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Idea to create active advancement and actual progression in EVE

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Author
Rain6637
GoonWaffe
Goonswarm Federation
#21 - 2015-06-02 10:33:21 UTC
This thread is so freaking entertaining. All he asked about was a grind-for-SP system, but players are answering every other question under the sun star.
Omar Alharazaad
New Eden Tech Support
#22 - 2015-06-02 10:37:26 UTC
Yeah, guilty. Cool
I did stop short of 'back in my day we had to spend our first six months training LEARNING skills so we could... learn!'
Big smile

Come hell or high water, this sick world will know I was here.

Ralph King-Griffin
New Eden Tech Support
#23 - 2015-06-02 10:39:15 UTC
Rain6637 wrote:
This thread is so freaking entertaining. All he asked about was a grind-for-SP system, but players are answering every other question under the sun star.

I reject the op and substitute it with something more entertaining.

Really, none of us want to explain again why the notion of being able to keep pace with unemployed 19yolds despite having family's ,jobs,education is a beautiful thing.
Mayhaw Morgan
State War Academy
Caldari State
#24 - 2015-06-02 10:42:00 UTC
Omar Alharazaad wrote:
The slow progression is in place to help you have a chance to learn as much as you can before stepping forward.


Now would probably be a good time to mention that a third alternative to changing the game and changing yourself is to change the other players . . . which is clearly what Omar is trying to do by selling you this load of bovine fecal matter.
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#25 - 2015-06-02 10:44:26 UTC
Rain6637 wrote:
All he asked about was a grind-for-SP system
Don't forget, he also advocated discrimination against gankers and criminals. I'm a lot less friendly when people do that.

Who put the goat in there?

Rain6637
GoonWaffe
Goonswarm Federation
#26 - 2015-06-02 11:09:12 UTC
Crime actually does pay, that's funny. I think OP and the 3h-a-day fella should get together and go ganking.
Omar Alharazaad
New Eden Tech Support
#27 - 2015-06-02 11:23:59 UTC
Mayhaw Morgan wrote:
Omar Alharazaad wrote:
The slow progression is in place to help you have a chance to learn as much as you can before stepping forward.


Now would probably be a good time to mention that a third alternative to changing the game and changing yourself is to change the other players . . . which is clearly what Omar is trying to do by selling you this load of bovine fecal matter.


I'm not seeking victory of any kind.
My statement there has truth behind it.
If you don't take the time to learn how to properly use the tools in your toolbox, you're more likely to break something than fix it when you try.
Actual pilot experience wins over SP. I'm pretty bad at most forms of PVP and if I run up against someone who has just as many SP as me but is not bad... I am most likely going to lose.

Come hell or high water, this sick world will know I was here.

Jenshae Chiroptera
#28 - 2015-06-02 11:30:16 UTC
Skipping replies.

Wrong section of the forums.

No.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lord Kittens
Doomheim
#29 - 2015-06-02 11:41:16 UTC  |  Edited by: Lord Kittens
OP, unfortunately you won't get much support for such an idea on these forums, or indeed for any idea that hurts the feelings of HTFU bittervets who waited for their skills to train and can't handle the idea of a new system that rewards skill points at a faster rate then they obtained them 'back in the day'.

You will also note the amusing bare-faced hypocrisy of players arguing that speedier acquisition of SP amounts to an unfair advantage, and yet the very same people will argue that SP is not important. Go and read the SP thread in F&I for a good chuckle.

I support the idea of a means to gain SP faster, particularly for new players. But you'll find that the community on the official forums is highly averse to any changes which give new players an 'easier' time than they had when they first started playing. You'll find a more reasonable audience on the EVE subreddit.
baltec1
Bat Country
Pandemic Horde
#30 - 2015-06-02 11:44:32 UTC
Lord Kittens wrote:
OP, unfortunately you won't get much support for such an idea on these forums, or indeed for any idea that hurts the feelings of HTFU bittervets who waited for their skills to train and can't handle the idea of a new system that rewards skill points at a faster rate then they obtained them 'back in the day'.

You will also note the amusing bare-faced hypocrisy of players arguing that speedier acquisition of SP amounts to an unfair advantage, and yet the very same people will argue that SP is not important. Go and read the SP thread in F&I for a good chuckle.

I support the idea of a means to gain SP faster, particularly for new players. But you'll find that the community on the official forums is highly averse to any changes which give new players an 'easier' time than they had when they first started playing. You'll find a more reasonable audience on the EVE subreddit.

You have thousands of other games that cater to your need for instant gratification. Frankly I like the fact that after a decade I still have new things I can train and look forwards to.
Desert Frog
Doomheim
#31 - 2015-06-02 11:45:03 UTC
The only feature even remotely resembling a "skill point boost" that I would advocate: the ability to reallocate SP, at the cost of a neural remap (not purchasable by PLEX or any other means). And, that allocation would be at a severe penalty - let's say at a 3 to 1 ratio (reallocating 3,000,000 SP in 'wasted' or 'unwanted' skills would give you 1,000,000 usable SP), maybe even 4 to 1 ratio.

Bedouin of the galactic shipping lanes...

