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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#2241 - 2015-06-03 23:12:55 UTC
Para Novalight wrote:
Has anyone suggested forcing a decloak after a certain period of inactivity? If no mouse or keyboard input is sent in x minutes, force decloak? I'm not reading 100 pages to see if this has been suggested, but this seems like a pretty simple solution.

I've never spent a lot of time AFK in a system and wasn't really aware that this was such a big issue. I always log off.

I'm more concerned about a balanced approach for decloaking people so we can stop the litter around the gates, but apparently this topic has been exhausted.


No, because people should not be forced to jiggle the mouse every few minutes. The OA is supposedly going to make it possible to find a cloaked ship. The details have not been presented, but my guess is that it will make AFK cloaking rather difficult if not impossible.

I also think that local should be transitioned to a delayed chat channel--i.e. you only show up if you type something, and that you get your intel via the OA. And since the OA would be vulnerable to attack intel is no longer flawless and invulnerable to attack. I'd also like to have intel be vulnerable to subversion as well.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Para Novalight
Aliastra
Gallente Federation
#2242 - 2015-06-03 23:32:17 UTC
Teckos Pech wrote:
Para Novalight wrote:
Has anyone suggested forcing a decloak after a certain period of inactivity? If no mouse or keyboard input is sent in x minutes, force decloak? I'm not reading 100 pages to see if this has been suggested, but this seems like a pretty simple solution.

I've never spent a lot of time AFK in a system and wasn't really aware that this was such a big issue. I always log off.

I'm more concerned about a balanced approach for decloaking people so we can stop the litter around the gates, but apparently this topic has been exhausted.


No, because people should not be forced to jiggle the mouse every few minutes. The OA is supposedly going to make it possible to find a cloaked ship. The details have not been presented, but my guess is that it will make AFK cloaking rather difficult if not impossible.

I also think that local should be transitioned to a delayed chat channel--i.e. you only show up if you type something, and that you get your intel via the OA. And since the OA would be vulnerable to attack intel is no longer flawless and invulnerable to attack. I'd also like to have intel be vulnerable to subversion as well.


That's true, but if it's like 10 minutes or something, I don't really think that's too big of a nuisance. What is the "OA"?
Teckos Pech
Hogyoku
Goonswarm Federation
#2243 - 2015-06-03 23:50:20 UTC
Para Novalight wrote:
Teckos Pech wrote:
Para Novalight wrote:
Has anyone suggested forcing a decloak after a certain period of inactivity? If no mouse or keyboard input is sent in x minutes, force decloak? I'm not reading 100 pages to see if this has been suggested, but this seems like a pretty simple solution.

I've never spent a lot of time AFK in a system and wasn't really aware that this was such a big issue. I always log off.

I'm more concerned about a balanced approach for decloaking people so we can stop the litter around the gates, but apparently this topic has been exhausted.


No, because people should not be forced to jiggle the mouse every few minutes. The OA is supposedly going to make it possible to find a cloaked ship. The details have not been presented, but my guess is that it will make AFK cloaking rather difficult if not impossible.

I also think that local should be transitioned to a delayed chat channel--i.e. you only show up if you type something, and that you get your intel via the OA. And since the OA would be vulnerable to attack intel is no longer flawless and invulnerable to attack. I'd also like to have intel be vulnerable to subversion as well.


That's true, but if it's like 10 minutes or something, I don't really think that's too big of a nuisance. What is the "OA"?

Observatory Array, a new anchorable structure coming Soon™. It has its own sticky thread along with Gates.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#2244 - 2015-06-04 03:41:53 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Para Novalight wrote:
Has anyone suggested forcing a decloak after a certain period of inactivity? If no mouse or keyboard input is sent in x minutes, force decloak? I'm not reading 100 pages to see if this has been suggested, but this seems like a pretty simple solution.

I've never spent a lot of time AFK in a system and wasn't really aware that this was such a big issue. I always log off.

I'm more concerned about a balanced approach for decloaking people so we can stop the litter around the gates, but apparently this topic has been exhausted.


No, because people should not be forced to jiggle the mouse every few minutes. The OA is supposedly going to make it possible to find a cloaked ship. The details have not been presented, but my guess is that it will make AFK cloaking rather difficult if not impossible.

I also think that local should be transitioned to a delayed chat channel--i.e. you only show up if you type something, and that you get your intel via the OA. And since the OA would be vulnerable to attack intel is no longer flawless and invulnerable to attack. I'd also like to have intel be vulnerable to subversion as well.



Yet it's ok to force PvE players to maintain a constant vigil on Dscan every few seconds for days on end?

