These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

The new messy "brackets" finally coming June 2nd

Author
Tipa Riot
Federal Navy Academy
Gallente Federation
#41 - 2015-06-02 16:37:30 UTC
Eli Stan wrote:
I like the new icons. I spent a few hours PvPing on SISI over the weekend and found them very useful.

1v1s or cluster with 20+ different ships and dozen of wrecks, stuff on grid in combat zone 1?

I'm my own NPC alt.

Eli Stan
Center for Advanced Studies
Gallente Federation
#42 - 2015-06-02 16:49:13 UTC  |  Edited by: Eli Stan
Tipa Riot wrote:
Eli Stan wrote:
I like the new icons. I spent a few hours PvPing on SISI over the weekend and found them very useful.

1v1s or cluster with 20+ different ships and dozen of wrecks, stuff on grid in combat zone 1?



8v8. With wrecks, pods, ships and drones on grid. These icons are, IMO, great for small-gang operations.
Tipa Riot
Federal Navy Academy
Gallente Federation
#43 - 2015-06-02 19:35:50 UTC
I used to have all brackets enabled and this worked well, because player ships were easy to spot in contrast to structures and NPCs ... no more. I was in a mission site in highsec and didn't notice a player BS landed on grid. I got the hint to set a background for player ships with no or neutral standing, this basically works. But if you chose grey, you can't spot which target is selected and also player ships can't be distinguished from filled NPCs in space anymore (mainly a highsec problem).

What a mess ... the only cool icon is for shuttles.

We discussed to take a ship looking like a structure and play mobile depot in lowsec ...

I'm my own NPC alt.

OverlordY
Interspan
#44 - 2015-06-02 19:56:16 UTC
Im sure they looked great on the dev Super res 4k super bright zoomed in monitors...

Pitty they looks like total crap in 1080 on your average monitor, can barely make them out.
Nicolai Serkanner
Incredible.
Brave Collective
#45 - 2015-06-02 19:58:47 UTC
Tipa Riot wrote:
I and didn't notice a player BS landed on grid.


And you blame that to new icons? lol
Tipa Riot
Federal Navy Academy
Gallente Federation
#46 - 2015-06-02 20:06:48 UTC  |  Edited by: Tipa Riot
At 90% it's really bad, on 100% the icons are crisp and in fact the ship classes can be distinguished clearly ... but at the same time this is a problem. In most cases you just need to know at an instant ... player ship or not, every other detail is distracting from this vital decision trigger. All player ships need to be that much different in one common attribute to everything else that you don't need to memorize each possible ship icon to spot the player.

I'm my own NPC alt.

Nicolai Serkanner
Incredible.
Brave Collective
#47 - 2015-06-02 20:09:29 UTC
Tipa Riot wrote:
At 90% it's really bad, on 100% the icons are crisp and in fact the ship classes can be distinguished clearly ... but at the same time this is a problem. In most cases you just need to know at an instant ... player ship or not, every other detail is distracting from this vital decision trigger. All player ships need to be that much different in one common attribute to everything else that you don't need to memorize each possible ship icon to spot the player.


D scan, carebear.
Tipa Riot
Federal Navy Academy
Gallente Federation
#48 - 2015-06-02 20:35:39 UTC
Nicolai Serkanner wrote:
Tipa Riot wrote:
At 90% it's really bad, on 100% the icons are crisp and in fact the ship classes can be distinguished clearly ... but at the same time this is a problem. In most cases you just need to know at an instant ... player ship or not, every other detail is distracting from this vital decision trigger. All player ships need to be that much different in one common attribute to everything else that you don't need to memorize each possible ship icon to spot the player.


D scan, carebear.

You think I'm a carebear? Interesting, indeed.

I'm my own NPC alt.

Nevyn Auscent
Broke Sauce
#49 - 2015-06-02 21:15:45 UTC
Why should one need to know Player or NPC?
If that's important information then NPC's need to be more dangerous individually so that you treat an NPC ship with the same respect as a player ship.
So no icon changes needed, just more dangerous on average NPC's.
Eli Stan
Center for Advanced Studies
Gallente Federation
#50 - 2015-06-02 21:28:58 UTC
Tipa Riot wrote:
At 90% it's really bad, on 100% the icons are crisp and in fact the ship classes can be distinguished clearly ... but at the same time this is a problem. In most cases you just need to know at an instant ... player ship or not, every other detail is distracting from this vital decision trigger. All player ships need to be that much different in one common attribute to everything else that you don't need to memorize each possible ship icon to spot the player.


I do that by making sure every player has a colored background. Purple for fleet, red/yellow for legal lowsec targets, cyan/teal for everybody else. (So when I watch other people's videos, I have a difficult time telling, for example, stargates from hostile ships since they're both white text on black background. Smile )
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#51 - 2015-06-02 21:29:41 UTC
Mr Epeen wrote:
It's like I'm psychic or something.

I knew exactly how the usual forum regulars would post, and they did exactly that. There are still a few that aren't up yet but I have faith in my mental abilities.They won't let me down.

Some of you are just not happy unless you are unhappy. How sad your real life must be.

Mr Epeen Cool

How am I supposed to post?

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Gully Alex Foyle
The Scope
Gallente Federation
#52 - 2015-06-02 22:12:43 UTC
Eli Stan wrote:
Tipa Riot wrote:
At 90% it's really bad, on 100% the icons are crisp and in fact the ship classes can be distinguished clearly ... but at the same time this is a problem. In most cases you just need to know at an instant ... player ship or not, every other detail is distracting from this vital decision trigger. All player ships need to be that much different in one common attribute to everything else that you don't need to memorize each possible ship icon to spot the player.


