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How to fix bounties

Author
Bienator II
madmen of the skies
#21 - 2011-12-29 10:58:16 UTC
Bumblefck wrote:
What's the problem? I shoot red crosses, 15 minutes later the money gets put into my wallet. Working as intended, I think!!

thats the singleplayer version of the bounty system - topic was multiplayer

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

ASadOldGit
Doomheim
#22 - 2011-12-29 11:40:55 UTC  |  Edited by: ASadOldGit
Sorry if this is mentioned in any of the linked threads (haven't read them), but I see a couple of issues - any comments on how they could be resolved?

1. Your distance from the target - do you get to see how far away they are before accepting the bounty, i.e. can you choose bounties in your region? (I'm not talking about where they are - that's for the locator agent)
It would suck to find out your target is 60 jumps away for a 15K bounty.Sad
Ris Dnalor's solution could partially solve this, as they'd have to be nearby for you to have kill-rights in the first place.

2. spamming of bounties on anyone you see - what if a bored large nullsec alliance decided to visit Jita and place bounties on everyone in local - would certainly liven up high-sec. (or everyone in an incursion - bwahahahaPirate)

3. Don't know how the existing system works:
- are you notified if you have a bounty placed on your head?
- does it only apply to podding; should there be a difference between destroying their ship as opposed to pod-killing them?

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Bumblefck
Kerensky Initiatives
#23 - 2011-12-29 12:16:23 UTC
Bienator II wrote:
Bumblefck wrote:
What's the problem? I shoot red crosses, 15 minutes later the money gets put into my wallet. Working as intended, I think!!

thats the singleplayer version of the bounty system - topic was multiplayer



Thank you, you poor sap, you must've missed the sarcasm.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Ferrenc
State War Academy
Caldari State
#24 - 2011-12-29 17:08:27 UTC  |  Edited by: Ferrenc
ASadOldGit wrote:
Sorry if this is mentioned in any of the linked threads (haven't read them), but I see a couple of issues - any comments on how they could be resolved?

1. Your distance from the target - do you get to see how far away they are before accepting the bounty, i.e. can you choose bounties in your region? (I'm not talking about where they are - that's for the locator agent)
It would suck to find out your target is 60 jumps away for a 15K bounty.Sad
Ris Dnalor's solution could partially solve this, as they'd have to be nearby for you to have kill-rights in the first place.

2. spamming of bounties on anyone you see - what if a bored large nullsec alliance decided to visit Jita and place bounties on everyone in local - would certainly liven up high-sec. (or everyone in an incursion - bwahahahaPirate)

3. Don't know how the existing system works:
- are you notified if you have a bounty placed on your head?
- does it only apply to podding; should there be a difference between destroying their ship as opposed to pod-killing them?



good points, as to 1 there should definitely be a rough distance given before accepting the target,
2 is adressed by the fact that only people with neg sec status can have bounties placed. and due to the fact that this system would be much more likely to give results, maybe lower the sec status to -2 or -3 (i think its -1 now)
3 not sure if you get a notification, but you'll see it in your window, also a notification would be easy to do, and yes i think you should have to pod the target, i want him dead! not his ship
Mechael
Tribal Liberation Distribution and Retail
#25 - 2011-12-29 21:39:09 UTC
Not bothering to read all of this, but here's my suggestion:

We having a standings system. We should be able to use it in regards to bounties. Place bounty - collectible by people of X standing or higher.

Bounties should also be placeable on only specific classes of ships (or even specific hulls.) For example, place bounty on player - bounty is for x, y, z types of ship - only those of x standings or greater may collect.

Done and done. As far as NPC bounties go ... who gives a ****? Rats < Players.

Whether or not you win the game matters not.  It's if you bought it.

Karthwritte
Trouble Seekers Incorporated
#26 - 2011-12-29 22:00:55 UTC
I think a solution would be if CONCORD doesn't give a **** if a +5.0 player pods a -5.0 player in a 1.0 sec system. Imagine it: A LOT OF FREE PODS TO KILL!
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