These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
123Next pageLast page
 

[Duality] Sovereignty Playtest Competition

First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2015-06-15 19:14:50 UTC  |  Edited by: CCP Goliath
Hello everyone! As we announced first at Fanfest, we are running a test server playtest of the new sovereignty capture system so that players can get a chance to try it out before it hits TQ, and so that we can get lots of testing to prevent bugs and issues before they reach the live server.

The server is currently open for players to access, and the competition has begun.

This will also serve as a general purpose thread for questions and comments about the Duality playtest.

Alliances that have signed up (with their starting constellations):
  • Affirmative. (04-H4M)
  • Brave Collective (G2E-RJ)
  • Darkness. (ZQ2-CF)
  • Fidelas Constans (I9B-8X)
  • I Whip My Slaves Back and Forth (Q-6LG1)
  • Ministry of Inappropriate Footwork (H-KW4A)
  • Nemesis Enterprises (FDR-EQ)
  • No Not Believing (AZBG-H)
  • Pandemic Legion (HS7W-T)
  • Praetorian Directorate (NNLX-K)
  • Q Alliance (UD-ZJ3)
  • Spectre Fleet Alliance (XV7L-S)
  • Stella Nova (P6N8-J)
  • Suddenly Spaceships (5-88B9)

Spectre Fleet will be forming an alliance on Duality (named "Spectre Fleet Alliance") and has asked us to let people know that they will be accepting both individual characters and whole corporations into their alliance. So if you are interested in joining this test but aren't a member of a participating alliance feel free to give them a shout.

[quote]Rules:

All rules and dates are subject to change. The primary purpose of this event is testing of new Sovereignty features. CCP staff reserves the right to penalize or disqualify alliances if they act in a manner which interferes with the goal of testing. The server simulation is taken as is, and we guarantee no reimbursement or compensation for any losses on Duality. The server may go down unexpectedly, and in extreme cases there may be database resets required. It's a test server running fresh features so a bunch of **** is probably going to break, make peace with that reality.

The competition is expected to begin approximately June 18th and end on July 6th. These dates are all subject to change, but if we do change them we'll give you as much notice as possible. A mass test will likely take place at some point during this time period, which may disrupt the competition temporarily.

Alliances are welcome to accept members on Duality even if those players aren't members on TQ. If you would like CCP to help advertise your Duality recruitment for this playtest, let us know and we’ll help as much as we can.
We do not currently plan on restricting access to the Duality server during this competition, so pilots who are not involved with any of the competing alliance are welcome to show up and interact with the ongoing competition.

This competition will take place in the entirety of Providence and three constellations in Catch (NNLX-K, T-HHHT, and FDR-EQ). Players are not restricted to this area and are welcome to use nearby areas for movement and to base in nearby NPC stations to launch counterinvasions if they lose their space. However be aware that outside of the competition zones server performance will likely be significantly poorer.

Important: There will be some characters on the Duality server with the tag "PTW" in their name, as well as ISD bug hunters and CCP characters. These are QA professionals working on systematically testing the new features. They will generally be in completely different regions than the playtest, but if you do encounter them you are not allowed to shoot them or otherwise interfere with them. If you Entosis their **** we'll smite you with the banhammer.

Each alliance will begin the competition with sovereignty over one constellation (assigned by CCP) in the competition area. Any remaining constellations will be claimed by a set of neutral placeholder alliances. The neutral placeholder alliances will not make any serious efforts to defend their space during this playtest (I may or may not show up in a Maulus to mess with you). Each system will begin the competition with a TCU and an IHUB, and most systems have stations (because Providence).

The objective of the competition is to have as many of the three core sovereignty structures (TCU, IHUB, Station) belonging to your alliance online in the competition area as possible at the time when the competition ends. Alliances are welcome to make agreements with each other, support each other, and generally scheme however they want. Each TCU, IHUB and Station in the competition area will be worth one point. The prizes (more details below) include special honour for the alliance with the most points, as well as some prizes that are drawn randomly with each point providing the alliance with one "ticket" to the draw. This means that even if you do not expect to be able to come 1st it is still worthwhile to hold as many systems as possible by the end of the competition.

