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GCC and no more refitting in hisec space [Carnyx]

First post
Author
Solstice Punk
Sebiestor Tribe
Minmatar Republic
#21 - 2015-05-30 08:52:41 UTC
Masao Kurata wrote:
Talos. Polarized neutron blaster cannons. Orca.

As far as I know nobody was actually doing it though, I did explain it to a few people and meant to myself but never got a good excuse to use it to its full potential with polarized guns. I did petition it (likely resulting in this nerf), and it was not an exploit at the time and presumably won't be one so feel free to do it this weekend. You won't have another chance.

it seems a bit silly that CCP decided to nerf a tactic which few gankers have even employed (I've used it a few times, just to save costs when the target's completely afk for the minute it takes to deploy a depot), but it won't affect the meta much.

Leaving it in would open a huge can of issues with the weak and defenseless.
CCP's right in removing it early, before it spreads.


LET'S ALL USE POLARIZED WEAPONS FOR MAXIMUM GANK BECAUSE WE DON'T NEED THE RESISTANCES ANYWAY K BOIS???

Yeah that's totally not going to cause an uproar.

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baltec1
Bat Country
Pandemic Horde
#22 - 2015-05-30 10:57:21 UTC
Solstice Punk wrote:
Masao Kurata wrote:
Talos. Polarized neutron blaster cannons. Orca.

As far as I know nobody was actually doing it though, I did explain it to a few people and meant to myself but never got a good excuse to use it to its full potential with polarized guns. I did petition it (likely resulting in this nerf), and it was not an exploit at the time and presumably won't be one so feel free to do it this weekend. You won't have another chance.

it seems a bit silly that CCP decided to nerf a tactic which few gankers have even employed (I've used it a few times, just to save costs when the target's completely afk for the minute it takes to deploy a depot), but it won't affect the meta much.

Leaving it in would open a huge can of issues with the weak and defenseless.
CCP's right in removing it early, before it spreads.


LET'S ALL USE POLARIZED WEAPONS FOR MAXIMUM GANK BECAUSE WE DON'T NEED THE RESISTANCES ANYWAY K BOIS???

Yeah that's totally not going to cause an uproar.


Also not going to happen. The gank ship would become very worthy of ganking iteselfStraight
baltec1
Bat Country
Pandemic Horde
#23 - 2015-05-30 10:58:15 UTC
SamuraiJack wrote:


But TLDR ppl want to be dicks in space. No change there... (but they keep their alts in NPC corps so you cant wardec them)


Do I hear a call to nerf NPC corps here?
Sabriz Adoudel
Move along there is nothing here
#24 - 2015-05-30 13:06:18 UTC
Masao Kurata wrote:
Talos. Polarized neutron blaster cannons. Orca.

As far as I know nobody was actually doing it though, I did explain it to a few people and meant to myself but never got a good excuse to use it to its full potential with polarized guns. I did petition it (likely resulting in this nerf), and it was not an exploit at the time and presumably won't be one so feel free to do it this weekend. You won't have another chance.

it seems a bit silly that CCP decided to nerf a tactic which few gankers have even employed (I've used it a few times, just to save costs when the target's completely afk for the minute it takes to deploy a depot), but it won't affect the meta much.


Thought of it; considered it too much effort for not enough performance increase.

I support the New Order and CODE. alliance. www.minerbumping.com

Kaarous Aldurald
Black Hydra Consortium.
#25 - 2015-05-30 13:10:41 UTC
Sabriz Adoudel wrote:
Masao Kurata wrote:
Talos. Polarized neutron blaster cannons. Orca.

As far as I know nobody was actually doing it though, I did explain it to a few people and meant to myself but never got a good excuse to use it to its full potential with polarized guns. I did petition it (likely resulting in this nerf), and it was not an exploit at the time and presumably won't be one so feel free to do it this weekend. You won't have another chance.

it seems a bit silly that CCP decided to nerf a tactic which few gankers have even employed (I've used it a few times, just to save costs when the target's completely afk for the minute it takes to deploy a depot), but it won't affect the meta much.


Thought of it; considered it too much effort for not enough performance increase.


Instead of the Orca, you would just bring a second Talos...

Too much tinfoil in this thread.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Magnus Roden
Center for the Advancement of Human Endeavour
#26 - 2015-05-30 13:24:17 UTC
Tippia wrote:
Yeah, this is fairly obviously a change to enforce the costs of aggression, and little else.
SamuraiJack wrote:
I've got much better idea.

If you GCC. Concord Pods you. End of hyperdunking.
There's no reason to end that strategy though, and even less reason for NPCs to do the job assigned to players. If you want someone to lose their pod, it is your job to make that happen — stop trying to flog off your personal responsibilities on unrelated game mechanics, and your problem will go away. So you're confusing the word “better” with “nonsensical and pointless”.


