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EvE Online the game that does not want new players!

First post
Author
Steijn
Quay Industries
#21 - 2015-07-03 13:56:44 UTC
Carrie-Anne Moss wrote:
Why does everyone has such a hard on for newbros?

The new player experience has been terrible garbage for over 12 YEARS. SOMEHOW THE GAME STILL IS ALIVE.


Blow up the newbros. Scam the newbros. Give them a proper EvE experience, if they stay, this is the game for them.


or as you're in Brave, fly in Syndicate and let the noobs blow you up. Big smile
Jack 'GUN' Morgan
Caldari Provisions
Caldari State
#22 - 2015-07-03 13:59:48 UTC
I'm an actual new player, started 4 weeks'ish ago. I've never played before and I can provide my point of view of the new player experience....

Within 2 hours of being online a GM contacted me via in game chat and made sure I was OK and that if I had any questions to fire them off. He remained with me for about 30 mins. Told me about the recruitment tab/ channels along with the career agents.
He was extremely helpful and something I've never seen before in any online game I've played.

Starting off in the middle of space was a OMGWT# do I do moment and if it wasn't for the GM I may not have subbed (which I've now done).

With regards to making ISK it seems good with the level of skills I have with which I can fly and the type of space I'm flying in at the moment, it scales IMO very well. I'm stealing cargo, salvaging wrecks, doing the odd missions along with some scanning.

Being recruited wasn't really an issue either, the GM pointed me in the direction of corps that were noob friendly too and who would accept a starter char.

I fully understand that the big corps dont want new players as they dont have time or the inclination to train and teach me what to do and that's just fine.

I would say one negative thing however about the new player experience is that the starting isk wasn't enough, the tutorial missions gave me ships and a couple of guns with some ammo but this wasn't nearly enough to cut my teeth into anything. The starter amount should be increased as as far as im aware its been the same since the game started and everything since then costs more?

Thanks for reading.
Jeanne Tivianne
#23 - 2015-07-03 14:02:55 UTC
Jack 'GUN' Morgan wrote:
I'm an actual new player, started 4 weeks'ish ago. I've never played before and I can provide my point of view of the new player experience....

Within 2 hours of being online a GM contacted me via in game chat and made sure I was OK and that if I had any questions to fire them off. He remained with me for about 30 mins. Told me about the recruitment tab/ channels along with the career agents.
He was extremely helpful and something I've never seen before in any online game I've played.

Starting off in the middle of space was a OMGWT# do I do moment and if it wasn't for the GM I may not have subbed (which I've now done).

With regards to making ISK it seems good with the level of skills I have with which I can fly and the type of space I'm flying in at the moment, it scales IMO very well. I'm stealing cargo, salvaging wrecks, doing the odd missions along with some scanning.

Being recruited wasn't really an issue either, the GM pointed me in the direction of corps that were noob friendly too and who would accept a starter char.

I fully understand that the big corps dont want new players as they dont have time or the inclination to train and teach me what to do and that's just fine.

I would say one negative thing however about the new player experience is that the starting isk wasn't enough, the tutorial missions gave me ships and a couple of guns with some ammo but this wasn't nearly enough to cut my teeth into anything. The starter amount should be increased as as far as im aware its been the same since the game started and everything since then costs more?

Thanks for reading.


I agree on the starting ISK. Maybe 50-100k instead of 5, to allow the purchase of some basic skill books?
Jenn aSide
Worthless Carebears
The Initiative.
#24 - 2015-07-03 14:11:42 UTC
"EVE" (it's maker, CCP, as well as ti's community) does want new players, and everyone acknowledges that the "NPE" does and has always sucked. It was so bad that after my 1st day of trying it I didn't play again for a couple weeks till the guy who introduced me to the game brow beat me in to it lol. EVE can and should do better than that.

That being said, "EVE" needs the "RIGHT KINDS" of new player. Players with a sense of adventure, players who aren't looking for some angle to play the 'victim', players who are self starters and self motivators, who have a sense of personal responsibility rather than a sense of false entitlement. And players who are patient and mature rather than the stock immaturity and need for instant gratification of the majority of gamers.

