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Player Features and Ideas Discussion

 
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Low sec alliance controll tower.

First post
Author
DHuncan
Long John Silver.
#1 - 2015-06-09 05:26:05 UTC
Scheme:

*New four cultures POS control tower structure. Anchor-able only once per alliance per system sec between 0.0 and 0.4. This tower as it is barely equals a big standard control tower.
*Each corporation within the alliance may plug only one new APU and be responsible for its feeding. The Auxiliarly Power Unit anchored by each corp, obviously, enhances the capabilities of the Alliance Control Tower.

This is like a small version of sov but sharing same system with your rivals. Also will give an extra value to those john doe corporations that are catered everywhere. They may not be massive producers nor mighty warriors but add same APUs as the better of them, just one.

I suppose I am missing the point here and terribly unbalancing the game with my nonsense idea and you will be now so kind of telling me why.

Thanks.

What did you say about CODE?

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2015-06-09 05:34:29 UTC
Well my only why won't be to tell you what's wrong with it. It'll just be a:

Why?

What's the current problem this approach resolves?
DHuncan
Long John Silver.
#3 - 2015-06-09 05:58:32 UTC
I think it would be an stimulus for players to union with interesting consequences.

What did you say about CODE?

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#4 - 2015-06-09 06:04:46 UTC  |  Edited by: Scipio Artelius
Isn't that already provided through Faction Warfare mechanics?

Player and NPC Corp players all banded together against a common enemy and all of them against neutrals in FW lowsec. Access to their own missions, reduced taxes based on indexes, etc.
Dun'Gal
Myriad Contractors Inc.
#5 - 2015-06-09 06:11:29 UTC
I'm not sure I quite understand what the OP is suggesting as anchorables (bigger than the mobile kind) aren't my forte - are you suggesting player built stations, ie like outposts you find in sov space, usable by all? While I don't see a real need for this sort of thing, I have to hope this is what he is suggesting other than well... what we already have (ie. POS.) I also don't necessarily see a reason why not.

As I said, large anchorables are not something I've ever had any real need for, and I've honestly not read too much on the coming changes, but aren't they introducing more varied stations (outposts) as anchorables in place of POS? Which are anchorable basically anywhere? Will read on it now but that was my understanding... I probably misunderstood though

edit: in before moved to F&I
DHuncan
Long John Silver.
#6 - 2015-06-09 07:26:46 UTC
Dun'Gal wrote:
I'm not sure I quite understand what the OP is suggesting as anchorables (bigger than the mobile kind) aren't my forte - are you suggesting player built stations, ie like outposts you find in sov space, usable by all? While I don't see a real need for this sort of thing, I have to hope this is what he is suggesting other than well... what we already have (ie. POS.) I also don't necessarily see a reason why not.

As I said, large anchorables are not something I've ever had any real need for, and I've honestly not read too much on the coming changes, but aren't they introducing more varied stations (outposts) as anchorables in place of POS? Which are anchorable basically anywhere? Will read on it now but that was my understanding... I probably misunderstood though

edit: in before moved to F&I


Yes we have the POS and if we wnat, we have two, ok. But we cannot have one double power. If the power of the POS is proportional to the number of corps feeding the monster, we could be here talking about the growth of real player settlements we shall see how complex.

What did you say about CODE?

Yarda Black
The Black Redemption
#7 - 2015-06-09 08:59:57 UTC
We now have:

small - medium - large : Each size bigger has more PG & CPU allowing for more labs, guns, hardeners etc

If I understand your post correctly you are proposing to add a "X-large" to that list that can only be built once per alliance?

How does that create more content than the system currently in place (unlimited small, mediums or large POS-es) ?
GankYou
9B30FF Labs
#8 - 2015-06-09 11:32:15 UTC
Why'd you need such a thing there, kiddo? There are no polotics in FW. Apart from farming LP. Smile
Eugene Kerner
TunDraGon
Goonswarm Federation
#9 - 2015-06-09 12:58:53 UTC
The last thing that the universe needs is more player outposts...

