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Summer Expansion: Pick 3 Major Features (Poll)

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#141 - 2011-12-29 17:31:33 UTC
0.0 industry balancing. (Local industry needs to be as profitable as importing stuff in. I made a lot of posts on this already.)

Complete industry and POS interface overhaul.

Corporation and alliance security, more corp/alliance management tools.
Venerated Stars
#142 - 2011-12-29 18:24:02 UTC
Xorv wrote:
Local Chat Intel removal with new DScan added

I think this is a fantastic idea. Local Chat needs to be passive and only there if you want to join.

In addition to changing DScan they need to add a "Hail Ship/Fleet" button to immediately put you in contact with a non-friendly ship/fleet. I am not sure if there is already a fast way to do this but I have not seen it.
Deep Core Mining Inc.
Caldari State
#143 - 2011-12-31 07:15:32 UTC  |  Edited by: Ardamalis
Giving this a bump.

BTW, i found this info about upcoming development: Future expansion/updates

Seems like we might be getting an effects overhaul.
Trainwreck McGee
#144 - 2011-12-31 07:53:29 UTC  |  Edited by: Trainwreck McGee
expanded exploration
make mining more dynamic
add sparkly vampire unicorn justin bieber mounts for 50 bucks a piece that give a 10% damage buff

o and make POS's actually stations instead of the **** we have now.

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

lwxsky oli
lwxsky oli Corp
#145 - 2011-12-31 07:56:35 UTC
Dust 514

more isk sinks

Cyprus Black
Goonswarm Federation
#146 - 2011-12-31 08:26:28 UTC  |  Edited by: Cyprus Black
All new music to replace the old dinosaur EvE music. The music themes and the game themes just seem so mismatched and foreign. Much of it is peaceful and serene melodies which doesn't fit. We need mysterious, somber. and ominous music.

Also, replace all Titan models with monster trucks. Didn't think we'd forget that little proposal to CCP now did we, former CSM Mazz.

Summary of EvEs last four expansions:

DelBoy Trades
Trotter Independent Traders.
#147 - 2011-12-31 08:29:39 UTC
I would love an in game recorder, something that you can set to be constantly running, saving say, the last 10 minutes of footage, no idea how hardware hungry this would be, but I'm getting alot of "Why the **** didn't I fraps that" fights at the moment.

Damn nature, you scary!

Livestock Science Exchange
#148 - 2011-12-31 08:34:39 UTC

UI improvements should be continuous.

Expansion of lore with live events.

Rouge Drones Incursions with an eye on other Pirate Factions for future.
#149 - 2011-12-31 08:53:32 UTC  |  Edited by: Mutnin
Ardamalis wrote:
The summer expansion development schedule is upcoming so I thought that I would start this thread to see what is on everyone's wish list. I have no doubt that this upcoming expansion will deliver much needed and highly anticipated content to Eve Online; however, the devs can only provide so much content in a single expansion. As such they need to prioritize which time-consuming features they will work on. So I ask, if you could pick three main features and only three main features, what would you, my fellow capsuleer, choose?

Here is a list of some commonly requested features: (feel free to add your own also)

---list updated again---

Built in battle recorder/player

CCP should really have a look at High Tech Creations game called Aces High II.

It has a pretty nice in game recording system, that just records to a flat txt like file that is then replayed via a player that uses the game models and graphic from the installed game. This means you can record hundreds of videos if not hours and hours of video with no issues of size concerns. You can then export to AVI to create an actual video or just give other players the recording of the basic data that they can then view in their recorder/player.

It's actually a pretty ingenious solution that I'm really surprised other games haven't copied. Would work pretty damn good with EVE. The really cool part is it then allows you to select various camera angles to view from and not just a single view from the player perspective.

example video I created when I used to play that game.. The combat recording was done to the simple flat file that I then used the player to convert to a AVI file. (WW2 airplanes btw)
Van Upier
#150 - 2011-12-31 09:26:57 UTC
More anti-botting measures
Alliance/Corp logos for ships
Mining overhaul

With mining overhaul as my number 1 priority :) IMO this can be done in a way that also helps fight bots.
Odelya d'Hanguest
Order of St. Severian
#151 - 2011-12-31 22:27:47 UTC
Faction warfare changes
Incarna establishments

Oh, and school uniforms!
#152 - 2012-01-02 04:10:10 UTC

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Gateway Mining Division
#153 - 2012-01-02 04:30:48 UTC
Faction Warfare - This is a given. CCP seems to not understand that FW is severely affecting new player recruitment by virtue of the fact that every new player wants to join militia and is promptly informed in their first week of play that EVE has at least one horribly flawed major feature...and they almost joined it.

New Tech 3 Modular Ships - I believe CCP is working on Frigates iirc, but I personally think a modular battleship would be very fascinating and give the potential for BS's to have a role in small gangs more often in all areas of space.