I do that by making sure every player has a colored background. Purple for fleet, red/yellow for legal lowsec targets, cyan/teal for everybody else. (So when I watch other people's videos, I have a difficult time telling, for example, stargates from hostile ships since they're both white text on black background. Smile )
^^this. Nothing's more clear and immediate than a colored background.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Azn
Doomheim
#53 - 2015-06-02 23:11:17 UTC
Why isn't my Tengu flying backwards? I demand justice.

The only alt allowed to post in C&P

Cr Turist
Arcana Noctis
#54 - 2015-06-03 05:54:52 UTC
the new icons make large scale pvp so confusing and cluttered you just see icons bunched up they make no sense and don't work. go back to the old icons for ships and drones and use these fancy one for structures
Tipa Riot
Federal Navy Academy
Gallente Federation
#55 - 2015-06-03 06:32:10 UTC
Gully Alex Foyle wrote:
Eli Stan wrote:
Tipa Riot wrote:
At 90% it's really bad, on 100% the icons are crisp and in fact the ship classes can be distinguished clearly ... but at the same time this is a problem. In most cases you just need to know at an instant ... player ship or not, every other detail is distracting from this vital decision trigger. All player ships need to be that much different in one common attribute to everything else that you don't need to memorize each possible ship icon to spot the player.


I do that by making sure every player has a colored background. Purple for fleet, red/yellow for legal lowsec targets, cyan/teal for everybody else. (So when I watch other people's videos, I have a difficult time telling, for example, stargates from hostile ships since they're both white text on black background. Smile )
^^this. Nothing's more clear and immediate than a colored background.

Yes, but this wasn't required until yesterday.

I'm my own NPC alt.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#56 - 2015-06-03 06:44:16 UTC
Tipa Riot wrote:

Yes, but this wasn't required until yesterday.

Lot's of things in the game aren't required, but they make good sense.
Nicolai Serkanner
Incredible.
Brave Collective
#57 - 2015-06-03 08:37:38 UTC
Tipa Riot wrote:
Nicolai Serkanner wrote:
Tipa Riot wrote:
At 90% it's really bad, on 100% the icons are crisp and in fact the ship classes can be distinguished clearly ... but at the same time this is a problem. In most cases you just need to know at an instant ... player ship or not, every other detail is distracting from this vital decision trigger. All player ships need to be that much different in one common attribute to everything else that you don't need to memorize each possible ship icon to spot the player.


D scan, carebear.

You think I'm a carebear? Interesting, indeed.


You were in a mission not noticing a player BS arriving on the field ... yes, you are a carebear. Learn how to play the game instead of whining.
Tipa Riot
Federal Navy Academy
Gallente Federation
#58 - 2015-06-03 09:17:18 UTC
Nicolai Serkanner wrote:
Tipa Riot wrote:
Nicolai Serkanner wrote:
Tipa Riot wrote:
At 90% it's really bad, on 100% the icons are crisp and in fact the ship classes can be distinguished clearly ... but at the same time this is a problem. In most cases you just need to know at an instant ... player ship or not, every other detail is distracting from this vital decision trigger. All player ships need to be that much different in one common attribute to everything else that you don't need to memorize each possible ship icon to spot the player.


D scan, carebear.

You think I'm a carebear? Interesting, indeed.


You were in a mission not noticing a player BS arriving on the field ... yes, you are a carebear. Learn how to play the game instead of whining.

If you say that, then it must be true.

Actually I was searching for play grounds to test the new icons, one was to combat scan down a mission runner with a lot of stuff around and just sit there to check the icons on various zoom levels and screen resolutions ... and when he came back to the first room I didn't immediately notice, that there is a new "moving structure". Blink What I wanted to say is, that it is hard to spot a player ship among all the structures, wrecks and stuff with all brackets on and structures on the overview.

I eventually get used to, sure, but it's a drawback, cause the more detailed ship identification was never a pain point IMO. You need to know what exact ship type it is, class is not sufficient anyway.

I'm my own NPC alt.

rightuos
The Tempted Strain
#59 - 2015-06-03 10:20:28 UTC
Bring back my old overview please. Can't make out tish in FW with new one. TY come again, all other arguments are void because CAREBEAR stare... :D
Lloyd Roses
Artificial Memories
#60 - 2015-06-03 11:23:09 UTC  |  Edited by: Lloyd Roses
Nicolai Serkanner wrote:
Tipa Riot wrote:
Nicolai Serkanner wrote:
Tipa Riot wrote:
At 90% it's really bad, on 100% the icons are crisp and in fact the ship classes can be distinguished clearly ... but at the same time this is a problem. In most cases you just need to know at an instant ... player ship or not, every other detail is distracting from this vital decision trigger. All player ships need to be that much different in one common attribute to everything else that you don't need to memorize each possible ship icon to spot the player.


D scan, carebear.

You think I'm a carebear? Interesting, indeed.


You were in a mission not noticing a player BS arriving on the field ... yes, you are a carebear. Learn how to play the game instead of whining.


Have you tried playing the game at 90% scaling? That's the scaling you use if you need/want screen estate, and it's ******.

Try differentiating the icon for cruisers and barges, gzgz cause they look identical thanks to this awesome aliasing or what they call it. Even better that CCP ignored feedback on that topic entirely, since not one, but about a dozen guys were making individual posts with screenshots documenting exactly what is wrong with the new icons.

But guess what, lol no factory settings get rekted user. Go into grandma 100% mode or go home.

Then some random scrub like you giving A-class advices.

Want to add the problem is not just icons being unreadable, but CCP hearing complaints that they are simply worse than the curent ones and going through with it. It's like the new starmap all over, just that you can't deactivate this non-working feauture.