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Make eve free to play!

First post
Author
Lan Wang
Federal Navy Academy
Gallente Federation
#81 - 2015-06-17 15:21:17 UTC
Aminari Talar wrote:
Commissar Kate wrote:
Aminari Talar wrote:
Actually, There is nothing wrong with it at all. It works perfectly fine in many other games (like league of legends).

If you can provide an example where one hero in league massively destroys all other hero's because its only "Bought" with "real money" i will give up this point and remove it from the list.

other wise its all based on your "experience" getting repeatedly "raped" by someone in some "pay to win game".


LoL does not have an ingame economy like EvE has. That's the issue.

LoL is also a MOBA not a sandbox MMO. Please stop comparing them.



We are not debating if the game is a moba or has an economy, stop beating around the bush and trying to say that these things have any reflection on the fact that a "item shop" is bad.

Your deflection from the fact that there is many games out there with item shops, trying to hide behind the banner of genre does not prove that item shops are all pay to win, and even if you could prove something like that, that does not make it the case here considering there is "always exceptions to the rule".

your deflection to this is nothing more then a pathetic attempt to invalidate a perfectly rewarding system to both players and studio's a like.


you clearly do not understand the mechanics and what everyone tells you about how it will not work.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Stacy Lone
Nirakura Inc
Decisions of Truth
#82 - 2015-06-17 15:37:05 UTC
Aminari Talar wrote:

We are not debating if the game is a moba or has an economy, stop beating around the bush and trying to say that these things have any reflection on the fact that a "item shop" is bad.

Your deflection from the fact that there is many games out there with item shops, trying to hide behind the banner of genre does not prove that item shops are all pay to win, and even if you could prove something like that, that does not make it the case here considering there is "always exceptions to the rule".

your deflection to this is nothing more then a pathetic attempt to invalidate a perfectly rewarding system to both players and studio's a like.


There is a tremendous difference. The first one being that EVE is a persistent universe instead of unrelated sessions is the first important factor. The second, also very important factor is that withing this game, there is a player driven economy.

Let's really look at the consequences of making EVE truly F2P:

First of all, mineral supply would become virtually unlimited. Need to produce something? Simply make another alt, training him into mining barges "costs" you only 8 days. Even without ISBoxing, you can run 30+ clients manually without problem, when you use retrievers and not covetors. And since you don't need to be "efficient", running rets over covetors will be the better choice since it scales better when using more characters. This would also mean that there is no longer the need to purchase hings from the market, as you can manufacture everything in abundance yourself. You don't even need reasearched BPCs, if your ME isn't that high you simply click once more with all your rets.

There is no way to predict how exatcly the market would react to it, but prices would either drop sigificantly due to a massive over-supply, or they would skyrocket because ISK isn't longer the real driving factor behind the economy.

it would also mean that loss isn't longer relevant. Lost your ship? No problem, you have 10 more. This would also mean that you do not longer need to think about risk vs. reward. You can always take the highest risk, because the loss does not longer concern you.

Small gang PvP would effectively be dead, when you have to assume that someone will drop supers on your 3 cruisers just becaue they can and just because they have 30 clients each running in the background mining them already their next super.

EVE would be very different, and it wuldn#t be any fun anymore. Everyone would just pile into supers and titans as fast as they can, with some ppl still needed for heavy interdictors and maybe some subcaps to clear other subcaps, but you can do that with the drones of your carriers.

The other big difference you seem to not be able to acknowledge (or don't want to) is that multi-boxing in LoL is much harder, if not nigh-impossible, and even if done only affects one game, while in EVE, you can have as many characters as you wish and still profit from it. Want to be flooded with PI? Create 100 accounts, it not really a problem to maintain PI on them with enough cycles.

Need cyno alts? Just train one cyno alt for each solar system in EVE and park him there. Same with hictor alts. If you want to, you can have a hictor alt in every system. Or, if you want to invest in enough time, you can have one super per system logged off. There is no limit as to what you can do. Well, you'd need to organize the accounts properly, but if they all are free, they wouldn't hurt you.

