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An open letter to CCP.

First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#401 - 2015-06-24 18:18:02 UTC  |  Edited by: Jonah Gravenstein
Rhamnousia Nosferatu wrote:
Jonah Gravenstein wrote:
Quote:
3. It's only profitable because people refuse to change their behaviour to make it un-profitable. Why would we not gank freighters when people keep feeding us freighter after freighter filled with lovely lovely loot.
Damn right, act like prey, get eaten like prey.

I think you're wrong here - the real question is why people act like prey? Has it ever crossed your mind that the issue might be in lack of information for the people who don't play the game 'hardcore' in terms of OOG information sources. Even new player experience doesn't really explain ganking and its dangers well enough (unless something changed lately). So, unless you follow various eve-related media outlets, you don't really need to know what's going on in the game or how the various mechanics in game work.
While you're certainly entitled to your opinion I disagree.

If I decide to pay for a game I extensively research it, having been caught out a few times over the years by impressive looking games with pisspoor gameplay.

I knew full well what type of game Eve was before I subbed, I'd done a few trials in the past and was initially drawn in by the freedom of playstyle that Eve offers. There is plenty of information out there for newbs and vets alike, in line with CCPs general philosophy of not spoonfeeding content to their customers it has to be sought out.

The NPC corps have people in them that delight in urinating in the newbie pool with disinformation and wrongheadedness. Some of them are better in this regard than others, at least one of them has dedicated older players who seek to involve and inform newbies in all aspects of Eve, sadly they are the minority.

IMHO you'd be doing more good tackling the problem of people poisoning the newbie pool with FUD via NPC corps than arguing with the people who are quite happy to provide accurate and valid methods of how not to become their next victim.

Quote:
Furthermore, although it might sound strange to you and me, people should realize and accept the fact that there are solely PVE focused people in this game, some of whom have never had the need to learn more about PVP combat oriented play. There are even folks who do not wish to engage in combat pvp (I know, that's a real shocker). While ganking is a way to 'introduce' them to combat aspect of the game, I don't consider it optimal from the user experience point of view (in terms of their first encounter with PVP).
I'm one of those players that doesn't wish to engage in combat PvP, I try and make sure that I don't become involved in it by understanding the mechanics involved and how not to get caught. If people wish to avoid combat PvP then they should have at least a basic knowledge of how it works, and how to avoid it.

Quote:
Also, I don't understand where the fun is in killing someone who never was thought that getting ganked is a common occurrence in game. However, using people's ignorance to troll them further under the 'RP' reasons (which is what code does all the time, just check their site) is simply sad. Their 'education' consist of 'RP'-ing about the saviour of hisec and selling permits while they explain little or nothing to the player affected about real game mechanics (unless you consider reading that trolling nonsense called "The code" helpful advice, which I personally don't).
The RP "trolling" is a filter to weed out those that are deserving of advice beyond "get a permit", if people cry, scream, make empty threats, bring someone's real life into it etc as a response then they deserve everything they get.

Someone who is calm, collected and asking pertinent questions will more often than not get good advice; someone who is disproportionately angry, ranting and acting like a petulant 2 year old will always get ridiculed and trolled.

The code, while full of rhetoric, bluster and long winded actually contains a kernel of good advice, I would consider not being AFK in space or hauling eleventy-billion isk in an untanked space canoe to be common sense, especially through well known and infamous areas like Uedama or Madirmilire, which are basically the coast of Somalia in space. Apparently some people consider common sense to be too much effort.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#402 - 2015-06-24 18:40:29 UTC  |  Edited by: Rhamnousia Nosferatu
Jonah Gravenstein wrote:
...

Information about game is not content of the game. If you think that everyone should be required to figure out their own rubic cube taht is eve, then you are closing the game for a lot of folks who don't have the time or inclination to sip through various sources out there while figuring out which part fits into what. Game should provide you with all the information relevant to your game-play, however complex the game is.

