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Rorqual -

First post
Author
Hicksimus
Torgue
#21 - 2015-05-13 15:27:42 UTC
Bed Bugg wrote:

this would add some much needed content to the mining profession.



The launcher's mining background wasn't enough?

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Bed Bugg
Brutor Tribe
Minmatar Republic
#22 - 2015-06-03 13:45:52 UTC
[/quote] The launcher's mining background wasn't enough?[/quote]


The art department at CCP can make just about anything look amazing and compelling.
Moth Eisig
EvE-Scout Enclave
#23 - 2015-06-04 16:28:34 UTC
If the ship bay weren't restricted to industrials/mining ships, I would at least consider training my alt into one to use as a deep space exploration base instead of an Orca because of the jump clone convenience. I'd probably end up losing it long before I got it cyno-ed into position though, so maybe it's just as well.
Nalia White
Tencus
#24 - 2015-06-05 17:25:16 UTC
Mr Grape Drink wrote:
snip

Compare it to the other capital ships. A dread get XL guns, a carrier gets XL reps, a JF gets XL cargohold. So following the trend, a rorqual get XL mining lasers, right? :D

It's also Gallente in design, so how about large/fighter sized mining drones? This would add the same risk/reward as a carrier out ratting in anoms. Sure you can align out and be safeish, but hey you may lose a bunch of expensive drones and not make much if you do it too much.

Get rid of the idea of being stuck to be useful. Who would try to market such a poor design on a mining related fragile ship!?!

Add bells and whistles that relate to mining




I like this actualy. uber mining vessel :)

Syndicate - K5-JRD

Home to few, graveyard for many

My biggest achievement

Haatakan Reppola
Science and Trade Institute
Caldari State
#25 - 2015-06-05 19:18:00 UTC  |  Edited by: Haatakan Reppola
Bed Bugg wrote:
Frankly this is a no brainer.
Bring the Rorqual to HS.
It would take the smallest amount of changes to the Rorqual and it would be a highly viable ship again.

All it would take is letting it come into high sec and travel in and out like a Jump Freighter.

It would yield the following results:

1. Would reinstate the Rorqual to its rightful place as the Crown Jewel of the miners progression path.
2. It would actually allow the Capital tractor beam to actually be useful
3. It would allow corporations to use the Jump Clone Facility and get members jump clones rather than have them have to leave the corporation and join another to get clones and then come back.... because of the FUBAR standings requirements. This would fix what is now a work around to an onerous and broken mechanic.
4. Allows for mobile compression. Again, the idea of having to drop a POS and run it for an hour to compress ore and then turn it off again... is just another ANNOYING non game enhancing workaround. Make the Rorqual use fuel blocks for all I care... but it can move and compress with the mining fleet.
5. This would boost a flagging capital ship industry which is on the ropes since jump fatigue
6. Would drive trit and low end mineral prices down, which would help push the high end mineral market back up and helps make null sec capitals less expensive. (.10 change in trit prices basically changes the price of a dread by 20 mil or so)
7. Allows for some protection of mining fleet in the belts with remote repair. Does not prevent destruction of course, and with all the other top slots running, allows only a few spaces for remote rep units. But it gives some protection.
8. Allows for the transportation of an entire mining fleet...miners can be more nomadic. Can function as a mobile base of sorts.
9. Encourages miners to join groups that can field this force multiplier -- encouraging more social interaction.
10. Of course corps that actually field one would be much more juicy war targets, but meh, there are work arounds for that.
11. Will not interfere with the role of ship carrier that the Balloon Head takes.

This combined with Fuzzy Steve's ideas of prospecting and/or other peoples suggestions of more random grav sites, this would add some much needed content to the mining profession.


Lower the mining bonus to be equal to Orca so the Orca still have a place for mining fleets. Having mobile compression in a belt already save alot of hauling so it would already be better than an Orca
Also nuke the drone bonus (10 effective drones) and the Capital Remote Shield Booster range (same bonus as carriers)
kyoukoku
The Scope
Gallente Federation
#26 - 2015-06-10 01:51:26 UTC
If they ever allow it in HiSec I feel it should only be in the lower half, i.e. 0.5 to 0.7 systems, at least then it's a fair compromise.

