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Player Features and Ideas Discussion

 
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Add signature radius to the overview

Author
Felix Judge
Regnum Ludorum
#81 - 2015-06-04 09:52:43 UTC
Antillie Sa'Kan wrote:
I guess we should show people's resist profiles on the overview as well then?

The sig radius is an outside quality and can be picked up immediately by the ship sensors, just as speed or angular velocity. The resists are not, and cannot.
Lugh Crow-Slave
#82 - 2015-06-04 10:28:21 UTC
Felix Judge wrote:
Antillie Sa'Kan wrote:
I guess we should show people's resist profiles on the overview as well then?

The sig radius is an outside quality and can be picked up immediately by the ship sensors, just as speed or angular velocity. The resists are not, and cannot.


its no different than knowing x-ship is platted based on how fast it is going or that its is mwd or ab fit
Felix Judge
Regnum Ludorum
#83 - 2015-06-04 10:39:18 UTC
Lugh Crow-Slave wrote:
Felix Judge wrote:
Antillie Sa'Kan wrote:
I guess we should show people's resist profiles on the overview as well then?

The sig radius is an outside quality and can be picked up immediately by the ship sensors, just as speed or angular velocity. The resists are not, and cannot.


its no different than knowing x-ship is platted based on how fast it is going or that its is mwd or ab fit
There is a difference between measurement and deduction:

Your ship's sensors can measure the other ship's speed. But you must deduct yourself from the ship type and that information if it is likely plated or not.

What can be measured by ship sensors, should be displayable on the overview IMHO. What can only be deducted, not.
Alexis Nightwish
#84 - 2015-06-04 14:03:26 UTC
Honest question for both those who are either for or against this information being available: What if the sig radius only appeared if you had the target locked?

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Nevyn Auscent
Broke Sauce
#85 - 2015-06-05 20:08:32 UTC
Felix Judge wrote:
There is a difference between measurement and deduction:

Your ship's sensors can measure the other ship's speed. But you must deduct yourself from the ship type and that information if it is likely plated or not.

What can be measured by ship sensors, should be displayable on the overview IMHO. What can only be deducted, not.

Except that Sig radius is something that should be measurable by ship sensors. Given it directly affects lock time, and is equivalent to a ships radar profile which is directly measurable by current radars.
So.... Your argument actually says it should be on the overview.
Specia1 K
State Protectorate
Caldari State
#86 - 2015-06-05 22:12:53 UTC
+1

Your ship sensors already have the data, you are merely asking for that data to be displayed for the pilot. RL or subs-in-space-sim, a logical function.

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James Baboli
Warp to Pharmacy
#87 - 2015-06-07 23:03:37 UTC
Alexis Nightwish wrote:
Honest question for both those who are either for or against this information being available: What if the sig radius only appeared if you had the target locked?


It would be an additional check, which I am not against, but it does not make sense to me that sig would only appear once a target is locked.

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WhatYouDidThere
Caldari Provisions
Caldari State
#88 - 2015-06-09 20:23:04 UTC
-1

You should only know I have links when you are already scrammed.
James Baboli
Warp to Pharmacy
#89 - 2015-06-09 21:10:21 UTC
WhatYouDidThere wrote:
-1

You should only know I have links when you are already scrammed.

Why is this such a common negative point?
People will know you have links! AHHH! The terror of intel gathered from being on grid with you.

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Ares Desideratus
Republic Military School
Minmatar Republic
#90 - 2015-06-10 00:18:44 UTC
Some people are saying that if you put the signature radius on the overview, then you should put things like ship resists and hit points on the overview as well but this comparison makes no sense.

From my understanding signature radius should realistically be readable, it should not be invisible. Every ship has a signature radius and a signature resolution. Signature radius should be easily read by your ship's computer, it's not even close to the same thing as having a display which shows you what your enemy is fitting or how they are tanking or whatever. It's completely different. Reading an enemy ships signature radius is more similar to reading their other basic statistics like their velocity and ship type.
Baali Tekitsu
AQUILA INC
#91 - 2015-06-10 01:27:19 UTC  |  Edited by: Baali Tekitsu
Ares Desideratus wrote:

 Signature radius should be easily read by your ship's computer, it's not even close to the same thing as having a display which shows you what your enemy is fitting or how they are tanking or whatever. It's completely different. Reading an enemy ships signature radius is more similar to reading their other basic statistics like their velocity and ship type.


No its not. The signature radius together with turret models tells a expert player exactly how a ship is fitted, while the enemy ship doesnt even need to move.

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Khan Wrenth
Viziam
Amarr Empire
#92 - 2015-06-10 01:31:39 UTC
Baali Tekitsu wrote:
No its not. The signature radius together with turret models tells a expert player exactly how a ship is fitted, while the enemy ship doesnt even need to move.


And this is a game where such expertise is supposed to be rewarded and encouraged.

+1 let's get that sig rad on the overview.
Specia1 K
State Protectorate
Caldari State
#93 - 2015-06-10 01:41:45 UTC
Baali Tekitsu wrote:
Ares Desideratus wrote:

 Signature radius should be easily read by your ship's computer, it's not even close to the same thing as having a display which shows you what your enemy is fitting or how they are tanking or whatever. It's completely different. Reading an enemy ships signature radius is more similar to reading their other basic statistics like their velocity and ship type.


No its not. The signature radius together with turret models tells a expert player exactly how a ship is fitted, while the enemy ship doesnt even need to move.


I could agree that targeting is required to gain the sig-radius information. A skilled player would know from the targeting time approximately what the sig-radius is anyway. This would also prevent gaining this information while you are cloaked (aka stealth-bombers) to facilitate your attack in advance.

This is a reasonable proposition.

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Ares Desideratus
Republic Military School
Minmatar Republic
#94 - 2015-06-10 02:05:03 UTC  |  Edited by: Ares Desideratus
Baali Tekitsu wrote:
Ares Desideratus wrote:

 Signature radius should be easily read by your ship's computer, it's not even close to the same thing as having a display which shows you what your enemy is fitting or how they are tanking or whatever. It's completely different. Reading an enemy ships signature radius is more similar to reading their other basic statistics like their velocity and ship type.


No its not. The signature radius together with turret models tells a expert player exactly how a ship is fitted, while the enemy ship doesnt even need to move.

Sure it is.

You can gather separate information based on what you know about the enemy's signature radius, sure, but that doesn't mean what I said was untrue.

It's also impossible to know exactly how a ship is fitted just by looking at it, even if you do know the signature radius of the ship.