You are right, they should not be forced into jiggling the mouse. They should have to click through a menu every few seconds or explode if they are cloaked. It should smartbomb 5 seconds after the explosion to catch the pod if they are not on their toes. It's what everyone else has to do if they want to stay whole.
MechaJeb Kerman
MechaJeb Kerman's Thrasher Fund
Novus Ordo.
#2245 - 2015-06-04 03:59:01 UTC
Mike Voidstar wrote:


Yet it's ok to force PvE players to maintain a constant vigil on Dscan every few seconds for days on end?


But nobody is forcing you to undock with neutrals in local. Either stay safe, go to another system, or fit a PvP capable ship so that you can defend yourself.

I'll crudely Photoshop an image of Helen Thomas onto a picture of your choosing for 30m. PM me.

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#2246 - 2015-06-04 04:18:23 UTC
Mike Voidstar wrote:

Yet it's ok to force PvE players to maintain a constant vigil on Dscan every few seconds for days on end?


calm donw nullbear!

you are obviuosly playing the WRONG game buddy!

this is basically one of the POINTS of this game, you either adapt to how others play the game or you FORCE others to adapt to yours.

stop QQ please. Big smile

Just Add Water

Mike Voidstar
Voidstar Free Flight Foundation
#2247 - 2015-06-04 04:35:54 UTC
The point of the hyperbole is that it's one sided.

You can't fit much in the way of a PvP miner. Scroll up a few pages and read, if your goal is PvE you are forced into ships that cannot compete, or at best are very poor choices for PvP.

It's a sandbox game about being able to make meaningful choices and enjoy/suffer real consequences. It should not be weighted in favor of the mouth breathing baby eaters.

The Gankbears are advocating that they be allowed a perfectly safe and absolutely passive method of 'hunting' to prevent PvE pilots from being 'too safe' or being at all passive themselves.

I don't actually want cloaks to destroy your ship. I want to be able to hunt them back and blow them up myself, if I decide to do so.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#2248 - 2015-06-04 04:47:18 UTC
Mike Voidstar wrote:
The point of the hyperbole is that it's one sided.

You can't fit much in the way of a PvP miner. Scroll up a few pages and read, if your goal is PvE you are forced into ships that cannot compete, or at best are very poor choices for PvP.

It's a sandbox game about being able to make meaningful choices and enjoy/suffer real consequences. It should not be weighted in favor of the mouth breathing baby eaters.

The Gankbears are advocating that they be allowed a perfectly safe and absolutely passive method of 'hunting' to prevent PvE pilots from being 'too safe' or being at all passive themselves.

I don't actually want cloaks to destroy your ship. I want to be able to hunt them back and blow them up myself, if I decide to do so.


this is not just a sandbox game, it's a PVP sandbox game.

the way i see it you are not just PVE-ing, you are actually doing PVP yourself. let me explain, you are ratting/mining means increasing your wealth therefore increasing your military strength - you are a potential threat.

guess what's the objective of the camper? from the tears in this thread, i say it's quite effective. Big smile

Just Add Water

Mike Voidstar
Voidstar Free Flight Foundation
#2249 - 2015-06-04 06:18:33 UTC
Yet it's not balanced.

It's supposed to be a game. Games are contests, and right now the cloaked has no competition. He gets to literally sit back and only engage the equivalent of ducks in a barrel.

The only way to beat him is not to play.

That's a pretty poor piece of game design.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#2250 - 2015-06-04 06:28:00 UTC
Mike Voidstar wrote:
Yet it's not balanced.

It's supposed to be a game. Games are contests, and right now the cloaked has no competition. He gets to literally sit back and only engage the equivalent of ducks in a barrel.

The only way to beat him is not to play.

That's a pretty poor piece of game design.


how can a cloaker harm you? he can't even lock you! he can't even come 2km close to you or he will be decloaked?

you can't find him therefore can't kill him and he can't kill you because he's cloaked = balance! What?

Just Add Water

Mike Voidstar
Voidstar Free Flight Foundation
#2251 - 2015-06-04 07:19:27 UTC
That is a ridiculous argument. He is free to do anything he wants except lock me. He can get in perfect position, call friends and hotdrop, or just pick his moment and wait for something else to be going on. Effortlessly, at no cost, and even his own innatention just serves to put him in a better spot later.

Of course he can kill me. There is next to no cost to fit a cloak in the utility high of a perfectly effective PvP ship. It is insane to ignore the presence of a hostile in system, and anyone who does deserves the gank.

If he was at risk from *something* that required his constant attention while cloaked it would be balanced. Right now it's not, and the claims that local makes it balanced, or that Null is too safe, or anything else that is getting used as an excuse to leave such an obviously broken mechanic in place is just idiotic. The people advocating these broken cloaks are just as risk adverse as the people they are supposedly hunting.

