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Wtf do the "theme parks that way" references mean

Author
Deimos UK
Perkone
Caldari State
#1 - 2015-06-11 21:56:59 UTC
As above.

I keep seeing this reference in forum replies on various topics..

Can someone give me the idiot-friendly translation please.


Thank you
Scipio Artelius
The Vendunari
End of Life
#2 - 2015-06-11 22:00:42 UTC  |  Edited by: Scipio Artelius
Theme parks are places filled with content to be consumed and happiness for all people.

Eve is not such a place.

In eve you make content rather than have it spoon fed and the competitive nature creates winners and losers.
Yang Aurilen
The Mjolnir Bloc
Templis CALSF
#3 - 2015-06-11 22:01:03 UTC  |  Edited by: Yang Aurilen
You ask CCP to hold your hand and have them tell you to have fun in eve because you cannot use your brain to have fun in eve.

Post with your NPC alt main and not your main main alt!

Carmen Electra
Row Row Fight the Power
Test Alliance Please Ignore
#4 - 2015-06-11 22:02:42 UTC
Scipio Artelius wrote:
Theme parks are places filled with content to be consumed and happiness for all people.

Eve is not such a place.

In eve you make content rather than have it spoon fed and the competitive nature creates winners and losers.

Scip, what do you have against happiness for all people? Cry
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#5 - 2015-06-11 22:14:16 UTC  |  Edited by: Nerath Naaris
Carmen Electra wrote:
Scipio Artelius wrote:
Theme parks are places filled with content to be consumed and happiness for all people.

Eve is not such a place.

In eve you make content rather than have it spoon fed and the competitive nature creates winners and losers.

Scip, what do you have against happiness for all people? Cry


This is a question of (cosmic) balance: If there is a certain amount of happiness there also exists an equal amount of unhappiness. If someone is happy, another one is unhappy and vice versa of course.

Or, in other words, an unhappy person makes me happy.

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Constantin Baracca
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#6 - 2015-06-11 22:14:24 UTC
Deimos UK wrote:
As above.

I keep seeing this reference in forum replies on various topics..

Can someone give me the idiot-friendly translation please.


Thank you


About fifteen years ago or so, there was this line drawn in the sand about what way MMORPGs should go. On one hand were games that were "theme parks". The most commonly referenced example is World of Warcraft, but that style has a broader history. A theme park game includes sculpted environments and generally epic and linear storylines. Essentially, you go from place to place experiencing the product. Like a theme park.

Then there are "sandbox" games. EVE isn't the only one, but I supposed I can use it as an example. In a sandbox game, there is, essentially, no common direction. You don't go from place to place doing quests in a line, to clarify. In EVE, you can theoretically go anywhere and do anything you want, developing in any direction you choose. There is also a strong emphasis on players developing content (sandcastles, in game terms).

Now, no game since the millenium appeals to either sensibility strictly. Theme park games these days, as you're likely aware, have a broad set of things you can do. WoW, for example, has PVP, PVE, a pokemon simulation, racing, dueling, achievements, and a slew of other methods of moving forward that aren't necessarily mutually linear (very few games have PVP and PVE armor of equivalent ratings, for example). And, of course, EVE has a ton of little pockets of things to do, cosmic anomalies, that are not player-made and are for all intents and purposes places to go with set rankings based on your development.

So anymore, it doesn't mean much. There are purists around though, your Southern revival Baptists. But that argument's been largely over for about five years in the general gaming community. The consensus seems to be that strict theme parks weren't different enough from regular video games with extra people around and strict sandbox games were tripping over their own feet by making the community you were supposed to mingle with also be your enemy NPC, which led to people often not forming organic social ties. Most common current game designs have a tendency to use elements of both to give their games a mix in hope of more players finding a niche.

EVE being a relatively old sandbox game, though, you'll still have people who feel that any element that isn't player-made and controlled is worthy of contempt, so you'll probably hear the mantra then.

I hope that answers your question.

"What good will it be for someone to gain the whole world, yet forfeit their soul? Or what can anyone give in exchange for their soul?"

-Matthew 16:26

Scipio Artelius
The Vendunari
End of Life
#7 - 2015-06-11 22:16:24 UTC
Carmen Electra wrote:
Scip, what do you have against happiness for all people? Cry

Hot portrait Carm. Makes me happy.
Webvan
All Kill No Skill
#8 - 2015-06-11 22:23:00 UTC
Themepark
noun
1. a cave in which Barney the Dinosaur dwells.
2. a box full of broken and urine soaked legos.
3. a building in which child care services are conducted.
4. a public swimming pool frequently contaminated.
5. an mmorpg with a progression path.

I'm in it for the money

Ctrl+Alt+Shift+F12

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#9 - 2015-06-11 22:27:25 UTC
Constantin Baracca wrote:


EVE being a relatively old sandbox game, though, you'll still have people who feel that any element that isn't player-made and controlled is worthy of contempt, so you'll probably hear the mantra then.

great answer (the full post) and this (quoted) is exactly the case, more often than not used when someone pushes for something that has traditionally been a player filled role be provided by an npc or other ingame mechanic i.e. safety, npc couriers , ectect
Scipio Artelius
The Vendunari
End of Life
#10 - 2015-06-11 22:38:56 UTC  |  Edited by: Scipio Artelius
Nerath Naaris wrote:
Or, in other words, an unhappy person makes me happy.

People choose on their own to be happy or unhappy and if someone is gaining happiness out of another person's unhappiness, that's kind of unfortunate.
Unsuccessful At Everything
The Troll Bridge
#11 - 2015-06-11 22:41:51 UTC
Scipio Artelius wrote:
Nerath Naaris wrote:
Or, in other words, an unhappy person makes me happy.

People choose on their own to be happy or unhappy.

If people gain happiness out of other people's unhappiness, that's kind of unfortunate.


You heard it here first folks, C&P is kind of unfortunate.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Carmen Electra
Row Row Fight the Power
Test Alliance Please Ignore
#12 - 2015-06-11 22:43:19 UTC
Scipio Artelius wrote:
Nerath Naaris wrote:
Or, in other words, an unhappy person makes me happy.

People choose on their own to be happy or unhappy and if someone is gaining happiness out of another person's unhappiness, that's kind of unfortunate.

Can confirm that I am happy when Scip is happy.
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#13 - 2015-06-11 22:43:47 UTC
Scipio Artelius wrote:
Nerath Naaris wrote:
Or, in other words, an unhappy person makes me happy.

People choose on their own to be happy or unhappy and if someone is gaining happiness out of another person's unhappiness, that's kind of unfortunate.

only for the unhappy partyBlinkPirate
Scipio Artelius
The Vendunari
End of Life
#14 - 2015-06-11 22:46:05 UTC
Unsuccessful At Everything wrote:
Scipio Artelius wrote:
Nerath Naaris wrote:
Or, in other words, an unhappy person makes me happy.

People choose on their own to be happy or unhappy.

If people gain happiness out of other people's unhappiness, that's kind of unfortunate.


You heard it here first folks, C&P is kind of unfortunate.

What happens in a game shouldn't be making anyone unhappy no matter what they are doing in it. There's a difference between gaining enjoyment from playing a game within its rules and choosing to be happy about that versus gaining happiness through someone else's unhappiness.

Are you really suggesting that the purpose of C&P is for people to be happy because others are unhappy? Or are that gaining enjoyment playing their game and what that brings for them?
Lupe Meza
Hedion University
Amarr Empire
#15 - 2015-06-11 23:33:20 UTC  |  Edited by: Lupe Meza
Deimos UK wrote:
As above.

I keep seeing this reference in forum replies on various topics..

Can someone give me the idiot-friendly translation please.