Each constellation will have a market seeded system, and players are welcome to bring their own equipment from the TQ mirror as well.

Please bug report any issues you find, and if you find a clear exploit please report it and then refrain from abusing it.


Prizes:

The names of every alliance that participates in this testing event (by capturing at least one system within the competition area) will be listed in the description of the Entosis Link I blueprint, in order from the highest points to lowest points. The identity of the first place alliance will be incorporated prominently into the lore surrounding the Entosis Link.

We will also be naming four meta variations of the Entosis Link after four of the alliances in this playtest. The meta naming alliances will be drawn in a raffle, with each point counting as one raffle ticket for that alliance. Of the four randomly selected alliances, we will first allow the one with the highest point value to choose which meta variation they prefer to bear their name, and then...

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#2 - 2015-06-15 19:15:02 UTC  |  Edited by: CCP Fozzie
Results
The final scores are:
Pandemic Legion: 198
Spectre Fleet Alliance: 40
No Not Believing: 35
Affirmative.: 22
Fidelas Constans: 7

The alliances that were drawn for the module naming are:
Pandemic Legion, Spectre Fleet, No Not Believing, and Affirmative.

To draw for the module naming, we assigned each alliance numbers from 1 to 302 (starting with PL and then moving to each alliance in descending order of points). So PL has numbers 1-198, Spectre had 199-238, and so on.

I then ran a single number roll on Chribba's dice to determine the first winner. That winning alliance was then removed (and everyone below them slid up into place) and we rolled again. Rince and repeat until we have 4 winners.

The rolls can be found at the following links:
http://eve-files.com/tools/dice/view/Duality_Playtest_1
http://eve-files.com/tools/dice/view/Duality_Playtest_2
http://eve-files.com/tools/dice/view/Duality_Playtest_3
http://eve-files.com/tools/dice/view/Duality_Playtest_4

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Lebowski
C C P
C C P Alliance
#3 - 2015-06-15 19:15:19 UTC  |  Edited by: CCP Lebowski
Afternoon folks,

We're happy to announce that Duality is now open for testing! There's a few things to note for this setup period so please read on for the full details

Competition Start Time
Our current plan is to begin the games on Wednesday 17th June. We'll likely take the server down for a short while to finalize our preparations and the games will begin as soon as it returns.

Connecting to Duality
For full details on the Duality test server and how to connect, take a look at this Evelopedia page. If you find that your account needs reactivated on Duality, please post in this thread.

Slash Commands:
The /moveme command has been configured to allow movement to each constellation that will be used for the test as well as Amarr and Jita. This will be disabled once the games begin. The /copyskills command will be running for the entirety of the test and will copy any skills trained before the last TQ snapshot (Usually taken during the previous night). /copyships will not be available for this test.

Capture Timers:
During the setup period many timers relating to sovereignty will be greatly reduced in length to allow for speedy testing of the features. These timers are as follows:
  • Territorial Claim Units, Infrastructure Hubs, Stations and Command Nodes have their capture timers set at 2 minutes.
  • Reinforcement times are set at one hour.
  • Primetime and Capital System selection is set to 5 minutes
All these timers will be extended to more accurate lengths at the start of the test (Though they may still be shorter than their final values.)

Market Seeding
Each constellation will have a station seeded in the same manner as on Singularity (T1 & T2 Items all sold for 100isk). We're aware that this will cause fleets and doctrines to be different from what you are likely to see on Tranquillity.

