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Dual Prop on a Myrmidon?

Author
Frank Armour
The Scope
Gallente Federation
#1 - 2015-06-16 16:46:47 UTC
I must be spending too much time fitting ship but I think I came with either an horrible idea or a brilliant solution to my problem.

I moved to nullsec recently and I'm ratting Sansha's anomalies. With my low SP, I usually use a Vexor Navy Issue to slowly kill rats without to much trouble. Being in Null and sometime having to replace that ship, I find this ship very expensive to buy and fit. The ship is pretty much uninsurable and everytime you loose one, you end up loosing close to 100mill. Since it take 10 sites to pay it back... assuming I have another one. It's pretty expensive to run before it pays off.

Now I have BC skill to 4, drones to 5 and can fly a Myrm quite decently with mostly T2 modules. The Myrm goes at around 45-55mill to buy and the purchase is fully insurable for around 15mill which put it at about 30mill to replace with fitting and all if you happen to loose it. The Myrm is really not as good as the VNI for several reason which I think are speed/sig radius ratio and the fact that you have to split DPS between drone and Turrets to match a VNI. Other reasons are ommitted for the purpose of this post.

I'd like to be able to run my anomalies with a Myrm for the ISK side of it and to allow me to repay and make money quicker with a lower base price to do so. I came up with this fit for a Myrmidon.

High
3 x 250mm Prototype Gauss Gun
Drone Link Augmentator
Med
2 x 10MN Y-S8 Compact Afterburner
Omnidirectional Tracking Link II (Tracking Speed Script)
Optical Tracting Computer I (Tracking Speed Script)
Medium Electrochemical Capacitor Booster (2xNavy Cap Booster 400)
Low
DMC II
MAR II
Prototype Armor EM Hardener I
Prototype Armor Thermic Hardener I
2 x Drone Damage Amplifier II
Rigs
Medium Anti-EM Pump I
Medium Anti-Thermic Pump I
Medium Nanobot Accelerator I

With O.smium.org I get a speed of 624m/s and cap stable with the once every 3-4 mins needs of a cap booster If I ever had to run everythings at the same time. The Myrm has almost double the signature radius compared to the VNI. With a speed around 400m/s the VNI get missed by most rats and it barely ever has to run the repper. Would that speed with a sig rad of 305m create the same effect as the VNI? Mostly missed shots? Do you guys think I'll be able to apply both drone and turret dps well with this fit?

Let me know what you guys think. And no, I can't fly anything else than Gallente boats at this time.



Paranoid Loyd
#2 - 2015-06-16 16:53:25 UTC  |  Edited by: Paranoid Loyd
A nice thought, but you can't have two ABs active at the same time.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Frank Armour
The Scope
Gallente Federation
#3 - 2015-06-16 17:00:37 UTC
Paranoid Loyd wrote:
I nice thought, but you can't have two ABs active at the same time.


Well here goes my idea.... VNI it is again then. Tks
Frank Armour
The Scope
Gallente Federation
#4 - 2015-06-16 17:11:54 UTC
and how about a 100mn afterburner? I don't really need the agility, as long as I got a good transversal to the rats, Do I?
Plus putting 2 cap recharger II and a cap rigs I would be cap stable without the repper going?
Tiddle Jr
Brutor Tribe
Minmatar Republic
#5 - 2015-06-16 23:21:32 UTC  |  Edited by: Tiddle Jr
[Myrmidon] Price tag: 77m; Combined DPS: 660 points; Cap stable if you know how to manage actove mods.

Medium Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II
Reactive Armor Hardener
Drone Damage Amplifier II x3 (you could trade one DDA for armor mod)


Medium Micro Jump Drive
Omnidirectional Tracking Link II, Tracking Speed Script
5MN Microwarpdrive II
Medium Capacitor Booster II, Cap Booster 200
Target Painter II

650mm Medium 'Scout' Artillery I, Republic EMP M x5 (will save your cap vs using hybrids)


Medium Sentry Damage Augmentor I
Medium Auxiliary Nano Pump I
Medium Anti-Thermic Pump I


Curator II x4
Garde II x4

P.S. There was time before when you could run both AB & MWD...

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Traejun DiSanctis
Caldari Provisions
Caldari State
#6 - 2015-06-19 06:47:51 UTC
Frank Armour wrote:
Paranoid Loyd wrote:
I nice thought, but you can't have two ABs active at the same time.


Well here goes my idea.... VNI it is again then. Tks


Just because you can't dual-AB the Myrm doesn't mean you shouldn't fly one. The Myrm is more versatile (and cheaper) than the VNI. The strength of the VNI is obviously the ability to kite using drones. But if a Myrm gets in on something, it dies fast... and the drone engagement range is pretty beast.

Try a blaster myrm with a flight of webbing drones. Get in close, put your actual web on and swap to DPS drones. Things die fast and you can take a beating.
ColdCutz
Frigonometry
#7 - 2015-06-21 14:25:21 UTC  |  Edited by: ColdCutz
Close range weapons let the Myrm do more damage, but that disgustingly bad travel time between rats is going to cancel out any benefit of increased paper dps. Curators will let you kill a battleship and then immediately start applying damage to the next one.

If you need more tank, replace one Damage Amp with a Damage Control.

[Myrmidon, PVE Sansh Blood 01]
Medium Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Prototype Armor EM Hardener I
Drone Damage Amplifier II
Medium Armor Repairer II

100MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Dual 150mm Prototype Gauss Gun, Lead Charge M
Dual 150mm Prototype Gauss Gun, Lead Charge M
Drone Link Augmentor I
Dual 150mm Prototype Gauss Gun, Lead Charge M
Dual 150mm Prototype Gauss Gun, Lead Charge M

Medium Auxiliary Nano Pump I
Medium Anti-Thermic Pump I
Medium Anti-Thermic Pump I

Imperial Navy Curator x4
Hammerhead II x5
Vespa EC-600 x5
Antimatter Charge M x2000
Lead Charge M x2000
Iron Charge M x2000



Also placing the Medium Armor Reps far apart from each other on the Low Rack lets you overheat them for longer in emergencies, FYI.
Ralph King-Griffin
New Eden Tech Support
#8 - 2015-06-21 14:37:21 UTC
Frank Armour wrote:
and how about a 100mn afterburner? I don't really need the agility, as long as I got a good transversal to the rats, Do I?
Plus putting 2 cap recharger II and a cap rigs I would be cap stable without the repper going?

the trick to doing 100mn ab's is getting a c-type so you can run it for more than a couple of seconds.

it workson lots of stuff so im sure the myrm is no different
To mare
Advanced Technology
#9 - 2015-06-21 14:37:23 UTC
Frank Armour wrote:
and how about a 100mn afterburner? I don't really need the agility, as long as I got a good transversal to the rats, Do I?
Plus putting 2 cap recharger II and a cap rigs I would be cap stable without the repper going?

100 mn AB can work for pve (not if your using sentries) put a large orbit so you can keep speed up but not too big to go outside drone range.
Frank Armour
The Scope
Gallente Federation
#10 - 2015-06-23 16:32:00 UTC
Thanks for all your inputs! It's appreciated! :)