Thank you


Pretty much a reactionary statement to any additions to EVE that resemble other MMO models. Usually themepark MMO's have constructs that players interact with in a very defined way. In WoW for example you go through zones complete quests, then proceed to the next zone. The path to progression or success is clearly defined by the game itself. You could login daily and offer massages in Goldshire for gold, but in a themepark MMO that would probably be a waste of time since there is a laundry list of things you need to accomplish or do for any meaningful progress in the game. There is a set of armor to work towards, or an arena ranking, or a hard mode in a dungeon.

Themepark games tend to offer a lot of attractions to play around on, but the playing around part is usually pretty clearly defined as there is a "correct" way to do go about it that is pretty explicit. You play the game, progress, reach the "end game", and wait for the developer to issue new rides and attractions in a future expansion. In a nutshell do activity X, get reward X for your efforts. The path to whatever your goal is readily defined and usually readily attainable.

Anytime some feature is suggested to be added to EvE that has that feel in terms of the dynamic, usually gets the "Thempark thataway response", since EvE generally doesn't define a lot of things as far as goals are concerned. You can mine and do industry in high sec from day one. You can join a FW group from day one. You can mission, do exploration, a myriad of activities, but guaranteed any one of these activities will take a lot of time and effort to become proficient at.

There is no video for "how to defeat boss mechanic x" and now everybody that follows smacks him around like a loot pinata.
The game is largely player driven. You can't just watch a PVP video for example to excel at PVP, it might help, but to excel at PVP you have to up your skills as a player by doing it repeatedly against many different opponents until you figure out what works for you. Any facet of the game is comparable, it takes a lot of personal effort to educate yourself about the intricacies of a task in EvE, let alone execute it in a universe of non-cooperative capsuleers.

You also have to accept that you may never reach a goal and hope that the experience trying to get there was at least enjoyable. This is a foreign concept to a Themepark approach and why anything that has that feel meets with derision from many. It has the potential to really dilute EvE if something crept in that turned it into a Themepark game. It already is pretty much a themepark in High, which isn't a bad thing for game balance reasons, but it is surrounded by more and more sandbox, until you hit Sov Null and WH space where anything goes.

I personally don't have anything against themepark MMO's, there is something to be said for the presentation and feel of a well done one (GW2, WoW, FFXIV) but it does breed a mindset that is really incompatible for this game and what it tries to bring to the table. And many players get lost when they have to gauge whether they are winning or not, especially when not getting constant confirmation from the game that they are the greatest ever like a virtual doting parent.
Memphis Baas
#16 - 2015-06-12 00:31:40 UTC
World of Warcraft and SWTOR are "themepark" mmo games; you go from one zone to the next as you level up, and each zone has a theme.

EVE Online is a "sandbox" mmo, you get thrown in, get some ships, and can go anywhere do anything you want. Build your own sandcastle in the sand.

If you use WoW terms like "guild", "toon", "quest", people may tell you to go back to WoW or that themeparks are that way ->, meaning you have to get used to playing EVE like it's a different game from other MMO's, because it is.
Chopper Rollins
hahahlolspycorp
Brave Collective
#17 - 2015-06-12 01:01:13 UTC
Scipio Artelius wrote:
Nerath Naaris wrote:
Or, in other words, an unhappy person makes me happy.

People choose on their own to be happy or unhappy and if someone is gaining happiness out of another person's unhappiness, that's kind of unfortunate.


Some people are forced to be unhappy no matter what they choose.
This is announced in local with a "GF".





Goggles. Making me look good. Making you look good.

Nana Skalski
Taisaanat Kotei
#18 - 2015-06-12 01:13:35 UTC  |  Edited by: Nana Skalski
It is the same as "WOWs that way". It means that someone thinks this idea, person, feature, item, belongs in other game, where it has more sense and would entertain masses, rather than bunch of neckbeards.
Unezka Turigahl
Det Som Engang Var
#19 - 2015-06-12 02:01:50 UTC
If you don't agree with what I am saying, then you need to go back to WOW. Or COD. Whichever.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#20 - 2015-06-12 02:05:41 UTC
Unezka Turigahl wrote:
Or COD. Whichever.


That one's for the lowsec people who can't type in full sentences or use punctuation.
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