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Is Burn Amarr over?

Author
Chocolate Mooses
The Conference Elite
The Conference
#21 - 2015-06-27 06:34:40 UTC
Khan Wrenth wrote:
Okay, I've got a question.

Why aren't events like these more common?

I get the impression that the actors involved were having fun.

I will speculate that the destruction of goods in this sort of scale will definitely help the economy through every stage of the cycle (more to build, more to research for Tech II, if any deadspace got destroyed it made the surviving modules more rare and valuable, etc etc).

This seems like a very good thing that happened, yet it seems like the event itself is rare.

So again, why doesn't this happen more often? Obviously the downsides would outpace the benefits if done too often (cue: too much of a good thing cliche), but unless I'm missing the news this sort of thing only happens like once or twice a year. Why not every couple of months? Maybe even quarterly?


We did have a ton of fun, and I know everyone in my fleet did too.

As for why we don't do this kind of thing more often, as one of the primary FC's for Burn Amarr, I think I can give you a good answer. Logistics. Getting the massive amounts of ships, modules, and players together in the right place, scheduling the event at a good time, and getting enough buzz going to make sure we would be able to do it 24/7 for days is no small task, and takes a LOT of work.

If you want to see this kind of thing more often, you would be shocked what a single player can do. Drop a pilot into Karmafleet, get some ganking experience, join Miniluv, and start running events like this. We'd love to see more of it too!
Chocolate Mooses
The Conference Elite
The Conference
#22 - 2015-06-27 06:38:16 UTC
Rhamnousia Nosferatu wrote:
I would suggest all capital haulers to join Gank-intel chat channel in game for latest (usually) updates on activity of known freighter ganking groups around large tradhubs.


The problem with your "anti-ganking" groups is only common sense is needed to be mostly safe. Be at the keyboard. Watch local. Mark likely targets/corp/alliances as red. Don't blind jump billions of ISK worth of hardware or cargo without advance scouting.

Not to mention how awful your community behaves. One needs to only take a look at the comments section over at http://minerbumping.com to see what your group tolerates.
Svenja Timofeyeva
Sebiestor Tribe
Minmatar Republic
#23 - 2015-06-27 07:32:55 UTC
GRRRR GOON COMMUNISTS
Delt0r Garsk
Shits N Giggles
#24 - 2015-06-27 09:01:08 UTC
During burn Amarr quite a few of the bumped freighters could have just logged off. I was there to whore on condork kills, and they where not aggressed for 30-45 mins quite frequently.

Yes ignorance kills far more freighters than CODE ever could.

AKA the scientist.

Death and Glory!

Well fun is also good.

Cyborg Girl86
Federal Navy Academy
Gallente Federation
#25 - 2015-06-27 10:59:51 UTC
Dirk Magnum wrote:
The official event is over, yes. You can read the EN24 article about it if you want a perspective about what is apparently a completely different event as described by the resident of another planet, or you can consider the following:

1. Amarr has half the traffic of Jita.

2. Burn Amarr included only Goons and allies, while Burn Jita include Goons, CODE, and allies.

3. Goons and allies alone killed at least 80% as much ISK as Burn Jita in a system with 50% of the traffic. Add CODE's amazing efforts to clean up the chaff that tried to outflank Burn Amarr, and the damage totals soared above the previous record by hundreds of billions.

4. How clueless did someone have to be to think that "Burn Amarr" meant we'd only be ganking in Amarr itself? Seriously, the opsec leaked like a sieve and it never said that Amarr was the only target.


^this = the reason why I have more money than everyone near Amarr right now Cool
DeMichael Crimson
Republic University
Minmatar Republic
#26 - 2015-06-28 02:13:16 UTC
Cyborg Girl86 wrote:
Hi guys!

Got back froma short work-stint, military and all. Couldn't login except to station-spin and check the markets and map.

Is Burn Amarr officially over? I checked the map statistics, 24 ships destroyed in the last hour. These normal figures or higher than average?

A "Burn Amarr" event ?

Roll



DMC
Tiddle Jr
Brutor Tribe
Minmatar Republic
#27 - 2015-06-28 03:47:31 UTC

A "Burn Amarr" event ?

