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Reasons for/against WiS (Discussion)

First post
Author
Avaelica Kuershin
Paper Cats
#21 - 2015-06-10 02:22:04 UTC
Cyborg Girl86 wrote:
Jeez, crazy amounts of backlash here lol Lol
...
I find it really weird because the idea of WiS seems to be universally rejected on these forums but a huge amount of the people I talk to in-game actually support the concept of WiS.

Maybe I just happened to be talking to the right people and its all one big coincidence. I dunno.


As someone who started after Incana, I've only a recent perspective, but I get the impression that WiS should not come before the focus of this game which involves spaceship in space.

It's ok for WiS to be somewhere on a wishlist but I see (from discussions on the forums) that there are other more serious issues.
Jonni Favorite
Militant Industrialists LLC
Militant Consortium
#22 - 2015-06-10 02:22:38 UTC
It's not that there wouldn't be any interest in WIS, and I"m pretty sure even those that seem heavily opposed to it would check it out if CCP all of a sudden came out and said 'hey guys guess what we've been working on in secret for 6 years', and the addition actually rocked. But...

1. This topic has been beaten into the ground, with CCP pretty much saying the project has been abandoned and there are no future plans for it and.

2. The resources needed to produce anything of even mediocre quality are just not available, and if they were, they would be taken away from improving the core game.

I was a huge supporter when this all started, but you have to face reality some times
Sobaan Tali
Caldari Quick Reaction Force
#23 - 2015-06-10 03:49:16 UTC
I don't think many are necessarily against WiS, just the idea of devoting that much time away from the "in-space" content. CCP tried that before and were pretty roughly chastised by the player-base for it, though people were already pissed for various other reasons by that point as well. I'm not all surprised if CCP were reluctant to even think about WiS, even now or anytime soon.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Sibyyl
Garoun Investment Bank
Gallente Federation
#24 - 2015-06-10 04:27:16 UTC

Some counterarguments for you..

Cyborg Girl86 wrote:
1. Creation of content through different forms of player interaction.


I think CCP should build a casino right in Jita that is ISK based. It should have all kinds of games, and none of it needs to be WIS based at all to be very popular. Just like PLEX is a way to curb RMT, CCP's casino would be a way to curb 3rd party gambling sites, which in my opinion would be a good thing.


Quote:
2. An All new level of immersion
Being able to walk around and interact with New Eden with your toon would enable the Devs to inject and implement a ton of material from the EVE Lore into the game.


You are underestimating how much work this would take. CCP has massively stepped up their lore development through Scope videos, lore updates on various social media, and lore tie-ins to game mechanic changes. Asking them to do all this in realtime 3D on a game engine that is a major resource hog at the moment has a lot of complexities that CCP probably wouldn't have the manpower for.. without sacrificing the core game.

You won't be able to argue for sacrificing the core game to develop WIS. I feel that the company won't ever want to make that sort of decision ever again.



Quote:
3. New ways to manage Corps/Alliances
Imagine the sheer possibilities for corps and alliances WiS would bring. You corp office in station could have strategic planners, market share information on giant holopanels or terminals your toon could walk up to and manage the corp from.


Have you used Slack? Have you seen some corp webpages? Here's an example. Have you seen siggy? Have you seen Tripwire? Have you seen the tools on Steve's homepage?

I could list you a thousand examples, but my point is all of this infrastructure is better built by third parties. A corp's IT infrastructure is part of the blood, sweat, and tears of building the corp. CCP unlocks all this capability through character/corp API, CREST, and the open EVE database access APIs so that CCP isn't spending time building tools EVE players can build for themselves.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

DaReaper
Net 7
Cannon.Fodder
#25 - 2015-06-10 04:31:18 UTC  |  Edited by: DaReaper
There is room in eve for WiS, or avatar game play. But to be 100% honest, i am not sure what ccp is doing in way of direction. they keep flip flopping. in 2013 it was EVE everywhere! in 2014 it was Eve on PC all game playing together eventually! in 2015 it was, yea lets be stupid cautions and only show what we can deliver this year... oh and btw here are some random bits we are working on vr, which is kinda outside of new eden.. except nemesis which is an eve shooter.. but contrary to last year, this won;t be on pc.

I got the feeling that at fan fest 15 ccp had made a hefty promise at 14, jumped the gun on legion and decided to pull WAY back and go slow.


My honest hope is eve vegas and fan fest 16 set a good ground work for whatever the hell ccp as a companies future plans and goals are, cause this confusing crap needs to stop.

