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Overheating - A little too OP?

First post
Author
Barrogh Habalu
Imperial Shipment
Amarr Empire
#61 - 2015-06-26 19:04:51 UTC
Svenja Timofeyeva wrote:
No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field.

So everyone can fly Ishtars...
Joey Bags
School of Applied Knowledge
Caldari State
#62 - 2015-06-26 19:18:57 UTC
lmmortalist wrote:
Joey Bags wrote:
I do believe it isn't OP. I almost always forget to do it in a fight. I do, however, think you shouldn't be able to repair the mods. Once they are somewhat damaged by overheating you should be forced to reprocess them for scrap. This would have an effect of limiting the use as well as creating an ISK sink. It would also increase the market of T1 mods as people would be reluctant to overheat T2's out faction mods except in extreme circumstances. So yeah, put me down for a nerf.


It wouldn't be an isk sink. Also people wouldn't start doing pvp any more with T1 because of this change. For faction/deadspace/officer mods this would be devastating yes, and would thus cause a lack of diversity among the fittings. As in, nothing good would be gained from it.

EDIT: Actually now that I think about it this change would even make a single isk sink less used in game, since people wouldn't be repairing their heat damaged mods in npc stations for a price anymore.

You're right of course, my bad. I still like it though, miners and industrial types would benefit though. I don't know, out was a thought that came to me mid post.

You can pick your friends and you can pick your nose but you can't pick your friends nose. Unless you podded them...and collected their corpse.

Paranoid Loyd
#63 - 2015-06-26 19:57:07 UTC  |  Edited by: Paranoid Loyd
Joey Bags wrote:
industrial types would benefit though
Not the ones producing Nanite repair paste and all of the things required to make it.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Frostys Virpio
State War Academy
Caldari State
#64 - 2015-06-26 20:45:34 UTC
Herzog Wolfhammer wrote:
lilol' me wrote:
So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.

When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally.




Overheating is how you counter off grid boosting.


No since the other dude with link can do it too...
Lucy Lopez
Republic University
Minmatar Republic
#65 - 2015-06-26 22:06:28 UTC  |  Edited by: Lucy Lopez
,
Kaarous Aldurald
Black Hydra Consortium.
#66 - 2015-06-26 22:09:31 UTC
Barrogh Habalu wrote:
Svenja Timofeyeva wrote:
No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field.

So everyone can fly Ishtars...


There is a big damned difference between ship balancing, and a skill that functionally everyone has. Unlike a ship being overpowered, a skill that adds an extra tool does not crowd out any other options, and in fact Thermodynamics actually adds options into the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

P3ps1 Max
Deaths Consortium
Pandemic Horde
#67 - 2015-06-27 00:01:09 UTC
PVP the time queue game. Straight
Zappity
New Eden Tank Testing Services
#68 - 2015-06-27 15:51:48 UTC
Frostys Virpio wrote:
Herzog Wolfhammer wrote:
Overheating is how you counter off grid boosting.


No since the other dude with link can do it too...

Now that would be interesting - links disable overheat ability. That would be a good trade off.

Regarding OP, nothing wrong with overheating. It is a fine balance, especially in the mid slots.

Zappity's Adventures for a taste of lowsec and nullsec.

Omar Alharazaad
New Eden Tech Support
#69 - 2015-06-27 16:07:28 UTC
It's OP because you have to spend time to train into it. I believe that would be the original poster's point.
Time and effort spent to achieve an advantage that others have not spent the time and effort to achieve is simply unfair.
And stuff.
And things.
And never mind the fact that if you have spent the same amount of time and effort as your erstwhile opponent you achieve the EXACT SAME ADVANTAGE.

None of that matters because it's unfair.
and stuff.

Come hell or high water, this sick world will know I was here.

Lan Wang
African Atomic.
Dreadnought Diplomacy.
#70 - 2015-06-27 19:24:58 UTC
Barrogh Habalu wrote:
Svenja Timofeyeva wrote:
No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field.