Roll


Yeah amarr was about to burn to hell, we got 911 and Domain Fire Department and Amarr Police all over the place. A couple of suicide firestarter goonies invaded into the Empire.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#28 - 2015-06-28 10:10:46 UTC  |  Edited by: Rhamnousia Nosferatu
Chocolate Mooses wrote:
The problem with your "anti-ganking" groups is only common sense is needed to be mostly safe. Be at the keyboard. Watch local. Mark likely targets/corp/alliances as red. Don't blind jump billions of ISK worth of hardware or cargo without advance scouting.

Heh, billions of isk is rarely the sole cause since your group has no problems killing just about anything you can in terms of bumpable ships. You can be at the keyboard, but once that first bump lands, it is over for the freighter pilot if the bumper is semi-skilled at manual piloting.
Best of all - everything you're saying only applies to 'others' since you've managed to rally vast majority of those interested in big-gang ganking so your freighters happily can afk (and they do). Preaching something while practicing the opposite... there's a word for that P.

Quote:
Not to mention how awful your community behaves. One needs to only take a look at the comments section over at http://minerbumping.com to see what your group tolerates.

You mean how lame it is to gloat over killing a mining barge of a guy who ran afk for a minute to help his sick wife (latest one I'd bump into) - ye I'd agree, there's some awful stories there, only they are not made by AG guys. Oh and - I'm sure your guys know the value of RL since (as I said already), they regularly afk their ships. Heh.

Anyway, sorry to burst your bubble but AG is not a unanimous-minded community (unlike yours). AG is made of a wide variety of folks with fairly different worldviews. Unlike your group, focus of which is (and let's be realistic about this) 'tear extraction' - in AG you'll see anything from folks who are strongly against any ganking to those just wanting some tweaks in mechanics which would make them a bit more logical (in their eyes).

You also quite likely know all of this since it's an open channel anyone can join (and we've seen code alts pop out quite a few times with their trolling).
So once again - hisec capital pilots (Freighters / Orcas / Bowheads) join Anti-ganking (chat) and Gank-intel (intel) for updates on ganking activity. The more the merrier (and more informative).
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#29 - 2015-06-28 10:33:59 UTC
Rhamnousia Nosferatu, if you think that all groups that engage in ganking hold the same views, you would be sorely dissapointed. You highlighted the primary issue with AG in your post.

Quote:
Unlike your group, focus of which is (and let's be realistic about this) 'tear extraction' - in AG you'll see anything from folks who are strongly against any ganking to those just wanting some tweaks in mechanics which would make them a bit more logical (in their eyes)


It doesn't strike you as strange that the gamut of people involved run from those that want to see mechanics changes to the game to those that think people playing the game are morally reprehensible? I have enjoyed the ops I have run fighting against code and their allies as much if not more than I have enjoyed ganking. The mechanics are already in place to effectively oppose gank groups, and while I would like to see an increase in interaction between the two sides, AG does not function as a entity that fights what what they believe in. The vast majority sit in a chat channel and whine about how they can't do anything, while every day a very small group go out and do good work fighting against high sec criminals. Those few have little to no voice in the average conversations in the channel, turning it into a cesspit of complaints and trolls.

On top of this, the people that do show up for fleets have no comprehension of how to organize. They expect to be able to respond effectively with no voice communication, no intel, and most of the time completely fail to be on grid with the target being ganked. One time in particular that I remember I joined an AG fleet only to find that only three of the twelve people in the fleet were able to speak on comms, and none were taking charge. I was on my well known AG alt, and should never have been let into the fleet in the first place, but immediately found myself not just getting in, but also FC-ing the fleet.

AG as an experiment is a complete and utter failure. Having a decent organization taking up the role of a player police force would be good for eve, but attempts to organize AG into that force have failed miserably. The only decent thing coming out of AG is the gank-intel channel, and even that is under utilized.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Delt0r Garsk
Shits N Giggles
#30 - 2015-06-28 11:30:21 UTC
Quote:
You can be at the keyboard, but once that first bump lands, it is over for the freighter pilot if the bumper is semi-skilled at manual piloting.

False. The vast majority of times you just log out. 30 seconds later your ship disappears from space. Go play some other game or play with the other account/character for a bit. Come back in an hour and fly around at your own leisure.

I watched the last Burn Jita and Amarr, and even here where they try to set the PvP timers they often fail to do so. During normal days they very rarely set a PVP timer and drag concord on grid at all. let alone at the first bump.

