These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

why do players stay in npc corps?

First post
Author
Anuri Suaraj
The Cylar Foundation
#1201 - 2015-05-30 08:55:35 UTC
I would just like to know what this "wardec" thing is, and also why do people obsess about it so frequently?!
Omar Alharazaad
New Eden Tech Support
#1202 - 2015-05-30 09:06:40 UTC  |  Edited by: Omar Alharazaad
Anuri Suaraj wrote:
I would just like to know what this "wardec" thing is, and also why do people obsess about it so frequently?!

It's a fun way for corps to pew at each other in high sec without the cops breaking up the party.
Giggles and antimatter for everyone.
As far as obsession? It scares some of the more serious-minded folks.

Come hell or high water, this sick world will know I was here.

BrundleMeth
State War Academy
Caldari State
#1203 - 2015-05-30 12:42:05 UTC
Anuri Suaraj wrote:
I would just like to know what this "wardec" thing is, and also why do people obsess about it so frequently?!


It's like a patio deck....except you shoot each other in game instead of dysfunctional family members over for a barbecue...
Anuri Suaraj
The Cylar Foundation
#1204 - 2015-05-30 12:42:47 UTC
Omar Alharazaad wrote:
Anuri Suaraj wrote:
I would just like to know what this "wardec" thing is, and also why do people obsess about it so frequently?!

It's a fun way for corps to pew at each other in high sec without the cops breaking up the party.
Giggles and antimatter for everyone.
As far as obsession? It scares some of the more serious-minded folks.


Ehrm, the non-provoking, non-war-declaring party can reject this war declaration and stay protected by them cops, right?
Kaarous Aldurald
Black Hydra Consortium.
#1205 - 2015-05-30 12:45:18 UTC
Yuri Ostrovskoy wrote:
So over the last 60 pages, why haven't we seen anyone actually offer any incentives to join thier corps?


For my part, I simply haven't seen anyone posting on the NPC side who I'd want to hang out with. The majority of you are only posting here to defend the racket you have going, and I wouldn't be interested in playing the game with people like that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

BrundleMeth
State War Academy
Caldari State
#1206 - 2015-05-30 12:52:27 UTC
Kaarous Aldurald wrote:
Yuri Ostrovskoy wrote:
So over the last 60 pages, why haven't we seen anyone actually offer any incentives to join thier corps?


For my part, I simply haven't seen anyone posting on the NPC side who I'd want to hang out with. The majority of you are only posting here to defend the racket you have going, and I wouldn't be interested in playing the game with people like that.

I have no racket going...and I am an extremely nice guy...
Omar Alharazaad
New Eden Tech Support
#1207 - 2015-05-30 12:57:14 UTC
Anuri Suaraj wrote:
Omar Alharazaad wrote:
Anuri Suaraj wrote:
I would just like to know what this "wardec" thing is, and also why do people obsess about it so frequently?!

It's a fun way for corps to pew at each other in high sec without the cops breaking up the party.
Giggles and antimatter for everyone.
As far as obsession? It scares some of the more serious-minded folks.


Ehrm, the non-provoking, non-war-declaring party can reject this war declaration and stay protected by them cops, right?

Yes, via the surrender mechanic thingy. Or they can dissolve and reform, but that's considered to be bad form by most.
It's all about form, right?

Out in null, low, or WH space it's not such a big deal because well, anyone who's not blue isn't blue. But here in the 'burbs we have to pay the 50 to look the other way. The folks in NPC corps mostly get to spectate, but they still have to keep an eye out for gankers.


As far as positives for joining a player corp, they kind of vary depending on the corp.
I try to recruit prospective new members from three different categories.

The first is like-minded individuals who already have a love of pewing their fellow man. These guys can be a lot of fun, but sometimes our style doesn't fit them so they move on. No hard feelings for the ones who leave, awesome for those who stay.

The second is from those whom I've detonated. Most of these guys are kind of peeved at me for the sudden widening of their O-rings, so usually not interested. On the other hand I've had a few who's response to the experience was 'OMG that was AWESOME! ' or 'I swear revenge upon you and yours!'... which is great, as I'm more than willing to teach them how to do what I do, and I also will happily teach them how to murder me in the future.

And the third is the very much brand new newbieriffic newbros. These guys are awesome. Some don't fit in, and that's okay... others find something in the game that's truly pleasurable to them as a result and enjoy great fun. These are my favorite.

Come hell or high water, this sick world will know I was here.

Kaarous Aldurald
Black Hydra Consortium.
#1208 - 2015-05-30 12:58:31 UTC
BrundleMeth wrote:
Kaarous Aldurald wrote:
Yuri Ostrovskoy wrote:
So over the last 60 pages, why haven't we seen anyone actually offer any incentives to join thier corps?


