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Player Features and Ideas Discussion

 
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Defender Missile Rework Suggestion

Author
Barry Foldar
Federal Navy Academy
Gallente Federation
#1 - 2015-06-02 18:23:54 UTC
Lets be honest, no-one really uses Defender Missiles.

  • They only target missiles aimed at your ship
  • This makes them a very selfish thing to load, as they are only useful when you specifically are under attack by missiles.
    You and your fleet will almost always benefit more by loading a missile type that can actually do damage.
  • They all target the same missile
This means that if you are being attacked by more than one ship, the damage reduction provided is negligible.


My idea to increase their usefulness is as follows:

  • Defender Missiles can intercept missiles aimed at the player or anyone on their watchlist
  • (as long as the incoming missiles are within range).
  • Defender Missiles target a random missile when launched
  • (defenders launched from grouped launchers will target the same missile, allowing you to shoot down larger missiles).
  • Missiles closer to the player's ship are more likely to be chosen as targets.
  • Shooting down a missile aimed at another player is considered remote assistance, with the same consequences.
  • You cannot shoot down missiles aimed at players in Triage, activating an Entosis Link, etc...
    You inherit the flags of the player the missile was aimed at, and can get a suspect flag if you interfere with highsec duels.
    Your safety settings can prevent this, causing your defenders to ignore missiles that would trigger the appropriate flag.


Potential Issues:
  • 10% TiDi fights give ample opportunity to reorganize watchlists, potentially allowing the primary to be shielded by everyone in fleet.
  • Could make missiles an unpopular choice for small gang pvp, with knock-on effects.
  • Missile HP / defender damage might need tweaking so that solitary Talwars / Caracals don't suddenly become able to nullify battleship damage output.
  • Not all Logi have launcher hard-points.
Christopher Mabata
Northern Accounts and Systems
#2 - 2015-06-02 19:01:07 UTC
Problem i see with this is missiles are the least utilized weapon in PVP, not many fleets deploy missile doctrines when drone or turrets can apply damage more effectively to all types of targets at better ranges without delays.

Yeah some missile boats exist and are good at PVP, but the vast vast majority are using other weapons. Until missiles become more viable in PVP this change is negligible at best.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Celthric Kanerian
Viziam
Amarr Empire
#3 - 2015-06-02 19:17:19 UTC
if only you cared to use the search tool and find the million other users posting about this topic.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#4 - 2015-06-02 20:09:07 UTC
or remove them and let us target missiles. then buff missile application.

- It'd add actual counterplay to the weapon system.
- would fix the always hitting problem
- non-light missiles get to be an actual weapon system.
- would add some sweet battlestar action Cool

Barry Foldar
Federal Navy Academy
Gallente Federation
#5 - 2015-06-02 20:22:17 UTC
Celthric Kanerian wrote:
if only you cared to use the search tool and find the million other users posting about this topic.

I can assure you I most certainly did, only for the search tool to always encounter an error and fail to return any results.
I then scanned the first couple of pages and found nothing related before making this post.
Big Cyc
Shocky Industries Ltd.
Goonswarm Federation
#6 - 2015-06-02 20:42:33 UTC
make it to shot down incomming bombs < nothing more :D
Specia1 K
State Protectorate
Caldari State
#7 - 2015-06-02 22:06:41 UTC
let them work against drones (as drones are a weapon).
And/or just make a FF anti-drone missile ability out of one of the two existing missile types that nobody uses anyway.

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