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PvE player density in Null

Author
Davis TetrisKing
The Vendunari
End of Life
#1 - 2015-06-10 06:33:02 UTC
I'm curious about how many players running sites/belt ratting a fully upgraded system can support.

I have no experience in SOV null so just want to get a rough estimate.

Feel free to elaborate. eg. 4 players running non-stop. 20 players running for 4 hours a day. Differences between different types of space. Sites that are not worth running vs sites that are highly contested.

Thanks in advance.
Stacy Lone
Nirakura Inc
Decisions of Truth
#2 - 2015-06-10 07:32:34 UTC
Speaking from drone lands, a fully upgraded system should be able to support more then 10 players ratting at once. If you run both types of hordes and even patrols, maybe some more, but not much more.

20 players ratting at once is definitely not possible.


The question is what does "How many players can one system support"? If 10 players canrat there at once, does that mean the system supports only 10 players? or does it mean it supports 40, 10 from US TZ, 10 from EU TZ, 10 from RUS TZ and 10 from AU TZ, or even more, because rarely everyone wants to rat at the same time.

So I guess in terms of acual population that lives there, one system can probably sustain income for 50+ players.
Davis TetrisKing
The Vendunari
End of Life
#3 - 2015-06-10 08:18:59 UTC
Thanks.

That actually sounds like a decent amount of people.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#4 - 2015-06-10 08:22:30 UTC
Davis TetrisKing wrote:
Thanks.

That actually sounds like a decent amount of people.

You planning our assault on sov?
Davis TetrisKing
The Vendunari
End of Life
#5 - 2015-06-10 08:39:55 UTC
Yep. The invasion starts next week. With the new changes you me and Gen should be able to solo half the map right?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#6 - 2015-06-10 08:47:51 UTC  |  Edited by: Scipio Artelius
Well there are some openings now.

To SiSi to entosis all the things and get used to the new mechanics.

On the issue of your original question, in addition to running anoms and sig sites, a system with a lot of asteroid belts offers both better ratting opportunities and greater safety.

We used to regularly go not that far away to DY-F70. All those asteroid belts were often good to find people ratting, but we failed more often then not just simply because there are so many belts to choose from.

4 belts where we are is fairly limited. A system with 30-40 belts would be great.
Yarda Black
The Black Redemption
#7 - 2015-06-10 08:54:58 UTC
You may want to think in ships instead of players. I used to drop both "ratting" ships in the same anomaly but others would split their fire and run two sites with one ship each.
My method allows for more people per system, but not necessarily more ships/targets.
Davis TetrisKing
The Vendunari
End of Life
#8 - 2015-06-10 09:02:13 UTC
Good point about multiple characters vs multiple players.

That raises another question. Do people usually run sites in groups or does it seem better to solo things when possible?
Stacy Lone
Nirakura Inc
Decisions of Truth
#9 - 2015-06-10 09:20:10 UTC
Depends on what you are using to rat.

In our corp, low SP players use 2-3 RR domis to clear drone hordes, so they do it in groups. But as soon as you have decent skills, using a faction / pirate BS yields more ISK/H then doing it with multiple characters.

Once you have a carrier, you definitely want to do it alone.

But yeah, "player" in my post refered to one character, obviously that isn't the same as the number of persons (one person using three accounts obviously uses as many ressources as three players running one account each).

Generally speaking, dropping two ships that can rat alone into the same anomaly is a waste of time, because you have to warp more often. Time in warp = time not spent shooting = time not spent making ISK. That holds true both for one person using multiple characters as well as multiple persons grouping up to rat.
Davis TetrisKing
The Vendunari
End of Life
#10 - 2015-06-10 09:30:33 UTC
Thanks, that's generally the impression I get about running things solo vs grouping.

It's always seemed a bit disheartening that it's better isk/hour to solo (once skilled for it).