New Industrial Ships and Missions - Mining (gas/ice/ore) could use an overhaul, mobile manufacturing (think orca/rorq that has say 2/6 lanes manufacturing) would be very fun and add a new dimension to supplying wars throughout the game hisec to WH, and revamp of courier, mining, industrial missions - much of which could be improved if industrials had a way to use even basic combat tech effectively.
#154 - 2012-01-02 04:46:00 UTC
Bounty System Overhaul
Low Sec Overhaul
No Kills Here
#155 - 2012-01-02 08:45:55 UTC
POS revamp/modular POS's
Bounty system overhaul
Lowsec overhaul

These are the three things I would really like to see changed. If I could go for a bonus one I would go for a change in mining.
Tribal Liberation Force
Minmatar Republic
#156 - 2012-01-02 09:51:51 UTC
Dust 514 integration
Incarna establishments & contraband
Factional warfare

Tiberius Sunstealer
Caldari Provisions
Caldari State
#157 - 2012-01-02 10:22:02 UTC  |  Edited by: Tiberius Sunstealer

  1. Incarna establishments & contraband
  2. Only for the contraband. It adds another layer of being a pirate.
  3. Alliance/Corp logos for ships
  4. It would be cool to have something like this. It is the big things that get someone to play but usually the little things that keep them playing.
  5. Mining overhaul
  6. Only because i'm a miner. If I wasn't, it'd be something to do with faction warfare, sovereignty, missions, etc.
Mistrala DeLegra
Novus Alba FerrumSus
#158 - 2012-01-02 13:00:19 UTC
More Incarna vanity releases
Reworking of AUR and it's pricing
Elessa Enaka
#159 - 2012-01-05 01:33:50 UTC
Alright, I would have to say that my big three for the Summer Expansion would be “Military-Industrial Complexes”. Allow me to explain.

I) Military
A) Faction Warfare needs attention.
i. Make it impossible to dock in systems that are hostile to your Militia. (i.e. no 24th Imperial Crusade docking in a system with Minmatar Sov)
ii. Make anybody who fleets with or tries to Logi/RR milita members in hostile territory GCC for the hostile milita (i.e. TLF being RRed by a non-militia neutral in a system with Amarr Sov causes the non-militia neutral to go GCC while in Amarr Systems)
iii. Make FW plexing require more PVP rather than PVE, when the plex starts have it sound an alarm to members of the defending milita within say 5-10 jumps (they should get a notification similar to when a POS is under attack)
B) Wardecs need some attention as well
i. Make the cost of a wardec scale with the ratio of “combat-skill” points between the aggressor and the target corp (i.e. aggressor corp has 15:1 ratio of total “combat-skill” points with the target corp, the aggressor corp is going to pay 150m ISK per week, make it a nominal fee of maybe 100k ISK if the ratio is <=1:1)
ii. Make the above cost be recalculated everytime someone joins/leaves the aggressor corp after the war is initially declared. Immediately issue a bill for the difference from the initial cost if it is increased. If the cost decreases, it will be the new cost of the war bill the next time that bill would come due (Sorry, CONCORD has a no refunds/no exchanges policy)


Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....

Elessa Enaka
#160 - 2012-01-05 01:34:16 UTC
II) Industrial
A) Mining should receive some Love.
i. Increase EHP for Exhumers to something like 100k, 250k and 500k (divide by 2 for T1 Barges). Make them wholly unable to fit modules that aren't Ice Harvesters, Mining Upgrades, Shield Boosters/Extenders/Hardeners and Strip Miners. Drones/Rigs should remain unaffected. IMHO, these changes should discourage ganking and encourage fleet mining ops (which in my experience are social events that are not botted).
ii. MAKE ICE FIELDS DEPLETE though to balance this, every constellation should have at least 1-2 Ice Fields
iii. Reduce the number of “Asteroid Belts” in every system to a maximum of 2 though give every system 8-12 gravimetric sites (include the ice fields with these) with quality of the sites increasing as the systems security level decreases. The basic asteroid belts that are available shouldn't contain anything aside from basic Scordite and basic Veldspar. Also make all ices/ores potentially available in any system though only from the gravimetric sites seeded throughout.
iv. Add random events to the new gravimetric sites which cause them to become hybrid sites of a sort. Perhaps an unusually large asteroid is concealing a source of solid Mykocerosin which is vaporized by the mining laser causing a huge explosion that damages every ship in the site as well as dispersing the remaining asteroids in the site leaving behind only a gas cloud of the type of Mykocerosin that had been stored within. Maybe there are already NPC pirates mining the grav site with their own barges as well as a security detail. These are just two examples, I am sure that there are many other possibilities.
v. Make belt rats escalate, if they aren't taken care of fairly quickly, they call for backup (especially if they come across a fleet mining op). Give them better AI as well.
vi. Make Scrapmetal Reprocessing required to reprocess anything, without it, you can only sell your loot on the market. You can still refine minerals from ore, but no reprocessing any non-ore items without Scrapmetal Reprocessing. Even then, the amounts should be reduced from current.
B) Corporations should get some Love.
i. Make them them a little more intuitive as far as assigning roles is concerned. Also, more granularity as far as granting access would definitely be a welcome change. Why must I grant access to a tab in every office if I want someone to have access to the tab in more than just one office. Even if I only want them to have access to two offices, it is either only one or every.
ii. Corporations should be able to choose to either be specialist or generalist corporations. Generalist corporations would grant the most flexibility, though that would be sole benefit. Specialist Corporations could be divided into categories such as Industrial, Mercantile and Mercenary. Maybe Industrial Corporations get two extra Corporate Science and Industry slots per member (which could be handed out by Directors), but they are restricted from initiating Wardecs. Perhaps Mercantile Corporations get a .1% reduction in fees and taxes for market sales though at the cost of not having any Corporate Science and Industry capability at all. Maybe Mercenary Corporations get slight reduction in the cost of initiating Wardecs though are restricted to using Contracts for buying/selling.

Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....