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Question to flexible station timers

Author
ZombieFX
Umbrella Chemical Inc.
#1 - 2015-06-07 08:44:49 UTC
Hey

right under the latest patchnotes i found an interesting commentary, which read something like this:

"ccp overdid it, by giving EACH STATION and individual timer" [in response of the reinforcement windows]

His argument seems pretty much like a no brainer. It is quiet good that alliances can set their defense windows now to reasonable times, so they dont have to defend during times, at which they all should sleep or work.... (timezones <3)

but having a timer for each station... goes somewhat to far.

In comparison
Saying "this alliance is vulnerable between 12~20 o clock < sounds simple enough. (and still is a huge step forward)

but saying:
- "system 123 - station a) is 14~22 o clock"
- "system 123- station b) is 08~12 o clock"
- "system 124- station a) is 00~08 o clock"
- "system 125- station a) is 22~06 o clock"
...and so on...
That's a mess.

If it was at least limited to +-2hrs - related to the "main time zone" you can set for default... it might would be acceptable,
but since you can put everything 24hrs apart from one another- on each single station.... doesn't that make big invasions quiet a dead run?

Not even small alliances profit from that, since it just drags out the end :I (well, might gives time to run, i guess?)

ORRRRR.... i miss understood the howl mechanic and there for his statement confused unnecessary :p


o/