I have said this and will say it again, CODE and their approach to other players is simply bad. I have never heard of them providing people with solid advice, but I have heard about abuse, scam and other things they have done. Witnessed some of it myself (and no, they never did any of that to me). Again, it is a computer game played with other human beings. Lack of any kind of human empathy cannot be role-played, however you spin it.

Anyway, increasingly I get the notion of speaking to code/goon alts (or at least alts of some bittervets) so I will just stop trying to discuss something we obviously cannot agree on.
Jonah Gravenstein
Machiavellian Space Bastards
#403 - 2015-06-24 18:50:00 UTC  |  Edited by: Jonah Gravenstein
Rhamnousia Nosferatu wrote:
Jonah Gravenstein wrote:
...

Information about game is not content of the game. If you think that everyone should be required to figure out their own rubic cube taht is eve, then you are closing the game for a lot of folks who don't have the time or inclination to sip through various sources out there while figuring out which part fits into what. Game should provide you with all the information relevant to your game-play, however complex the game is.
I remember when "here's a rubik's cube, now go forth and fornicate with yourself" was the tutorial. Eve is a niche game, it is also a game of discovery and exploration, amongst other things; that applies to both content and relevant information about that content.

If CCPs intent was to provide information relevant to gameplay then they would have produced a manual of some sort; the fact that they didn't, and still haven't beyond the new player FAQ, speaks volumes about the kind of game they perceive Eve to be.

Quote:
I have said this and will say it again, CODE and their approach to other players is simply bad. I have never heard of them providing people with solid advice, but I have heard about abuse, scam and other things they have done. Withessed some of it myself (and no, they never did any of that to me).
As I said that is your opinion and you're entitled to it. I have had a totally different experience with CODE. I ganked with them a while back to learn the ropes and figure out my own approach to dealing with their activities, I found them to be welcoming and more than happy to educate a bear that was willing to learn, even if only for the purposes of learning how not to be a target.

You need to look harder, there are many instances of CODE providing solid advice on these very forums, it is often ignored because of its source (Admiral Ackbar Syndrome) but is solid advice regardless.

Quote:
Again, it is a computer game played with other human beings. Lack of any kind of human empathy cannot be role-played, however you spin it.
The inability to distinguish between reality and fantasy is a common ailment, you appear to be afflicted by it.

Lack of empathy can most definitely be roleplayed, film and television provide many examples of someone playing the part of a person with no empathy, every single day.

Quote:
Anyway, increasingly I get the notion of speaking to code/goon alts (or at least alts of some bittervets) so I will just stop trying to discuss something we obviously cannot agree on.
Guilty on being a slightly bittervet, not guilty of being a CODE or Goon (grrâ„¢) alt. This is my main, make of it what you will.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ralph King-Griffin
New Eden Tech Support
#404 - 2015-06-24 18:53:00 UTC  |  Edited by: Ralph King-Griffin
Rhamnousia Nosferatu wrote:
Jonah Gravenstein wrote:
...

Information about game is not content of the game. If you think that everyone should be required to figure out their own rubic cube taht is eve, then you are closing the game for a lot of folks who don't have the time or inclination to sip through various sources out there while figuring out which part fits into what. Game should provide you with all the information relevant to your game-play, however complex the game is.

I have said this and will say it again, CODE and their approach to other players is simply bad. I have never heard of them providing people with solid advice, but I have heard about abuse, scam and other things they have done. Witnessed some of it myself (and no, they never did any of that to me). Again, it is a computer game played with other human beings. Lack of any kind of human empathy cannot be role-played, however you spin it.

Anyway, increasingly I get the notion of speaking to code/goon alts (or at least alts of some bittervets) so I will just stop trying to discuss something we obviously cannot agree on.

It does, namely here.
It's handled by us (the players) you play eve yes? This isn't new.

Don't afk mine, don't bott are both pretty solid bits of advice imo.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#405 - 2015-06-24 18:56:58 UTC
Ralph King-Griffin wrote:

Don't afk mine, don't bott are both pretty solid bits of advice imo.

With those advice I agree, however they are not the issue.
Giaus Felix
Doomheim
#406 - 2015-06-24 19:00:27 UTC  |  Edited by: Giaus Felix
Rhamnousia Nosferatu wrote:
Ralph King-Griffin wrote:

Don't afk mine, don't bott are both pretty solid bits of advice imo.

With those advice I agree, however they are not the issue.
Strangely enough those solid bits of advice are oft seen coming from the Code. members you just said never dish out solid advice, in fact it's the entire premise of their code that you called trolling nonsense Roll

Who da thunk it.

I came for the spaceships, I stayed for the tears.

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#407 - 2015-06-24 19:03:34 UTC
Jonah Gravenstein wrote:
The inability to distinguish between reality and fantasy is a common ailment, you appear to be afflicted by it.

Ah, personal insults. Once you run out of arguments, point at some mental disorder. That never gets old, does it. Now you definetely sound like a code alt Lol. Not sure if that is allowed by forum rules though.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#408 - 2015-06-24 19:07:02 UTC
Giaus Felix wrote:
Rhamnousia Nosferatu wrote:
Ralph King-Griffin wrote:

Don't afk mine, don't bott are both pretty solid bits of advice imo.

With those advice I agree, however they are not the issue.
Strangely enough those solid bits of advice are oft seen coming from the Code. members you just said never dish out solid advice, in fact it's the entire premise of their code that you called trolling nonsense Roll
Who da thunk it.

Pointing at some bad types of behavior can be done in various ways - some constructive and informative, some trolling and destructive.
Ralph King-Griffin
New Eden Tech Support
#409 - 2015-06-24 19:14:47 UTC
Rhamnousia Nosferatu wrote:
Giaus Felix wrote:
Rhamnousia Nosferatu wrote:
Ralph King-Griffin wrote:

Don't afk mine, don't bott are both pretty solid bits of advice imo.

With those advice I agree, however they are not the issue.
Strangely enough those solid bits of advice are oft seen coming from the Code. members you just said never dish out solid advice, in fact it's the entire premise of their code that you called trolling nonsense Roll
Who da thunk it.

Pointing at some bad types of behavior can be done in various ways - some constructive and informative, some trolling and destructive.

Yes , and...
Tengu Grib
Caldari Provisions
Caldari State
#410 - 2015-06-24 19:15:04 UTC
confirming Jonah is a Code alt. Roll

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Jenn aSide
Soul Machines
The Initiative.
#411 - 2015-06-24 19:15:50 UTC
Rhamnousia Nosferatu wrote:
bad types of behavior


If you think what Code and other do is bad, why would you choose to play EVE? That's what i can never ever understand, a person with your kind of personality traits would be well at home in other MMOs where 'bad behavior' isn't tolerated at all, yet you choose one of the few where it's encouraged.

Me, I don't think what Code (and others, like Goons before them) does is all that bad given that most players are adults who choose to play a 'notorious' game (Grand Theft Auto in space). I also like biker bars and strip clubs and the behavior in EVE is similar lol. But if couldn't at least tolerate 'bad behavior', the Last thing I'd do is play EVE, because bad behavior (in a rule set much loser than is the norm with MMOs) is the norm in EVE.
Jonah Gravenstein
Machiavellian Space Bastards
#412 - 2015-06-24 19:20:12 UTC  |  Edited by: Jonah Gravenstein
Rhamnousia Nosferatu wrote:
Jonah Gravenstein wrote:
The inability to distinguish between reality and fantasy is a common ailment, you appear to be afflicted by it.

Ah, personal insults. Once you run out of arguments, point at some mental disorder. That never gets old, does it. Now you definetely sound like a code alt Lol. Not sure if that is allowed by forum rules though.
My comment was not pointing at a mental disorder, nor was it an insult, it's an observation. I'll leave the pointing at mental disorders to the people who accuse all gankers of being sociopaths.

Feel free to report it to the ISD team though.

Empathy and morals are the product of their environment, they are defined by the society that they are the norms of; even in RL, despite all sharing the same planet, different cultures have different views on both.

The Eve universe/environment, as in real life, defines empathy and morals. We're playing a game set in a far off dystopian future, we play as immortals who, unless you strictly RP as Minmatar, have access to highly sophisticated weaponry, spaceships of titanic proportions and an income that dwarfs that of the mere humans that share the universe. Capsuleers are not human, that facet of them dies when they take on their first clone.

Assigning real life values to acts carried out in a game whose universe is vastly different from the one we live in is a sign of not being able to distinguish between reality and fantasy. Eve is a very dark and dystopian fantasy roleplaying game, your real life values and morals are weaknesses in such an environment.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ralph King-Griffin
New Eden Tech Support
#413 - 2015-06-24 19:20:21 UTC
Also, we do empathize, I do it all the time, we frequently recruit people we hunt mercilessly if they happen to be good sports about it.

I have personally handed out isk ,ships, skillbooks and spent hours giving advice to people who actually show an intrest in bettering their game and take the losses I inflicted like a champ.

Admittedly I'm not a ganker but iv "acquired" aggression plenty.
Azda Ja
Native Freshfood
Minmatar Republic
#414 - 2015-06-24 19:30:16 UTC
I think threadnought status has been achieved.

Brb, need moar popcorn.

Grrr.

Jonah Gravenstein
Machiavellian Space Bastards
#415 - 2015-06-24 19:33:02 UTC
Tengu Grib wrote:
confirming Jonah is a Code alt. Roll
Shh you'll blow my cover..

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#416 - 2015-06-24 19:53:08 UTC
Ralph King-Griffin wrote:
Also, we do empathize, I do it all the time, we frequently recruit people we hunt mercilessly if they happen to be good sports about it.

I have personally handed out isk ,ships, skillbooks and spent hours giving advice to people who actually show an intrest in bettering their game and take the losses I inflicted like a champ.

Admittedly I'm not a ganker but iv "acquired" aggression plenty.


Jesus, suddenly everyone feels called out even I specifically pointed out code for their crappy ways.

To get some perspective - Before getting bored of it, I ganked solo/small gang and with some local gankers for 2 years around Dodixie and never treated my victims with the amount of crap they are being given by Code. Initially I also trolled a tiny little bit (guilty), but even the first mail I could find (which I sent to a victim) was mostly very informative (here is a pastebin of both his post and my reply. Name of the victim has been edited out). Judging from killboards, the guy was still active during this year, so there's that.
Tengu Grib
Caldari Provisions
Caldari State
#417 - 2015-06-24 20:02:27 UTC
Rhamnousia Nosferatu wrote:


At least some things in ganking will require a bit more work with fleet warp changes which is a change in the right direction.

Why I don't (usually) respond to CODE - well, I find it utterly hypocritical when folks from CODE, who are all about 'no-afk', 'no-risk-aversion' etc. do exactly that - afk and behave risk aversly. I made a thread about proposed fleet-hanger changes which would flag both the looter and the DST and naturally all the code members that posted were against the change (due to grr gank-nerfs). Also, more then once, I've witnessed goons and code members going afk while hauling, safe in the knowledge that majority of folks interested in large hisec ganks are already their members. At least if you RP, be consistent in it, otherwise you only come across as jerks using some RP cover to feed your little egos (note that "you" here was not referring to you personally, rather it was a collective noun).


tl;dr the following is intended to illustrate why you were trolled on your fleet hangar change thread.

I'm glad that you actually mentioned both of these things so that I can compare them and hopefully illustrate a point for you.

The fleet warp changes are designed to increase the reliance of fleets of all kinds on the competence and skills of their pilots, not just the skill of the FC. This change has a purpose that in theory will have a positive affect on the game and encourage more fleet participation rather than just more F1 monkeys. (Freighter ganking fleets already have to do this as they require bumpers, scanners, haulers, DST pilots, neutral aggressors, guys handing out gank ships, guys convo'ing potential victims to try to scam them, etc etc.) This change affects many different play styles and many different environments, and in every instance the purpose is the same, increase participation.

