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8 Turret Syndrome and Missile Boat fitting problems

Author
Kione Keikira
Perkone
Caldari State
#1 - 2015-06-04 18:57:09 UTC  |  Edited by: Kione Keikira
Utility highs are a big factor when fitting a Battleship, and some ships such as the Abaddon, Rokh and Raven Navy Issue do not have any highs spare for a neut / smartbomb which is pretty much required in small gang. 8 turret syndrome also doesn't allow further balancing to add highslots without reducing the damage output ( unless you add a damage bonus ).

My suggestion is to rescale the battleship turrets ( and maybe cruiser ones ) to take up less slots, so instead of 6/7 being the normal amount it would end up being around 4. This allows potential balance changes to add highslots if necessary without having to change the bonuses of a ship. Turrets would increase in price, PG and CPU to keep the cost of fitting effectively the same in both ISK and fitting resources as well as rebalanced in damage to keep the outputs near what they were.

EDIT: The number of utility highs for each ship would remain the same, this is mostly a precursor change to make future balancing easier and also in the case that more utility high modules become available.

Another advantage to this is Marauders and some pirate ships don't need an ugly 100%+ damage role bonus.

---

Onto the Missile boat fitting problems.

Now usually when fitting a ship, the long range version of a turret would cost more fitting resources than fitting a short range one, however this is not the case for torpedoes and cruise missiles. As a consequence it becomes far harder to fit a PvP capable missile BS with torpedoes due to the increased requirement for PG due to neuts / cap boosters, but there isn't enough of it. The Golem suffers from this and the Raven too, but most of the time you just go for RHMLs instead because of the much smaller PG and CPU requirements.

Torpedos and cruise missiles need their fitting resources to be swapped and tweaked a little, and maybe reduce the PG requirements on HAM launchers too. Rockets and Lightmissiles are fine.

Master of being misunderstood.

Serendipity Lost
Repo Industries
#2 - 2015-06-04 19:17:53 UTC
Run a 3% power grid implant like everyone else and forget about the fitting problems. It's just that easy.

If you want 2 neuts on a rokh then fit 6 guns and 2 neuts. It's just that easy.

I think what you are asking for is to have a BS that gets current damage amount but only uses 4 high slots. You then want to reduce cpu/grid requirements so you can add some nuets or smartbombs. That would be a really big buff to certain BS while others get passed over. You asking for a deliberately unbalanced buff to a small group of BS.

No
Christopher Mabata
Northern Accounts and Systems
#3 - 2015-06-04 20:18:54 UTC
Part of ship balancing is making trade-offs for what you want, plenty of battleships have a utility highslot, some dont, thats called variety. Make your choices with whats available, weve made it work for a decade, we'll keep making it work.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Celthric Kanerian
Viziam
Amarr Empire
#4 - 2015-06-04 20:36:07 UTC
The luxury of have additional high slots so you only need 4 turrets is one of the luxuries of ships like Marauders. They have 4 turrets with a fancy damage bonus.
Haatakan Reppola
Science and Trade Institute
Caldari State
#5 - 2015-06-04 21:07:30 UTC  |  Edited by: Haatakan Reppola
Abaddon 10 effective turrets
Apocalypse 8 effective turrets
Armageddon 5 unbonused missiles/turrets + 2 utility high (drone/cap warfare ship)

Raven 8 effective launchers + 1 utility high
Rokh 8 effective guns
Scorpion 4 unbonused guns/missiles + 1 utility high (ECM ship)

Hyperion 9 effective turrets + utility high
Megathron 9.33 effective turrets
Dominix 6 unbonused guns (drone ship)

Tempest 10 effective turrets + 2 utility high
Maelstrom 10.67 effective turrets
Typhoon 8 effective launchers (or 6 unbonused guns) + 1 utility

Each race have atleast 1 Battleship with utility high, and for the ships we can compare they give up 0.3 effective gun for each utility (Hyperion vs Megathron and Tempest vs Maelstrom)

If anything Amarr should have a gun battleship with utility high (armageddon dont count as its a drone/ewar ship)

EDIT: fixed a derp :)
Kione Keikira
Perkone
Caldari State
#6 - 2015-06-04 21:15:06 UTC
Christopher Mabata wrote:
Part of ship balancing is making trade-offs for what you want, plenty of battleships have a utility highslot, some dont, thats called variety. Make your choices with whats available, weve made it work for a decade, we'll keep making it work.


Some don't, that's called being useless outside of blobs. Being able to apply cap pressure or have the ability to push drones off with smarties is vitally important. There's a reason why Raven is flown solo significantly more than the Rokh or the Abaddon. If you don't have any utility you're useless without a fleet behind you.

The lack of utility highs doesn't add variety at all, not sure what you're trying to get at there.

Serendipity Lost wrote:
If you want 2 neuts on a Rokh then fit 6 guns and 2 neuts. It's just that easy.