If you don't see that all this would severly screw up this game and basically threw all balance out of the window, you are delusional.

So, in order to limit what people would actually do, you would need to have another wall. And that would be a paywall. Want to train cyno? Pay $5. Want to fly a super? Pay $120. You'd still pay for the game, either by being cannon fodder and not being able to do what others can do in the game, or by buying into all of these areas of the game. But the game wouldn#t be fair anymore, people who invest more would simply be more powerfull. Because otherwise there is not even the slightest chance that there is even some small glimpse of balancing.

So you would only move the paywall from a subscription elsewhere, and all F2P models have shown that F2P games are actually *much* more expensive for people who want to enjoy a game in full.
Omar Alharazaad
New Eden Tech Support
#83 - 2015-06-17 15:41:38 UTC
Never go full Hodor.
Ever.

Come hell or high water, this sick world will know I was here.

Ralph King-Griffin
New Eden Tech Support
#84 - 2015-06-17 15:44:04 UTC
Omar Alharazaad wrote:
Never go full Hodor.
Ever.

Best five word summary of a full thread in agesBig smile
Paranoid Loyd
#85 - 2015-06-17 15:46:39 UTC
5/10 nicely played

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Aminari Talar
Science and Trade Institute
Caldari State
#86 - 2015-06-17 16:02:24 UTC
Quote:
There is no way to predict how exatcly the market would react to it, but prices would either drop sigificantly due to a massive over-supply, or they would skyrocket because ISK isn't longer the real driving factor behind the economy.


This would only be the case if people were not losing ships, buying them etc, Its something you seem to keep leaving out.
You mention more supply, but not more usage, Do you think people will fly around in pods all day?

Don't be single sided, this is generally why we developers dont have conversations on forums like this, because in general people are massively ignorant.



Next,


lets assume what you say is true, for the sake of argument, Another major problem with this position is you do
not consider the idea that ccp can fine tune the mining values, to equate for the population differencial.

Do you think that things stay static in this game? that is a delusional position, we adjust when there is a need.
There is a full time hired economist handling this games economy (maybe more then one actually).

Dont think CCP is not capable of dealing with such things, and for you to advocate against free to play on this bases
WHEN THE GAME IS BUILT WITH A REAL MARKET concepts, Is utterly.... insane... Foolish... Ignorant? i cant really pin it, but its like your arguing a moot point for the sake of your personal / whemsical desire of not being in a game with an item shop because of previous repeated ownage pay to win.


If you and everyone else left this game, eve would still be successful, because of the amount of people that would come back or to this game.


This genre has a HUGE DEMAND... there is no other games out there of note, and eve is the BAR for space sandbox.

I am absolutely sure the population will jump back up to 90-110k like it use to be with such a move.
Aminari Talar
Science and Trade Institute
Caldari State
#87 - 2015-06-17 16:05:01 UTC
To add on top of this.


How many dam people do you think it will take to crash the market in this way? Serious i want a number.
It cannot be 40-50k because we've already seen these levels in the game and no effect was massively noticed.


This means, that we will need AT-LEAST double of that to have any start of a notice of such and effect, and my
knowledge and experience tells me its FAR FAR FAR FAR more then that.


It's very simple, More players means more production needs, means more buying, means more buying of ore/minerals, means stable market. Its a cyclical nature. You need to break that cycle to get "1,000,000 everything like on sisi".

So you advocating any number of players coming to this game destroying the economy, is absolutely 100000% Absurd.
Omar Alharazaad
New Eden Tech Support
#88 - 2015-06-17 16:38:34 UTC
what you advocate by including modules and/or ships into your "I buy it mode" is a bypassing of the process of harvesting resources, refining resources, moving resources, processing resources into things, moving things to places, and selling things.