Known Issues/Features yet to be activated:
Below is a list of issues currently present at the time of writing, though some of the less severe may still occur for some time. Updates to follow

  • Reinforcement timers are currently set to 24 hours not 48 hours and are not shown in the UI
  • Command nodes do not show up on Dscan.
  • Pilots not in an alliance can activate entosis links on a command node.
  • The +2 Capital system bonus is not reflected in the Activity Defense Multiplier. (We've set the indexes according to account for this).
  • Alliances show info windows do not show vulnerability times.
  • Attacking CONCORD owned Sovereignty structures results in the “Proceed with this dangerous act?” pop up.
  • An alliances capital system can be changed without clicking 'set'.
  • The capture timer on a station service loses some progress after every Entosis cycle while under Time Dilation.
  • The Corporation window is currently using faked data.
  • The countdown in a systems show info window is incorrect.
  • No reinforcement notification is sent to the owner of the reinforced Outpost.
  • Billing for Sov structures is not yet implemented
  • Gauges for contested sovereignty structure do not scale with UI scaling.


As always remember to report any bugs you find during setup or the games themselves, as well as leaving any feedback for the feature in this thread which we'll be monitoring and updating regularly.

Happy Testing!

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

CCP Lebowski
C C P
C C P Alliance
#4 - 2015-06-15 19:25:14 UTC  |  Edited by: CCP Lebowski
A special mass test will be run on Duality on Thursday, June 25th, at 17:00 UTC (= EVE time), read on to find out how this affects the wargames.

Important: The sovereignty playtest in Providence and Catch will be paused from 16:30 until 18:30 on Thursday, June 25th - CCP will enforce this and if necessary revert any progress made during this time.

What exactly is being tested?
Sovereignty changes
Server and client performance

Test steps:
Probably similar to following, systems will be decided later:

Meet in system WWW (outside of target constellation) - We will add this system to the /moveme command
Mass jump into XXX (in target constellation)
Spread out over the whole constellation in small groups and capture as many sites as possible
Jump to system YYY and warp to station
Reinforce station with MANY entosis links - no PVP
Start PVP after several minutes (wait for the command by CCP)
Ceasefire (optimally when station is reinforced) and warp away
Spread out over the whole constellation
Capture the freeport in ZZZ - combat allowed - free for all!


What else should I know?
  • Bring appropriate ships for sov warfare - Please fit Entosis Links if possible.
  • Fleets will be mostly player organized, but there will also be a CCP organized fleet
  • For moving to the test system - use /moveme
  • 2M Skill points will be awarded on both Singularity and Duality for this mass test
  • We will reactivate moveme for each wargame constellation for 30 minutes after the test ends, to allow people to return.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Ryno Caval
Specter Fleet
The Lost Fleet of Eve
#5 - 2015-06-15 20:55:44 UTC
I don't know if anyone else is having this issue but when I attempt to log onto Duality I am being prompted that my account has been disabled. Is this a known problem or am I not doing something right.
CCP Fozzie
C C P
C C P Alliance
#6 - 2015-06-15 21:05:19 UTC  |  Edited by: CCP Fozzie
Ryno Caval wrote:
I don't know if anyone else is having this issue but when I attempt to log onto Duality I am being prompted that my account has been disabled. Is this a known problem or am I not doing something right.

I've reactivated you. For anyone else with the same problem, post in this thread.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#7 - 2015-06-15 21:13:31 UTC
For curiosities sake. If a alliance that didn't sign up for the play test were to take systems, would they be added to the listing? And how would that be handled?
CCP Fozzie
C C P
C C P Alliance
#8 - 2015-06-15 21:42:02 UTC
Onslaughtor wrote:
For curiosities sake. If a alliance that didn't sign up for the play test were to take systems, would they be added to the listing? And how would that be handled?

I can't make any promises, but if you take space in the competition zone we'll try to incorporate you into the lore somehow if possible.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#9 - 2015-06-15 21:44:08 UTC
Since this build doesn't allow station capture yet and station services can only be repaired by the station owning alliance, we've transferred the stations in the seeded systems to their respective alliances. The rest of the structures will be set up for you all right before we start the competition.

No Not Believing and Ministry of Inappropriate Footwork alliances both closed on this mirror, so you'll need to reform your alliances before we start the competition.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Gabriel Karade
Noir.
Mercenary Coalition
#10 - 2015-06-15 21:46:39 UTC  |  Edited by: Gabriel Karade
Found a pretty critical bug on duality - can I pm someone?