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

DHuncan
Long John Silver.
#10 - 2015-06-09 15:58:42 UTC
It is not about my needs. I am not even interested in low sec.
Also it is not a player outpost nor an additional variation of what is there. I am not describing it again as I think is clear enough.
I am not defending the idea as if I'd really care if it is ever considered by CCP or not. It is just a message inside a bottle thrown to the space. My contribution.
I am not particularly attached to my ideas, I now that may sound strange for people that only have them once in a rare while.

What did you say about CODE?

DaReaper
Net 7
Cannon.Fodder
#11 - 2015-06-09 18:34:38 UTC
1) wrong forum

2) why are you suggesting a new pos, when the pos is on its way out very soon?

3) read the citadel blog

4) wrong forum reported for move

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#12 - 2015-06-09 18:49:43 UTC
Thread has been moved to Features & Ideas Discussion.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

DHuncan
Long John Silver.
#13 - 2015-06-10 01:37:32 UTC
Yarda Black wrote:
We now have:

small - medium - large : Each size bigger has more PG & CPU allowing for more labs, guns, hardeners etc

If I understand your post correctly you are proposing to add a "X-large" to that list that can only be built once per alliance?

How does that create more content than the system currently in place (unlimited small, mediums or large POS-es) ?


Not an XL nor a XXL but one with no limit growth. Every time you ad an APU to your tower it will multiply CPU Grid, area of link influence, etc. It can be as vast as the alliance is able to find and pupil the human resources are now wasted in high sec.


Roll


Unite yourselves, push your enemies, fight.

What did you say about CODE?

Nyalnara
Marauder Initiative
#14 - 2015-06-10 06:32:22 UTC  |  Edited by: Nyalnara
DHuncan wrote:
Not an XL nor a XXL but one with no limit growth. Every time you ad an APU to your tower it will multiply CPU Grid, area of link influence, etc. It can be as vast as the alliance is able to find and pupil the human resources are now wasted in high sec.


Roll


Unite yourselves, push your enemies, fight.


"Great, now i'm just going to create a bunch of 1man corps, get them in the alliance, feed the thing and get it to maximum potential without any efforts."

Seriously, no. It does not add anything useful to the game. You can do the same with a large faction POS owned by a holding corp from your alliance. The only interest with "increased cpu/pwg" is the ability to add more guns & resists, and that would just encourage defensive setups, meaning you'll need even more caps to grind it down efficiently. And encouraging caps proliferation and grinding does not seem to be on CCP agenda at the moment, so...

French half-noob.

Non, je ne suis pas gentil.

DHuncan
Long John Silver.
#15 - 2015-06-10 11:34:13 UTC
Nyalnara wrote:
DHuncan wrote:
Not an XL nor a XXL but one with no limit growth. Every time you ad an APU to your tower it will multiply CPU Grid, area of link influence, etc. It can be as vast as the alliance is able to find and pupil the human resources are now wasted in high sec.


Roll


Unite yourselves, push your enemies, fight.


"Great, now i'm just going to create a bunch of 1man corps, get them in the alliance, feed the thing and get it to maximum potential without any efforts."

Seriously, no. It does not add anything useful to the game. You can do the same with a large faction POS owned by a holding corp from your alliance. The only interest with "increased cpu/pwg" is the ability to add more guns & resists, and that would just encourage defensive setups, meaning you'll need even more caps to grind it down efficiently. And encouraging caps proliferation and grinding does not seem to be on CCP agenda at the moment, so...



You can have as much one-man-corps as you want and each one of them will grant you one additional APU to link AND feed.

It adds cause for the first time the small corporations will be wanted and seeked.
It adds cause we never had a growing city in space.
It adds cause it may centralize an alliance resources and working plants and this triggers the effect of the higher the value the higher the defense it needs and this can lead to more action all round.
It adds when it brings newer and bigger fleets to low sec that otherwise is domain of campers and to add industry into a pirate zone always adds.
It adds cause its very nature is of a total new kind.

What did you say about CODE?