As for having only 6 turrets and 2 neuts on a Rokh, a Hyperion without any magstabs can easily surpass your DPS. The 3% powergrid implant isn't enough when you're left with 2k PG with just the Torpedo launchers fit, which is the case on the RNI.

I'm not suggesting to give the Rokh a ton of utility highs, I'm suggesting that it actually has space for them in the future ( it really does need 1, same with all the other 8 turret ships ) without being given a generic damage bonus which don't really add much into the game.

It'd be nice if you guys actually gave constructive feedback, rather than just slapping a comment that pretty much just says "I like this" or "I don't like this" and a barely useful shallow reasoning instead of trying to build on the idea or giving substantial reasons why it's a dumb idea. You've also completely neglected the issue with Torpedo launchers which is rather irritating although I should probably have posted it as a different topic.

Master of being misunderstood.

Kione Keikira
Perkone
Caldari State
#7 - 2015-06-04 21:18:15 UTC
Haatakan Reppola wrote:
Abaddon 10 effective turrets
Apocalypse 11 effective turrets
Armageddon 5 unbonused missiles/turrets + 2 utility high (drone/cap warfare ship)

Raven 8 effective launchers + 1 utility high
Rokh 8 effective guns
Scorpion 4 unbonused guns/missiles + 1 utility high (ECM ship)

Hyperion 9 effective turrets + utility high
Megathron 9.33 effective turrets
Dominix 6 unbonused guns (drone ship)

Tempest 10 effective turrets + 2 utility high
Maelstrom 10.67 effective turrets
Typhoon 8 effective launchers (or 6 unbonused guns) + 1 utility

Each race have atleast 1 Battleship with utility high, and for the ships we can compare they give up 0.3 effective gun for each utility (Hyperion vs Megathron and Tempest vs Maelstrom)

If anything Amarr should have a gun battleship with utility high (armageddon dont count as its a drone/ewar ship)


I think there shouldn't be a Battleship without a utility high, it's just too important not to have. Definitely agree with Amarr getting one, they need one with utility highs badly. If there were more options for utility highs in the future this only becomes a bigger problem.

Master of being misunderstood.

Alexis Nightwish
#8 - 2015-06-04 21:24:03 UTC
To the first part: no cause suddenly not needing to fit 8 weapons results in a massive amount of fitting resources being freed up, leading to all sorts of balance issues. BS suck (see Baboli's thread for detailed discussion on this) but this isn't what they need.

To the second part: Unless CCP decides otherwise, you train torps for your SB, and cruise for your PvE BS.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Kione Keikira
Perkone
Caldari State
#9 - 2015-06-04 21:28:59 UTC
Alexis Nightwish wrote:
To the first part: no cause suddenly not needing to fit 8 weapons results in a massive amount of fitting resources being freed up, leading to all sorts of balance issues. BS suck (see Baboli's thread for detailed discussion on this) but this isn't what they need.

To the second part: Unless CCP decides otherwise, you train torps for your SB, and cruise for your PvE BS.


The first part is why some BSs suck not all ( some are marginally viable ). The fitting resources would of course be rebalanced.

And you train Heavy Missiles for your PvP BS, it really does need to be changed. I'll have to check out Baboli's thread.

Master of being misunderstood.

FireFrenzy
Cynosural Samurai
#10 - 2015-06-04 22:16:11 UTC
Also having 4 turrets at double standard damage is worse then having 8 regular turrets... Critical hit chances and percentage hit chances always favor the party "throwing more dice"
Haatakan Reppola
Science and Trade Institute
Caldari State
#11 - 2015-06-04 22:29:01 UTC
FireFrenzy wrote:
Also having 4 turrets at double standard damage is worse then having 8 regular turrets... Critical hit chances and percentage hit chances always favor the party "throwing more dice"


8 guns will have 2x the "crit rate" compared to 4 guns, but the 4 guns will do 2x the critical dmg compared to 8 guns (avg the same total dmg over time)
Tiddle Jr
Brutor Tribe
Minmatar Republic
#12 - 2015-06-04 22:30:25 UTC
Kione Keikira wrote:


As for having only 6 turrets and 2 neuts on a Rokh, a Hyperion without any magstabs can easily surpass your DPS. The 3% powergrid implant isn't enough when you're left with 2k PG with just the Torpedo launchers fit, which is the case on the RNI.

I'm not suggesting to give the Rokh a ton of utility highs, I'm suggesting that it actually has space for them in the future ( it really does need 1, same with all the other 8 turret ships ) without being given a generic damage bonus which don't really add much into the game.

It'd be nice if you guys actually gave constructive feedback, rather than just slapping a comment that pretty much just says "I like this" or "I don't like this" and a barely useful shallow reasoning instead of trying to build on the idea or giving substantial reasons why it's a dumb idea. You've also completely neglected the issue with Torpedo launchers which is rather irritating although I should probably have posted it as a different topic.


