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AoE weapons, Bubbles, and Faction Standings.

First post
Author
Veronica Isagar
Black Fox Marauders
Pen Is Out
#1 - 2015-06-08 01:56:45 UTC  |  Edited by: Veronica Isagar
Is there a way to Remove Faction warfare standings from the Use of smart bombs, were as other users of smart bombs who are not in FW don't' get a standing hit, we (FW Pilots) use a smart bomb in a fight and just ding a bot or if we destroy one of our wrecks we receive fac war standings hit, Is there a way to were fac war pilots won't get a standing hit if we use a smart bomb as say a firewall, drone killer and such or if we kill a wreck, but at the same time if a FW pilot of the same faction kills a pod we receive the double the penalty?
SmokinJs Arthie
Jerkasaurus Wrecks Inc.
Sedition.
#2 - 2015-06-08 02:01:01 UTC
Also, if we want to do a foray into null we cant use bubbles. If you bubble a militia fleet you will be kicked from militia quick fast and in a hurry. I was hoping that faction standing loss would be like the kill right system. Someone kills you and it was a legit awox then you could apply the penalty.
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#3 - 2015-06-08 07:10:19 UTC
Yeah. I don't even do facwar and I agree with this 100%
Nyalnara
Marauder Initiative
#4 - 2015-06-08 08:31:14 UTC
IMO, that's not the only problem with FW standing...

Actually, the only people protected by the standing hit are awoxers (You cannot engage them if you care about standings, you have to wait for them to attack, which mean you're disadvantaged. And they don't give a f*** about standing hit since they use throw-away alts to do that, or have corporate alts with maxed standing, which allow their corp to keep farming FW allies.) and farmers, which do not contribute to the warzone control, as they usually have alts in both militias and plexes the same system both way.

And this is bad design. That's why i support the removal of FW standing hits on your own militia.

French half-noob.

Non, je ne suis pas gentil.

Makrov Putin
Last Rites.
#5 - 2015-06-08 13:55:10 UTC
Perhaps a mechanic that prevents standing hits between members in the same fleet at the very least?
SmokinJs Arthie
Jerkasaurus Wrecks Inc.
Sedition.
#6 - 2015-06-08 15:22:53 UTC
Nyalnara wrote:
IMO, that's not the only problem with FW standing...

Actually, the only people protected by the standing hit are awoxers (You cannot engage them if you care about standings, you have to wait for them to attack, which mean you're disadvantaged. And they don't give a f*** about standing hit since they use throw-away alts to do that, or have corporate alts with maxed standing, which allow their corp to keep farming FW allies.) and farmers, which do not contribute to the warzone control, as they usually have alts in both militias and plexes the same system both way.

And this is bad design. That's why i support the removal of FW standing hits on your own militia.


Most the time they are in the other militia. For an example, most awoxers will be in Minmatar shooting Gallente. I'm sure it is happening the same way in the other militias. They show up on overview as friendly so they can get the drop on you and they never get a standings hit. They then never have to worry about getting kicked out of their militia. This only hurts newer players who haven't been around long enough to know who potential awoxers are, as they still show up as friendly.
Alexis Nightwish
#7 - 2015-06-09 02:22:01 UTC
Wow. I honestly had no idea this was a thing, and this thing sucks.

To me this looks like an exploit. I hope CCP fixes it.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Veronica Isagar
Black Fox Marauders
Pen Is Out
#8 - 2015-06-15 01:14:10 UTC
hopefully CCP will address it or at least acknowledge it as a problem.
Pellit1
Spiritus Draconis
#9 - 2015-06-21 21:40:03 UTC
CCPLS.

Definitely support this. Becoming more and more infuriating.
vikari
Deep Core Mining Inc.
Caldari State
#10 - 2015-06-22 04:59:00 UTC
+1 to both ideas, though I feel the bubble is by and large the biggest issue of the two. Simply put FW should not be restricted from basic game play because of standing mechanics.
Sugar Kyle
Middle Ground
#11 - 2015-06-23 00:02:16 UTC
I was asked to poke my head in...

To answer the main question presented. Standings loss for your faction and security standings loss are two different mechanics.

This is somewhat connected to the bubble issue which still has a murky viewpoint.

