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First post
Author
Eternus8lux8lucis
Primus Inc.
LEGIO ASTARTES ARCANUM
#1 - 2015-06-05 08:36:44 UTC  |  Edited by: Eternus8lux8lucis
****ISDs do me a favor as this is a necro thread that isnt dying.****



Ive had them come in hours late and then all at once. Times seem to vary when it shows up, longest Ive seen so far was 8 hours later. Nothing wrong with the ship kills its only pod mails.

Anyone know whats up with it?

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Commander Spurty
#2 - 2015-06-05 09:44:31 UTC  |  Edited by: Commander Spurty
I like this idea of delaying kill mails until "server is free to process kill Mails" o'clock

Would be a boon in tidi situations and a huge step in reprogramming people's "kill mail lust".

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Eternus8lux8lucis
Primus Inc.
LEGIO ASTARTES ARCANUM
#3 - 2015-06-05 11:04:43 UTC
http://community.eveonline.com/news/patch-notes/patch-notes-for-carnyx

Looks like this patch will have a fix for it. Nothing to see here.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Carrie-Anne Moss
The Scope
Gallente Federation
#4 - 2015-06-05 12:02:46 UTC
The dev said they messed up milliseconds and seconds.....
DrSmegma
Smegma United
#5 - 2015-06-06 12:29:55 UTC
Idk, I haven't left the station in 3 years.

Eve too complicated? Try Astrum Regatta.

Lulu Lunette
Savage Moon Society
#6 - 2015-06-06 12:57:29 UTC
Had the same issue. You are not alone OP! Big smile

@lunettelulu7

Yang Aurilen
The Mjolnir Bloc
Templis CALSF
#7 - 2015-06-06 13:05:37 UTC
What is getting podded?

Post with your NPC alt main and not your main main alt!

Sable Moran
Moran Light Industries
#8 - 2015-06-06 18:49:46 UTC
A dev replied to this in another thread, might have been Habakuk but my memory being what it is.. Anyway, there was some confusion on the difference between seconds and milliseconds. Fixed now so go crazy and pod everyone.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Carrie-Anne Moss
The Scope
Gallente Federation
#9 - 2015-08-04 09:00:14 UTC
Sable Moran wrote:
A dev replied to this in another thread, might have been Habakuk but my memory being what it is.. Anyway, there was some confusion on the difference between seconds and milliseconds. Fixed now so go crazy and pod everyone.

Empty killmails still take a while.

Why can't they fix it?

Any programers know reason an empty mtu km takes over a min?
Y empty pod km takes real long?

It didn't ever used to be like this.
Ccp changed something.

Please change it back.
Eternus8lux8lucis
Primus Inc.
LEGIO ASTARTES ARCANUM
#10 - 2015-08-04 09:08:02 UTC
Carrie-Anne Moss wrote:
Sable Moran wrote:
A dev replied to this in another thread, might have been Habakuk but my memory being what it is.. Anyway, there was some confusion on the difference between seconds and milliseconds. Fixed now so go crazy and pod everyone.

Empty killmails still take a while.

Why can't they fix it?

Any programers know reason an empty mtu km takes over a min?
Y empty pod km takes real long?

It didn't ever used to be like this.
Ccp changed something.

Please change it back.

The empty pods always take a full minute to process if not a tad longer but usually a minute. Ironically its a way to know if u actually killed something very very quickly. If it doesnt show up instantly u know its empty. But my issue was resolved by CCP a long time ago so way to resurrect old threads you Necro!!

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Carrie-Anne Moss
The Scope
Gallente Federation
#11 - 2015-08-04 16:36:21 UTC
Eternus8lux8lucis wrote:
Carrie-Anne Moss wrote:
Sable Moran wrote:
A dev replied to this in another thread, might have been Habakuk but my memory being what it is.. Anyway, there was some confusion on the difference between seconds and milliseconds. Fixed now so go crazy and pod everyone.

Empty killmails still take a while.

Why can't they fix it?

Any programers know reason an empty mtu km takes over a min?
Y empty pod km takes real long?

It didn't ever used to be like this.
Ccp changed something.

Please change it back.

The empty pods always take a full minute to process if not a tad longer but usually a minute. Ironically its a way to know if u actually killed something very very quickly. If it doesnt show up instantly u know its empty. But my issue was resolved by CCP a long time ago so way to resurrect old threads you Necro!!

Wrong. It did not "always take a minute for empty pod killmails"
It only did that after ccp made come coding changes a couple of patches ago.

So like i asked, wtf cant they fix it back?
Also empty ship km take 1 minute.
This never used to happen.


Please fix code ccp.
Thanks
Commander Spurty
#12 - 2015-08-04 19:33:02 UTC
Patch notes for Carnyx 1.3
Released on Friday, June 5, 2015

FIXES:
Technical:

Time Dilation will now correctly scale in the newly discovered wormhole systems.
Kill-mails should again be delivered in a timely manner.

They fixed it, in June. It's August.

Is there a new issue?

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Eternus8lux8lucis
Primus Inc.
LEGIO ASTARTES ARCANUM
#13 - 2015-08-05 08:11:42 UTC
Carrie-Anne Moss wrote:
Eternus8lux8lucis wrote:

The empty pods always take a full minute to process if not a tad longer but usually a minute. Ironically its a way to know if u actually killed something very very quickly. If it doesnt show up instantly u know its empty. But my issue was resolved by CCP a long time ago so way to resurrect old threads you Necro!!

Wrong. It did not "always take a minute for empty pod killmails"
It only did that after ccp made come coding changes a couple of patches ago.

So like i asked, wtf cant they fix it back?
Also empty ship km take 1 minute.
This never used to happen.


Please fix code ccp.
Thanks

Yeah your entirely wrong. I was ganking pods in 2012 and I had to ask THEN about it hence I know. So its been at least since that, likely before that. So yeah a few patches ago....Roll

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Ima Wreckyou
The Conference Elite
CODE.
#14 - 2015-08-05 17:04:35 UTC  |  Edited by: Ima Wreckyou
They get delayed for awhile now for me too, but only if the pod was empty.

Edit: meh, should probably read the whole thread before I write next time Roll
Dreadchain
Lavateinn
#15 - 2015-08-05 18:06:36 UTC
Commander Spurty wrote:
I like this idea of delaying kill mails until "server is free to process kill Mails" o'clock

Would be a boon in tidi situations and a huge step in reprogramming people's "kill mail lust".


I need killmails immediately to give feedback to my customers after I remove their illegal mining vessels from our Saviour's territory. Delayed delivery on killmails would either cause delays for our customers or reduce the quality of assistance we can offer to them.

www.minerbumping.com

Carrie-Anne Moss
The Scope
Gallente Federation
#16 - 2015-08-05 20:03:51 UTC
Empty ships have 1 min lag in killmail
Carrie-Anne Moss
The Scope
Gallente Federation
#17 - 2015-08-05 20:05:05 UTC
Why cant they fix it?
ISD Buldath
#18 - 2015-08-05 20:14:17 UTC
Locked at topic owners request.

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