This quite literally, in no uncertain terms, breaks the economy. You are not as smart as you think you are. Your idea is bad, you need to accept it as such, and you need to apologize to the rest of the world for being as bad as you are.

Get better soon.

Come hell or high water, this sick world will know I was here.

Crest Zah Donartal
Bluenose Corporation
#89 - 2015-06-17 16:46:19 UTC
Free To Play,
was,
is
and ever will be be a stupid idea.
Carrie-Anne Moss
The Scope
Gallente Federation
#90 - 2015-06-17 16:54:29 UTC
Lord Of The Rings Online is free to play.

I like Lord Of The Rings
Kestral Anneto
State War Academy
Caldari State
#91 - 2015-06-17 16:55:31 UTC
No, just NO. Do you honestly want a huge wave of mouth breathing CoD players that collectively dont have an IQ higher than a lemon coming to EvE? I mean, REALLY?
They have dumbed the game down enough, without catering to the whines of those kind of people that find it mentally challanging to get out of bed in the morning.
It would be bad for EvE, us, CCP and gaming in general.
Pixie Tickle
Sebiestor Tribe
Minmatar Republic
#92 - 2015-06-17 16:56:06 UTC
Carrie-Anne Moss wrote:
Lord Of The Rings Online is free to play.

I like Lord Of The Rings

Go is free to play.

I like Go.
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#93 - 2015-06-17 17:12:30 UTC
I stopped reading at "you guys are idiots"

Back under your bridge

Eve is the dark haired, totally hot emo gothchild of the gaming community

Aza Ebanu
Brutor Tribe
Minmatar Republic
#94 - 2015-06-17 17:29:35 UTC
Anthar Thebess wrote:
But why when there can be subscription to play this game?
Tbh , eve will never be like LOL (never played) but i guess you don't need to train a character for a year to finally start to get some fun and not thinking what you need to degrade in your fit.
Simple example :
Eve have live industry and ton's of free accounts will simply kill it almost instantly.

Why ?
Afk miner for every one.
Afk producer for every one
PI on 400 chars?


So, currently EVE is pay to win based on the amount of accounts you can afford?
Lan Wang
Federal Navy Academy
Gallente Federation
#95 - 2015-06-17 17:31:57 UTC
Aza Ebanu wrote:
Anthar Thebess wrote:
But why when there can be subscription to play this game?
Tbh , eve will never be like LOL (never played) but i guess you don't need to train a character for a year to finally start to get some fun and not thinking what you need to degrade in your fit.
Simple example :
Eve have live industry and ton's of free accounts will simply kill it almost instantly.

Why ?
Afk miner for every one.
Afk producer for every one
PI on 400 chars?


So, currently EVE is pay to win based on the amount of accounts you can afford?


Basically you are not wrong, making it free will destroy the balance

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

DaReaper
Net 7
Cannon.Fodder
#96 - 2015-06-17 18:00:27 UTC
Adding tot he chorus.

Hell no.

I am perfectly ok with services, ship skins, station skins, clothing, pos skins, CQ decorations, etc being paid for in microtransactions. I have zero issues with that. if someone wants to play space babribe then cool, ccp gets more money, eve last longer, i'm good.

Going total FTP will not only kill eve, but is a stupid idea. So no

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Tyrone Arran
Brutor Tribe
Minmatar Republic
#97 - 2015-06-17 18:51:37 UTC  |  Edited by: Tyrone Arran
EvE is a niche game. Making EvE f2p would be an attempt at making it a main stream game. Which is something that I do not think/hope CCP is interested in and wouldn't work well anyways. At least not without some serious alterations to EvE at it's core. It would need WAY more hand-hold and roller coaster features to guide the player base.

Sure we would all like to see 'healthier' numbers, but the fact is that this game is not for everyone. I feel that making this game free to play would initially have an influx of new players, but honestly not the type that would stick around very long. Most of the new accounts that would stick around would be from current players making an UNLIMITED number of alts for every little aspect of the game.

