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Overheating - A little too OP?

First post
Author
IcyMind Arierep
The Soul Society
Fraternity.
#41 - 2015-06-26 14:05:44 UTC
I been in fights where my opponent just stop shooting, i guess they overheated for too long. I like this mechanic !
McChicken Combo HalfMayo
The Happy Meal
#42 - 2015-06-26 14:12:03 UTC
Overheat the rack and you won't think it burns out too slowly.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Lady Mister
Royal Amarr Institute
Amarr Empire
#43 - 2015-06-26 14:28:50 UTC
lilol' me wrote:
So I been thinking a lot recently...

Think again. We're not back in the 2010's, we are in f***ing space, we can do overheating.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#44 - 2015-06-26 14:36:14 UTC
Overheating a microwarp for more then a few cycles burns out the engine.

OP, its not overpowered because some modules generate more heat then others, like, A LOT more. Your perception that most modules can be overheated for a long time is incorrect, if you try to overheat everything, you will burn out in 20 seconds your entire ship.

People in videos generally overheat only 1 or 2 things at a time, and those mods are pre-placed in positions where their overheated life is maximized. There is a whole science to fitting stuff for overheating.

Trick is to know how to arrange modules to manage the heat bleed, and when to pulse and not to pulse the heat on the modules.

Not overpowered at all, it rewards skill.
Celise Katelo
State War Academy
Caldari State
#45 - 2015-06-26 14:54:54 UTC
I think DDA's should be able to get the "Overheat" effect PiratePBlink

EVEBoard ...Just over 60million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"

Zimmy Zeta
Perkone
Caldari State
#46 - 2015-06-26 15:42:54 UTC
Posting in a stealth anti-ganking thread.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Jonah Gravenstein
Machiavellian Space Bastards
#47 - 2015-06-26 15:45:27 UTC  |  Edited by: Jonah Gravenstein
Lan Wang wrote:
im thinking this is also hull based? i tried overheating in my dramiel and my mods burned out soo fast, it does require some attention though while managing range, points and webs and everything overheating requires quite a bit of skill
While not relevant to the Dramiel, some ships have a utility high slot which you can't fit weapons to; because it's not fixed in position beyond being a high slot it's possible to use something like a neut between the weapons to act as a heat sink when overheating, giving a few more seconds of balls out performance before burning out. The same can be done in the mids and lows.

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Sykaotic
Doomheim
#48 - 2015-06-26 15:51:44 UTC
Hmmm I wish there was an overheat brain option. Big smile
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#49 - 2015-06-26 16:11:59 UTC
So... you're saying that a 15% increase in performance for about 30 seconds to a minute that everybody can do, but has a risk of making a module completely unusable is OP, because other people can do it better than you?

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Velarra
#50 - 2015-06-26 16:27:32 UTC  |  Edited by: Velarra
Hmm. While i'm not so sure about Over Heating Modules,

- aren't Eves' Dev's kinda OP?
Herzog Wolfhammer
Sigma Special Tactics Group
#51 - 2015-06-26 17:04:33 UTC
lilol' me wrote:
So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.

When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally.




Overheating is how you counter off grid boosting.

Bring back DEEEEP Space!

Cassius Rex
Worthless Carebears
The Initiative.
#52 - 2015-06-26 17:16:14 UTC
The OP has a point. Rather than being something that is used sparingly for a short burst at the 'oppurtune moment' it's mainly become a 'do this or else' mechanic.

Overheat tactics are everywhere:

-In large fleet fights we turn off a hardner and 'pre-heat' it so that if we get called primary, we just pop it on and we get a few extra seconds to let reps lands

-In Incursions it's a required skill because of contests (overheating to kill a structure m whoever does the most DPS wins)

-Overheating to get away or to get to a loot can before someone else does.

etc etc. It would probably make more sense is there was a randomness factor (.05% chance of a module going off line even if you stop overheat before 100% damage) or some kind of 'accumulation' factor (over time, the more you over heat a module, the easier it is to burn out) or something. of course some of these ideas wouldn't mesh with EVE technically, I'm just thinking out loud.

Nothing is terribly broken about overheating per se, but as it is now, overheating is almost all benefit with no draw back unless you take it too far/forget you are doing it. IMO overheating should probably be more of a gamble.
Ralph King-Griffin
New Eden Tech Support
#53 - 2015-06-26 17:43:44 UTC
Herzog Wolfhammer wrote:
lilol' me wrote:
So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.

When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally.




Overheating is how you counter off grid boosting.

Overhead true sansa scram on a proteus with offgrid boosts is hilarious, it's a silly , they Think they're kiting you...
Lucy Lopez
Republic University
Minmatar Republic
#54 - 2015-06-26 17:45:30 UTC  |  Edited by: Lucy Lopez
,
lmmortalist
lmmortality Associates
#55 - 2015-06-26 17:59:58 UTC
6/10. You got quite a number of serious replies without many suspecting your motives for creating the thread. Some minus for the lack of amusing posts though.
Darth Terona
Horde Vanguard.
Pandemic Horde
#56 - 2015-06-26 18:02:14 UTC
Armor and shield reppers op. The ammount of time you can run them blah blah blah blah
Ralph King-Griffin
New Eden Tech Support
#57 - 2015-06-26 18:08:09 UTC
Lucy Lopez wrote:
GankYou wrote:
Azda Ja wrote:
Svenja Timofeyeva wrote:
...

You're not Pixie...


Wots going on abovt here then? v0v


Wait, since when have name changes been a thing?

As I said, Google "pixie tickle" for some insight into why this was allowed.
Joey Bags
School of Applied Knowledge
Caldari State
#58 - 2015-06-26 18:11:56 UTC
I do believe it isn't OP. I almost always forget to do it in a fight. I do, however, think you shouldn't be able to repair the mods. Once they are somewhat damaged by overheating you should be forced to reprocess them for scrap. This would have an effect of limiting the use as well as creating an ISK sink. It would also increase the market of T1 mods as people would be reluctant to overheat T2's out faction mods except in extreme circumstances. So yeah, put me down for a nerf.

You can pick your friends and you can pick your nose but you can't pick your friends nose. Unless you podded them...and collected their corpse.

lmmortalist
lmmortality Associates
#59 - 2015-06-26 18:24:20 UTC  |  Edited by: lmmortalist
Joey Bags wrote:
I do believe it isn't OP. I almost always forget to do it in a fight. I do, however, think you shouldn't be able to repair the mods. Once they are somewhat damaged by overheating you should be forced to reprocess them for scrap. This would have an effect of limiting the use as well as creating an ISK sink. It would also increase the market of T1 mods as people would be reluctant to overheat T2's out faction mods except in extreme circumstances. So yeah, put me down for a nerf.


It wouldn't be an isk sink. Also people wouldn't start doing pvp any more with T1 because of this change. For faction/deadspace/officer mods this would be devastating yes, and would thus cause a lack of diversity among the fittings. As in, nothing good would be gained from it.

EDIT: Actually now that I think about it this change would even make a single isk sink less used in game, since people wouldn't be repairing their heat damaged mods in npc stations for a price anymore.
Gully Alex Foyle
The Scope
Gallente Federation
#60 - 2015-06-26 18:56:27 UTC
So you think overheating is OP?!

So what about F1?

If you press it... you may actually... hurt somebody's space pixels! Oh noes!!!

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