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EVE New Citizens Q&A

 
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Time to venture out, lose ships and learn to PVP

Author
Jordon Wallace
Doomheim
#1 - 2015-07-01 00:42:36 UTC
So I plan to venture into faction warfare space, whelp some of my frigates and hopefully learn some things in the process. What do I need to know and can anyone give me some pointers to make the experience more productive, that would be awesome.
Paranoid Loyd
#2 - 2015-07-01 00:46:57 UTC  |  Edited by: Paranoid Loyd
All you need to know is Tristan. Tristans everywhere!

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Jordon Wallace
Doomheim
#3 - 2015-07-01 00:49:12 UTC
Paranoid Loyd wrote:
All you need to know is Tristan.


Guess you say that in the context of kiting inside a PLEX and holding point? That's just one style though I would like to try all of them, brawler, kiters, mid range brawler and so on.
Paranoid Loyd
#4 - 2015-07-01 00:52:08 UTC
Yeah, sorry that was not a very productive comment, although it is somewhat true. Try them all.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Jordon Wallace
Doomheim
#5 - 2015-07-01 00:54:39 UTC
Paranoid Loyd wrote:
Yeah, sorry that was not a very productive comment, although it is somewhat true. Try them all.


As a new player what on screen information do you feel is important for me, I mean the overview options what should I monitor and come to learn as having it all displayed at once doesn't seem like a good way to go about things, over-information and all.
ShahFluffers
Ice Fire Warriors
#6 - 2015-07-01 01:10:53 UTC
Kudos to you OP!

I'm going to copy-paste most of a mail that I wrote to a person who is trying to break into low-sec (in a general sense).

I wrote:
I feel that the following points are the most important thing to know for anyone who wants to live in Low-sec, Null-sec, and Wormhole Space.

You need to adpot a "full-time" PvP mentality. And by this I mean; you must adpot a "predator-prey" syle of thinking.
To elaborate a bit...
- even the best and most bloodthirsty PvPer will often find him/herself as the "prey" (there is always a "bigger fish" out there)
- who is the "predator" and who is the "prey" can easily change if you plan accordingly (this concept is an abstraction... it is not hard coded into the game)
- even as "prey" you have options and you can do things to make the "predator's" life frustrating
- the "predator" is not guaranteed to capture or kill anyone
- the "prey" is not guaranteed to escape or survive

The bottom line is... before you do anything in more hostile areas of space you have to get into the habit of looking over your shoulder and understand what your options are (see: think like a "predator" so you can avoid "predators").



I wrote:
With all this in mind...
- start your first forays with Tech 1 frigates (fit only with a MWD and nano-fibers) and a clone with no implants.
- just run around different low-sec pipes, get a "feel" for the area (which systems are camped, which systems are "hot," where are the "back-routes")
- make bookmarks off of gates you frequent (minimum 200km and in "off" angles that are away from other celestial warp in-points).
- make insta-dock and undock bookmarks for stations you want to base out of (see: respectively make a bookmark right next the structure of the station and a bookmark 150+km straight ahead of the undock point).
- get into the habit of checking local for population spikes and "suspects" (separating the chat channels helps with this (I personally have one box JUST for local and another for all other chat channels I am in)
- get into the habit of spamming Directional-Scan... it can tell you what is out there and if something is approaching.

The bottom line is that you want to get comfortable with staying on your toes at all times and to make as many "preparations" as possible. This is not easy for most people as your base instincts will be constantly telling to you to go back to high-sec. Learn to ignore that instinct.


- once you are comfortable and/or acclimated with Tech 1 frigates, move on to fully-fitted ships that you are willing to lose.
- when you get comfortable with the ships you are using (see: you are not dying as much) move on to other ships that require different tactics and/or fittings. See what ships, weapons, and tactics you prefer using.