The argument for faction standings being separated from bubbles is because we are in null security space. My argument is that faction standing penalties conflict with the intuitive nature of crime watch and standings in general. While faction standings and security standings are different, aggressive player actions have a clear pattern that standings loss for bubbles harms. It also discourages play and that is never a good thing.

In null, there is no law and no rules. However, in low security or high security space there is law and there are rules.

As it is current written, it is a request for an exact exemption for a singular mechanic for convenience. While removing smart bomb standings losses would be nice for the reasons listed. What is the greater argument for it? Suddenly, faction on faction can smart bomb each other to death. The above argument for bubbles is that we've moved into null security space. In allowing firewalling and not taking standings hits from wrecks we have created a new problem and a new way to exploit each other.

The argument that 'other people do not take standing hits when using smartbombs' doesn't work. Those players have chosen not to participate in faction warfare. Faction warfare comes with a new ruleset. The question I will counter with is:

What should the standings rules for faction warfare be?

I'm more than happy to take forward a good argument. But it has to be a true argument. I will also point out that complexity is not the path to take in this matter. Special exemptions are what the Crimewatch changes moved away from. The argument for clarity and consistency was made at Fanfest during the Round Table for Faction Warfare when people asked for suspect flags when entering faction warfare complexes. While I think that in general is a good idea or something like it, the greater problem is introducing a special moment when one type of gate in the game will flag a player with a suspect flag. It may not be a big deal and it may be something that people easily absorb and move past but those are the arguments that are made when CCP has countered some of these requests during discussions at Fanfest and Eve Vegas that I have been at.

So! TL;DR: As it is 'remove smartbombs from having faction standing penalties for militias' is not going to fly.

Member of CSM9 and CSM10.

Arla Sarain
#12 - 2015-06-23 00:15:29 UTC  |  Edited by: Arla Sarain
Sugar Kyle wrote:

What should the standings rules for faction warfare be?

That standing losses for attacking friendly militia is reserved to player choice...?

If the victim feels it was a genuine awox he can submit an automated petition of sorts to reduce the aggressors standings with the militia. You couldn't really force someone to lose standings, because if any friendly militia engagement occurs under the current rule set you lose standings anyway. Only thing this will allow is to exempt people from standing loss caused by unavoidable friendly fire through an agreement. Unless you suggest to avoid it by exempting yourself from certain strategies.
Sean Parisi
Blackrise Vanguard
#13 - 2015-06-23 00:39:51 UTC
Arla Sarain wrote:
Sugar Kyle wrote:

What should the standings rules for faction warfare be?

That standing losses for attacking friendly militia is reserved to player choice...?

If the victim feels it was a genuine awox he can submit an automated petition of sorts to reduce the aggressors standings with the militia. You couldn't really force someone to lose standings, because if any friendly militia engagement occurs under the current rule set you lose standings anyway. Only thing this will allow is to exempt people from standing loss caused by unavoidable friendly fire through an agreement. Unless you suggest to avoid it by exempting yourself from certain strategies.


I would like to note; although slightly off topic. The other issue with Standings is the nature in which you obtain them. Besides for COSMOS (one time), FW Promotions (one time) and Mission spam (Which most pvpers do not want to do all the time) - Factions are an annoying mechanic to work around.

It should either be more dynamic, have less weight or have alternative ways of obtaining. Allowing players to be hated at all times by other factions even, but to move around where they apply effort and have their actions reflect that.

I''ve always found it funny that a guy does one level 4 Mission for the State Protectorate and he gains more standing then a year of plexing in the Warzone.
Veronica Isagar
Black Fox Marauders
Pen Is Out
#14 - 2015-06-23 00:44:27 UTC
I feel any AOE attacks should not give a FW standings hit, Or it should be anyone in fleet from the same militia should not receive a standing hit, rather be exempt from standing hits if everyone even thou from different corps or alliances while in FW are in the same fleet. Currently I'm not interested in bubbles in Null as that is a different animal all on its own. Just allow the use of Smart bombs with out FW standing hits.
Moglarr
Operation Meatshield
#15 - 2015-06-23 03:20:39 UTC
I am often told that drones are not all powerful because :smartbombs: 'cept I can't use smartbombs to counter drones without risking my status in the militia. If I drop too much in my standings I get kicked out of the militia.

