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Player Features and Ideas Discussion

 
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Ghost ships!

Author
Catherine Laartii
Doomheim
#1 - 2015-07-03 04:36:53 UTC  |  Edited by: Catherine Laartii
A fun thing from an old game called Escape Velocity (and EV Nova) i STILL play to this day after 15+ years, were derelict vessels sitting around in space. They would either have random loot, start a mission arc, or be a trap set by pirates! I think it would be great fun if these were brought into the game on a limited basis to bring more immersion and content in to the game

So how these would work would be every once and awhile, a dead, burnt out husk of a cruiser would come floating in off-grid, very slowly by a gate. It would de-spawn after a number of hours when it goes off-grid, and the type of ship would be contingent on the NPCs that are prevalent or control the area.

Items the ships could contain would be:

-junk commodities and modules (most common)

-rescue survivors, gain a multi-part mission with unique storyline module and good isk payout

-t2 or faction bpc

-bpo

-faction loot

-trap beacon set by pirates; spawns a huge fleet of high-value pirate npcs (lowsec or nullsec only)

-ominous disposal mission containing corpses, biohazards, or drugs

-lethal bomb



The ship wrecks would drift at a fairly consistent speed, and spawn rate would be determined by player activity in the constellation. Lower activity would yield a high spawn rate, giving more dead areas a more ominous feel, as well as giving people an interesting thing to do if they're out by themselves wandering about. Multiple derelicts can span in a system, and amount has no bearing on what time during the new eden day it is.
Kenrailae
Center for Advanced Studies
Gallente Federation
#2 - 2015-07-03 04:49:19 UTC
Could be fun. I don't know if I would do them past gates as a rule or not, maybe from time to time. Would need to be a bit careful to make sure it can't be another massive isk fountain, but worth enough to make people want to do them as well. Eh, I can't really see a particular reason why something that can add more content without really warping the game any should be bad. +1

The Law is a point of View

The NPE IS a big deal

Catherine Laartii
Doomheim
#3 - 2015-07-03 04:58:38 UTC  |  Edited by: Catherine Laartii
Kenrailae wrote:
Could be fun. I don't know if I would do them past gates as a rule or not, maybe from time to time. Would need to be a bit careful to make sure it can't be another massive isk fountain, but worth enough to make people want to do them as well. Eh, I can't really see a particular reason why something that can add more content without really warping the game any should be bad. +1

Having them slowboat past gates for long periods of time is best because that's the best place for them to be found; by people transiting. Also, the bpo/faction bpc drop would have the lowest chance of dropping, and even in a dead-ass null constellation, you'd only see a few of them in the constellation on a gate, since the allocation is to the constellation as a whole based on its activity index, so while they'd slightly more common than clone soldiers, they would still be more rare than not

As for a deterrence (or a balance) the explosion from the lethal bomb would be large enough to instantly obliterate any frigate or destroyer, or severely cripple a tanked cruiser or bc. It would encompass about a 30km radius and engulf anyone inside of it. The pirate fleet spawn would be similar to what you'd see in a lvl 4 mission, so a lot of baddies showing up for your booty.

All in all, a risk like anything else to take in this game with the potential for worthwhile rewards. And yes, you could cargo scan them. Cool
DrysonBennington
Eagle's Talon's
#4 - 2015-07-03 06:22:02 UTC
Your idea should be possible with mission derelicts that would require a special module to scan and then extract modules from.
Tabyll Altol
Viziam
Amarr Empire
#5 - 2015-07-03 06:22:23 UTC
Items the ships could contain would be:

-junk commodities and modules (most common) would be okay with that

-rescue survivors, gain a multi-part mission with unique storyline module and good isk payout okay if the a high isk reward have a hard mission

-t2 or faction bpc Nope

-bpo No

-faction loot No

-trap beacon set by pirates; spawns a huge fleet of high-value pirate npcs (lowsec or nullsec only) God no

-ominous disposal mission containing corpses, biohazards, or drugs No

-lethal bomb No


The first two would be okay

+/- 0


DrysonBennington
Eagle's Talon's
#6 - 2015-07-03 06:33:46 UTC
You might find some interesting relics regarding the Jove, Sleepers, and Drifters in those old derelict wrecks.
Catherine Laartii
Doomheim
#7 - 2015-07-03 06:57:57 UTC
DrysonBennington wrote:
Your idea should be possible with mission derelicts that would require a special module to scan and then extract modules from.

too much like hunting relics
Anthar Thebess
#8 - 2015-07-03 07:28:14 UTC
1. Get your faction battleship.
2. Fit it blue
3. Warp to sun at 0
4. Eject

You have ghost ship, and tons of fun for other players.

