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Jump Fatigue, Drugs and Farmville

First post
Author
lanchesis321
24th Imperial Crusade
Amarr Empire
#1 - 2015-06-13 13:21:03 UTC
Hey

So i joined two fleets yesterday and by some miracle survived both too jump back home using jump bridges (4 jumps in a day Gasp!Shocked ) Odd thing is twice when the fleet was broken and the call to get out was made. I escaped, flew the several systems back to the JB we came in on and jumped back.

The sad thing is i realise now that i’d rather have just self destructed my cruiser and pod so i could fleet up tonight Shocked Thats the silliest thing about the game right now. surviving is worse then dying, we are incentivised to self destruct and destroy our own ships??RollRoll

I wasn’t flying caps i was in cruisers but today any fleet that needs even one jump bridge for the next 5 days is one I’m going to have to decline because i’m trying to run down the timer.

My point is i went to null because its where the content is yet this this is first time I’m sitting in station unable to join fleet.
and now for the sake of surviving two small fleet battles and a 40 mil cruiser I’m probably not gonna log for the 5 days i need to run down the timer. I’d rather have paid the 40 mil and played tonight.


I pay a time subscription and then i am restricted on the time i can play?? Evil


Well its kind of what i’ve come to expect from CCP, they like to punish the many to nerf the few no matter how much content they remove.

So I’m not here to state that jump fatigue should be removed that call is loud and numerous enough by people higher in the game then me. I know CCP won’t remove it, that will mean admitting a mistake, which they hate doing

I figured i’d request we speed up the implementation of what I’m sure is coming (call me cynical)

Can we please hurry up with the installation for the mechanism to paying down jump fatigue? Expensive Drugs that reduce the timer ,plex or whatever?

I pay to play this game, if you gonna restrict that, atleast let me pay some more to lift the restriction

———

Tl/dr - Eve = Farmville

Pay to play the game - CCP restricts the amount of time i can play the game - i log off and wait for timer to run down (Current)

Pay to play the game - CCP restricts amount of time i can play the game - i buy expensive drugs or plex to play again sooner. (Proposed)

I recognise this to be a pretty ****** path to go down but if thats the road we are heading down i’d rather we get there sooner then later


IF your gonna make this into a farmville game can you speed it up as i want to play tonight. Twisted

IF! this wasn’t your intention then realise that your ruining your own game and this is the path your walking. A space game where i’m better off blowing up my own ships as much as my enemies so i can play the game

The ideal situation is a rework wherein if Jump fatigue was truly about making capitals strategic assets they heavily reduce the fatigue on small fleets or literally create a jump limiter on caps so they can only jump a set number of times in a 24 hour period Big smile


i doubt i’m the only person wondering why i don’t play other space sims that don’t punish me for playing the game,


——————
As I’m sure someone will say it - this isn’t a rant this is simply a proposed feature I’m sure has already been discussed by CCP

We currently have a mechanism in game that restricts peoples ability to log on and play (much like clone insurance use to) and we are all waiting for the shoe to drop. some way in which CCP Monetises the reduction in jump fatigue whether it be Skills,Aurum,Drugs or Plex)

Yes i could have just self destructed or waited the timer down before jumping back but thats not playing a game thats working around unnecessary restrictions. Nothing i did yesterday was abusive rout of what would be considered normal in any game yet in eve thats punished. commenting that its my fault for jumping back and not logging off and waiting isn’t fixing the game.
Ferni Ka'Nviiou
Doomheim
#2 - 2015-06-13 13:22:36 UTC
You're a bit slow on the ball, aren't you?
Jeanne Tivianne
#3 - 2015-06-13 13:30:46 UTC
Is there a reason why you can not fly via gates to the staging area? Or am I misunderstanding how the timer works?
lanchesis321
24th Imperial Crusade
Amarr Empire
#4 - 2015-06-13 13:31:36 UTC
Ferni Ka'Nviiou wrote:
You're a bit slow on the ball, aren't you?



Just finally moved to actually say something which for someone who rarely engages forums due to people commenting with little thought or substance (hint hint Fernl) means something is wrong
Rowells
Blackwater USA Inc.
Pandemic Horde
#5 - 2015-06-13 13:34:01 UTC
Jeanne Tivianne wrote:
Is there a reason why you can not fly via gates to the staging area? Or am I misunderstanding how the timer works?

If I understand correctly, when the timer gets high enough. Your client boots you and gives you the finger.
lanchesis321
24th Imperial Crusade
Amarr Empire
#6 - 2015-06-13 13:34:20 UTC  |  Edited by: lanchesis321
Jeanne Tivianne wrote:
Is there a reason why you can not fly via gates to the staging area? Or am I misunderstanding how the timer works?



hypothetically i could fly a fleet doctrine ship to the where i GUESS the fleet will head to and log off in space and wait to see if the fleet arrives there is possible

IF i managed to fly there and IF the fleet went there.