Bottom line... start cheap, get acclimated, and "advance" ONLY when you feel comfortable with the "base" level of ships and equipment (even if your skills and/or ISK permits you to use "better stuff")


Webvan
All Kill No Skill
#7 - 2015-07-01 01:17:22 UTC  |  Edited by: Webvan
Novice plexing. If you go into small you'll be facing T3's now (imo they should be bumped up to medium). Yeah I'd go with a kiting ship now, maybe a fast kestrel. In any case, T1 frigate training is fast, fly different stuff.

I'm in it for the money

Ctrl+Alt+Shift+F12

Azda Ja
Native Freshfood
Minmatar Republic
#8 - 2015-07-01 01:28:08 UTC  |  Edited by: Azda Ja
Tristans are great yeah, you're going to see them everywhere. They're also very diverse in fittings used. Here's two common ones:

The kitey MWD SHield Tristan:
[Tristan, Kite]

Drone Damage Amplifier II
Drone Damage Amplifier II
Nanofiber Internal Structure II

5MN Cold-Gas Enduring Microwarpdrive
Medium Shield Extender II
Warp Disruptor II

[Empty High slot]
[Empty High slot]
[Empty High slot]

Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Core Defense Field Extender I


Hobgoblin II x5
Warrior II x3

You need a 1% CPU implant (very cheap) to make it fit as is, but you can easily drop the T2 Extender for a Regolith or Azeotropic med Extender. Little less EHP but easier on fitting. With the Regolith version you can squeeze in 125mm autocannons in the High slots, though you'll only really be using them against drones that are chasing you, or trying to burn someone down that catches you ASAP.

How to fly it? Always stay further than 13km (Overheated Stasis Web range), preferably further, drop drones, sic em on target and make sure they don't die while you're busy not dying. Good target selection is important here, as is how you engage. Be very careful entering a plex with a brawling frigate sitting on the 'button'. You can OH your MWD and hope to coast out of scram and web range before they lock you, but it's very risky in a frigate like this. The Tristan, as great as it is, can't compete speed wise with most other kitey frigs.
Usually people tend to wait for a target to come to them when flying this. But you can be ballsy and with a little luck get some cool kills when hunting with it. Even got my first solo kill with a T1 version of this fit. It's a tried and true FW fit. Predictable as a result of course.

Here is a Brawly version:

[Tristan, Blaster Barney]

Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste
Magnetic Field Stabilizer II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
[Empty High slot]

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


Hobgoblin II x5
Warrior II x3

Enter plex, drop drones, get in close and wreck face. I've been killed by these quite a few times. Again, target selection is important, but this can handle quite a few other AB scram web frigates no problem. The repper is there to buy you a little more time outside of hull, but your main buffer 'tank' is in the hull. 3.51k ehp in structure alone thanks to the rigs, and the Tristan's naturally high Hull hp. You'll have to be careful not to get kited, or double webbed. A dual web armor Kestral will likely win against this since it can keep you out of blaster range and chew through your drones (rockets are awesome). Against something with lasers, you're going to want to orbit as close and tightly as possible since Pulse have very poor tracking, and excellent range.

Not my favorite to fly but it is effective in a FW context a lot of the time.

Grrr.

Ralph King-Griffin
New Eden Tech Support
#9 - 2015-07-01 08:27:07 UTC
Hi there, read this thread, join the channel detailed therein, lurk for a while and enquire about lowsec faction warfare when people come online.
Jordon Wallace
Doomheim
#10 - 2015-07-01 14:34:18 UTC
Great replies thus far, thanks for the input!
Syrilian
Doomheim
#11 - 2015-07-01 16:10:41 UTC
My 2 cents:

D-scan is your friend. And don't be afraid to run away from a fight.
Create safe spots galore. I create at least 2 in systems I frequent.

In regards to brawling, I find that in a Tristan I don't have enough cap to hold point for the entire fight. So I usually point when I am fairly certain I am winning. Take that with a grain of salt. I am probably doing it wrong.
Jordon Wallace
Doomheim
#12 - 2015-07-01 17:30:07 UTC
Syrilian wrote:
My 2 cents:

D-scan is your friend. And don't be afraid to run away from a fight.
Create safe spots galore. I create at least 2 in systems I frequent.