So everyone can fly Ishtars...


F&I = why can i nots overheat dem sentries

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Hal Morsh
Doomheim
#71 - 2015-06-27 19:29:36 UTC
Lan Wang wrote:
Barrogh Habalu wrote:
Svenja Timofeyeva wrote:
No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field.

So everyone can fly Ishtars...


F&I = why can i nots overheat dem sentries



I have a hate for whatever the current cookie cutter meta is, so in turn I hate ishtars until something else is being used.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Lan Wang
African Atomic.
Dreadnought Diplomacy.
#72 - 2015-06-27 19:30:58 UTC
Yes i hate ishtars too but overheating setries would be baller Big smile op as fuuuuuuuuuuuuuuuuuuuuuuuuuuuck

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Eugene Kerner
TunDraGon
Goonswarm Federation
#73 - 2015-06-27 21:09:06 UTC
lilol' me wrote:
So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.

When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally.


Did you ever overheat yourself in a fight?
your mods are burnt out very fast if you dont micromanage.
It is not OP; it is available for literally everyone who cares to train it.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Atomic Virulent
Embargo.
#74 - 2015-06-28 00:43:16 UTC
I've always thought overheating is a stupid mechanic. It should just be removed from the game. Have nano paste be a hull/armor rep resource.. Done.
Zappity
New Eden Tank Testing Services
#75 - 2015-06-28 00:55:19 UTC
Atomic Virulent wrote:
I've always thought overheating is a stupid mechanic. It should just be removed from the game. Have nano paste be a hull/armor rep resource.. Done.

I enjoy the mechanic. Figuring out how to arrange your modules when fitting your ship is interesting. Trying to eke that last bit of extra performance without burning out the module is interesting. Timing an overheated prop mod cycle to try and slingshot a faster opponent is interesting.

Zappity's Adventures for a taste of lowsec and nullsec.

Darth Terona
Horde Vanguard.
Pandemic Horde
#76 - 2015-06-28 01:39:00 UTC
I doubt these guys pvp
Yang Aurilen
State War Academy
Caldari State
#77 - 2015-06-28 05:03:00 UTC
Barrogh Habalu wrote:
Svenja Timofeyeva wrote:
No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field.

So everyone can fly Ishtars...


If they train for it yes.Roll You also know what's OP? A blob bringing the pain one one person. Are you going to tell me to nerf the blob? Because I'm pretty sure you can also form your own blob? Can't do it make friends.

Post with your NPC alt main and not your main main alt!

Lloyd Roses
Artificial Memories
#78 - 2015-06-28 11:27:44 UTC
They could give 5mn MWDs a little love and help them live longer than a fruit fly. I can OH the mwd on a BS for days (eherm, several minutes), while my frig's mwds become crispy after the third cycle.
Delt0r Garsk
Shits N Giggles
#79 - 2015-06-28 11:41:16 UTC  |  Edited by: Delt0r Garsk
The only time some could say that you can overheat for too long, has never overheated a prop mod.

Heat is great and on my new accounts was one of the first skills i get. Even before t2 mods in a lot of cases. Like using drug boosters, it is very much a trade off. If you think you don't need it you don't use it.

Oh and well a Burnt out gun on a dread........sad times :'(

AKA the scientist.

Death and Glory!

Well fun is also good.

Nevil Oscillator
#80 - 2015-06-29 15:42:54 UTC
Valkin Mordirc wrote:
lilol' me wrote:
Lan Wang wrote:
everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module


I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long.



Solo and Small gang PVPer overheat at the start of an engagement because generally those fights are going to be over before the heat burns out the mods. at most overheating a full rack of guns you will get 1min 30secs of life in them before burning them out. Most fights with solo and small gangs are decided within that timeframe.



Works better for the short range high damage weapons then because they will not need to bombard for as long to cause x amount of damage. As far as I can tell the overheat damage is random so you are risk using it , the amount of time it will take to burn out your mods is not a guaranteed span. The main issue I have with using OH is I can never remember to do it.