Its a lot of guessing, risk and sitting log’d off wondering if i should log on yet or not

basically you wouldn’t be playing the game
you’d be playing a game of wondering if you should play the game

So few games if this is the only game i know which incentives logging off
Jeanne Tivianne
#7 - 2015-06-13 13:37:09 UTC  |  Edited by: Jeanne Tivianne
lanchesis321 wrote:
Jeanne Tivianne wrote:
Is there a reason why you can not fly via gates to the staging area? Or am I misunderstanding how the timer works?



hypothetically i could fly a fleet doctrine ship to the where i GUESS the fleet will head to and log off in space and wait to see if the fleet arrives there is possible

IF i managed to fly there and IF the fleet went there.

Its a lot of guessing, risk and sitting log’d off wondering if i should log on yet or not

basically you wouldn’t be playing the game
you’d be playing a game of wondering if you should play the game

So few games if this is the only game i know which incentives logging off


Sounds like an adventure. You might even find some content along the way.

Also, CCP isn't making you log off, your narrow play-style (You HAVE to be a member of X fleet that uses a mechanic you have overused and are locked out of for a while, or not play at all) is.
lanchesis321
24th Imperial Crusade
Amarr Empire
#8 - 2015-06-13 13:40:05 UTC  |  Edited by: lanchesis321
well your not wrong, though any content i find would be short lived flying a fleet doctrine, solo. in blob sec but doesn’t really have anything to do with what i proposed



also i never stated CCP MAKE me log off, they incentivise, through unnecessary restrictions.
However if you believe the mechanic is working perfectly you are free to disagree
Scipio Artelius
The Vendunari
End of Life
#9 - 2015-06-13 13:46:39 UTC
I take it tonight's fleet is using a jump bridge to move quickly from the staging system to an area to fight.

Is that why you can't join them tonight, because your timer from yesterday keeps you from jumping and using gates is a slow alternative when the fleet moves?
lanchesis321
24th Imperial Crusade
Amarr Empire
#10 - 2015-06-13 13:53:01 UTC
more that, jumping was introduced an d taken up as a way to move fleets by CCP, they’ve now restricted it under the guise of making capitals more strategic but instead sub caps and small fleets have to wonder if its worth flying out if they want to fly out later.

honestly logging in and out to play is more strategic to me then where i place my carrier currently - thats a broken mechanic
Rowells
Blackwater USA Inc.
Pandemic Horde
#11 - 2015-06-13 13:54:34 UTC
Honestly, really would need to change is how your bridges are used. Lots of people want to use them to move as fast as possible fromA to B. They're not necessarily wrong, but they need tonconsider if it is really more beneficial to do so than to go Gaye to gate.

Does this bridge give me some advantage over the enemy or overcome a hard time limit imposed by their actions?
Commander Spurty
#12 - 2015-06-13 13:59:49 UTC
*Snork*

Harden up

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Scipio Artelius
The Vendunari
End of Life
#13 - 2015-06-13 14:00:50 UTC  |  Edited by: Scipio Artelius
lanchesis321 wrote:
more that, jumping was introduced an d taken up as a way to move fleets by CCP, they’ve now restricted it under the guise of making capitals more strategic but instead sub caps and small fleets have to wonder if its worth flying out if they want to fly out later.

honestly logging in and out to play is more strategic to me then where i place my carrier currently - thats a broken mechanic

Yeah I know why restrictions were introduced.

I'm more wondering why using gates would make it very random to find the fleet? Surely you use Comms?

So I can understand that if they are using a jump bridge theyll move much fast then you and make it difficult to catch them particularly if they roam after jumping.

But otherwise, if they are roaming from the start, it seems strange that you would have difficulty meeting them at the staging point.
Jeanne Tivianne
#14 - 2015-06-13 14:03:19 UTC
lanchesis321 wrote:
...also i never stated CCP MAKE me log off, they incentivise, through unnecessary restrictions.
However if you believe the mechanic is working perfectly you are free to disagree


Apologies, I had misread.
lanchesis321
24th Imperial Crusade
Amarr Empire
#15 - 2015-06-13 14:04:41 UTC
Eve is a game where players are always trying to get around the restrictions CCP puts to restrict content. i don’t want to see the return of capital blobs they were never fun for sub capital pilots but the current mechanic means small but regular groups of pilots not being able to participate not out of not wanting to, isk, ships but because they have a timer in the left corner of the screen they are scared of getting even bigger.

Eventually who knows the game might move away from JB’s but i don’t see it and fleets won’t slow burn for the sake someones JF timer.


I just moved from low sec to null and enjoy it a lot
its not sov mechanics, camps or blobs that stop me fleeting up its this annoying blue timer in the top left of my screen, which pretty much says you’ve played too much fleet this week mister go sit in station or rat at home.

Theres other things i could do, station trade, scam, mine but a sandbox game that says you can’t do this anymore today go do something else isn’t a sandbox
Jeanne Tivianne
#16 - 2015-06-13 14:09:42 UTC
Are you the only pilot in your alliance with this issue? If not, why not get your peers and do your own gate-to-gate roam while waiting the timer out?
bonkerss
The Scope
Gallente Federation
#17 - 2015-06-13 14:18:48 UTC
if your timers to high fly a ceptor
Moac Tor
Cyber Core
Immediate Destruction
#18 - 2015-06-13 14:39:35 UTC
So the mechanic is disincentivising you from jumping around the map with impunity and instead incentivising you to use gates for travel then...

Sounds like the mechanic is working as intended.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
#19 - 2015-06-13 17:57:31 UTC
Quote:

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