Using that logic you might as well remove Concord and state that it's the player's responsibility to kill people who are flashy, that not being the case and this being a game of consequences I see no reason why NPC in general, and Concord in particular, shouldn't also pod. Other than "that's not how it has been so far" I see no compelling reasons to not change it and I see quite a few (apart from the obvious "HTFU") reasons FOR that change.

Excellence is the gradual result of always striving to do better.

Masao Kurata
Perkone
Caldari State
#27 - 2015-05-30 13:40:59 UTC
Kaarous Aldurald wrote:
Sabriz Adoudel wrote:
Masao Kurata wrote:
Talos. Polarized neutron blaster cannons. Orca..


Instead of the Orca, you would just bring a second Talos...


Quite, hence why I hadn't actually employed it yet. Some people use an Orca as a scout anyway, but those people are crazy. The most reasonable application is freighter ganks where the Orca's fleet bay is desirable for looting purposes purposes anyway and you could use multiple polarized Taloses (Taloi?), otherwise a gank which normally wouldn't justify losing two Taloses but can't quite be done with one.

There are multiple possible counters to this if it became common for freighter ganks and it would furthermore be profitable to employ them because of the value of polarized weapons but apparently that won't come to pass.
Tippia
Sunshine and Lollipops
#28 - 2015-05-30 14:30:59 UTC  |  Edited by: Tippia
Magnus Roden wrote:
Using that logic you might as well remove Concord and state that it's the player's responsibility to kill people who are flashy
No, that does not follow. CONORD serves a purpose that has nothing to do with players' responsibilities. Making CONCORD do something some players are too incompetent or lazy to do is not on par with — or even on the same consequence chain as — redefining half of New Eden.

Using the actual logic, CONCORD is there to enforce the single defining characteristic of highsec: that aggression costs. This is not something that should or even can be transferred to players because players cannot be relied upon to effect the required outcome — they are not an automatic and unavoidable game mechanic. As a bonus, CONCORD does this in a way that also ensures that hostile activities end, giving the victim an avenue of escape. Poddings are wholly unnecessary for either one, and as such, the podding of enemies has been left the sole domain of players — an additional punishment for the clumsy.

Quote:
I see no reason why NPC in general, and Concord in particular, shouldn't also pod.
Simple: because there is no need to increase the costs involved and because it leaves something for players to do above and beyond what NPCs do. It makes players the threat you should worry about, not the environment, which is a cornerstone for how the entire game is designed.
baltec1
Bat Country
Pandemic Horde
#29 - 2015-05-30 15:30:42 UTC
Magnus Roden wrote:
Tippia wrote:
Yeah, this is fairly obviously a change to enforce the costs of aggression, and little else.
SamuraiJack wrote:
I've got much better idea.

If you GCC. Concord Pods you. End of hyperdunking.
There's no reason to end that strategy though, and even less reason for NPCs to do the job assigned to players. If you want someone to lose their pod, it is your job to make that happen — stop trying to flog off your personal responsibilities on unrelated game mechanics, and your problem will go away. So you're confusing the word “better” with “nonsensical and pointless”.


Using that logic you might as well remove Concord and state that it's the player's responsibility to kill people who are flashy, that not being the case and this being a game of consequences I see no reason why NPC in general, and Concord in particular, shouldn't also pod. Other than "that's not how it has been so far" I see no compelling reasons to not change it and I see quite a few (apart from the obvious "HTFU") reasons FOR that change.


The only activity it would impact is hyperdunking and that is already easily avoided. It an unnecessary nerf to an already over nerfed activity.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#30 - 2015-05-30 15:57:55 UTC
Removed some more off topic posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Ima Wreckyou
The Conference Elite
The Conference
#31 - 2015-05-30 22:05:52 UTC
Kaarous Aldurald wrote:
Sabriz Adoudel wrote:
Masao Kurata wrote:
Talos. Polarized neutron blaster cannons. Orca.

As far as I know nobody was actually doing it though, I did explain it to a few people and meant to myself but never got a good excuse to use it to its full potential with polarized guns. I did petition it (likely resulting in this nerf), and it was not an exploit at the time and presumably won't be one so feel free to do it this weekend. You won't have another chance.

it seems a bit silly that CCP decided to nerf a tactic which few gankers have even employed (I've used it a few times, just to save costs when the target's completely afk for the minute it takes to deploy a depot), but it won't affect the meta much.


Thought of it; considered it too much effort for not enough performance increase.


Instead of the Orca, you would just bring a second Talos...

Too much tinfoil in this thread.