The DST change that you proposed servers one purpose, nerf ganking by making wreck looting more difficult and dangerous. That's it. It doesn't go anything to anyone except gankers. That isn't a change that's designed to make the game better, it's a change that's designed to interfere with a particular play style and make the game safer for people who chose to ignore all the information available to them.

I haven't read your thread, and I have no reason to. I can say though, that any attempt made by anyone to make such a change appear as anything but an attack on ganking as a play style would be transparent. There is no purpose to such a change beyond nerfing a particular play style that certain people take issue with (usually because they have lost assets to it), and it offers nothing to make the game better.

The corp friendly fire changes were designed to make the game more intuitive to entry level players. It was deemed that your corpmates being able to legally murder you with zero repercussions was not intuitive and caught many new players off guard (as well as many many older but complacent players). While I personally felt that this change was one more step towards the theme park model, I could see the intent as reasonable. Obviously we in the criminal community raged and screamed against the change, but that's part of the discussion. You need to hear the criticism from both sides in order to make the change as positive as possible. Partly due to the criticisms they received, the ability to shoot corp mates was not completely removed as was originally planned, but a friendly fire toggle for the corp was added. We still rolled our eyes at this WoW based "feature" but we went with it, and still find ways to demolish corporations from the inside out, just not in the same ways as before. Again, this is a change that affected many different groups in different ways and was intended to make the rules of aggression more intuitive.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#418 - 2015-06-24 20:17:07 UTC  |  Edited by: Rhamnousia Nosferatu
Tengu Grib wrote:

The DST change that you proposed servers one purpose, nerf ganking by making wreck looting more difficult and dangerous. That's it. It doesn't go anything to anyone except gankers. That isn't a change that's designed to make the game better, it's a change that's designed to interfere with a particular play style and make the game safer for people who chose to ignore all the information available to them.

I haven't read your thread, and I have no reason to. I can say though, that any attempt made by anyone to make such a change appear as anything but an attack on ganking as a play style would be transparent. There is no purpose to such a change beyond nerfing a particular play style that certain people take issue with (usually because they have lost assets to it), and it offers nothing to make the game better.


So - if a proposal, however well explained, goes against your kind of gameplay, you'll just troll me to death? What about that adapt or die thingie? Cool

Anyway, of course they were meant to nerf ability of gankers to loot in complete safety - hence making it more dangerous (not more difficult) as such ability is absolutely counter-intuitive to all the crimewatch mechanics.There was no hiding the fact by me anywhere in the thread, but I also provided the reasoning for my proposals (if you don't want to read it, don't, can't help you). DST mechanics are allowing for extremely safe loot extraction which is absolutely contrary to the 'risk' nature of EVE your guys are often citing - well, at least as long as it helps you sustain your game play.
baltec1
Bat Country
Pandemic Horde
#419 - 2015-06-24 20:30:38 UTC
Rhamnousia Nosferatu wrote:

I know that all. However not all gankers are -5 or less and even if they are, ganking groups are organised enough to (mostly) avoid ganks they are likely to fail. If they see a lot of folks in repair and alpha ships on a target they will bring enough DPS to negate reps or go to another target (usually there are more then one bumpers active). However this would all be fine and dandy if there was any legal way for a target to escape bumping, but in 99% of the situations there is none and that really is the problem.



Get a single fast frigate out to 151km in front of the bumped freighter and warp the freighter away. Works 99.9% of the time.
Tengu Grib
Caldari Provisions
Caldari State
#420 - 2015-06-24 20:33:34 UTC
baltec1 wrote:
Rhamnousia Nosferatu wrote:

I know that all. However not all gankers are -5 or less and even if they are, ganking groups are organised enough to (mostly) avoid ganks they are likely to fail. If they see a lot of folks in repair and alpha ships on a target they will bring enough DPS to negate reps or go to another target (usually there are more then one bumpers active). However this would all be fine and dandy if there was any legal way for a target to escape bumping, but in 99% of the situations there is none and that really is the problem.



Get a single fast frigate out to 151km in front of the bumped freighter and warp the freighter away. Works 99.9% of the time.


And it's easy and cheap.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.