قد البراغيث من ألف الجمال تغزو أولئك الذين فريسة على الضفادع

Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#32 - 2015-06-02 11:47:15 UTC
Azeda Ultionis wrote:
How about introducing skill boost points. These points can be awareded for completing missions, incursions, war kills, pvp kills in low, null, and WH, ... not ganker kills in high sec (crime doesn't pay), etc ....



Just stop man

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Random Bacon
Science and Trade Institute
Caldari State
#33 - 2015-06-02 11:56:04 UTC  |  Edited by: Random Bacon
The only ways this would work are:

1. The base skillpoint allocation at char creation is slightly higher than current.

Outcome: The alt-trains remove the concept of reputation, which was a key feature to EVE's universe, and destablises the community.

Running the Career agents can be done quite quickly, with all 5 career agents for a given faction couple, repeated for all 3 stations, for each half of the faction couple: Amarr/Caldari || Minmatar/Gallente within 2 days after the char creation. 30 storyline chains

That's effective standing of 3.0 with each part of the 'faction couple'.

At this point there are many options to pursue which start off difficult and either get easier as time progresses (training weapons / defences) or remains hard (training PI and reprocessing).


2. Career Agents afford 'level boost' to skills like survey (explo guide), Weapons system x (complete both military agents for a given station), Indy (both business and industry agents).

Outcome:

Astero Train

It, in fact, doesn't work. The good thing is it doesn't even need to happen.

Most content is available a couple of days after registration.

Hi-Sec Ganking - 1 month pilot training
Explo Frig - 1 Month
FW Frig - rock paper scissors
Level 3 missions - accepted after 30 career agents are complete
WH / L4 / Null PvP - 2 months, competitive after 4 months, fine after 7 months.
Lord Kittens
Doomheim
#34 - 2015-06-02 12:03:57 UTC
baltec1 wrote:
You have thousands of other games that cater to your need for instant gratification. Frankly I like the fact that after a decade I still have new things I can train and look forwards to.


Ignoring your straw man, you will not run out of new skills to train if players are given a way to acquire SP other than merely waiting for them.

I saw a great idea on reddit, highly rated, which was that SP could be rewarded for the career missions, so completing the exploration career would reward you with Astrometrics V or something like that. A reasonable idea in my opinion.
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#35 - 2015-06-02 12:04:34 UTC
What really blows my mind is how many ass holes from NPC corps create threads like this. What was going through your mind when you thought you had this great idea that was smarter than what the devs came up with? What reality do you live in that is different from 99% of the players who prefer this system over killing boars in the enchanted gay forest? How long will it take an ISD to lock this garbage?

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Farlas Ibana
University of Caille
Gallente Federation
#36 - 2015-06-02 12:06:51 UTC
Ralph King-Griffin wrote:
Set your own achievements,
go see the evegate in a battleship,
kill a battleship with a frigate,
spot a legitimate trade in jita local,
get a roleplayer to break character,
Asplode a newbie then replace his ship and give him some advice,
take a fight you know you will lose.



BUT. . . . .

Achievements must be actually achievable and realistic. I like some of your suggestions for self-realised achievments.

However - "spot a legitimate trade in jita local" - try at least to set goals that might happen!!!!!

P
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#37 - 2015-06-02 12:07:10 UTC
Lord Kittens wrote:
baltec1 wrote:
You have thousands of other games that cater to your need for instant gratification. Frankly I like the fact that after a decade I still have new things I can train and look forwards to.


Ignoring your straw man, you will not run out of new skills to train if players are given a way to acquire SP other than merely waiting for them.

I saw a great idea on reddit, highly rated, which was that SP could be rewarded for the career missions, so completing the exploration career would reward you with Astrometrics V or something like that. A reasonable idea in my opinion.


No what you will create is called World of Warcraft with spaceships. You can't log on and fly a carrier in week 1. GO AWAY

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Rain6637
GoonWaffe
Goonswarm Federation
#38 - 2015-06-02 12:07:16 UTC
Back in 2006 there was an independent punk band by the name of Conflict of Interest in Las Vegas that I used to get dragged to see by a lady friend.

Any association, OP?
Lord Kittens
Doomheim
#39 - 2015-06-02 12:09:47 UTC
Foxstar Damaskeenus wrote:
Lord Kittens wrote:
baltec1 wrote:
You have thousands of other games that cater to your need for instant gratification. Frankly I like the fact that after a decade I still have new things I can train and look forwards to.


Ignoring your straw man, you will not run out of new skills to train if players are given a way to acquire SP other than merely waiting for them.

I saw a great idea on reddit, highly rated, which was that SP could be rewarded for the career missions, so completing the exploration career would reward you with Astrometrics V or something like that. A reasonable idea in my opinion.


No what you will create is called World of Warcraft with spaceships. You can't log on and fly a carrier in week 1. GO AWAY


Well, of course it's clear to anyone reading that what I suggested would do no such thing. But please continue to try to shut the thread down with silly baseless rants.
Rain6637
GoonWaffe
Goonswarm Federation
#40 - 2015-06-02 12:10:57 UTC
Wait. I thought we all liked the idea of a low SP capital pilot.