The simple fact is that there are very few gamers that fit the above profile, and CCP isn't very good and finding those that do exist (instead choosing to advertise this game in places where 'normal gamers' ,who aren't compatible with this kind of game, tend to congregate).
baltec1
Bat Country
Pandemic Horde
#25 - 2015-07-03 14:14:30 UTC
You get several million from the starter missions plus free ships.


Back when I started alI got was an ibis, 5000 isk and aura laughed at me when I died and called me a clumsy pilot.
Jeanne Tivianne
#26 - 2015-07-03 14:21:25 UTC
baltec1 wrote:
You get several million from the starter missions plus free ships.


Back when I started alI got was an ibis, 5000 isk and aura laughed at me when I died and called me a clumsy pilot.


True and fair.

Maybe connecting Aura's starting bit (where you first spawn in space) to the rest of the tutorials via an actual mission would help? I remember starting, doing that first small task, and then not having any guidance until CAS directed me to the career agents.

I could be mistaken, as I also remember being heavily intoxicated when I started, as well.
Angelica Dreamstar
Aliastra
Gallente Federation
#27 - 2015-07-03 14:22:23 UTC  |  Edited by: Angelica Dreamstar
Elsa Hayes wrote:
Angelica Dreamstar wrote:
More and more I get to wonder if we shouldn't just point out that there's dozens of thousands of players who did not have the issues so many whine about........ did not need hand holding ........ and made it all by themwelves somehow. Makes you wonder what's different to them compared to those who can't make it, doesn't it?


So how many countless thousands do you see logged in day in day out? Especially new guys and not 10 years vets?

But hey lets pretend everything is ok and plant our heads in the dirt....
Thousands upon thousands of new people subscribe every day, problem is they do not subscribe to EvE.

I'm sorry but I don't speak nonsense. Stay on topic when you respond and leave your blind and dumb hate outside.

The situation is as follows: Most people who want it easier are proven to be incapable of doing the same things multiple tens of thousands have managed to do in the last decade. What does that tell us about these people who can't make it?

There is obviously an influx of newer players, but some of these players are incapable of doing what thousands of others did. They are a loud part who comes to the forums and reddit, because being loud always gets them what they want. If that doesn't tell you that it's not necessarily the game that's at fault, I would like to know your sensical, thought out opinion as long as you stick to factual reality.

What does it tell you about these people who can't do what an uncountable amount of people did before them?

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Haruchai Khan
Doomheim
#28 - 2015-07-03 14:32:49 UTC  |  Edited by: Haruchai Khan
I'm one of those new players - six weeks in - and my early experience does not quite fit the OP's characterisation.

The very first few days, I followed the Rookie channel quite closely. Whilst there are a lot of clowns, who are remarkably easy to spot, there are also several people who take their role as support very seriously and with just a few minutes of watching the scroll go by, you can judge who is being helpful. On their advice, I started the career agents, which was informative, after trying at first to follow the Opportunities and Aura - which was not remotely helpful. The two 'paths' are confusing, so I'd drop the Opps.

The interface is quite easy to get used to in travel terms. Not so much it's complexity, but that's taken care of by reading and practice.

The other group of astonishingly helpful people are the players in the New Citizens Q&A. I can't thank them enough for encouragement when I was stuck.

I should also add that within about ten minutes of starting up, a GM from CCP contacted me on local and spent several minutes checking I had a bit of a clue and pointing me at resources. That was a superb customer service intervention, and made me feel very welcome.

After a few days, I saw a corp advert from what turned out to be great bunch of people, very keen to start with new players and enormously helpful. They got me into faction warfare and very early on, got used to the idea of losing my ships. After a while, it wasn't quite for me, but I have connected with a fair number of helpful players through looking at the Show Info on player profiles and just contacting them if they seem interesting.

I come from a long term home in the original sandbox game, Ultima Online (from the start, man and boy!) so I guess I was more used to being left to sort things out for myself. Without being prejudicial (as I've never played it, only read) perhaps players from far more structured games like WoW find the non-linear approach a tad confusing? Though Career Agents are pretty clear and set one up with ISK and ships rather neatly, so it ought to be simple. (interestingly for me, the OP's complaints are almost a mirror of the same 'keeping newbies' in UO - an old, old sandbox game grown so fearsomely complex that the jargon alone is prohibitive).