(assuming I can't use normal petition route as it is Duality...)

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

CCP Lebowski
C C P
C C P Alliance
#11 - 2015-06-15 21:56:39 UTC
Gabriel Karade wrote:
Found a pretty critical bug on duality - can I pm someone?

(assuming I can't use normal petition route as it is Duality...)
You can send me a mail if you wish, but the best strategy would be to report the bug in client (F12 -> Report Bug), or failing that, through our website: https://community.eveonline.com/support/bug-reports/

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Gabriel Karade
Noir.
Mercenary Coalition
#12 - 2015-06-15 22:22:16 UTC
CCP Lebowski wrote:
Gabriel Karade wrote:
Found a pretty critical bug on duality - can I pm someone?

(assuming I can't use normal petition route as it is Duality...)
You can send me a mail if you wish, but the best strategy would be to report the bug in client (F12 -> Report Bug), or failing that, through our website: https://community.eveonline.com/support/bug-reports/

I've submitted it through the client, didn't realise it logs automatically - neat feature.

Quite an amusing 'bug' (if it is one - might just be me, will try logging in tomorrow); would cause all sorts of fun and mayhem on TQ.... Pirate

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Blue Ice
Incognito Mode
Test Alliance Please Ignore
#13 - 2015-06-15 23:08:19 UTC
Please seed Deadspace/faction items.

Most importantly - armor hardeners, eanms, shield hardeners, remote reppers, points, webs, prop mods, weapon upgrades.
Feetzor
The Scope
Gallente Federation
#14 - 2015-06-15 23:33:04 UTC
Agreed please seed Deadspace/faction items. And remove at least some of the special edition ships from the market, seeing full fleets of them would be bad! Many doctrines are designed around deadspace/faction and may not fit using t2 modules.
Rowells
Body Count Inc.
Mercenary Coalition
#15 - 2015-06-16 03:37:55 UTC  |  Edited by: Rowells
im gonna make a wild geuss and assume /boostsov is disabled as well

also when is the expected end date?
kiu Nakamura
Brave Newbies Inc.
Brave Collective
#16 - 2015-06-16 04:17:14 UTC  |  Edited by: kiu Nakamura
see below
Destoya
Habitual Euthanasia
Pandemic Legion
#17 - 2015-06-16 04:36:28 UTC
Please DONT seed deadspace/faction. It's ridiculous enough as it is with limited issue ships like etanas/cambions/whiptails and HG pirate sets but what's done is done. Might as well keep whatever's left of the resemblance to the real server intact
CCP Habakuk
C C P
C C P Alliance
#18 - 2015-06-16 08:28:30 UTC
Rowells wrote:
im gonna make a wild geuss and assume /boostsov is disabled as well


Your wild guess is correct. No magical sov boost, except at the start of the test by us. Cool

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

utec asmo
School of Applied Knowledge
Caldari State
#19 - 2015-06-16 09:24:50 UTC
Blue Ice wrote:
Please seed Deadspace/faction items.

Most importantly - armor hardeners, eanms, shield hardeners, remote reppers, points, webs, prop mods, weapon upgrades.


No.

Stay poor.
CCP Habakuk
C C P
C C P Alliance
#20 - 2015-06-16 10:18:08 UTC
Gabriel Karade wrote:
CCP Lebowski wrote:
Gabriel Karade wrote:
Found a pretty critical bug on duality - can I pm someone?

(assuming I can't use normal petition route as it is Duality...)
You can send me a mail if you wish, but the best strategy would be to report the bug in client (F12 -> Report Bug), or failing that, through our website: https://community.eveonline.com/support/bug-reports/

I've submitted it through the client, didn't realise it logs automatically - neat feature.

Quite an amusing 'bug' (if it is one - might just be me, will try logging in tomorrow); would cause all sorts of fun and mayhem on TQ.... Pirate


Thank you for your report. It seems like you managed to find a very rare edge-case with ships containing drones, which are several years old. I assume that this would also be reproducible on Singularity.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

123Next pageLast page