic
#28 - 2015-07-13 21:31:54 UTC
Unezka Turigahl wrote:
Inserting one-shot NPC pwnmobiles into hisec space was certainly an... interesting choice. I don't think any other MMO would be able to get away with stuff like this. I'm surprised there hasn't been more rage on the forums about it.
Well, it is hisec. If an L4 agent isn't paying to see it explode, most residents aren't going to bother shooting it.
Ima Wreckyou
The Conference Elite
The Conference
#29 - 2015-07-14 13:41:50 UTC
Why would you shoot them anyway? What have they done to you? Sounds like you started this and deserved it.
Angelica Dreamstar
Aliastra
Gallente Federation
#30 - 2015-07-14 13:46:35 UTC
Ima Wreckyou wrote:
Why would you shoot them anyway? What have they done to you? Sounds like you started this and deserved it.

LolLol

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Aerasia
Republic University
Minmatar Republic
#31 - 2015-07-14 14:59:22 UTC
Ima Wreckyou wrote:
Why would you shoot them anyway? What have they done to you? Sounds like you started this and deserved it.

Take it from somebody who has a lot of experience getting one-shot after aggressing targets in highsec. Big smile
Amanda Chan
Garoun Investment Bank
Gallente Federation
#32 - 2015-07-14 16:29:05 UTC
Unezka Turigahl wrote:
Inserting one-shot NPC pwnmobiles into hisec space was certainly an... interesting choice. I don't think any other MMO would be able to get away with stuff like this. I'm surprised there hasn't been more rage on the forums about it. The explosions in the ghost sites were a somewhat similar 'edgy CCP mechanic'. I'm sure a ton of noobs have died to those because they didn't research online before jumping in. Silly noobs, thinking games are meant to be played, and not studied via 3rd party websites. Roll


Actually they're not one-shot pwn mobiles. You can tank them in hisec, with several specific fits/hulls(~2 billion for the fit). Add in boosts and it's even easier. A bit expensive to turn a sub-capital battleship into having capital level ehp but it's certainly doable. IIRC you're looking for atleast 750k ehp to survive the doomsday, you'll want a bit more because they also do beastly dps.

Personally, I just leave them alone because drifters, unlike seekers, have standing and once you get negative enough they will aggress you on sight.Roll. Also...they pod so yeah. P
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