It needs balanced, or the system changed so that PvE is inconsequential to the game as a whole. Let ships be free and we just turn EVE into a spaceship version of battlefield. I prefer actual balance. Where everyone gets to have fun, but that's just me.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#2252 - 2015-06-04 11:54:09 UTC
Mike Voidstar wrote:
That is a ridiculous argument. He is free to do anything he wants except lock me. He can get in perfect position, call friends and hotdrop, or just pick his moment and wait for something else to be going on. Effortlessly, at no cost, and even his own innatention just serves to put him in a better spot later.


again, you can't find him therefore can't kill him and he can't kill you because he's cloaked = balance!
he has friends hot dropping you and you had friends protecting you = balance
you NOT having friends, your problem not his.

Mike Voidstar wrote:

Of course he can kill me. There is next to no cost to fit a cloak in the utility high of a perfectly effective PvP ship. It is insane to ignore the presence of a hostile in system, and anyone who does deserves the gank.


you in a PVE ship is earning money/isk/resources while him in a PVP ship stalking you might be able kill you but does not acquiring wealth = balance

Mike Voidstar wrote:

If he was at risk from *something* that required his constant attention while cloaked it would be balanced. Right now it's not, and the claims that local makes it balanced, or that Null is too safe, or anything else that is getting used as an excuse to leave such an obviously broken mechanic in place is just idiotic. The people advocating these broken cloaks are just as risk adverse as the people they are supposedly hunting.


he is not at risk while cloaked same as you not at risk while he is cloaked. it's not broken, you're just too afraid of hot drop and can't be arsed to organize a counter drop.

Mike Voidstar wrote:
It needs balanced, or the system changed so that PvE is inconsequential to the game as a whole. Let ships be free and we just turn EVE into a spaceship version of battlefield. I prefer actual balance. Where everyone gets to have fun, but that's just me.


it's balanced, you do not have a problem with cloak, you're having a problem with the cloaker having friends that can help him drop on you while you don't.

Just Add Water

Nikk Narrel
Moonlit Bonsai
#2253 - 2015-06-04 13:49:56 UTC
I should have thought of this ages ago.

Soap Bubble Cyno effect.

The cyno, when activated, is highly vulnerable to external affects.
It can be easily popped by any EM weapon, or possibly any weapon at all.

Putting one on grid with a hostile, is risky.
(Ships in transit will be dumped into the nearest OTHER system, the cyno's collapse causing a rebound effect blocking travelers from landing in the original intended system)
Teckos Pech
Hogyoku
Goonswarm Federation
#2254 - 2015-06-04 14:33:23 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Para Novalight wrote:
Has anyone suggested forcing a decloak after a certain period of inactivity? If no mouse or keyboard input is sent in x minutes, force decloak? I'm not reading 100 pages to see if this has been suggested, but this seems like a pretty simple solution.

I've never spent a lot of time AFK in a system and wasn't really aware that this was such a big issue. I always log off.

I'm more concerned about a balanced approach for decloaking people so we can stop the litter around the gates, but apparently this topic has been exhausted.


No, because people should not be forced to jiggle the mouse every few minutes. The OA is supposedly going to make it possible to find a cloaked ship. The details have not been presented, but my guess is that it will make AFK cloaking rather difficult if not impossible.

I also think that local should be transitioned to a delayed chat channel--i.e. you only show up if you type something, and that you get your intel via the OA. And since the OA would be vulnerable to attack intel is no longer flawless and invulnerable to attack. I'd also like to have intel be vulnerable to subversion as well.



Yet it's ok to force PvE players to maintain a constant vigil on Dscan every few seconds for days on end?

You are right, they should not be forced into jiggling the mouse. They should have to click through a menu every few seconds or explode if they are cloaked. It should smartbomb 5 seconds after the explosion to catch the pod if they are not on their toes. It's what everyone else has to do if they want to stay whole.


As has been pointed out you are not being forced to do anything. Stay safe, go to another system, rat in a group in the same system (a good system can have 2-3 sanctums, and twice as many havens so you could have 5-6 people easily ratting away in the same system), etc.

However, the suggestion to maintain your cloak gives you only one option. Jiggle that mouse every so often or risk being decloaked.

And your constant whining and moaning about "My ship will explode if there is a cloaked ship in system" is getting very, very tiresome. Your ship will not explode if there is a cloaked ship in system. If the ship is cloaked, and the pilot is at his keyboard, and he feels he can take your ship or has buddies then yeah, your ship might explode. But merely having a cloaked ship in system with you will not cause your ship to explode. You run to both extremes and talk out of both sides of your mouth...routinely.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2255 - 2015-06-04 14:40:01 UTC
Mike Voidstar wrote:
The point of the hyperbole is that it's one sided.
Quote:


Yes, we've gotten that by reading your posts. They are anything but balanced or reasonable.

[quote]You can't fit much in the way of a PvP miner. Scroll up a few pages and read, if your goal is PvE you are forced into ships that cannot compete, or at best are very poor choices for PvP.