AKA the scientist.

Death and Glory!

Well fun is also good.

Lady Parts
Doomheim
#31 - 2015-06-28 16:52:56 UTC
Delt0r Garsk wrote:
Quote:
You can be at the keyboard, but once that first bump lands, it is over for the freighter pilot if the bumper is semi-skilled at manual piloting.

False. The vast majority of times you just log out. 30 seconds later your ship disappears from space. Go play some other game or play with the other account/character for a bit. Come back in an hour and fly around at your own leisure.


Won't help. All it takes is for someone to aggress you before you warp off. Sure, they'll get popped by CONCORD, but you'll warp off grid, get scanned down and killed even more easily than you would on the gate.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#32 - 2015-06-28 19:22:29 UTC
Lady Parts wrote:
Delt0r Garsk wrote:
Quote:
You can be at the keyboard, but once that first bump lands, it is over for the freighter pilot if the bumper is semi-skilled at manual piloting.

False. The vast majority of times you just log out. 30 seconds later your ship disappears from space. Go play some other game or play with the other account/character for a bit. Come back in an hour and fly around at your own leisure.


Won't help. All it takes is for someone to aggress you before you warp off. Sure, they'll get popped by CONCORD, but you'll warp off grid, get scanned down and killed even more easily than you would on the gate.


Also, its not 30 seconds but a minute at least. If you don't cancel your warp order before you log off its even longer (not sure about numbers right now).
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#33 - 2015-06-28 20:14:21 UTC  |  Edited by: Rhamnousia Nosferatu
BeBopAReBop RhubarbPie wrote:

AG as an experiment is a complete and utter failure. Having a decent organization taking up the role of a player police force would be good for eve, but attempts to organize AG into that force have failed miserably. The only decent thing coming out of AG is the gank-intel channel, and even that is under utilized.


Failure or not, the channels are there, open to anyone and everyone to join and judge for themselves. I don't think its such a failure or loyal (a code fc btw) would not be continually polluting the local with his AG-this, AG-that spam. I don't think that AG is as effective as a centralized organisation, with appropriate IT infrastructure (TS, forums, jabber etc.), but it certainly is a thorn in someone's side.

There are a lot of questions here which could be discussed until the server finally shuts (do we want pve focused people in the game? Should risk averse and less informed folks be allowed to play at all? Do you have to be hard-core on getting all the possible information on the game to even think of stepping into a freighter in high-sec. I'd say - yes, yes, and not necessarily since more subs can only make the game better. However, try even thinking that way you'll get a bunch of seriously toxic 'HTFU, dis eez pvp game' crew on board and any discussion is sentenced to become a cesspool of sheetposting.
Well guess what, yes I had to solve the famous f-you rubic cube, but I don't think that's the best way to introduce folks to this game any more than ganking and then laughing at the confusion of the victim is.

In terms of mechanics, all I've seen is that they don't really work in favor of groups who want to stop ganks. Kilrights are a joke, bounties are a joke, infini-bumping is a joke. Yes, code are -10 (most of them at least) but goons are usually not. Even if they are, they still can freely warp around, even in high-security status systems, and you can only stop so much on the gates if they use those at all (the only place where interdiction of their movement can really happen). In space, while using BM's - well, good luck trying to catch stragglers. Furthermore, on rare occasions when we (AG fleets) had the numbers, there was a simple counter - multiple bumpers. Logi ships have worse navigational parameters then catalysts for example, so you only need several simultaneous bumpers to be active to negate any effectiveness of logi fleet (yes you can sit on a single target, but in the mean time others will die and yes - this had happened).

Realistically, for equal number of people active, gankers get their kills most of the times and - as I said, they have all the numbers and support they could ever need. There is also the utterly stupid fleet hanger mechanic which allows for complete safe extraction of any loot which is less then 50k m3 in size. The only fairly effective counter to freighter ganking, or better put - gankers profiting from ganking, is popping the wreck. Should that be the most effective option - I doubt it. There should be a way to counter bumping once it started, there should be a rework of killrights and bounties to get some isk into crime-fighters pocekts due to kills of criminals, dst mechanic should be reworked (also, semi-related to this topic - there should be a serious re-work of hisec wars and npc corps and maybe even hisec in general, but I have no ideas on how and what to do about it).