In regards to brawling, I find that in a Tristan I don't have enough cap to hold point for the entire fight. So I usually point when I am fairly certain I am winning. Take that with a grain of salt. I am probably doing it wrong.


Seems sensible, as long as you check he is not in direct alignment with a celestial then it seems like a good call in certain situations.
Lost Greybeard
Drunken Yordles
#13 - 2015-07-01 21:43:35 UTC
Jordon Wallace wrote:
As a new player what on screen information do you feel is important for me, I mean the overview options what should I monitor and come to learn as having it all displayed at once doesn't seem like a good way to go about things, over-information and all.


The most dangerous thing to you as a new player is that by default, neutral targets (meaning everything you haven't specifically marked with a rating in people and places) are set to "filter out" in the states tab of overview settings.

Why is this dangerous? Because if you've marked a target bright-red "this guy always comes in and ganks from nowhere, if he's in local warm up the guns", and your corp hasn't marked him at all... one of his standings toward you is no-standing. He now will not display in your overview tab or in space, and you may not know he's there until you're on fire if you're looking at the wrong part of the screen.

This one gets me killed a few times every time i have to reinstall from scratch and the settings revert, and it's one of the few things that actually consistently gets me to ragequit, so step 1: go to overview/states and turn everything to either always show or show by default in your general and PVP tab. Then you can pare it back from there if you want, but when in doubt, 'show by default'.

(The only things I'd say you can filter in your PvP tab without it biting you on the arse occasionally are the two wreck options and interactible agents. But Eve Uni's version of the overview seems to think that no one would ever want to know where their fleetmates are, so if you don't think knowing the location of your backup is ever going to be relevant feel free to roll with their version instead.)

As far as what you definitely want to move to the top of your appearances tabs and give a nice flashy badge and background:

At war with your corp
At war with your militia
Limited engagement with you

The other thing you may want to background is Criminal, but you may not particularly care about that if you're not back in high sec a lot or don't want to pvp when you're doing high-sec stuff

Things you can uncheck on the colortags list because you don't care at all:
No Standing
Sec status below 0
Sec status below -5 (because you're in low sec)
Criminal and Suspect (because low sec)
Kill rights (")
No Standing
Bounty
Corp and Alliance (if you're in FW your corp is too, you really only need one "this is my ally" tag)
Interactible NPC agent

General color-tag/background order:
Top of the list: Actively shooting at you (at war with your... , limited engagement)
Just below that: Allied to you (in your fleet > in your militia, corp and alliance in there if you have those checked)
Things you've manually flagged (Terrible > Bad > Neutral > Good > Excellent)
--- this order is important, you want the WORST standing someone has assigned to have priority, if you've marked 'em orange and your corp has them blue... they're _orange_. If they really weren't a threat they'd be invited into your alliance/corp.
Anything on the "you don't care" list you've still checked goes below all that


There is also the types tab, unlike states the default is all right for PvP, it just overdoes it a lot.
Fast way to clean it up is:
1. Uncheck everything
2. Re-check all Ships
3. Re-check all Charges (mainly so d-scan shows you probes coming for you)
4. Re check either all drones or whichever specific drones you want to see (or make a separate drones tab if that's too much)

Optional but potentially useful:
-- Add some of the Celestials back in, especially Warp Gate. Warping to celestials can be a handy backup, and they'll fall at the bottom of the list so they don't get in the way
-- Add Pirate NPC under the NPC folder just so they don't surprise you
-- Go through Entity and check off the POS parts


Hopefully that's enough to whittle down your overview to a manageable rate of info-spam without losing anything that will kill you. If that's still too much, you can cut it down a bit further by removing all of the "has x standing" tags, if you're not using the personal ones and don't trust your corp/alliance ones or simply find them un-useful since everyone in low sec not in your militia is an enemy.