There shouldn't be a standings hit for shooting fleet members. IMO.
SmokinJs Arthie
Jerkasaurus Wrecks Inc.
Sedition.
#16 - 2015-06-23 16:00:19 UTC
I understand what the standings penalties try to accomplish. But let us be honest it tends to hinder the players trying to play within the rules of faction warfare more than those trying to abuse its mechanics. Those who are already shooting friendly militia pilots are usually not in your militia but allied to it. So the standings penalties then become irrelevant. I know CCP has said they are thinking of splitting the alliances between the militias, which would be nice as well. But beyond using smartbombs there are also bubbles and shooting friendly wrecks. Would it be possible to have it so pilots in the same fleet don’t losing standings? Or have a system similar to kill rights where if a friendly did attack you could choose to or not to apply the penalty to standings, based on the circumstances.
Thanatos Marathon
Moira.
#17 - 2015-06-23 17:41:12 UTC  |  Edited by: Thanatos Marathon
While looking at the bubble issue and saying it is nullsec and there are no rules works as a valid reason to remove the faction standing loss, I think you could do the same thing if you looked at all of eve and made it an AoE argument.

As it stands AoE weapon systems are unique and powerful tools in the right hands. Drag bubbles, Firewalls, Drone destroying smartbombs, and perhaps in the future AoE citadel defenses as well as other things. At the moment Faction Warfare pilots are restricted from utilizing ANY of these weapon systems due to the potential risk of getting their entire alliance removed from FW.

While CCP may not enjoy adding exceptions to certain weapon types or systems, I believe removing standings losses from all AoE weapons is justified both from a mechanics standpoint (why shouldn't we be able to use certain weapons/tactics) as well as a RP/Lore standpoint (Privateers are willing to put their lives on the line and know they are in a hostile environment where all weapons and tactics available will be used to destroy the enemy).

Do you think that the idea presented in this fashion would get more traction with CCP?

In response to your question, "What should the standings rules for faction warfare be?" - I would start with a loss of standings for a directed attack on a fellow FW member and expand from there.
Styphon the Black
Forced Euthanasia
#18 - 2015-06-23 18:08:04 UTC
I am not even part of FW.

I can say the any faction losses for bubbles should be completely removed. You can only use bubbles in nullsec and wspace anyways were there are no rules per say.

Plus bubbles do zero damage and aren't an offensive weapon. Anyone can fly through them unharmed.

I have no comment on the Smartbombs.
Veratrix
The Scope
Gallente Federation
#19 - 2015-06-23 19:13:33 UTC  |  Edited by: Veratrix
Another one on the band wagon for getting faction hits removed for aoe weapons. I honestly see no reason lore/mechanics wise, why FW players should solely be prevented from using these items. The whole don't be in FW argument is dumb, because the mechanic as it stands is dumb. There is no logical reason to only prevent FW players from utilizing these tools.

The awoxing thing would be a pretty minimal problem that only seriously affected pods, and there are minimal tangible benefits gained from specifically smartbombing as an awoxer as opposed to a pie so I don't really see how it matters. Currently you can awox within the FW system with out taking standings hits for your current faction via cross-faction awoxing. So the argument that you want to prevent no-standings hit awoxing when it already exists within the current mechanics is dumb.

Frankly, and as I hope this thread will eventually show, the most active FW group/players are more than willing to risk the potential negatives of getting rid of standings hits for these items. As the opportunity to finally use these very basic and important tools just significantly and obnoxiously outweighs it.
Wolfsdragoon
V0LTA
OnlyFleets.
#20 - 2015-06-23 20:14:25 UTC  |  Edited by: Wolfsdragoon
Sugar Kyle wrote:


As it is current written, it is a request for an exact exemption for a singular mechanic for convenience. While removing smart bomb standings losses would be nice for the reasons listed. What is the greater argument for it? Suddenly, faction on faction can smart bomb each other to death. The above argument for bubbles is that we've moved into null security space. In allowing firewalling and not taking standings hits from wrecks we have created a new problem and a new way to exploit each other.

.



For convenience? You mean having the same mechanics as other players? Your slippery slope argument doesn't really make sense given that awoxers avoid standing losses entirely by joining friendly militias.

FW fleets can't fight drone based fleets near as effectively as everyone else, or missile fleets.
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