This would also have the consequence of locking it out from 0.5-0.7 systems which are only accessible from 0.8-1.0 space, but people shouldn't be allowed to eat the whole cake anyway.
Augustus Risalo
Vulcans Forge
#27 - 2015-06-10 12:17:57 UTC
If they want the Rorqual to be used in a belt, then it needs to be capable of protecting said belt.

How about letting the Rorqual take Remote ECM burst? You could give it a bonus to range and duration, and at least allow it to buy some time in a belt until a support fleet can arrive. I also like the idea of giving it a jump bridge, so you could get your allies in quick to defend it. I don't think it should really have a lot of offensive ability, it needs a support feet, but it should be able to defend itself long enough for help to arrive.
Bed Bugg
Brutor Tribe
Minmatar Republic
#28 - 2015-06-10 18:54:58 UTC
kyoukoku wrote:
If they ever allow it in HiSec I feel it should only be in the lower half, i.e. 0.5 to 0.7 systems, at least then it's a fair compromise.

This would also have the consequence of locking it out from 0.5-0.7 systems which are only accessible from 0.8-1.0 space, but people shouldn't be allowed to eat the whole cake anyway.


I agree.
Moonlit Raid
State War Academy
Caldari State
#29 - 2015-06-12 21:45:04 UTC
Jenshae Chiroptera wrote:
Shukan 02 wrote:
... allow the use of the Rorqual in High Sec ...
Anyone thoughts?
No.

Such a well formed, detailed, clear, highly assertive argument you just didn't give there.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Bed Bugg
Brutor Tribe
Minmatar Republic
#30 - 2015-07-30 13:12:33 UTC
Any word on any fixes coming for the Rorqual?
Mike Whiite
Deep Core Mining Inc.
Caldari State
#31 - 2015-07-30 14:00:56 UTC
was the Rorqual not the relatively cheap mobile cloning bay
Haatakan Reppola
Science and Trade Institute
Caldari State
#32 - 2015-07-30 15:25:55 UTC
Mike Whiite wrote:
was the Rorqual not the relatively cheap mobile cloning bay


Yes it was (only other ship was Titan)

Restrictions on the use and free NPC clones didnt help it there tho :P
Do Little
Bluenose Trading
#33 - 2015-07-30 16:19:50 UTC
I would support Rorqual in the lower security regions of high security space - .5 & .6. Ship is 1 million m3 packaged so it can be moved to destination system by freighter. With a price tag 3 times that of an Orca (not including the capital skill books) plus very restricted travel I don't see it putting the Orca out of business, but a 250K m3 ore hold plus compression would save the need for a freighter to haul ore and the capital remote shield booster should frustrate a few gankers. Wonder how many Catalysts (or Talos) CODE would need to take down a properly tanked Rorqual!
Arthur Aihaken
CODE.d
#34 - 2015-07-31 03:00:01 UTC
Scipio Artelius wrote:
At Fanfest CCP Seagull mentioned that capitals will be looked at this year, in part I think because of a lot of unrest in the community about the recent nerfs, while still being a high skillpoint demand ship and pinnacle ship to aim for as a new pilot.

We're almost into Fall here, so this is looking less and less likely to materialize before the end of 2015...

I am currently away, traveling through time and will be returning last week.

Milla Goodpussy
Garoun Investment Bank
#35 - 2015-07-31 10:45:52 UTC
Arthur Aihaken wrote:
Scipio Artelius wrote:
At Fanfest CCP Seagull mentioned that capitals will be looked at this year, in part I think because of a lot of unrest in the community about the recent nerfs, while still being a high skillpoint demand ship and pinnacle ship to aim for as a new pilot.

We're almost into Fall here, so this is looking less and less likely to materialize before the end of 2015...



even fozzie didn't even want to discuss it cause he's so hell bent on nerfing drones and pushing his gamestyle. its almost as if they still have no idea after all this time what to do with the rorqual.. with exception to making sure she's a griefer/gank target.

