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[Duality] Sovereignty Playtest Competition

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Lisselle Rotsuda
Running with Dogs
Northern Coalition.
#361 - 2015-06-28 20:50:27 UTC
is the testing on Duality really going to continue right up to the TQ launch? I'm afraid we will have to start scaling back our activity on Duality as we prep for the next patch
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#362 - 2015-06-28 23:01:28 UTC
Lisselle Rotsuda wrote:
is the testing on Duality really going to continue right up to the TQ launch? I'm afraid we will have to start scaling back our activity on Duality as we prep for the next patch




VERY CLEARLY written in the OP:

The competition is expected to begin approximately June 18th and end on July 6th. These dates are all subject to change, but if we do change them we'll give you as much notice as possible. A mass test will likely take place at some point during this time period, which may disrupt the competition temporarily.
Ruune en Gravonere
Running with Dogs
Northern Coalition.
#363 - 2015-06-29 00:57:47 UTC
Kenneth Feld wrote:
Lisselle Rotsuda wrote:
is the testing on Duality really going to continue right up to the TQ launch? I'm afraid we will have to start scaling back our activity on Duality as we prep for the next patch




VERY CLEARLY written in the OP:

The competition is expected to begin approximately June 18th and end on July 6th. These dates are all subject to change, but if we do change them we'll give you as much notice as possible. A mass test will likely take place at some point during this time period, which may disrupt the competition temporarily.



We started later than the original date I was just looking for an update in case it was going to run on closer to the next patch
Kossaw
Body Count Inc.
Mercenary Coalition
#364 - 2015-06-29 03:46:59 UTC
I seem to be able to get the Entosis Module to become stuck fairly reliably

EBR-40669

WTB : An image in my signature

Sbrodor
Deep Core Mining Inc.
Caldari State
#365 - 2015-06-29 07:07:47 UTC
i have a couple of question:

1) when a node of reinforcemente spawn have a fix 10 min timer or the timer of this single node is influenced by index? and if by index what index: index of starting reinforce structure in base system or in the system where it spawn itself?

2) to Grath Telkin post i want to ask if this scheme is correct:

blob (considering blob a over 100 member gang?) is still a fact in eve so in field is unthinkable to cycle enthosis with subcapital ship due the impossibility to create a ship not volleyed istant out from grid.

so the escalation to capital ship is still the only option to deploy a ship capable of hold the field for some minuts?
Tappits
Sniggerdly
Pandemic Legion
#366 - 2015-06-29 07:55:13 UTC
Sbrodor wrote:
i have a couple of question:

1) when a node of reinforcemente spawn have a fix 10 min timer or the timer of this single node is influenced by index? and if by index what index: index of starting reinforce structure in base system or in the system where it spawn itself?

2) to Grath Telkin post i want to ask if this scheme is correct:

blob (considering blob a over 100 member gang?) is still a fact in eve so in field is unthinkable to cycle enthosis with subcapital ship due the impossibility to create a ship not volleyed istant out from grid.

so the escalation to capital ship is still the only option to deploy a ship capable of hold the field for some minuts?


1: You mean the command nodes?
Everything is affecting by the indexes if there is any.
The system the nodes are for affect them.
2: Don’t try and use an entosis mod while there’s a 100man fleet on grid with you then.
CCP Masterplan
C C P
C C P Alliance
#367 - 2015-06-29 10:48:50 UTC  |  Edited by: CCP Masterplan
Sbrodor wrote:
i have a couple of question:

1) when a node of reinforcemente spawn have a fix 10 min timer or the timer of this single node is influenced by index? and if by index what index: index of starting reinforce structure in base system or in the system where it spawn itself?
[snip]


When a structure becomes vulnerable, all events that are triggered as a result of that vulnerable window will use the same Activity Defense Multiplier value, until either the structure is lost, or the defender regains full control.

In more detail: When a structure ends its daily vulnerable window, it samples the Activity Defense Multiplier for the solarsystem at that point, and then schedules tomorrow's vulnerable window for the structure. This window includes the start and end time (obviously), but also the multiplier that will apply between those times (let's call that value M). Whatever happens to the index levels in the solarsystem after that will have no effect until the defenders re-secure the structure.
The next day, the structure enters its vulnerable window, with capture multiplier M. If it becomes reinforced by the attackers during this window, it will then schedule the command node event using that also uses the same multiplier M. When the command nodes start spawning a day or so later, they will also use the same multiplier M that we started with.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Douglas Aurelius
Imperial Academy
Amarr Empire
#368 - 2015-06-30 04:14:51 UTC
Spectre Fleet Alliance just had all of its holding in the I9B-8X constellation put into reinforcement past our vulnerability period. The first of the structures was hit at around 01:50 according to notifications which should have been as much as 2 hours after their vulnerable timer. We didn't have many people on at the time and we're attempting to see if any of them saw first hand to confirm if they were still visually reading as vulnerable or if they read as invulnerable and were still able to be entosis linked.