Yeah, or simply two Catalyst with t2 guns which is still a lot cheaper than the Talos hull and has more damage.
Steppa Musana
Doomheim
#32 - 2015-05-30 23:06:10 UTC
Tippia wrote:
Magnus Roden wrote:
Using that logic you might as well remove Concord and state that it's the player's responsibility to kill people who are flashy
No, that does not follow. CONORD serves a purpose that has nothing to do with players' responsibilities. Making CONCORD do something some players are too incompetent or lazy to do is not on par with — or even on the same consequence chain as — redefining half of New Eden.

Using the actual logic, CONCORD is there to enforce the single defining characteristic of highsec: that aggression costs. This is not something that should or even can be transferred to players because players cannot be relied upon to effect the required outcome — they are not an automatic and unavoidable game mechanic. As a bonus, CONCORD does this in a way that also ensures that hostile activities end, giving the victim an avenue of escape. Poddings are wholly unnecessary for either one, and as such, the podding of enemies has been left the sole domain of players — an additional punishment for the clumsy.

Quote:
I see no reason why NPC in general, and Concord in particular, shouldn't also pod.
Simple: because there is no need to increase the costs involved and because it leaves something for players to do above and beyond what NPCs do. It makes players the threat you should worry about, not the environment, which is a cornerstone for how the entire game is designed.

Okay, the argument is not that CONCORD should pod players because of consequences, its that CONCORD podding players could be a solution to the exploit that is Hyperdunking. And yes, it is an exploit, CCP always say "not an exploit" until they find a way to actually fix it. And no, just because you can counter an exploit doesnt mean its not still an exploit.
baltec1
Bat Country
Pandemic Horde
#33 - 2015-05-30 23:09:40 UTC  |  Edited by: baltec1
Steppa Musana wrote:

Okay, the argument is not that CONCORD should pod players because of consequences, its that CONCORD podding players could be a solution to the exploit that is Hyperdunking. And yes, it is an exploit, CCP always say "not an exploit" until they find a way to actually fix it. And no, just because you can counter an exploit doesnt mean its not still an exploit.


CCP saying its not an exploit makes it not an exploit and they will not be changing their mind over this. There is nothing that needs to be fixed.
Tippia
Sunshine and Lollipops
#34 - 2015-05-30 23:29:29 UTC  |  Edited by: Tippia
Steppa Musana wrote:
Okay, the argument is not that CONCORD should pod players because of consequences, its that CONCORD podding players could be a solution to the exploit that is Hyperdunking.
In other words, there is no argument for CONCORD podding players, since there is no exploit and nothing to solve.

Quote:
And yes, it is an exploit
CCP says no. That's the end of it. So you're just flat out wrong on that one.

Quote:
CCP always say "not an exploit" until they find a way to actually fix it.
No. They say it is an exploit when they determine it is an exploit. Then they start looking for ways to program the exploit out of the game. So you're flat out wrong on that one too.

Beyond that, it's trivially easy to see why they determined that hyperdunking is not an exploit: because at no point are any of the key indicators for a CONCORD or aggression-game exploit present. At no point are any game mechanics bypassed. At no point is the obligatory loss avoided. At no point is any punishment deferred, nullified, or otherwise adjusted. At no point is CONCORD made to do something it is not supposed to do. If you think it is an exploit, not only are you objectively wrong, you immediately disqualify yourself from discussing the matter since you have no idea what the word even means.
Masao Kurata
Perkone
Caldari State
#35 - 2015-05-31 01:31:30 UTC  |  Edited by: Masao Kurata
Ima Wreckyou wrote:
Kaarous Aldurald wrote:
Instead of the Orca, you would just bring a second Talos...

Too much tinfoil in this thread.

Yeah, or simply two Catalyst with t2 guns which is still a lot cheaper than the Talos hull and has more damage.


Actually, no, two Catalysts are not better than a Talos, not remotely. And certainly not better than a polarized Talos. A T2 Talos does as much damage as 2.3-3.5 Catalysts depending on system sec and whether CONCORD has been pulled. The upper end is actually in an unpulled 1.0 system so polarized weapons don't increase the range but it is over 3 Catalysts worth of damage with them in all situations.
Altirius Saldiaro
Doomheim
#36 - 2015-05-31 06:18:00 UTC
SamuraiJack wrote:
I've got much better idea.

If you GCC. Concord Pods you. End of hyperdunking.

You are a criminal in highsec. They shouldnt just pop you. They should kill you. You broke the law. Have some ****ing concequences. Hows that for realism.


That would also keep more people from quitting EVE after their first time being ganked.
Magnus Roden
Center for the Advancement of Human Endeavour
#37 - 2015-05-31 10:20:37 UTC  |  Edited by: Magnus Roden
Tippia wrote:
Magnus Roden wrote:
Using that logic you might as well remove Concord and state that it's the player's responsibility to kill people who are flashy
No, that does not follow. CONORD serves a purpose that has nothing to do with players' responsibilities. Making CONCORD do something some players are too incompetent or lazy to do is not on par with — or even on the same consequence chain as — redefining half of New Eden.