Why would a Rokh should be same as Hyper? It's all different tactics and doctrines. Otherwsie everyone just stick to tier 3 BS with given extra high slots. You have Tempest 6/2 with Mael given 8/2 you would recive an uber Tempest.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Big Cyc
Shocky Industries Ltd.
Goonswarm Federation
#13 - 2015-06-05 14:23:53 UTC
Haatakan Reppola wrote:
Abaddon 10 effective turrets
Apocalypse 11 effective turrets
....


ignored here
Sigras
Conglomo
#14 - 2015-06-05 23:21:56 UTC
Kione Keikira wrote:
Christopher Mabata wrote:
Part of ship balancing is making trade-offs for what you want, plenty of battleships have a utility highslot, some dont, thats called variety. Make your choices with whats available, weve made it work for a decade, we'll keep making it work.


Some don't, that's called being useless outside of blobs. Being able to apply cap pressure or have the ability to push drones off with smarties is vitally important. There's a reason why Raven is flown solo significantly more than the Rokh or the Abaddon. If you don't have any utility you're useless without a fleet behind you.

The lack of utility highs doesn't add variety at all, not sure what you're trying to get at there.

You realize that some ships are designed with certain roles in mind right? One of those roles is "fleet combat ship".

Not all ships have to be good at all roles; do you also complain that the guardian is a terrible solo PvP boat?

I could understand your gripe if there were no battleships that were good at small gang PvP but that simply isnt the case...

Do you want to fly a hybrid boat with a utility high? try the Hyperion
Are drones more your speed? the Armageddon and Dominix have you covered.
How about missiles? Well the Raven and Typhoon are your girls
Want a projectile boat but still need utility highs? check out the Tempest
We even have a laser boat to suit your needs if you're having a Nightmare...

I understand that you like to solo/small gang PvP, and I respect that, but you have plenty of Battleships to choose from with utility highs. Every ship in the game doesnt need to be tailored to fit your needs.
Haatakan Reppola
Science and Trade Institute
Caldari State
#15 - 2015-06-05 23:33:58 UTC
Big Cyc wrote:
Haatakan Reppola wrote:
Abaddon 10 effective turrets
Apocalypse 11 effective turrets
....


ignored here


derped on that one, Apoc is only 8 effective :P (no idea where i got 11 from)
Kione Keikira
Perkone
Caldari State
#16 - 2015-06-06 02:49:06 UTC
Sigras wrote:

You realize that some ships are designed with certain roles in mind right? One of those roles is "fleet combat ship".

Not all ships have to be good at all roles; do you also complain that the guardian is a terrible solo PvP boat?

I could understand your gripe if there were no battleships that were good at small gang PvP but that simply isnt the case...

Do you want to fly a hybrid boat with a utility high? try the Hyperion
Are drones more your speed? the Armageddon and Dominix have you covered.
How about missiles? Well the Raven and Typhoon are your girls
Want a projectile boat but still need utility highs? check out the Tempest
We even have a laser boat to suit your needs if you're having a Nightmare...

I understand that you like to solo/small gang PvP, and I respect that, but you have plenty of Battleships to choose from with utility highs. Every ship in the game doesnt need to be tailored to fit your needs.


There is one glaring problem with that though, not everyone has trained all the racial Battleship skills with appropriate support skills due to the sheer number of SP needed for them . A Caldari pilot is limited to the Raven, an Amarr pilot limited to the Armageddon and it also sucks that the faction versions aren't in a great place. You make a good point, but unless a really gimmicky and greatly sub optimal fit is used there just aren't other options for those 2 races. Caldari has a support battleship and Amarr has 2 ships afflicted by 8 turret syndrome which forces you to either go for a pirate BS or fly the same ship each time.

Master of being misunderstood.

James Baboli
Warp to Pharmacy
#17 - 2015-06-06 03:02:43 UTC
Really have to agree that this change is a nightmare to balance and seriously reduces thd benefit to the ships with that massive 100 or150 percent bonus. And thanks for plugging my thread. Link is in my signature.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

FT Diomedes
The Graduates
#18 - 2015-06-06 03:56:01 UTC
Not supported. Not every ship has to be the same for the game to be balanced.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Zan Shiro
Doomheim
#19 - 2015-06-06 05:33:34 UTC
Kione Keikira wrote:

I think there shouldn't be a Battleship without a utility high, it's just too important not to have. Definitely agree with Amarr getting one, they need one with utility highs badly. If there were more options for utility highs in the future this only becomes a bigger problem.




BS fly with support. Accept and move on.

Want the support pull a weapon.

Rokh was caldari's only accepted fleet bs for years. Apparently some learned how to fly it right. Why don't you try that.

You also lost me at it can' t ft smart bombs. Its one of the most liked smart bomb bs choice in game ffs. Go disco...or go lr with rails. Your rokhs are't dying in small gang because its lacking a utility slot. Your pilots are flying it wrong and/or support is not tackling **** worth a damn. Good tackle, rokh at range....stuff goes boom.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#20 - 2015-06-06 06:20:17 UTC
The argument that the raven's utility high is what makes it work falls apart when most solo ravens don't depend on that slot. If there was an 8 launcher battleship it would subvert solo ravens and typhoons.
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