Skill points are a red herring in my very limited view. Whatever number one may start with, you're still going to be asking endless questions and required to read vast amounts of information before being remotely useful. Only corporations prepared for that level of interaction can properly accept newbies.

I would agree with Seven Kosanaiken in post #7 however: the corporation search tool is frustrating and severely limited results are mightily unhelpful. I am primarily a role-player, and not only do most corp adverts have no idea what RP is (so the filter for RP is basically useless) limiting the number returned means one will never find many new player friendly corporations unless you get the search terms perfect. Realistic TimeZones are also important. I realise that this is much to do with recruiters being lazy or throwing their nets wide to catch one in a hundred, but it is dispiriting for the 99. I've found it much more useful, as above, to click on players in the same space as me, and read about their corp there and then talk to them. Maybe that's by design?

Finally, EVE is a very different game from most. I think there will always be a significant fall out from new players discovering it's not quite what they want. That's probably good, since the winnowing process is harsh and probably needed. And I say that as someone who paid for a six-month sub, and still isn't sure that this is the game for him. I like finding out though.

The weak can never forgive. Forgiveness is the attribute of the strong.

Jenshae Chiroptera
#29 - 2015-07-03 14:40:07 UTC
Seven Koskanaiken wrote:
Just some total no-brainer things that could be easily improved.
+1
(Like buttons don't appear any longer)

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Divine Entervention
Doomheim
#30 - 2015-07-03 16:02:33 UTC
The point is valid, but in your attempt to be "right" you allowed yourself to be swayed into insults and aggressive posting, which damaged your credibility.

NPE sucks, it's a fact.

Like I said last year, you buy the game, then you wait.
Lucas Kell
Solitude Trading
S.N.O.T.
#31 - 2015-07-03 17:06:35 UTC
Angelica Dreamstar wrote:
More and more I get to wonder if we shouldn't just point out that there's dozens of thousands of players who did not have the issues so many whine about........ did not need hand holding ........ and made it all by themwelves somehow. Makes you wonder what's different to them compared to those who can't make it, doesn't it?
Throw a million darts over your shoulder and some of them will hit the board. Doesn't mean it's good game design to throw them that way. It's pretty common knowledge that EVE is terrible at attracting new players, especially ones from other games with no friends already playing. The problem is that for the most part, mechanics won't solve the issue.

Jenn aSide wrote:
That being said, "EVE" needs the "RIGHT KINDS" of new player. Players with a sense of adventure, players who aren't looking for some angle to play the 'victim', players who are self starters and self motivators, who have a sense of personal responsibility rather than a sense of false entitlement. And players who are patient and mature rather than the stock immaturity and need for instant gratification of the majority of gamers.
Actually, EVE needs many types of new players, not just ones that play your way. You guys wouldn't even have any fun if you didn't have any victims. If EVE were filled with your "right kind" of players, it would be stagnant and boring. Someone needs to fall for the scams, someone needs to go mental when they get blown up, and someone needs to blingfit a rattlesnake with 20 plex thinking that's OK.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Worthless Carebears
The Initiative.
#32 - 2015-07-03 17:13:54 UTC
Lucas Kell wrote:


Jenn aSide wrote:
That being said, "EVE" needs the "RIGHT KINDS" of new player. Players with a sense of adventure, players who aren't looking for some angle to play the 'victim', players who are self starters and self motivators, who have a sense of personal responsibility rather than a sense of false entitlement. And players who are patient and mature rather than the stock immaturity and need for instant gratification of the majority of gamers.
Actually, EVE needs many types of new players, not just ones that play your way. You guys wouldn't even have any fun if you didn't have any victims. If EVE were filled with your "right kind" of players, it would be stagnant and boring. Someone needs to fall for the scams, someone needs to go mental when they get blown up, and someone needs to blingfit a rattlesnake with 20 plex thinking that's OK.


Somehow I knew the 'enabler-in-chief' would show up defending the intentionally weak and the voluntary victims lol.