As for returning players, I would bet that most of the players that left the game did not so because they could not afford the $15 a month.
Harrison Tato
Yamato Holdings
#98 - 2015-06-17 19:17:22 UTC
Captain Awkward wrote:
In my opinion, CCP does not even want more players into the game atm.


I looks like a lot of established players feel the same way. Don't want a bunch of new people competing for their rice bowl.
Jonah Gravenstein
Machiavellian Space Bastards
#99 - 2015-06-17 19:18:31 UTC  |  Edited by: Jonah Gravenstein
Aminari Talar wrote:
CCP Would be totally fine if their itemshop had
- Ships
- New Models
Nope, with very few exceptions, such as NPC goods like skillbooks and resource seeding, nearly every item in this game is player generated;p miners mine for minerals, market traders buy and sell those minerals to producers who make stuff, and then sell it on the market. What you're proposing completely bypasses one of the fundamental foundations of a player driven economy; it's also against the very ethos of Eve.

Quote:
You players should advocate freely and fairly for this system.
Why would we advocate for something that most of us don't want any part of?

Quote:
Just because you have been burnt in the past, does not mean you have WILL be burnt here with an item shop... AND IT TOTALLY UNACCEPTABLE AND UNFAIR OF YOU TO SAY THAT CCP HAS THIS INTENTION
You're wrong, a few years back we were categorically told that microtransactions was not a route CCP would go down; less than a year later we had microtransactions, that weren't so micro, via the NES.

With that in mind it would be totally acceptable and fair for us to assume that CCP has exactly the intention you say they haven't if they were to discuss going F2P. We had a very similar discussion with them about microtransactions during the summer of rage, it took weeks to get a promise of no golden ammo and ships appearing from thin air from CCP.

Eve is a single shard universe, a sudden influx of players would stress the current hardware to its limits. CCP are running a cutting edge system that also happens to be one of the largest supercomputers in the gaming industry to handle the single, persistent universe, the only way other companies manage huge numbers is to split the game into shards. CCP cannot, should not and will not do this, simply because it's game-breaking.

TL;DR You don't have the experience with Eve, or the knowledge of how the current systems work to be suggesting "improvements", especially ones that most others feel are to the detriment of a game they've put years into.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Vic Jefferson
Stimulus
Rote Kapelle
#100 - 2015-06-17 19:21:09 UTC
Show me an FTP game that has a life expectancy beyond a year or two. Going FTP would basically mean the game is finished and just trying to harvest whale money before it implodes. Part of the reason EvE has permanence is because time and characters are somewhat limited resources. Almost every MMO I can think of that has switched to FTP collapsed within a year or so.

Here's the scoop. Want to grow EvE? Okay, that's a good goal. How you do it? It's important to make getting into the game slightly easier, for sure, but the better way to do it?
Make. Veterans. Happy.

Stop pissing them off, fix and refine the things that keep them logging in. I'm not going to put out a full grocery list of things here, but things like ship balance, the toxic speed meta, balance of risk/reward between security sectors, and easier tools to find ways to get involved. The game is what you put into it at the end of the day. No amount of tutorials, gimmicks, walkthroughs, or opportunities will even come close to what a happy veteran can do as far as new player training and recruitment. Your best tools for getting new players are the current players - make them happy, make them want to get more friends into the game. Look at all the reddit based organizations - that is a lot of players.

You'd break EvE if you made it have mass appeal out of the box. You need to cultivate patience and an appreciation for what EvE is in new players, and the very best way to do that, is have veterans happy with the game, make them want to share New Eden with other people.

I started this game with a few other friends from other MMOs. They all quit after essentially leveling their ravens; the game was dry and seemed very distant from what was described by all the lore on the internet. The only reason I stuck with it is becasue I found people to play with in game - you NEED veterans to get new players to want to stick with the game until they actually like it, and get to the potentially interesting bits.

You gain subs when you make your veterans happy.

Vote Vic Jefferson for CSM X.....XI.....XII?