Btw, while typing I got an idea -HAULERS IF YOU WANT TO HELP FOLKS FIGHTING GANKERS, HAUL IN FREIGHTER-SIZED CARGO CONTAINERS (not wrapped ones thou). If we can't stop the gank, at least we can try catching ganker loot freighters and have a fighting chance of stopping the looting.
Dirk Magnum
Spearhead Endeavors
#34 - 2015-06-29 01:08:39 UTC
We don't extract tears. They are freely given by the haulers and miners who fly unwisely. I'm not saying they're asking for it, but I'm saying that seeking affirmative consent may lead to our own disappointment, which is unacceptable.

I award the anti-ganking community a pair of jorts (to share.) it has the BRAVE logo on the crotch area for reasons that frankly aren't worth getting into. As I dig deeper into this daddy longleg-infested shed and find other random trinkets I'll give those away too. I think I have a copy of The Hunger Games on which I forged the signature of the director of Battle Royale. Oh, but I ramble.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Orca Platypus
Pator Tech School
Minmatar Republic
#35 - 2015-06-29 07:18:57 UTC
If ganking weren't braindead activity, completely foolproof and almost guaranteed result no matter what chosen grief victim does, CODE would fail a lot more than half the time.

CCP, please introduce some skill and cost into ganking, you're basically bleeding subs while it remains free and stupidly easy.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#36 - 2015-06-29 08:32:30 UTC
Rhamnousia Nosferatu wrote:
In terms of mechanics, all I've seen is that they don't really work in favor of groups who want to stop ganks. Kilrights are a joke, bounties are a joke, infini-bumping is a joke. Yes, code are -10 (most of them at least) but goons are usually not. Even if they are, they still can freely warp around, even in high-security status systems, and you can only stop so much on the gates if they use those at all (the only place where interdiction of their movement can really happen). In space, while using BM's - well, good luck trying to catch stragglers. Furthermore, on rare occasions when we (AG fleets) had the numbers, there was a simple counter - multiple bumpers. Logi ships have worse navigational parameters then catalysts for example, so you only need several simultaneous bumpers to be active to negate any effectiveness of logi fleet (yes you can sit on a single target, but in the mean time others will die and yes - this had happened).

Realistically, for equal number of people active, gankers get their kills most of the times and - as I said, they have all the numbers and support they could ever need. There is also the utterly stupid fleet hanger mechanic which allows for complete safe extraction of any loot which is less then 50k m3 in size. The only fairly effective counter to freighter ganking, or better put - gankers profiting from ganking, is popping the wreck. Should that be the most effective option - I doubt it. There should be a way to counter bumping once it started, there should be a rework of killrights and bounties to get some isk into crime-fighters pocekts due to kills of criminals, dst mechanic should be reworked (also, semi-related to this topic - there should be a serious re-work of hisec wars and npc corps and maybe even hisec in general, but I have no ideas on how and what to do about it).

Btw, while typing I got an idea -HAULERS IF YOU WANT TO HELP FOLKS FIGHTING GANKERS, HAUL IN FREIGHTER-SIZED CARGO CONTAINERS (not wrapped ones thou). If we can't stop the gank, at least we can try catching ganker loot freighters and have a fighting chance of stopping the looting.

Hey, guess what? I just got back from saving a rhea from a gank. Wow, that was easy. I really fail to see how mechanics favor gankers. Every mechanic that makes high sec unique favors the person being attacked, hell that's why its called high security. Claiming that anti-gankers do not have an advantage is being willfully ignorant. Their objective isn't even to win a fight, its just to have a target survive for 5-25 seconds. They have simple ways to effectively eliminate ganker's contributions to the fleet through concord manipulation, and logi has always been overpowered in eve.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#37 - 2015-06-29 11:14:21 UTC
BeBopAReBop RhubarbPie wrote:
Hey, guess what? I just got back from saving a rhea from a gank. Wow, that was easy.

Nice troll Roll
Quote:
I really fail to see how mechanics favor gankers. Every mechanic that makes high sec unique favors the person being attacked, hell that's why its called high security. Claiming that anti-gankers do not have an advantage is being willfully ignorant. Their objective isn't even to win a fight, its just to have a target survive for 5-25 seconds. They have simple ways to effectively eliminate ganker's contributions to the fleet through concord manipulation, and logi has always been overpowered in eve.

