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Genolution Core Augmentation CA-5

First post
Author
Tiddle Jr
Brutor Tribe
Minmatar Republic
#1 - 2015-06-07 07:10:03 UTC
Any plans so far to add this?

The only Charisma is missing, also wonder what could be the possible bonuses.

Cheers.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2015-06-07 07:24:50 UTC  |  Edited by: Scipio Artelius
There was this speculation thread a while back:

https://forums.eveonline.com/default.aspx?g=posts&t=275607

Other than guesses, no one knows as CCP haven't released any details.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#3 - 2015-06-07 07:55:04 UTC
We may neeeeeeeeeeeeeeeeever knooooooooooow.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Tiddle Jr
Brutor Tribe
Minmatar Republic
#4 - 2015-06-07 09:34:38 UTC
Roll so looks like i have to keep Slot #5 empty for unknown period of time...

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Malcanis
Vanishing Point.
The Initiative.
#5 - 2015-06-07 10:47:51 UTC
Tiddle Jr wrote:
Roll so looks like i have to keep Slot #5 empty for unknown period of time...


Well you have 10 jump clone slots.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dominique Vasilkovsky
#6 - 2015-06-07 11:06:43 UTC
Tiddle Jr wrote:
Roll so looks like i have to keep Slot #5 empty for unknown period of time...

If you have to train charisma skills nothing is stopping you plugging in an implant temporarily. After all you can destroy them one by one and not all at once.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#7 - 2015-06-07 17:59:20 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
Going off of the bonuses of the others, it would near-certainly be a bonus to scan res and targeting range. They mirror the old "core competency" certificate (emphasis on "core"), using two of the attributes bonused by their prerequisites:

Quote:
Core Capacitor:
- Capacitor Capacity --> CA-1
- Cap Recharge --> CA-2
- CPU usage of mods requiring Energy Grid Upgrades (Unused)

Core Fitting:
- Powergrid --> CA-1
- CPU --> CA-2
- CPU usage of mods requiring Energy Grid Upgrades (Unused)
- CPU usage of mods requiring Electronics Upgrades (Unused)

Core Integrity:
- Shield Capacity --> CA-3
- Armor Hit Points --> CA-4
- Hull Hit Points (Unused)

Core Navigation:
- Ship Velocity --> CA-3
- Ship Agility --> CA-4
- Capacitor needed to initiate warp (Unused)

Core Targeting:
- Targeting Range --> CA-5(?)
- Scan Resolution --> CA-5(?)
- Max Number of Targets locked (Unused)(?)
- CPU usage of mods requiring Electronics Upgrades (Unused)


The implants, counting from CA-1 to 4, go from a 50 to 40, 30, and 20% set bonus, so the CA-5 will near-certainly have a 10% set bonus.

So, ideally, you'd see:

Quote:
Genolution Core Augmentation CA-5:
Slot 5
Primary Effect: +3 bonus to Charisma
Secondary Effect: 1.5% bonus to targeting range and scan resolution
Implant Set Effect: 10% bonus to the strength of all Genolution implant secondary effects


So with the whole set, multiplying the bonuses, you have:

Quote:
CA-1:
--> +3 bonus to Perception
--> 5.4054% bonus to powergrid and capacitor amount

CA-2:
--> +3 bonus to Intelligence
--> 5.4054% bonus to CPU and capacitor recharge

CA-3:
--> +3 bonus to Willpower
--> 5.4054% bonus to ship velocity and shield capacity

CA-4:
--> +3 bonus to Memory
--> 5.4054% bonus to ship agility and armor hit points

CA-5:
--> +3 bonus to Charisma
--> 5.4054% bonus to targeting range and scan resolution


Now, if Genolution released an "Omega" implant for the set, the bonuses would end up at:

Quote:
CA-1:
--> +3 bonus to Perception
--> 8.1081% bonus to powergrid and capacitor amount

CA-2:
--> +3 bonus to Intelligence
-->8.1081% bonus to CPU and capacitor recharge

CA-3:
--> +3 bonus to Willpower
--> 8.1081% bonus to ship velocity and shield capacity

CA-4:
--> +3 bonus to Memory
--> 8.1081% bonus to ship agility and armor hit points

CA-5:
--> +3 bonus to Charisma
--> 8.1081% bonus to targeting range and scan resolution


I don't know about you, but I'd certainly like to have this full set eventually Blink

-Uri
DrSmegma
Smegma United
#8 - 2015-06-07 18:35:52 UTC
Maybe because it's useless? Trade skills can be maxed out in like 2 months already.

Eve too complicated? Try Astrum Regatta.

Chainsaw Plankton
FaDoyToy
#9 - 2015-06-07 19:29:18 UTC
If I remember right, CCP nerfed the set bonus on the 1 and 2 when they released the 3 and 4. wouldn't be surprised if they did it again if they ever did release a 5 and/or an Omega.

@ChainsawPlankto on twitter

Mizhir
Devara Biotech
#10 - 2015-06-07 19:53:28 UTC
Uriel Paradisi Anteovnuecci wrote:

Now, if Genolution released an "Omega" implant for the set, the bonuses would end up at:

Quote:
CA-1:
--> +3 bonus to Perception
--> 8.1081% bonus to powergrid and capacitor amount

CA-2:
--> +3 bonus to Intelligence
-->8.1081% bonus to CPU and capacitor recharge

CA-3:
--> +3 bonus to Willpower
--> 8.1081% bonus to ship velocity and shield capacity

CA-4:
--> +3 bonus to Memory
--> 8.1081% bonus to ship agility and armor hit points

CA-5:
--> +3 bonus to Charisma
--> 8.1081% bonus to targeting range and scan resolution


I don't know about you, but I'd certainly like to have this full set eventually Blink

-Uri


Which is totally not OP :P

❤️️💛💚💙💜

Tiddle Jr
Brutor Tribe
Minmatar Republic
#11 - 2015-06-07 20:48:01 UTC
Malcanis wrote:
Tiddle Jr wrote:
Roll so looks like i have to keep Slot #5 empty for unknown period of time...

Well you have 10 jump clone slots.


Dominique Vasilkovsky wrote:
Tiddle Jr wrote:
Roll so looks like i have to keep Slot #5 empty for unknown period of time...

If you have to train charisma skills nothing is stopping you plugging in an implant temporarily. After all you can destroy them one by one and not all at once.



Thanks for reminding me an obvious things but you didn't get the whole idea.
The only Uriel catch it Blink

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP