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[Implants] Genolution Core Augmentation CA-5 Bonuses + Set Total

First post
Author
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1 - 2015-06-07 18:07:49 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
(Copied from a response I made to another post)

Hey everyone!

So, going off of the bonuses of the others, the Genolution Core Augmentation CA-5 would near-certainly have bonuses to scan res and targeting range. They mirror the old "core competency" certificate (emphasis on "core"), using two of the attributes bonused by their prerequisites:
Quote:
Core Capacitor:
- Capacitor Capacity --> CA-1
- Cap Recharge --> CA-2
- CPU usage of mods requiring Energy Grid Upgrades (Unused)

Core Fitting:
- Powergrid --> CA-1
- CPU --> CA-2
- CPU usage of mods requiring Energy Grid Upgrades (Unused)
- CPU usage of mods requiring Electronics Upgrades (Unused)

Core Integrity:
- Shield Capacity --> CA-3
- Armor Hit Points --> CA-4
- Hull Hit Points (Unused)

Core Navigation:
- Ship Velocity --> CA-3
- Ship Agility --> CA-4
- Capacitor needed to initiate warp (Unused)

Core Targeting:
- Targeting Range --> CA-5(?)
- Scan Resolution --> CA-5(?)
- Max Number of Targets locked (Unused)(?)
- CPU usage of mods requiring Electronics Upgrades (Unused)

The implants, counting from CA-1 to 4, go from a 50 to 40, 30, and 20% set bonus, so the CA-5 will near-certainly have a 10% set bonus.

So, ideally, you'd see:
Quote:
Genolution Core Augmentation CA-5:
Slot 5
Primary Effect: +3 bonus to Charisma
Secondary Effect: 1.5% bonus to targeting range and scan resolution
Implant Set Effect: 10% bonus to the strength of all Genolution implant secondary effects

So with the whole set, multiplying the bonuses, you have:
Quote:
Genolution Core Augmentation CA-1:
--> +3 bonus to Perception
--> 5.4054% bonus to powergrid and capacitor amount

Genolution Core Augmentation CA-2:
--> +3 bonus to Intelligence
--> 5.4054% bonus to CPU and capacitor recharge

Genolution Core Augmentation CA-3:
--> +3 bonus to Willpower
--> 5.4054% bonus to ship velocity and shield capacity

Genolution Core Augmentation CA-4:
--> +3 bonus to Memory
--> 5.4054% bonus to ship agility and armor hit points

Genolution Core Augmentation CA-5:
--> +3 bonus to Charisma
--> 5.4054% bonus to targeting range and scan resolution

Now, if Genolution released an "Omega" implant for the set, the bonuses would end up at:
Quote:
Genolution Core Augmentation CA-1:
--> +3 bonus to Perception
--> 8.1081% bonus to powergrid and capacitor amount

Genolution Core Augmentation CA-2:
--> +3 bonus to Intelligence
-->8.1081% bonus to CPU and capacitor recharge

Genolution Core Augmentation CA-3:
--> +3 bonus to Willpower
--> 8.1081% bonus to ship velocity and shield capacity

Genolution Core Augmentation CA-4:
--> +3 bonus to Memory
--> 8.1081% bonus to ship agility and armor hit points

Genolution Core Augmentation CA-5:
--> +3 bonus to Charisma
--> 8.1081% bonus to targeting range and scan resolution

I don't know about you, but I'd certainly like to have this full set eventually Blink

-Uri
Zoe Athame
Don't Lose Your Way
#2 - 2015-06-07 18:12:09 UTC
You're still in GD.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#3 - 2015-06-07 18:19:47 UTC
Zoe Athame wrote:
You're still in GD.

So it seems.... My mistake >_>

Perhaps this thread would be more at home in F&I Discussion.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#4 - 2015-06-07 21:02:40 UTC
(Requesting Move to F&I Discussion)
McChicken Combo HalfMayo
The Happy Meal
#5 - 2015-06-07 23:17:57 UTC  |  Edited by: McChicken Combo HalfMayo
The bonuses provided by the first 4 implants are useful in a variety of situations. I'm afraid a 5% boost in scan res and targeting range might be a bit too niche. They also don't provide the same level of benefit those same numbers do with armor hitpoints or capacitor recharge.

I'd rather see something like signature radius reduction used instead. If not at least a somewhat higher percent boost for scan res and targeting range.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

erg cz
Blood Blind
Short Bus Syndicate
#6 - 2015-06-08 07:40:47 UTC
McChicken Combo HalfMayo wrote:
I'm afraid a 5% boost in scan res and targeting range might be a bit too niche. They also don't provide the same level of benefit those same numbers do with armor hitpoints or capacitor recharge.


It would be very usefull for PvE sniper fits. And even some hardcore PvP players run missions or incursions from time to time.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#7 - 2015-06-08 08:30:58 UTC
Uriel Paradisi Anteovnuecci wrote:
(Requesting Move to F&I Discussion)

Try reporting your thread so we can see when you'd like something to be moved.

That said, moving this to F&I.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department