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Dev blog: Feedback on the new Overview Brackets

First post First post
Author
Freelancer117
So you want to be a Hero
#301 - 2015-07-03 22:20:08 UTC
Quote:
Discussion about icons has been hot and heavy and and a new iteration is available on Sisi. Drones have been changed back to x's. There is now more differentiation between hostile NPC and friendly NPCs. For one, 'friendly' (neutral?) NPCs are now blue. Also NPCs are colored in while players are hollow. The colors have also been run through color blind filters. Give feedback. I took some shots from the test server.


Source: http://www.lowseclifestyle.com/2015/06/csmx-post-16.html

https://forums.eveonline.com/default.aspx?g=posts&m=5830022#post5830022

Thank you Sugar Kyle, we are lucky to have you as The CSM X permanent member Cool

PS: to CCPgames try not to make bad game designs anymore beforehand, fully including the CSM X fully in the game design process is a must to prevent these dumb patches, and also iterate further on UI Scaling.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Jack Mancetti
Brutor Tribe
Minmatar Republic
#302 - 2015-07-04 13:52:35 UTC
"But in New Eden space is merciless, and change is ever-present."
So i'll change my alt pilot to to unsubscribe the game and the main will follow if this icon crap going on ,
it's called merciless Evil
Eke Patang
Republic Military School
Minmatar Republic
#303 - 2015-07-05 00:06:27 UTC  |  Edited by: Eke Patang
Just got a mail from ccp saying could the last one out please turn off the lights
GankYou
9B30FF Labs
#304 - 2015-07-06 11:49:12 UTC
http://community.eveonline.com/news/patch-notes/patch-notes-for-aegis

Quote:
All overview and bracket icons have now thicker line strokes.
Friendly NPCs now have a blue tint
The amount of drone icon groups have been simplified from 8 to 4.
The overview and bracket icon for the Mobile Depot has been changed.
The overview and bracket icon for Wrecks has been changed.


Should be a good change. Smile
Sbrodor
Deep Core Mining Inc.
Caldari State
#305 - 2015-07-06 15:43:25 UTC
/ignore and humiliate color blind people.

your are doing it correctly.
CaCi-A 001Me
Doomheim
#306 - 2015-07-06 18:48:34 UTC  |  Edited by: CaCi-A 001Me
Quote:
    http://community.eveonline.com/news/dev-blogs/bracket-icon-feedback/

  • Improving player’s situational awareness and reaction times in combat.
  • [...] we wanted to increase the skill ceiling of reading the grid at a glance [...]
  • A clearer system for identifying different objects in space.
  • Intended for veterans and newbies alike to be able to better read situations and assess threat levels. [...]
Quote:

makes sense

i don't play real life, the balancing sucks!

Ahed Sten
#307 - 2015-07-06 19:15:51 UTC
Quote:
All overview and bracket icons have now thicker line strokes.
Friendly NPCs now have a blue tint
The amount of drone icon groups have been simplified from 8 to 4.
The overview and bracket icon for the Mobile Depot has been changed.
The overview and bracket icon for Wrecks has been changed.


It's a start
Vol Arm'OOO
Central Co-Prosperity Union
#308 - 2015-07-06 19:37:14 UTC  |  Edited by: Vol Arm'OOO
Only real solution is a kill switch. They have a kill switch for Captain's Quarters, they have a kill switch for the map, why no kill switch for the icons as they are by far worse then CQ and the map combined. Let folk opt in/out as they feel fit - everybody is happy - or at least everybody except the dev(s) who was stuck working on another un-requested, unloved, deadend project.

I don't play, I just fourm warrior.

Joe Gormley
Nemo Modicus Group
#309 - 2015-07-06 23:55:21 UTC
The difference between a hostile NPC and Player with bad standings is still minimal....

So much for the aid to 'at a glance' situational awareness........

Miss the DEV team that took the time to listen and fix the issues...

Quality over Quantity every time..

Remove the Icons as no fit for purpose!!

John Lawyer
Doomheim
#310 - 2015-07-07 01:10:43 UTC
Oh, these new wrecks icons :(((

Why to do different types of them?

Now player's wreck looks like its empy wreck.

Maybe graphical artists should play EVE a little bit to feel some 'immersion'.
Jessica Serrato
Serrato Collective
#311 - 2015-07-07 01:56:46 UTC
John Lawyer wrote:
Oh, these new wrecks icons :(((

Why to do different types of them?

Now player's wreck looks like its empy wreck.

Maybe graphical artists should play EVE a little bit to feel some 'immersion'.


Why?? Cause they need to make there mark on the game. Whatever they do they cannot admit that a bunch of ppl playing the game can tell them in 10 minutes that there last 6-10 b-weekly paychecks were a waste of resources. They cannot admit that in one forum post, they have gotten more and better ideas then a room full of people with degrees in game design, programming, and graphic arts. Lastly, they get to justify the next 6-12 months of paychecks fixing the issues cause by their own changes. Called job security.
GankYou
9B30FF Labs
#312 - 2015-07-07 10:14:35 UTC
Panterata
Federal Navy Academy
Gallente Federation
#313 - 2015-07-07 10:23:16 UTC  |  Edited by: Panterata
Copy - Paste

CCP Claymore

So any chance to use old ships and npc icons for ALL SHIPS CLASSES? - shiny squares and shiny red crosses

Or to customize them as per old one for all ships classes? - shiny squares and shiny red crosses


Why don't you give us a straight answer for the most important questions ?! 2109 ppl waiting more then a 3 weeks
Lavayar
Haidamaky
UA Fleets
#314 - 2015-07-07 13:38:35 UTC
One more iteration and still awful.

CCP please, kill that awful designer.
Red Deck
The Tebo Corp
#315 - 2015-07-09 12:23:29 UTC
So... the drone icons have been adjusted in a reasonable way, I'd say ('cause they've been made very similar to what they used to look like Roll).

I am afraid teal-tinting NPCs does not work too well for me... it's better than nothing, I suppose, but the problem is that the tint (as opposed to the lack of tint) draws my attention to the NPCs rather than to player ships (while it should be the other way round).

Player ships sharing the (lack of) tint with structures, billboards, deployables, celestials, and whatnot is a pretty poor design.

It should IMO be the other way round. Stuff that you do not need to care about beyond just knowing that "something" is there (and can e.g. decloak you) should have no tint. Player ships should have some kind of a tint (not teal, though, as that one looks "too friendly") so that their overview entries stand out immediately.

The new wreck icons... oh, man... and I thought the "old new" wreck icons were bad... can't we have the old downward pointing triangle back? I don't think it would be philosophically conflicting with other icons (ship icons are generally upward pointing triangles or triangular shapes).
Panterata
Federal Navy Academy
Gallente Federation
#316 - 2015-07-09 17:16:33 UTC
Copy - Paste (for 10 times)

CCP Claymore

So any chance to use old ships and npc icons for ALL SHIPS CLASSES? - shiny squares and shiny red crosses

Or to customize them as per old one for all ships classes? - shiny squares and shiny red crosses


Why don't you give us a straight answer for the most important questions ?! 5000 ppl waiting more then a 4 weeks
Mira Stargazer
Epic Warfare
#317 - 2015-07-09 19:42:41 UTC
CCP, the "at a glance" will maybe work for very active players once they learn, but not for the more casual players because they will probably never learn enough to reach "at a glance awareness".

The answer? Less is more!! Maybe not all the way back to the old overview brackets, but I think you have to take one step back.

I have feelings, I can smile - and murder while!

Vic Jefferson
Stimulus
Rote Kapelle
#318 - 2015-07-09 20:59:11 UTC
So a few lines got slightly more contrast, and a bunch of drone icons were essentially rolled back but with new art.

Still terrible. I can now tell a drone from a ship (sometimes), which is an improvement from before, but we are still no where near as good as the old icons were. Player ships and NPC ships should NEVER be just a color or shade away from each other. They are totally and discretely different things as the game is now.

When is full customization going to be a thing? I will give a hearty laugh of vindication when many players revert them to the old way. There was literally nothing wrong with the old icon scheme - it was brilliant.

At the very least we are one icon closer to the old way, so thanks for that at least.

Vote Vic Jefferson for CSM X.....XI.....XII?

Ishtanchuk Fazmarai
#319 - 2015-07-09 22:24:06 UTC
I am still having issues with "yellow" brackets at the overview. They are too faint to be told easily from the "white" brackets.

I find kinda strange that now I can't miss every last NPC entity I come across, whereas wrecks I should not touch and gates I want to jump through are just barely visible.

Maybe my priorities don't match that of the UI design, but seriously, I wish my selected jump gates were as visible as CONCORD.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#320 - 2015-07-10 10:31:13 UTC  |  Edited by: Tavin Aikisen
So tired of change for the sake of change with this game. Stop trying to re-invent EVE online all the time and give me back the original overview icons! I didn't ask for these new ones!

These overview icon changes are not good...

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind