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@ Ccp, Please Revise the skill List

Author
Skir Skor
Stay Frosty.
A Band Apart.
#21 - 2015-06-18 02:20:46 UTC
I'd like the pre-reqs for the commandships to be altered.

At the moment you have to train

Leadership V 5d 22h 13m
Armored Warfare V 11d 20h 26m
Information Warfare V 11d 20h 26m
Siege Warfare V 11d 20h 26m
Skirmish Warfare V 11d 20h

plus a few others

I fully understand commandships are very strong, but I've no intention of running links on my main till CCP get them on-grid. Till that point I'll use an OGB Alt. I'd only be flying a Sleipnir for the T2 resists and extra hull bonus, the 50 days of trained leadership skills will just go to waste.
Kenrailae
Center for Advanced Studies
Gallente Federation
#22 - 2015-06-18 02:58:39 UTC
@OP


Skim read rest of thread, so pardon if I repeat, but a major thing overlooked in your plan is the actual experience of flying ships while training for their more advanced variants. Ideally, you are flying and learning how to use cruisers while training for HAC's. Learn to fly a frigate, which is dirt cheap, before spending 20-30 mil on an AF hull.

The Law is a point of View

The NPE IS a big deal

Solutio Letum
The Scope
Gallente Federation
#23 - 2015-06-18 05:58:36 UTC  |  Edited by: Solutio Letum
I've com back to the game about 2 weeks ago, i gave my self 1 month of deciding if i wanted to play again or not, so i make this character called Py Solette, which roamed around and i ended up making about 200 millions in the first 5 days of playing, exploration ofc, and ended up training up some pvp on the side since some random pvp corp invited me, which i ended up getting on a few good roams with my atron, even go a battle ship kill. (my experiment ended shortly after that thought... thought it tough me something about how much SP means in eve.

I learned that SP means nothing much in eve, no matter what you do, SP doesn't mean you'll make more isk directly, nor does it mean that you'll get on better kills or be more useful in fleets. Actually having a high amount of SP makes the game boring, its about the journey. EVE is a game that has years worth of game play in it for a single player, which is why this SP system works fine for eve.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#24 - 2015-06-18 06:11:57 UTC
Skir Skor wrote:
I fully understand commandships are very strong, but I've no intention of running links on my main till CCP get them on-grid. Till that point I'll use an OGB Alt. I'd only be flying a Sleipnir for the T2 resists and extra hull bonus, the 50 days of trained leadership skills will just go to waste.

Then don't fly a command ship. It is the command ship's primary role to provide boosts and warfare links to fleets and only secondary to function as a combat vessel. If you only want to use the secondary purpose of the ship, that's your decision.

And again: You have not provided an alternative skill tree for one command ship variation that keeps the current length, keeps the uniqueness of the skills so that you do not automatically unlock too many other ships with the always same base skills as well as stays in line with the role. Go do your homework before you complain or do not complain in the first place.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Darth Push
Awesome Corp 13
#25 - 2015-06-18 14:44:41 UTC
Well, the OP does have some point. T2 hulls have bonuses from two skills - the primary hull skill and specialized version of it. Like Huginn benefits both from Minmatar Cruiser and Recon ship. However you can't undock it unless you have Minmatar Cruise V, so the skill based bonus makes no sense, you can't get part of it.
Iain Cariaba
#26 - 2015-06-18 15:44:05 UTC
Darth Push wrote:
Well, the OP does have some point. T2 hulls have bonuses from two skills - the primary hull skill and specialized version of it. Like Huginn benefits both from Minmatar Cruiser and Recon ship. However you can't undock it unless you have Minmatar Cruise V, so the skill based bonus makes no sense, you can't get part of it.

You used to be able to, but then enough people whined about SP loss from getting podded that CCP took that away, so no more losing Minnie Cruiser 5.
Do Little
Bluenose Trading
#27 - 2015-06-18 20:58:01 UTC
If you aren't willing to invest the time and effort to train the skills for T2, you can purchase faction - that's true for ships or modules. Pirate cruisers like the Gila have a low skill requirement and are as good, if not better than T2. BUT - if you lack the skill and experience to fly the ship properly, you will probably lose it - and they are expensive!
McChicken Combo HalfMayo
The Happy Meal
#28 - 2015-06-18 21:36:55 UTC  |  Edited by: McChicken Combo HalfMayo
It's not very difficult to step into a T2 ship, especially cruiser or below. You will spend a lot more time maxing out support skills than training those prereqs.

If they are going to change the prereqs they should make them longer if anything. More newer players in T1 ships. I'd also like to see pirate ships require both racial skills at V. We already have faction ships for when you don't have the command skill at V but want something be better than standard T1.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Daniela Doran
Doomheim
#29 - 2015-06-19 00:43:39 UTC
Aminari Talar wrote:
I really think you guys should reconsider your timers on a lot of the tech two ships, one of the long complaints with eve has been its immense training time. As game developers we understand the importance of retention rates, and the like but i would like to advocate for a few changes to the current training policies.


- Reduce All tech two ship requirements to Level 4 of the hull class, or reduce the hull train time on level 5.
Largely i feel like "Hac's, logi etc" have an insane train time, and with the current meta you are focusing most
players a 3 month duration to be competitive. It would be better for the game and economy if you pushed these timers
to a reduce rate.

For me as a new alt, it takes me 5 days level 4, and 28 days level 5. I would like to see a reduction in cruisers, and destroyer based ships to 5 days, and 8 days. This will help improve the training direction of players into tech two ships faster, help improve the tech two industry, and also promote better training principles in the player base.

In short, It takes people to long to get into tech two ships, and it would be great if you pushed all of the tier 5 training times on sub-cruiser classes to a max of say 10 or 12 days, while keeping things like command ship plus, to a min of 90 day train time.

Additionally, please dont forget about the industrial side of things two, it'd be great to see more easily accessible training on things like cloaky transports.


You are 12 years to late to post a thread like this. -1
Daniela Doran
Doomheim
#30 - 2015-06-19 00:54:43 UTC
Celthric Kanerian wrote:
At the moment with default attributes, it takes 65 days to train for HAC (not counting weaponry).
I think this is fine as cruisers are incredibly powerful in their current state.

The only ship which I think needs it's training time reduced is Battlecruisers.
I have however trained the 115 days for a Marauder, which I personally think is the waiting time worth.


For a new player it's more like 425 days to fly Marauders at full capacity and yes I agree they are worth it. Still wish they add more sensor strength and faster MJD activations to these hulls cause they're just to easy to get blobbed.
Daniela Doran
Doomheim
#31 - 2015-06-19 00:58:36 UTC
Tiddle Jr wrote:
Aminari Talar wrote:


For me as a new alt, it takes me 5 days level 4, and 28 days level 5. I would like to see a reduction in cruisers, and destroyer based ships to 5 days, and 8 days. This will help improve the training direction of players into tech two ships faster, help improve the tech two industry, and also promote better training principles in the player base.



An old fart hiding behind the alt's mask and complaining about learning time Roll

Cyberneyics V and Cerebral Accelerators are your best friends.


This, and learn how to remap when training certain skills in bulk.
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