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New Skills: Research / Industry Tycoon

Author
Angelic Resolution
The Arcanum
#1 - 2015-06-04 08:14:08 UTC  |  Edited by: Angelic Resolution
Hey All,

Long time player. It's absolutely annoyed me to no end recently to only have 10 jobs per toon.

It's time this expanded out with new skills requiring previous skills to be trained to V, with a few added in.

Allow the new skill book to add 3 job slots per level. Giving a maximum total of 25 jobs (production / research) per toon.

Simple idea, easy thing, hopefully a few of you will agree.

Or I've not missed anything in my absence that increases job slots?

Cheers
Discomanco
We pooped on your lawn
#2 - 2015-06-04 08:28:19 UTC
Really really wouldn't mind
Rowells
Blackwater USA Inc.
Pandemic Horde
#3 - 2015-06-04 08:33:59 UTC
i like the idea, however, to take it a step further, should we expand beyond that? what would the limit be? should there be a limit?

Just some ideas to think about. But other than that +1
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#4 - 2015-06-04 09:14:13 UTC
I thought this was a limit to avoid flooding the market with too many BPC's and/or Tech II goods myself. Any increase in the number of jobs you can run needs to be balanced against copy times, research times etc etc. If such a skill were introduced it should be on diminishing returns. The more jobs you run the slower they all go. Diluting your research staff across multiple areas never increases productivity in a linear fashion.
FT Diomedes
The Graduates
#5 - 2015-06-04 09:45:17 UTC
Isn't this part of CCP's business strategy? Limit the number of production slots per character to encourage us to use multiple accounts? I don't see it happening for that reason.

Additionally, once you have the trained production character(s), production scales pretty well. If I double the amount I can produce by raising the limit from 10 to 20, then prices will fall (assuming that per character production slots are a limiting factor). In the alternative, I could produce the same amount, while maintaining half as many accounts.

My vote goes for leaving it alone.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Lugh Crow-Slave
#6 - 2015-06-04 12:07:51 UTC
this would just lose ccp money
Haatakan Reppola
Science and Trade Institute
Caldari State
#7 - 2015-06-04 12:27:04 UTC
IF it get added let it be a high rank skill. Now its faster to train a new toon to 10 manufacture/research with skill for T1 production and ME/TE research than getting that last slot. Something like 16-18x for a 3rd skill or even high if it gives more than 1 slot/level
Samillian
Angry Mustellid
#8 - 2015-06-04 14:21:56 UTC
I like the idea myself but my cynical side doesn't see it or anything like it happening simply because of the effect on the number of industrial alts.

Still what the hell, you have to try.

Supported.

NBSI shall be the whole of the Law

Christopher Mabata
Northern Accounts and Systems
#9 - 2015-06-04 18:02:36 UTC
So long as it comes with a properly balanced train time and the book prices are expensive im down

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Celthric Kanerian
Viziam
Amarr Empire
#10 - 2015-06-04 18:31:10 UTC
I see a lot of players commenting that CCP would lose money from this. However, what does it matter when CCP already has a heck load of people playing EVE in China on Serenity.
Angelic Resolution
The Arcanum
#11 - 2015-06-08 11:54:35 UTC
I've got a few accounts, 3 of them have extra alts for lab work. Those of us with alts, only find it inconvenient to train up a blank slot just for lab research.

Realistically, it's just the next step. Even if - big if - people get the 22/25 job slots, I'd still train it on my other toons.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#12 - 2015-06-08 12:47:01 UTC
-1 from me

Reasons: while you think you are giving your 1 toon an advantage, the market already has a problem with over supply because there are people with tons of alts that produce a stupid amount of supplies and this would only further increase their advanted by

# of jobs slots X their army of alts

why I do have the 1 toon myself, I listen to other builders hat brag about the stupid amounts they can put out on 1 toon plus the others on their account plus the toons on all of their other accounts.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Malcanis
Vanishing Point.
The Initiative.
#13 - 2015-06-08 13:10:24 UTC
Celthric Kanerian wrote:
I see a lot of players commenting that CCP would lose money from this. However, what does it matter when CCP already has a heck load of people playing EVE in China on Serenity.


Ccp doesn't have those people, though.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Angelic Resolution
The Arcanum
#14 - 2015-06-09 07:14:57 UTC
Agondray wrote:
-1 from me

Reasons: while you think you are giving your 1 toon an advantage, the market already has a problem with over supply because there are people with tons of alts that produce a stupid amount of supplies and this would only further increase their advanted by

# of jobs slots X their army of alts

why I do have the 1 toon myself, I listen to other builders hat brag about the stupid amounts they can put out on 1 toon plus the others on their account plus the toons on all of their other accounts.


Effectively, you've just stated that the market is over-saturated as it currently stands. When there are more even pilots, do you think that it'll get better or worse? Sure more ships to go boom but the other side of the coin states more production slots needed.


I find your point invalid sorry.
Rowells
Blackwater USA Inc.
Pandemic Horde
#15 - 2015-06-09 14:58:23 UTC
What if we approached it similar to stacking penalties? The skill deals with the number of jobs you can run efficiently, and beyond that point, times and costs increase (potentially bonded decrease as well). Related skills to reduce impact and such, would allow a smart pilot to push limits and maximize to an extent.
Angelic Resolution
The Arcanum
#16 - 2015-06-11 11:00:22 UTC
Makes a lot of sense. Although, I'd only have diminishing returns after 20 used slots.
McChicken Combo HalfMayo
The Happy Meal
#17 - 2015-06-11 11:09:56 UTC
There's enough slots already. 3 accounts is fairly common in this game which has a potential for 90 slots. At 25 slots per character you'd have a significant amount of players with 225+ potential slots.

-1

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Angelic Resolution
The Arcanum
#18 - 2015-06-11 11:21:28 UTC
McChicken Combo HalfMayo wrote:
There's enough slots already. 3 accounts is fairly common in this game which has a potential for 90 slots. At 25 slots per character you'd have a significant amount of players with 225+ potential slots.

-1


So you're thinking that you'd train a 60 day skill train, 9 times? I.. don't think so.. Just sayin'
Nyalnara
Marauder Initiative
#19 - 2015-06-11 11:35:21 UTC
Angelic Resolution wrote:
So you're thinking that you'd train a 60 day skill train, 9 times? I.. don't think so.. Just sayin'


This just means you're not a min-maxer industrialist. As a joke, i told a few of my friends about that skill, and the first thing they did was giving me ISKs and asking me to go buy a few. And by a few, i mean 20+. Per person. (Had to reimburse it...Blink) Because yes, they thought it would be a good investment. For all of their industry toons.

And, should it be introduced, i'd buy it to, for all my toons. Why? Because doing so would give me a big advantage over all the people who won't. And it would ensure i don't fall too far behind the big industry guys.

French half-noob.

Non, je ne suis pas gentil.

Angelic Resolution
The Arcanum
#20 - 2015-06-14 11:14:47 UTC
Min-Maxer industrialist? You mean you've trained the 39 day skill train to get that extra slot?
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