Then they can bring in avatar play, but it needs a place and a way to play, so first ccp needs to get a goal and stick to it damn it,

The direction eve seems to be going i'm good with. I just really want a company goal that we as players can follow and go 'oh thats where that might fit' when they talk about new games. CCP needs to stop biting off more then they can chew and be sure they have a CLEAR direction as a company.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Carrie-Anne Moss
The Scope
Gallente Federation
#26 - 2015-06-10 04:33:22 UTC
I want WiS so we can all make love and cyber in each other's Captian Quarters.

Itll be a massive orgy in dodixie and a giant harem house in amarr erryday.


Seriously we get baribies that we play dress up with. Next logical move is love barbies.

Just like the Sims!!!!

Sims WahhHoooo!!!
DaReaper
Net 7
Cannon.Fodder
#27 - 2015-06-10 04:43:12 UTC
Jenn aSide wrote:
Dominique Vasilkovsky wrote:
It's dead Jim, CCP tried and failed miserably.



This.

Some people are so unrealistically hopeful and utopian that no amount of failure ever dissuades them from something they think they want. Literally everything CCP has done that involved some form of walking has either failed (Incarna, WoD), been disappointing at best (DUST, even if it's true that it is profitable) or been a myth that's probably been discontinued with little fanfare (Legion, EVA exploration).

What has worked? Spaceships. Period.

The WiS crowd's solution to the above history of Walking around stuff from CCP? Pour even more money and time down the same drain that's failed to produce much for 12 years. Seriously, WTF guys?



There is a reason for this. CCP did not have a clear director for WoD, and kept changing the damn thing. Same with incarnia. Ambulation in 2007 was AMAZING, then somewhere along the way ccp said 'naw thats stupid lets go this really ****** way instead' Its mostly about no real direction, just pie in the sky ideas, that are poorly executed. Dust had this huge ambition. but we got.. crap. CCP forgot the important thing... us. Dust might be profitable, but it failed. and contrary to popular belief no, it did not fail because it 'was not on pc' Dust failed because ccp forget the most important thing. US. The eve community. We needed a reason to give a **** about dust, and we didn;t have one. If we HAD we would of done more to bridge the gap and make it fun for dust bunnies. And i think this is something ccp learned about Valkyrie. When you let eve players use it, try it, and give you feed back, we start to care about it. If you make the eve community really care about the product, then it will be successful.


WiS failed, not because of just incarnia, bu the other issues hitting ALL at once. CCP lost its way a long time ago, got bogged down in becoming bigger then they were. forgot about us, and ****** up. I see that ccp is remembering without there players caring, anything in the eve universe will fail.

And they really need to sotp biting off more then they can chew and focus.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DremDorun
Republic Military School
Minmatar Republic
#28 - 2015-06-10 05:22:18 UTC
Nothing is wrong with so-called space-barbies.
Many WiS objectors quite enjoy playing with the avatar creator, which perfectly lands them in space-barbie category.

Nevertheless, pro-spaceship crowd freaks out each time the "dead horse" is brought up to be beaten up.

Problem is CCP probably cannot develop WiS that won't fry our GPU's again - even after all this time.
Jita Bars, Casinos? Nah... Too much crowd. The avatars would have to be dumbed down. What a shame would it be!

Sibyyl wrote:
You are underestimating how much work this would take. CCP has massively stepped up their lore development through Scope videos
Well, not any less work than any generic MMOs would. Scope videos are great, except every "character" looks oh so dead in them, I think it's pretty embarrassing. Is that "massively" stepped up development or rather "Sorry, we cannot do any better than this?"
Sibyyl wrote:
You won't be able to argue for sacrificing the core game to develop WIS.
TBH, I am not quite sure what the core game development of EvE for CCP is any more. The recent tweaks of UI - neocom, overview or even damage control icon, ffs, were not necessary. But maybe, just maaaybe, gave hopes about drone UI to be reworked? Probably not.

The only reason for not developing ambulation any further would be not having any developers left, which is probably the case (WoD team disbanded, other developers layed off or ran off.)
Falken Falcon
#29 - 2015-06-10 05:37:16 UTC
Would very much like to see WIS, but i most likely never will.

Maybe far far in the future.. Maybe

Aye, Sea Turtles

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#30 - 2015-06-10 08:31:24 UTC  |  Edited by: Nerath Naaris
Unless WiS contributes something to the game (like having someone get kicked out of station, stealing his stuff and generally being able to mess around with other players) there is no point to it. Hell, even providing "windows" (a way to see who camps the station flying what by accessing a terminal for example) could be considered a contribution.
Just Walking in Stations to show off some clothes and your Fedo can not.

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#31 - 2015-06-10 08:47:15 UTC
The fact is, CCP took their best shot (personally, I would argue they took their second best shot, Ambulation was far closer to what we had asked for than the abortion that was Incarna), and they fumbled it so badly, that ultimately scrapping the whole thing and starting from scratch would have to be a serious consideration in the best way to develop avatar play.