Regardless of what I or anyone else says and regardless of arguments based on fact and experience, you'll just come with the same responses. That's why I've stopped discussing with code members but you are not really worth the effort either. At least one can try bringing this subject to CCP and CSM, some of those actually listen.
I'll repeat one last time and then you're on ignore - ganking the ganker in hisec IS NOT A REASONABLE/LOGICAL COUNTER (possible = reasonable), concord manipulation is not one either (why should I suicide my main or alt and ruin their sec status to pre-spawn concord for you and delay ganks a bit while actually buying you more time for ganks once you draw concord off). Logi thing I won't bother to comment. kthxbai.
Mag's
Azn Empire
#38 - 2015-06-29 11:43:20 UTC
Rhamnousia Nosferatu wrote:
BeBopAReBop RhubarbPie wrote:
Hey, guess what? I just got back from saving a rhea from a gank. Wow, that was easy.

Nice troll Roll
Quote:
I really fail to see how mechanics favor gankers. Every mechanic that makes high sec unique favors the person being attacked, hell that's why its called high security. Claiming that anti-gankers do not have an advantage is being willfully ignorant. Their objective isn't even to win a fight, its just to have a target survive for 5-25 seconds. They have simple ways to effectively eliminate ganker's contributions to the fleet through concord manipulation, and logi has always been overpowered in eve.

Regardless of what I or anyone else says and regardless of arguments based on fact and experience, you'll just come with the same responses. That's why I've stopped discussing with code members but you are not really worth the effort either. At least one can try bringing this subject to CCP and CSM, some of those actually listen.
I'll repeat one last time and then you're on ignore - ganking the ganker in hisec IS NOT A REASONABLE/LOGICAL COUNTER (possible = reasonable), concord manipulation is not one either (why should I suicide my main or alt and ruin their sec status to pre-spawn concord for you and delay ganks a bit while actually buying you more time for ganks once you draw concord off). Logi thing I won't bother to comment. kthxbai.
I too do not think it reasonable to have to work a little to protect your stuff.
Why should you have too, when you can lose your ship then run to complain on the forum and claim that CCP or the CSM will listen to your excuses. I'm with you and think we need more security and hand holding, for all those solo haulers out there.

Amidoinitrite?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Delt0r Garsk
Shits N Giggles
#39 - 2015-06-29 11:53:48 UTC
Lady Parts wrote:
Delt0r Garsk wrote:
Quote:
You can be at the keyboard, but once that first bump lands, it is over for the freighter pilot if the bumper is semi-skilled at manual piloting.

False. The vast majority of times you just log out. 30 seconds later your ship disappears from space. Go play some other game or play with the other account/character for a bit. Come back in an hour and fly around at your own leisure.


Won't help. All it takes is for someone to aggress you before you warp off. Sure, they'll get popped by CONCORD, but you'll warp off grid, get scanned down and killed even more easily than you would on the gate.

If you read what i said you will note that they don't most of the time. And the can't tell if your logging out. You ship just disappears. It does not warp off. I have seen it done in burn Jita. I have done it myself. A lot of people don't know the log of safly mechanic very well.

Most of the time they won't trip the pvp time and bring concord on grid. It makes ganks harder.

AKA the scientist.

Death and Glory!

Well fun is also good.

Delt0r Garsk
Shits N Giggles
#40 - 2015-06-29 11:55:05 UTC
Rhamnousia Nosferatu wrote:
Lady Parts wrote:
Delt0r Garsk wrote:
Quote:
You can be at the keyboard, but once that first bump lands, it is over for the freighter pilot if the bumper is semi-skilled at manual piloting.

False. The vast majority of times you just log out. 30 seconds later your ship disappears from space. Go play some other game or play with the other account/character for a bit. Come back in an hour and fly around at your own leisure.


Won't help. All it takes is for someone to aggress you before you warp off. Sure, they'll get popped by CONCORD, but you'll warp off grid, get scanned down and killed even more easily than you would on the gate.


Also, its not 30 seconds but a minute at least. If you don't cancel your warp order before you log off its even longer (not sure about numbers right now).

Its really 30 seconds if you have no timers. Try it.

AKA the scientist.

Death and Glory!

Well fun is also good.

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