These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

TIL NO SKILLS NEEDED TO FIT RIGS !

First post
Author
Svenja Timofeyeva
Sebiestor Tribe
Minmatar Republic
#1 - 2015-06-26 17:24:45 UTC  |  Edited by: Svenja Timofeyeva
Team Super Friends has made it so you can now fit modules and rigs you don‘t have skills for.

That means the skills are a waste of time, unless you deliberately want to lower a specific drawback.

For most rigs that's not necessary at all!

:D

http://community.eveonline.com/news/dev-blogs/little-things-coming-to-eve-online-in-crius/

* forgot link
Svenja Timofeyeva
Sebiestor Tribe
Minmatar Republic
#2 - 2015-06-26 17:27:26 UTC
https://wiki.eveonline.com/en/wiki/Rigs_guide

This page is horribly outdated and biased!
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#3 - 2015-06-26 17:45:47 UTC
The modules won't be onlineable unless you have the skills, you will just actually be able to fit them to the ship.
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2015-06-26 17:47:38 UTC  |  Edited by: Tau Cabalander
You get full drawbacks, and CCP may be adding drawbacks to all rigs (currently, the rigs only requiring Rigging don't have any drawbacks):

https://forums.eveonline.com/default.aspx?g=posts&m=4900112#post4900112

Link to the Dev Blog for "Skillless Module Fitting" is in there too. The feature was released in Crius,
Cara Forelli
State War Academy
Caldari State
#5 - 2015-06-26 17:50:01 UTC
Rig skills can be kinda important for tight fits. It's worth training them to 3 at least pretty early on.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2015-06-26 17:52:02 UTC  |  Edited by: Tau Cabalander
Cara Forelli wrote:
Rig skills can be kinda important for tight fits. It's worth training them to 3 at least pretty early on.

Only the rigging skills for weapon systems can be considered fitting skills.

FWIW, Is there a consensus on what the core skills are?
Cara Forelli
State War Academy
Caldari State
#7 - 2015-06-26 18:02:29 UTC
Tau Cabalander wrote:
Cara Forelli wrote:
Rig skills can be kinda important for tight fits. It's worth training them to 3 at least pretty early on.

Only the rigging skills for weapon systems can be considered fitting skills.

FWIW, Is there a consensus on what the core skills are?

Well, a few of the armor rigs have fitting penalties as well. But yes, weapon rigs are the main ones.

Some of the other rig penalties can be pretty important in various situations as well. For example, the speed penalty of the armor rigs can make the difference in range control in a close fight. I once won a Thorax v. Thorax fight against a much older player because I was able to scram kite with Null due to a difference in rig choices which gave me a slight edge in speed.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2015-06-26 18:21:11 UTC
Jeanne Tivianne
#9 - 2015-06-26 19:05:53 UTC  |  Edited by: Jeanne Tivianne
I am going places because I do not know how to read sometimes.







But, as stated, you can't online the mods you don't have skills for, and rigs you fit unskilled give full drawbacks.
Svenja Timofeyeva
Sebiestor Tribe
Minmatar Republic
#10 - 2015-06-26 19:41:46 UTC
Jeanne Tivianne wrote:
I am going places because I do not know how to read sometimes.







But, as stated, you can't online the mods you don't have skills for, and rigs you fit unskilled give full drawbacks.

Yes.
Leoric Firesword
Imperial Shipment
Amarr Empire
#11 - 2015-06-26 20:38:55 UTC
Svenja Timofeyeva wrote:
Team Super Friends has made it so you can now fit modules and rigs you don‘t have skills for.

That means the skills are a waste of time, unless you deliberately want to lower a specific drawback.

For most rigs that's not necessary at all!

:D

http://community.eveonline.com/news/dev-blogs/little-things-coming-to-eve-online-in-crius/

* forgot link



welcome to last year!
Bienator II
madmen of the skies
#12 - 2015-06-27 00:35:24 UTC
does the requirements tab on the rigs actually serve any purpose now?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Paranoid Loyd
#13 - 2015-06-27 00:37:10 UTC
Bienator II wrote:
does the requirements tab on the rigs actually serve any purpose now?

No

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#14 - 2015-06-27 16:15:55 UTC
Bienator II wrote:
does the requirements tab on the rigs actually serve any purpose now?



Letting you know which skill reduces the drawbacks?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Svenja Timofeyeva
Sebiestor Tribe
Minmatar Republic
#15 - 2015-06-27 16:19:29 UTC
Steve Ronuken wrote:
Bienator II wrote:
does the requirements tab on the rigs actually serve any purpose now?



Letting you know which skill reduces the drawbacks?

Though when clicking on a rig, info window implies one needs the skills to fit them. For everything else, unskilled requirements indicate the thing is not usable. For rigs this is wrong.
Lost Greybeard
Drunken Yordles
#16 - 2015-06-28 09:23:18 UTC  |  Edited by: Lost Greybeard
For everything except the pure fitting rigs, the drawbacks are crazy horrible (e.g. increased power requirements for turrets, which are the vast majority of your power allocation on frigates). Or, god help you, all the rigs that make your ship immensely slower when trying to warp out of a trap or maneuver in combat.

I'm kind of curious what OP is doing exactly where rig drawbacks don't matter. Nothing but missions in a Battleship ever?

EDIT: On a related note, replacing the armor maneuvering penalty with a fitting penalty is going to make buffer so much more universally viable in PvP. Which sort of reinforces the point of the drawbacks being crazy important.
Bienator II
madmen of the skies
#17 - 2015-06-29 01:45:47 UTC  |  Edited by: Bienator II
Paranoid Loyd wrote:
Bienator II wrote:
does the requirements tab on the rigs actually serve any purpose now?

No

so... why is it still there?


Steve Ronuken wrote:
Bienator II wrote:
does the requirements tab on the rigs actually serve any purpose now?



Letting you know which skill reduces the drawbacks?


thats not a requirement. A requirement is "you can't use X unless you have Y trained". This is how it works for every other module. Some list lvl4 as requirement which doesn't even make sense if it would be used as drawback reduction requirement.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Svenja Timofeyeva
Sebiestor Tribe
Minmatar Republic
#18 - 2015-06-29 07:11:39 UTC
Bienator II wrote:
Paranoid Loyd wrote:
Bienator II wrote:
does the requirements tab on the rigs actually serve any purpose now?

No

so... why is it still there?


Steve Ronuken wrote:
Bienator II wrote:
does the requirements tab on the rigs actually serve any purpose now?



Letting you know which skill reduces the drawbacks?


thats not a requirement. A requirement is "you can't use X unless you have Y trained". This is how it works for every other module. Some list lvl4 as requirement which doesn't even make sense if it would be used as drawback reduction requirement.

In mother russia, it nails YOU!
Bienator II
madmen of the skies
#19 - 2015-06-29 11:50:30 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=5852723#post5852723

added to the feature request thread

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Delt0r Garsk
Shits N Giggles
#20 - 2015-06-29 12:16:52 UTC
The reason they let you fit the rig without the skills is because you could *always* fly a ship with t2 rigs even if you didn't have skills to put them on. You just give the ship to someone who can, they fit the rigs and give the rigged ship back.

It was like.. Oh well lets just let everyone put them on.

However penalties do matter. A lot. Amour rigs can affect speed, shield sig radius etc. These really matter and getting rig skills up a bit to reduce these drawback is totally worth it.

AKA the scientist.

Death and Glory!

Well fun is also good.

12Next page