Ultimately we aren't opposed to the [bi]vision[/i], but we have serious, well founded and supported by ample evidence, belief that CCP is physically and mentally unable to deliver. And last time, the attempt was such an embarrassment to CCP, and so detrimental to the game as it stands, that a second attempt can not even be contemplated without serious and sincere reassurance that the game wont be allowed to grow mouldy in the corner again while they make the attempt. The game survived WiS, and some would argue that in the end we profitted from it, since the violence of the backlash drove CCP out of the melaise of half-baked features and in to repairing and improving the games core. But a repeat performance might drive the stake in for good.

The second problem is that the dream has long outstretched any sensible possibility (ask anyone what they think WiS should include and you'll get a list of insane in-the-sky features), such that the only result of any attempt will be another round of crushing disappointment. Add to the fact that any attempt at a multiplayer WiS probably means the entire avatar system has to be rebuilt from the ground up (we still, in all these years have seen no evidence that the current avatar system wouldn't collapse and meltdown utterly with multiple characters operating in the same instance), which risks alienating those members of the community who are satisfied and enjoy the current avatars and clothing.

And finally, the arguement for WiS has always proclaimed "But Star Citizen and other games will have Avatars". Well, there is no prize in this competition for second place. Devoting money and dev time in to becoming "also has avatars, but not as good as" is no improvement. Better CCP focus on EvE's strengths, and what draws players to it, and ensure those players are happy and staying around, than cater to the audience of another game that does that feature better, and gain nothing from the effort.
Nicolai Serkanner
Incredible.
Brave Collective
#32 - 2015-06-10 08:52:25 UTC
Lena Lazair wrote:




I don't think anyone but the harshest of trolls would make any real claim that WiS couldn't be an awesome addition to EVE.

.


Cool! I'm a troll. I never cared about WiS and never will. In my opinion WiS doesn't add any thing and will not add any thing awesome to the game I learned to love.
Ragnar Rancidbreeks
SYNDIC Unlimited
#33 - 2015-06-10 08:58:52 UTC
Hijacking thread here ::

Since it is agreed that WiS is dead, may I ask if there is anyone (apart from trolls) who can find merit in its first iteration, CQ.

Does this add anything to EvE ?

I can't myself, think of anything, and I think that CSM ought to look at asking EvE to decommission it, thereby releasing the additional resources tied into CQ for a more useful prupose -- perhaps the reduction of HiSec to noob systems, and a trade hub or two, to allow for a more open relationship between predator and prey, or the abandonment, little by little, of CONCORD activity, as the Empires turn to deal with the Sleeper menace.
Sobaan Tali
Caldari Quick Reaction Force
#34 - 2015-06-10 09:23:19 UTC
Ragnar Rancidbreeks wrote:
Hijacking thread here ::

Since it is agreed that WiS is dead, may I ask if there is anyone (apart from trolls) who can find merit in its first iteration, CQ.

Does this add anything to EvE ?

I can't myself, think of anything, and I think that CSM ought to look at asking EvE to decommission it, thereby releasing the additional resources tied into CQ for a more useful prupose -- perhaps the reduction of HiSec to noob systems, and a trade hub or two, to allow for a more open relationship between predator and prey, or the abandonment, little by little, of CONCORD activity, as the Empires turn to deal with the Sleeper menace.


They'd waste the least amount of time to just simply leave it as is, which is exactly what they seem to be doing. CQ is far from a finished product it was meant to be. It's pretty much seemingly decommissioned already since nothing has really come out relating to it since Incarna, minus what patch work and optimization was needed to make it more stable and less likely to smoke people's rigs.

If you don't like it or don't use it, then don't use it or continue not using it. Some people still like hopping on the couch after a rough day and watch old RnK or Garmination vids on the tv.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Jonni Favorite
Militant Industrialists LLC
Militant Consortium
#35 - 2015-06-10 09:29:15 UTC
Sobaan Tali wrote:
Ragnar Rancidbreeks wrote:
Hijacking thread here ::

Since it is agreed that WiS is dead, may I ask if there is anyone (apart from trolls) who can find merit in its first iteration, CQ.

Does this add anything to EvE ?

I can't myself, think of anything, and I think that CSM ought to look at asking EvE to decommission it, thereby releasing the additional resources tied into CQ for a more useful prupose -- perhaps the reduction of HiSec to noob systems, and a trade hub or two, to allow for a more open relationship between predator and prey, or the abandonment, little by little, of CONCORD activity, as the Empires turn to deal with the Sleeper menace.


They'd waste the least amount of time to just simply leave it as is, which is exactly what they seem to be doing. CQ is far from a finished product it was meant to be. It's pretty much seemingly decommissioned already since nothing has really come out relating to it since Incarna, minus what patch work and optimization was needed to make it more stable and less likely to smoke people's rigs.