1.Ship will travel at extreme speeds.
2.Slow down only when someone is on grid
3.Stay still when leave the grid

Guarantied hours of fun probing , and chasing it.
Catherine Laartii
Doomheim
#9 - 2015-07-03 07:48:59 UTC
Anthar Thebess wrote:
1. Get your faction battleship.
2. Fit it blue
3. Warp to sun at 0
4. Eject

You have ghost ship, and tons of fun for other players.

1.Ship will travel at extreme speeds.
2.Slow down only when someone is on grid
3.Stay still when leave the grid

Guarantied hours of fun probing , and chasing it.

That sounds like a goons-only kind of event tho. What?
Samillian
Angry Mustellid
#10 - 2015-07-03 07:58:50 UTC  |  Edited by: Samillian
Not thrilled by your idea of rewards involved to be honest but I do like the concept.

Edit: As long as it was implemented in such a way as it wasn't farmable.

NBSI shall be the whole of the Law

Catherine Laartii
Doomheim
#11 - 2015-07-03 08:18:36 UTC
Samillian wrote:
Not thrilled by your idea of rewards involved to be honest but I do like the concept.

Edit: As long as it was implemented in such a way as it wasn't farmable.

Hence the chance for getting your sh*t getting blown to smithereens with getting the bomb
Lycus Emyr
Doomheim
#12 - 2015-07-09 09:19:56 UTC
This sounds pretty cool actually
Lycus Emyr
Doomheim
#13 - 2015-07-09 18:23:30 UTC
Kenrailae wrote:
Could be fun. I don't know if I would do them past gates as a rule or not, maybe from time to time. Would need to be a bit careful to make sure it can't be another massive isk fountain, but worth enough to make people want to do them as well. Eh, I can't really see a particular reason why something that can add more content without really warping the game any should be bad. +1



I think these could be a cool addition to exploration personally, the rewards could be worked out by CCP.
Enya Sparhawk
Black Tea and Talons
#14 - 2015-07-09 21:28:34 UTC
Something like this movie would be more fun to play around in...

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

Enya Sparhawk
Black Tea and Talons
#15 - 2015-07-10 20:22:31 UTC  |  Edited by: Enya Sparhawk
You know, seriously thinking about this a bit more...

It would be sort of neat if rogue drones/sleepers/drifters started doing something like this in order to catch capsuleers...

Setting/baiting traps... (keep you on your toes)

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

Lycus Emyr
Doomheim
#16 - 2015-07-12 08:49:59 UTC
Enya Sparhawk wrote:
You know, seriously thinking about this a bit more...

It would be sort of neat if rogue drones/sleepers/drifters started doing something like this in order to catch capsuleers...

Setting/baiting traps... (keep you on your toes)



That would be amazing especially if you didn't know beforehand they were a trap
Catherine Laartii
Doomheim
#17 - 2015-07-12 09:13:33 UTC
Lycus Emyr wrote:
Enya Sparhawk wrote:
You know, seriously thinking about this a bit more...

It would be sort of neat if rogue drones/sleepers/drifters started doing something like this in order to catch capsuleers...

Setting/baiting traps... (keep you on your toes)



That would be amazing especially if you didn't know beforehand they were a trap

Rogue drone trap:
"Those f*cking bugs hotwired my ship! Kicked my pod out and everything! Oh god now it's got tentacles i don't even-"
Lugh Crow-Slave
#18 - 2015-07-12 10:58:22 UTC
in the mean time derilect ships already exist in game(not to this level) and drop items needed for T3 production
Lycus Emyr
Doomheim
#19 - 2015-07-12 17:28:58 UTC
Lugh Crow-Slave wrote:
in the mean time derilect ships already exist in game(not to this level) and drop items needed for T3 production



Ya I was just thinking it would be cool to expand on