We had encountered a bug in this area earlier in the games where we were able to reinforce the area without the defensive multiplier taking effect. Not sure if that helps but both were firsts, will attempt to find anything else out on our end. If anyone that was part of the RFing can comment that would probably be helpful to determine if it was a bug on the structure vulnerability end or the system for properly showing when the vulnerability is that would be appreciated.
Warmeister
Tactical Farmers.
Pandemic Horde
#369 - 2015-06-30 07:57:20 UTC  |  Edited by: Warmeister
CCP Masterplan wrote:

When a structure becomes vulnerable, all events that are triggered as a result of that vulnerable window will use the same Activity Defense Multiplier value, until either the structure is lost, or the defender regains full control.

In more detail: When a structure ends its daily vulnerable window, it samples the Activity Defense Multiplier for the solarsystem at that point, and then schedules tomorrow's vulnerable window for the structure. This window includes the start and end time (obviously), but also the multiplier that will apply between those times (let's call that value M). Whatever happens to the index levels in the solarsystem after that will have no effect until the defenders re-secure the structure.
The next day, the structure enters its vulnerable window, with capture multiplier M. If it becomes reinforced by the attackers during this window, it will then schedule the command node event using that also uses the same multiplier M. When the command nodes start spawning a day or so later, they will also use the same multiplier M that we started with.


Who's considered a defender when multiple alliances own the structures in the system? Is it always the structure owner? Do the defense multipliers apply regardless of who owns the other structures?

Say if attacker has managed to capture one of the structures in someone's system with high indexes, will they now be benefiting from those indexes if the defending alliance tries to recapture it?
CCP Fozzie
C C P
C C P Alliance
#370 - 2015-06-30 09:58:56 UTC
Douglas Aurelius wrote:
Spectre Fleet Alliance just had all of its holding in the I9B-8X constellation put into reinforcement past our vulnerability period. The first of the structures was hit at around 01:50 according to notifications which should have been as much as 2 hours after their vulnerable timer. We didn't have many people on at the time and we're attempting to see if any of them saw first hand to confirm if they were still visually reading as vulnerable or if they read as invulnerable and were still able to be entosis linked.

We had encountered a bug in this area earlier in the games where we were able to reinforce the area without the defensive multiplier taking effect. Not sure if that helps but both were firsts, will attempt to find anything else out on our end. If anyone that was part of the RFing can comment that would probably be helpful to determine if it was a bug on the structure vulnerability end or the system for properly showing when the vulnerability is that would be appreciated.


Looking at the logs, the systems hit last night have fairly low defense multipliers (1x and 1.6x) and Spectre Fleet's vulnerability timer is 22:00. That means the period in which the structures were hit should have been well within their vulnerability windows. Remember that the size of each structure's vulnerability window is tied to the defense multiplier in its star system, so the window will have different sizes for structures in different systems.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#371 - 2015-06-30 10:00:15 UTC
Warmeister wrote:
CCP Masterplan wrote:

When a structure becomes vulnerable, all events that are triggered as a result of that vulnerable window will use the same Activity Defense Multiplier value, until either the structure is lost, or the defender regains full control.

In more detail: When a structure ends its daily vulnerable window, it samples the Activity Defense Multiplier for the solarsystem at that point, and then schedules tomorrow's vulnerable window for the structure. This window includes the start and end time (obviously), but also the multiplier that will apply between those times (let's call that value M). Whatever happens to the index levels in the solarsystem after that will have no effect until the defenders re-secure the structure.
The next day, the structure enters its vulnerable window, with capture multiplier M. If it becomes reinforced by the attackers during this window, it will then schedule the command node event using that also uses the same multiplier M. When the command nodes start spawning a day or so later, they will also use the same multiplier M that we started with.


Who's considered a defender when multiple alliances own the structures in the system? Is it always the structure owner? Do the defense multipliers apply regardless of who owns the other structures?

Say if attacker has managed to capture one of the structures in someone's system with high indexes, will they now be benefiting from those indexes if the defending alliance tries to recapture it?


The owner of the structure is always the defender.
And the activity defense multiplier (other than the capital system bonus) applies to all owned structures in the system no matter their owner.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Heinrich Rotwang
Spectre Fleet Corporation
#372 - 2015-06-30 10:07:29 UTC  |  Edited by: Heinrich Rotwang
Sbrodor wrote:

blob (considering blob a over 100 member gang?) is still a fact in eve so in field is unthinkable to cycle enthosis with subcapital ship due the impossibility to create a ship not volleyed istant out from grid.


The 100 member gang can only be in one place at a time. So by the time that 100 member gang manages to volley a couple of your entosis ships, meanwhile in a different location, 10 of your guys are finishing nodes. Depending on defense multipliers, that might give you the advantage.

A 100 member gang is also 100 (or even more) people not sitting on a node running an entosis link. Possibly wasting even more time traveling multiple jumps in TIDI. Congrats, you just managed to neutralize 100 opponents by trading in a couple of ships.