If you don't like it or don't use it, then don't use it or continue not using it. Some people still like hopping on the couch after a rough day and watch old RnK or Garmination vids on the tv.


I wonder if anyone would notice if the CQ button/link disappeared all of a sudden =)
Cyborg Girl86
Federal Navy Academy
Gallente Federation
#36 - 2015-06-10 09:30:53 UTC
Aralyn Cormallen wrote:
The fact is, CCP took their best shot (personally, I would argue they took their second best shot, Ambulation was far closer to what we had asked for than the abortion that was Incarna), and they fumbled it so badly, that ultimately scrapping the whole thing and starting from scratch would have to be a serious consideration in the best way to develop avatar play.

Ultimately we aren't opposed to the [bi]vision[/i], but we have serious, well founded and supported by ample evidence, belief that CCP is physically and mentally unable to deliver. And last time, the attempt was such an embarrassment to CCP, and so detrimental to the game as it stands, that a second attempt can not even be contemplated without serious and sincere reassurance that the game wont be allowed to grow mouldy in the corner again while they make the attempt. The game survived WiS, and some would argue that in the end we profitted from it, since the violence of the backlash drove CCP out of the melaise of half-baked features and in to repairing and improving the games core. But a repeat performance might drive the stake in for good.

The second problem is that the dream has long outstretched any sensible possibility (ask anyone what they think WiS should include and you'll get a list of insane in-the-sky features), such that the only result of any attempt will be another round of crushing disappointment. Add to the fact that any attempt at a multiplayer WiS probably means the entire avatar system has to be rebuilt from the ground up (we still, in all these years have seen no evidence that the current avatar system wouldn't collapse and meltdown utterly with multiple characters operating in the same instance), which risks alienating those members of the community who are satisfied and enjoy the current avatars and clothing.

And finally, the arguement for WiS has always proclaimed "But Star Citizen and other games will have Avatars". Well, there is no prize in this competition for second place. Devoting money and dev time in to becoming "also has avatars, but not as good as" is no improvement. Better CCP focus on EvE's strengths, and what draws players to it, and ensure those players are happy and staying around, than cater to the audience of another game that does that feature better, and gain nothing from the effort.


+1 From me

Very well said and some good points brought up by everyone else here.

I can see now why it would be much better for CCP to focus on the game's strengths and core gane mechanics. I'm pretty convinced and now feel the same way as the "against WiS" crowd.

One of the best ways to survive is to adapt and change one'e point of views after some convincing I suppose.
Delt0r Garsk
Shits N Giggles
#37 - 2015-06-10 10:41:44 UTC  |  Edited by: Delt0r Garsk
IBL... really this thread topic keeps getting raised from the dead every few months or so. They only thing that happens more often is the eve is dying threads.

WiS just doesn't work with what eve IS. People claim they can go to some virtual bar and make some shady deal would be cool. But the fact is that that sort of game play doesn't work in a game like eve. Open and sandbox where you can get shot even in the safest place in the galaxy. It works when you have essentially single player minigames strapped to the main game with no real interaction with other players. aka quests in WoW. Note the total safety in WoW.

Others think that getting in and out of spaceships is fun and makes the game better. After the first 5 times, and having to watch the same walk to the market every bloody time you undock, and everyone will want to turn it off.

And right now, if its THEE feature to have. Play star citizen. Oh wait its not a MMO. Yea cus doing stuff like having 2000 people walking around in mass is easy as pie program. WoW and co have shards, servers and now phases because their servers simply can't do it. Why would ccp be able to?

AKA the scientist.

Death and Glory!

Well fun is also good.

Rain6637
GoonWaffe
Goonswarm Federation
#38 - 2015-06-10 10:43:37 UTC
Saw the title and expected it to be a Carrie-Anne Moss thread. Weird. Leaving without reading the OP.

o/
evotta
Territorial Hanseatic League
#39 - 2015-06-10 10:58:32 UTC
This topic comes up quite often.
Hopefully one day CCP will finish what they have long ago started
Pixie Tickle
Sebiestor Tribe
Minmatar Republic
#40 - 2015-06-10 11:00:42 UTC
((let's see if I get this right, haven't had coffee yet))

I bought me this shirt.
It looks like a long white dress!
And my figure!
Oh boy my figure!!
Ain't I looking hot as hell???

LOOK AT HOW IMMERSED I AM!

I'd looove to have WiS around so all the whiny losers storm this game and start spamming the forums with complaints about how they got ganked, cheated on and stuff stolen from because we ruin their immersion.


((please rate this post in regards to it's authenticity. Took me 10min to get it this way. Thank you - Mr. Tickle))