No, EVE doesn't 'need' those types (though they are as free to play as anyone else, sometimes people make bad choices in how to spend their free time and entertainment dollars), the game is made better by having and recruiting GOOD/SMART/NON-Victim players, which forces the people who want to beat them (whether with ship PVP, or a scam, or a gank) to up their game (which they would). And up their game themselves without the mechanical "ganking is too easy" interventions you've been championing for years.
Yarda Black
The Black Redemption
#33 - 2015-07-03 17:18:46 UTC
So somebody asks to be recruited and with nobody immediately responding it means "EVE doesn't want new players"?

Do you want to play a game with somebody that easily disheartened? Who gives up that fast? What happens when you explain a mistake to a guy like that? Or you lose a fight?

If you want a new job, post it on LI and nobody calls you within 30 min, are you then permanently unemployed forever because nobody wants you?
Jenn aSide
Worthless Carebears
The Initiative.
#34 - 2015-07-03 17:22:49 UTC
Yarda Black wrote:
So somebody asks to be recruited and with nobody immediately responding it means "EVE doesn't want new players"?

Do you want to play a game with somebody that easily disheartened? Who gives up that fast? What happens when you explain a mistake to a guy like that? Or you lose a fight?

If you want a new job, post it on LI and nobody calls you within 30 min, are you then permanently unemployed forever because nobody wants you?


Translation "That guy was no big loss, wasn't meant for EVE anyway".

If i got the translation right, I agree totally. I've known people like that in real life by the way, 1 thing goes wrong and they never do that thing again, and that repeats over many other issue to the point where they end up living in a cabin (read: trailer park) alone mad at the world.

Translation: Avoid Trailer parks.
Angelica Dreamstar
Aliastra
Gallente Federation
#35 - 2015-07-03 17:26:30 UTC
Jack 'GUN' Morgan wrote:
IAMA NOOB Ask Me Anything
Name and portrait tell me you're not. Big smile

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Yarda Black
The Black Redemption
#36 - 2015-07-03 17:27:00 UTC
Jenn aSide wrote:
If i got the translation right


You did.
Herzog Wolfhammer
Sigma Special Tactics Group
#37 - 2015-07-03 17:53:51 UTC
Ralph King-Griffin wrote:
Ccp rise has a thread over in features and ideas for where you should repost this.
https://forums.eveonline.com/default.aspx?g=posts&t=432569&find=unread




Noob retention is one of the hottest topics in Eve and everybody from the carest of carebears to the most prolific of gankers cares about it (they might differ on how to do it Pirate )

Bring back DEEEEP Space!

Hiply Rustic
Aliastra
Gallente Federation
#38 - 2015-07-03 17:57:39 UTC
The state of the NPE is a topic that can be reasonably debated, and there is nothing wrong with having some concern for the newbros.

Having said that:

Suggesting that SP just be handed out like candy for the simple act of creating a character is asinine.

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Divine Entervention
Doomheim
#39 - 2015-07-03 18:00:39 UTC
Hiply Rustic wrote:

Suggesting that SP just be handed out like candy for the simple act of creating a character is asinine.


In your opinion, of course.

Definitely not a fact.
Angelica Dreamstar
Aliastra
Gallente Federation
#40 - 2015-07-03 18:00:47 UTC  |  Edited by: Angelica Dreamstar
Seven Koskanaiken wrote:
Angelica Dreamstar wrote:
More and more I get to wonder if we shouldn't just point out that there's dozens of thousands of players who did not have the issues so many whine about........ did not need hand holding ........ and made it all by themwelves somehow. Makes you wonder what's different to them compared to those who can't make it, doesn't it?


https://en.wikipedia.org/wiki/Survivorship_bias

Fascinating! Smile

But! Big smile

Quote:
Survivorship bias, or survival bias, is the logical error of concentrating on the people or things that "survived" some process and inadvertently overlooking those that did not because of their lack of visibility.
You didn't think this through. Big smile

Quote:
It can also lead to the false belief that the successes in a group have some special property, rather than just coincidence
The coincidence-excuse in our context would be based on the idea that everyone has an equal chance, which isn't the case! Just as much as it's not a coincidence that the tens of thousands of us managed to play the same game and actually have no issues with it being challenging, it's not a coincidence that there's far more people who don't manage to do so! Lol

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

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