Really, that guy who fit his exhumer and went around Hi Sec killing can flippers never happened? You can't put a tank on a skiff or procuror? You have no drones? Or do you min-max for mining? These are choices. Choice in a game are a good thing. It makes the game interesting and adds flavor.

[quote]It's a sandbox game about being able to make meaningful choices and enjoy/suffer real consequences. It should not be weighted in favor of the mouth breathing baby eaters.

The Gankbears are advocating that they be allowed a perfectly safe and absolutely passive method of 'hunting' to prevent PvE pilots from being 'too safe' or being at all passive themselves.

I don't actually want cloaks to destroy your ship. I want to be able to hunt them back and blow them up myself, if I decide to do so.


Now that is rich given that you advocate eliminating a style of play in a very one sided manner. And your exaggerations are also becoming tiresome. Yes cloaks increase one's safety while travelling, but they are not perfect. People do die in cloaked ships often at gates....while hunting.

Oh and tell us about how you are going to hunt a ship where the player is AFK. Yes, you are indeed interested in PvP. Roll More like shooting fish in a barrel.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2256 - 2015-06-04 14:44:39 UTC
Mike Voidstar wrote:
Yet it's not balanced.

It's supposed to be a game. Games are contests, and right now the cloaked has no competition. He gets to literally sit back and only engage the equivalent of ducks in a barrel.

The only way to beat him is not to play.

That's a pretty poor piece of game design.


It is balanced.

Can you shoot a cloaked ship? No.

Can a cloaked ship shoot you? No.

In fact, I'll go so far as to say, no ship in this game has ever been blown up by a ship while it was also cloaked. Never, ever.

You also know he is there in system with you....and he knows you are there too.

What you don't like and stubbornly refuse to admit is the uncertainty a cloaked pilot in your system brings. You don't want to deal with it. You are fine with risk, but uncertainty...no. That makes you scurry to your POS, station or safe spot and activate your own cloak (which is ******* ironic as Hell, IMO).

I on the other hand think a game like this should absolutely have uncertainty. It makes the game interesting and exciting.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

afkalt
Republic Military School
Minmatar Republic
#2257 - 2015-06-04 14:52:53 UTC
I love this thread.

Question for the waaaaaaaaaaaaaaaaaaaaaaaacloakies gang......how does ANY PvP happen in a wormhole at ALL? Could it be they do not share the "I'm a huge pussy" attitude?
Nikk Narrel
Moonlit Bonsai
#2258 - 2015-06-04 14:56:13 UTC
Simple solution:
Equipping a cloak deprives you both from seeing local, and from being seen in local.

You can't know how many pilots are in the system, how many are defending, etc.
They can't know how many cloak equipped ships are ever present.

Being cloaked, despite possible assumptions, you rely heavily on local.
How else do you know how many hostile pilots are in the system? If the system is empty, OR has pilots docked in an Outpost, OR defending ships that are also cloaked...

Ganks don't normally happen in systems with a heavy population, because the chances of a counter being quickly brought is too likely.

Both sides would suddenly have to adapt to uncertainty, rather than being spoiled by knowing too much to operate except under ideal conditions.
afkalt
Republic Military School
Minmatar Republic
#2259 - 2015-06-04 15:05:49 UTC
Nikk Narrel wrote:
Simple solution:
Equipping a cloak deprives you both from seeing local, and from being seen in local.

You can't know how many pilots are in the system, how many are defending, etc.
They can't know how many cloak equipped ships are ever present.

Being cloaked, despite possible assumptions, you rely heavily on local.
How else do you know how many hostile pilots are in the system? If the system is empty, OR has pilots docked in an Outpost, OR defending ships that are also cloaked...

Ganks don't normally happen in systems with a heavy population, because the chances of a counter being quickly brought is too likely.

Both sides would suddenly have to adapt to uncertainty, rather than being spoiled by knowing too much to operate except under ideal conditions.



Dscan.
Teckos Pech
Hogyoku
Goonswarm Federation
#2260 - 2015-06-04 15:49:12 UTC
afkalt wrote:
Nikk Narrel wrote:
Simple solution:
Equipping a cloak deprives you both from seeing local, and from being seen in local.

You can't know how many pilots are in the system, how many are defending, etc.
They can't know how many cloak equipped ships are ever present.

Being cloaked, despite possible assumptions, you rely heavily on local.
How else do you know how many hostile pilots are in the system? If the system is empty, OR has pilots docked in an Outpost, OR defending ships that are also cloaked...

Ganks don't normally happen in systems with a heavy population, because the chances of a counter being quickly brought is too likely.

Both sides would suddenly have to adapt to uncertainty, rather than being spoiled by knowing too much to operate except under ideal conditions.



Dscan.


Dotlan.

Not opposed to the idea Nikk, just pointing out that the for the enterprising player who likes cloaked ships there are ways to find out what is going on in a system.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online