PS: and if you are able to project a +100 member gang at every single node at the same time to volley everything thats possibly sitting there to entosis ... well, then you might just have proven to be the rightful owner of that space.
Warmeister
Tactical Farmers.
Pandemic Horde
#373 - 2015-07-01 00:02:33 UTC
The new system icons in top left corner are so ugly. Can we please have the old ones back?

They look like someone has done a very bad job at photoshoping the circle out.
Ryno Caval
Native Freshfood
Minmatar Republic
#374 - 2015-07-01 03:39:27 UTC
Some of the system's vulnerability timers are still bugged and do not show up
Zibru Povens
Caldari Provisions
Caldari State
#375 - 2015-07-01 06:11:23 UTC
Since the new system is heavily depending on what constellation a system is in, do you plan to add a direct link between the Show Info window of a system and the Show Info window of it's constellation?

At the moment the Show Info of a system says what constellation a system is in at the top but it's not possible to interact with it (for example, to check what other systems are in the same constellation).
The lack of a link between the system and constellation Show Info windows is especially disappointing because the 'Adjacent Solar System' tab doesn't say if those systems are in the same constellation or not and because the 'Location' tab on the Show Info window of a station links directly to the Region, Constellation and System.
CCP Fozzie
C C P
C C P Alliance
#376 - 2015-07-01 10:28:06 UTC
Ryno Caval wrote:
Some of the system's vulnerability timers are still bugged and do not show up

Can you let us know which structures are experiencing the problem? Either here or through a bug report would work.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#377 - 2015-07-01 13:47:06 UTC
Most recent timer list:
Exit Time    Solar System    Structure    Owning Alliance    Defense Multiplier
2015.07.01 19:32    WJ-9YO    Station Freeport        1
2015.07.01 22:45    2V-CS5    IHub Defense    Pandemic Legion    2.6
2015.07.01 18:22    D61A-G    Station Defense    Spectre Fleet Alliance    1
2015.07.01 20:10    D61A-G    IHub Defense    Spectre Fleet Alliance    1
2015.07.01 16:28    D61A-G    TCU Defense    Spectre Fleet Alliance    1
2015.07.01 19:26    Y-MPWL    IHub Defense    Spectre Fleet Alliance    1.6
2015.07.01 20:04    D-6WS1    TCU Defense    Spectre Fleet Alliance    1.6
2015.07.01 23:43    D-6WS1    Station Defense    Spectre Fleet Alliance    1.6
2015.07.01 20:16    D-6WS1    IHub Defense    Spectre Fleet Alliance    1.6
2015.07.02 03:33    Y-MPWL    TCU Defense    Spectre Fleet Alliance    1.6
2015.07.01 22:42    Y-MPWL    Station Defense    Spectre Fleet Alliance    1.6
2015.07.02 16:11    H6-CX8    Station Defense    Fidelas Constans    6
2015.07.02 20:03    H6-CX8    IHub Defense    Spectre Fleet Alliance    3.4

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#378 - 2015-07-01 13:53:11 UTC
We've received some questions about whether newly deployed outposts will count towards alliance scores for the competition. Since testing the outpost deployment process in the new system is valuable we will count new outposts. However we want to make sure that there is time for people to wrest control of all newly deployed outposts before the end of the competition.

Therefore any outpost that is successfully deployed before 11:00 EVETime on Friday July 3rd will count towards alliance points for the competition, and any outposts deployed after that time will not.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Elise Randolph
Habitual Euthanasia
Pandemic Legion
#379 - 2015-07-01 15:52:37 UTC
Lisselle Rotsuda wrote:
is the testing on Duality really going to continue right up to the TQ launch? I'm afraid we will have to start scaling back our activity on Duality as we prep for the next patch


Although Aegis deploys on July 7, the capture mechanics come to TQ the week after - July 14th.

~

Ryno Caval
Native Freshfood
Minmatar Republic
#380 - 2015-07-01 18:57:23 UTC
CCP Fozzie wrote:
Ryno Caval wrote:
Some of the system's vulnerability timers are still bugged and do not show up

Can you let us know which structures are experiencing the problem? Either here or through a bug report would work.


At first I was only checking a few systems but it seems a majority of the systems are showing an unknown Vulnerability window if they are not showing they are already vulnerable.

Also it would be nice to see a timer on structure that are vulnerable that said when they would go back into Invulnerability so that both the defending side and the attacking side could know how much time they had to attack or defend parts of a constellation. I understand that after a structure has been attacked it remains vulnerable until it is defended but It would be nice to look at the SOV window and know how much time is left to attack or defend.

Obviously, there will be OOG game tools made by players to do this but for smaller alliances that might not have web development savvy people in it, who can't necessarily make these tools it would be nice to be able to see. I already know that major alliances have web developers and programmers that are in them because of the sheer number of people and the culture of people that play EVE there are bound to be people with these skills in these major alliances/coalitions but for the little guys it is less likely so having something in game would be nice.