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Player Features and Ideas Discussion

 
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?A way to fix sentries?

Author
Xe'Cara'eos
A Big Enough Lever
#1 - 2015-06-24 14:59:29 UTC
stagger the sentry damage tic, so they fire successively, like a blaster, instead of a howitzer, as it is, concurrent damage application of individual drones makes sentries OP

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2015-06-24 15:51:54 UTC
What are you talking about?

Every single weapon in the game has a cycle time. I believe Sentries are 4 seconds? That's already faster than the base cycle time of most blasters.
elitatwo
Zansha Expansion
#3 - 2015-06-24 16:12:15 UTC
Danika Princip wrote:
What are you talking about?

Every single weapon in the game has a cycle time. I believe Sentries are 4 seconds? That's already faster than the base cycle time of most blasters.


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Voidstar Free Flight Foundation
#4 - 2015-06-24 17:02:54 UTC
Sentries don't fire linked like guns on a ship. Each fires on its own.

They are no more coordinated with each other than 2 ships that pressed fire around the same time.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#5 - 2015-06-24 18:13:21 UTC
whilst the 'focused fire' setting should always be a thing
it sometimes isn't



please elaborate further on the broken state of sentries
try to make your reasons nonspecific to just 1 certain ship
Discomanco
We pooped on your lawn
#6 - 2015-06-24 18:17:50 UTC
I can also make my ship fire in the OP way like Sentries! *ungroups guns*
Xe'Cara'eos
A Big Enough Lever
#7 - 2015-07-02 19:37:42 UTC
currently the first volley (and as a result all subsequent volleys) of a flight of sentries is perfectly in time with each other, all I want to do is break up that timing.

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Iain Cariaba
#8 - 2015-07-02 20:05:21 UTC
Xe'Cara'eos wrote:
currently the first volley (and as a result all subsequent volleys) of a flight of sentries is perfectly in time with each other, all I want to do is break up that timing.

Then command your drones to attack individually instead of as a group.
Catherine Laartii
Doomheim
#9 - 2015-07-02 20:10:55 UTC
Sentries are not OP. Ships with optimal range and tracking bonuses that use sentries make for OP drones.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#10 - 2015-07-02 20:15:01 UTC
Iain Cariaba wrote:
Xe'Cara'eos wrote:
currently the first volley (and as a result all subsequent volleys) of a flight of sentries is perfectly in time with each other, all I want to do is break up that timing.

Then command your drones to attack individually instead of as a group.

I think he wants it broken up for everyone, not just him.

I can see the OP's point to an extent. Part of what made the whole massed sentry/assist mechanic so powerful was the enormous alpha strike you could achieve by having all of the sentries assisting you fire at essentially the same time. But didn't that get nerfed/limited a few months back? (I've been out of the loop for a spell so I may be off here.)

As for individual ships, I don't really see it as an issue. A 4 second cycle time hardly produces a huge alpha strike. The rails on my 250mm Rail sniper Eagle have a cycle time of ~3 seconds and Eagles aren't known for their alpha.

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Frostys Virpio
State War Academy
Caldari State
#11 - 2015-07-02 20:24:10 UTC
Xe'Cara'eos wrote:
stagger the sentry damage tic, so they fire successively, like a blaster, instead of a howitzer, as it is, concurrent damage application of individual drones makes sentries OP


You want them to fire faster than every 4 seconds? Because that's the only way you will get them to have a lower alpha strike. Make them fire every 2 second for half the damage. Then you can probably kiss the server goodbye...
Krops Vont
#12 - 2015-07-02 21:14:24 UTC  |  Edited by: Krops Vont
Just remove the engage target for all drones.

This way you have to right click engage drone on each target.

Just sentries, fighters, and bombers that is.

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Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2015-07-02 21:28:23 UTC
Krops Vont wrote:
Just remove the engage target for all drones.

This way you have to right click engage drone on each target.

Just sentries, fighters, and bombers that is.



But balancing something by making it really, really annoying to do is about the worst kind of game design that has ever existed, and you should feel bad for suggesting it...
Xe'Cara'eos
A Big Enough Lever
#14 - 2015-07-08 11:35:41 UTC
Frostys Virpio wrote:
Xe'Cara'eos wrote:
stagger the sentry damage tic, so they fire successively, like a blaster, instead of a howitzer, as it is, concurrent damage application of individual drones makes sentries OP


You want them to fire faster than every 4 seconds? Because that's the only way you will get them to have a lower alpha strike. Make them fire every 2 second for half the damage. Then you can probably kiss the server goodbye...


no
I want them to ripple fire, not alpha
you press 'f' key, drone 1 immediately fires, drone 2 fires at 0.8s, drone 3 fires at 1.6s, drone 4 fires at 2.4s, drone 5 fires at 3.2s, drone 1 fires again at 4s, drone 2 again at 4.8s, drone 3 again at 5.6s..... etc

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2015-07-08 21:28:05 UTC
...Why?
Iain Cariaba
#16 - 2015-07-08 22:15:41 UTC
Xe'Cara'eos wrote:
Frostys Virpio wrote:
Xe'Cara'eos wrote:
stagger the sentry damage tic, so they fire successively, like a blaster, instead of a howitzer, as it is, concurrent damage application of individual drones makes sentries OP


You want them to fire faster than every 4 seconds? Because that's the only way you will get them to have a lower alpha strike. Make them fire every 2 second for half the damage. Then you can probably kiss the server goodbye...


no
I want them to ripple fire, not alpha
you press 'f' key, drone 1 immediately fires, drone 2 fires at 0.8s, drone 3 fires at 1.6s, drone 4 fires at 2.4s, drone 5 fires at 3.2s, drone 1 fires again at 4s, drone 2 again at 4.8s, drone 3 again at 5.6s..... etc

Don't think this is possible since the server ticks at 1s, not 0.8s.
Xe'Cara'eos
A Big Enough Lever
#17 - 2015-07-10 20:50:01 UTC
Danika Princip wrote:
...Why?

To depower sentries in nullsec PVP

Iain Cariaba wrote:
Xe'Cara'eos wrote:
Frostys Virpio wrote:
Xe'Cara'eos wrote:
stagger the sentry damage tic, so they fire successively, like a blaster, instead of a howitzer, as it is, concurrent damage application of individual drones makes sentries OP


You want them to fire faster than every 4 seconds? Because that's the only way you will get them to have a lower alpha strike. Make them fire every 2 second for half the damage. Then you can probably kiss the server goodbye...


no
I want them to ripple fire, not alpha
you press 'f' key, drone 1 immediately fires, drone 2 fires at 0.8s, drone 3 fires at 1.6s, drone 4 fires at 2.4s, drone 5 fires at 3.2s, drone 1 fires again at 4s, drone 2 again at 4.8s, drone 3 again at 5.6s..... etc

Don't think this is possible since the server ticks at 1s, not 0.8s.

in which case it should be *reasonably* easy to rebalance their cycle time to 5s instead of 4s and up the damage accordingly, it'd still be a massive reduction in alpha

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.