Using the actual logic, CONCORD is there to enforce the single defining characteristic of highsec: that aggression costs. This is not something that should or even can be transferred to players because players cannot be relied upon to effect the required outcome — they are not an automatic and unavoidable game mechanic. As a bonus, CONCORD does this in a way that also ensures that hostile activities end, giving the victim an avenue of escape. Poddings are wholly unnecessary for either one, and as such, the podding of enemies has been left the sole domain of players — an additional punishment for the clumsy.

Quote:
I see no reason why NPC in general, and Concord in particular, shouldn't also pod.
Simple: because there is no need to increase the costs involved and because it leaves something for players to do above and beyond what NPCs do. It makes players the threat you should worry about, not the environment, which is a cornerstone for how the entire game is designed.


Concord's purpose is to provide a, somewhat, meaningful layer of defence and security through repercussion. There is no logical reasoning to have that stop at podding, there's also not one to NOT have that stop at podding as it's just an arbitrary choice. There's no other logical reasoning against NPC/concord podding than "I don't like it, that's not how it's been so far and it would increase cost" which as arguments go is a slim one.

How is increasing risk/cost a bad thing? It's not as if ganking is somehow a dwindling profession, it's quite obvious that it's very widespread and overly used even against lol targets. Personally I have nothing against ganking at all, it's a tax on the lazy, but at the same time it just doesn't feel "right" that folks get to gank "whatever" for the heck of it. Ganking in high sec should come at such a cost that it's a conscious choice with massive repercussions each and every time and it, obviously, just isn't.

On top of that the cost for the ganker is completely out of whack when compared to the cost for the target, it's hilariously silly.

Excellence is the gradual result of always striving to do better.

Magnus Roden
Center for the Advancement of Human Endeavour
#38 - 2015-05-31 10:23:45 UTC
baltec1 wrote:
The only activity it would impact is hyperdunking and that is already easily avoided. It an unnecessary nerf to an already over nerfed activity.


Given the amount of ganking that goes on and taking into account the cost for the ganker vs gankee I'm sure you'll agree it's in no way a dying profession or nerfed to a point where it's balanced. It isn't balanced, at all.

Excellence is the gradual result of always striving to do better.

Gully Alex Foyle
The Scope
Gallente Federation
#39 - 2015-05-31 10:29:41 UTC
Magnus Roden wrote:
There is no valid argument against NPC/Concord podding players, other than "that's not how it's been so far and it would increase cost" which as arguments go is a slim one.
You don't understand.

If CONCORD podded criminals, they could be offended.

If offended, they could go on strike and not gank anymore.

No more ganks --> nothing to do for CONCORD --> massive downsizing of CONCORD --> many Police Captains would lose their jobs.


Nobody wants to lose their job, mate, how could you not consider this?


Think before you post, please.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Tippia
Sunshine and Lollipops
#40 - 2015-05-31 10:45:04 UTC  |  Edited by: Tippia
Magnus Roden wrote:
Concord's purpose is to
…enforce the defining characteristic of highsec: that non-consentual aggression comes at a cost. That is all. It is not meant to provide defence or security or protection or anything other than cost.

Quote:
There is no logical reasoning to have that stop at podding
Sure there is: it is not necessary for the purpose of CONCORD and there is no reason to increase the cost. One of the very prohibiting reasons (SP loss) has been removed, sure, but that still doesn't mean that the cost needs to increase any more than it already has through the myriad of security buffs that the system has seen over the years. More than that, if cost actually needed to be increased for some strange reason, there are far better ways of doing it than to remove player activity.

Quote:
Ganking in high sec should come at such a cost that it's a conscious choice with massive repercussions each and every time and it, obviously, just isn't.
It obviously is since it's such a rare event that people get upset every time it happens and since it has now been relegated to a select few groups rather than being so wide-spread that it generated a secondary looters' market. Gank scavenging used to be a workable, if slightly low-paying, profession back in the day. These days, where you'd be lucky to see a single profitable gank in a day, it's right out because of how lucky you have to be to even get the chance.

Quote:
On top of that the cost for the ganker is completely out of whack when compared to the cost for the target, it's hilariously silly.
It's a hilariously silly argument to think that the target's costs is in any way even remotely relevant to how much it should cost the attacker. ISK-tanking is such a fundamentally erroneous and illogical concept that it beggars belief. It would completely ruin any sense of balancing; it makes no sense from a mechanical standpoint; it makes no sense from a logical standpoint; it makes no sense from a lore standpoint. Every time it has been attempted, it has failed. Every time it has been suggested, its inherent flaws and the massive exploitation potential it forcibly creates have all been blown wide open and made readily apparent. In short: it makes no sense. Ever.