T1 rorquals in HS would kill the orca.. also force orca to use and be configured to other types of platforms.

give us a T2 variant if these devs are so focused on pushing her into the field.
give her teeth ( again we know a certain dev hates drones so he nerf's them) but she should have fighter drone support.. she's a capitial for petes sake.

so up the bonus to boost she provides, allow her to help boost industry index in null.

allow her to lock onto attackers and suck them into her bay and refine them..

the problem with the rorq now is you have those folks that decided to do battle rorq's which ccp read as "oh hey they like to pvp in an industrial capital ship".. so now she's stuck in the hole she's in.

also give her a new look.. one thing she really needs is attention.. its long overdue.

give her attention CCP!

save the rorqual!!!!!!!!!!!!!!
Moonlit Raid
State War Academy
Caldari State
#36 - 2015-07-31 14:52:54 UTC
I vote we just delete it; all Rorqs get replaced with Orcas and call that the end of it.

Realistically, what would have changed by doing that? Nothing, yes you are correct.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Andii G-Love
Exit-Strategy
Unchained Alliance
#37 - 2015-08-02 09:12:01 UTC
The Roq is broken. That said it should not be deleted.

What I think mining is missing in Eve is an expeditionary ability. The Jump Drive and Clone Bay on the Roq could serve this purpose, but right now they are limited.

I propose an ability for it to be capable of moving large fleets of mining vessels via a bridge. This could either be in the form of a barge specific storage bay (that can accommodate haulers too?) and the clones of their pilots OR the ability to bridge mining vessels.

What this would allow is expeditionary mining. Get a crew together, scout out a system, light a cyno and jump into to mine. Sure there are risks involved here that are not uncommon to the usual cyno jazz, but I think it would provide an option for mining fleets to do something different. I know I would hold weekly bridging ops!

I think to achieve this the bridging option is best, but the range needs to be increased. 5 AU is not sufficient.

Hal Morsh
Doomheim
#38 - 2015-08-02 16:32:04 UTC
Yeah. Rorqual mining lasers + highsec is a bad idea.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Oxide Ammar
#39 - 2015-08-03 06:22:57 UTC
Nalia White wrote:
Mr Grape Drink wrote:
snip

Compare it to the other capital ships. A dread get XL guns, a carrier gets XL reps, a JF gets XL cargohold. So following the trend, a rorqual get XL mining lasers, right? :D

It's also Gallente in design, so how about large/fighter sized mining drones? This would add the same risk/reward as a carrier out ratting in anoms. Sure you can align out and be safeish, but hey you may lose a bunch of expensive drones and not make much if you do it too much.

Get rid of the idea of being stuck to be useful. Who would try to market such a poor design on a mining related fragile ship!?!

Add bells and whistles that relate to mining




I like this actualy. uber mining vessel :)


Actually it's more of a broken idea than bringing Rorqual to HS, can you imagine capital ship with capital mining lasers and fighter size mining drones (warping with you like carriers) are sucking those gigantic asteroids you see in nullsec ? add couple of rorquals to the formula and you can literally suck the whole system dry before even someone notice that rorquals on the field.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Shukan 02
MINING CASTE OF GOR
#40 - 2015-08-12 04:27:16 UTC

Taking a look at the Rorqual from the point of view of a small mining operation, I would have limitations. I am unable to carry Cruisers in the bay, so am I to throw an ore at a ganker? Can the Rorqual protect my two hulks in space? I know, some of you are thinking, what am I doing alone in space? cant I mine in 0.4 space anymore? If that is the case, then there is no need for me to mine.

Some of you may say, mining in low/null is accomplished in mass... but what if the mass is out there running around? The only safe place for a small mining operation is 0.5 space, but I have outgrown mining in 0.5 as many of you have. Don't get me wrong, my Orca does what it is supposed to do, but WTF, I can fill my Orca in less than an hour in 0.5.

I myself am ready for the Rorqual, but with the current limitations, I do not see the Rorqual as an option. T1 T2 the sucker and for the love of Eve, fix the Ship Maintenance bay to carry other than Mining barges.

your thoughts?

Veni, vidi, vici

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