For my part, I simply haven't seen anyone posting on the NPC side who I'd want to hang out with. The majority of you are only posting here to defend the racket you have going, and I wouldn't be interested in playing the game with people like that.

I have no racket going...and I am an extremely nice guy...


Want to join CODE? Our wardec arm has finally finished reorganizing, and we have a bunch of decs going. Or you can join New Order Logistics, and get started with some ganking. We happily accept alts, although if you're just there to spy on our teamspeak you will probably be purged.

The only condition is that you have to guess the password to the minerbumping channel. But it should be a pretty easy guess.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Omar Alharazaad
New Eden Tech Support
#1209 - 2015-05-30 13:25:44 UTC
I also am an extremely nice guy.
I had to clarify to my coworkers who are keenly interested in this game (mostly the ex marines) that I'm not hostile at all, I'm simply very aggressive.
The person who's ship I'm blowing up, or who's blowing up my ship? They are at that moment my absolute favorite person in the game. I don't hate them, in fact I'm thankful that they've given me this opportunity to tangle with an opponent who thinks... something other than a bland AI to interact with. If they win, well then Good Fight to them! If I win, the same.

Come hell or high water, this sick world will know I was here.

Solstice Punk
Sebiestor Tribe
Minmatar Republic
#1210 - 2015-05-30 13:45:44 UTC
Kaarous Aldurald wrote:
BrundleMeth wrote:
Kaarous Aldurald wrote:
Yuri Ostrovskoy wrote:
So over the last 60 pages, why haven't we seen anyone actually offer any incentives to join thier corps?


For my part, I simply haven't seen anyone posting on the NPC side who I'd want to hang out with. The majority of you are only posting here to defend the racket you have going, and I wouldn't be interested in playing the game with people like that.

I have no racket going...and I am an extremely nice guy...


Want to join CODE? Our wardec arm has finally finished reorganizing, and we have a bunch of decs going. Or you can join New Order Logistics, and get started with some ganking. We happily accept alts, although if you're just there to spy on our teamspeak you will probably be purged.

The only condition is that you have to guess the password to the minerbumping channel. But it should be a pretty easy guess.

"loyal is ***" ... isn't it.

Yeah I just had to.

Looking for friends ? Want to boost your Likes ? Ever wanted to chat with the hottest Lady in New Eden ??

Join LAGL ! Post "Sol said Hi !" and receive ten Million ISK!

They have IRC too!

Suleiman al-Amarr
Doomheim
#1211 - 2015-05-30 14:31:26 UTC
There is so much positivity in this thread. I love it. Cookies for all of you!

Forever faithful to the Imperial Academy.

Sibyyl
Garoun Investment Bank
Gallente Federation
#1212 - 2015-05-30 15:14:43 UTC

Yuri Ostrovskoy wrote:
So over the last 60 pages, why haven't we seen anyone actually offer any incentives to join thier corps? If a player corp is superior, why haven't any of you taken this opportunity to run open recruitment and show us your "better way"? Or is it because the outspoken are actually fine with npc corps, as long as they can pummel them without repercussions?


We're fine with NPC corps, as long as its members can be "pummelled without repercussions" just like everyone else in EVE, instead of enjoying an unjustifiable hisec godmode** buff.



** Yes, Tyberius it's godmode because unless you're flying a hauler you can't be killed in hisec while travelling. Please don't add AP here - we all know that using AP is an invitation for an easy kill. I'm sure you know what instaundocks and instadocks are.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

kes88
The Scope
Gallente Federation
#1213 - 2015-05-30 15:46:12 UTC  |  Edited by: kes88
So I actually read about 50 pages of this thread...

But something occured to me earlier today. I stayed in CAS for a while, and I got a huge amount of support and advice and I doubt very much that I would still be here without that start. However, after reading the vast majority of this thread I find the most sensible attitiude to this issue is Scipio's. It's not about scrapping anything, it's about increasing interest and involvement early on so we have a diverse playerbase and so newbros don't quit in their first month.

I am not a good example of getting really immersed in Eve. I left CAS to join a corp my bf started and he doesn't play much anymore so it's essentially a one person corp now, so my opinion should be taken with a pinch of salt.

But what occured to me today was why do we have to narrow the experience down? We know players in NPC corps have a lower retention rate than players in player corps but we also know that newbros need access to a corp with lots of vets and advice to get them properly into Eve....but why can't they have both?

Maybe we could keep the NPC corps but say after a month you can also join a player corp? So your chat has Local, NPC corp (or racial corp) and player corp? I haven't completely thought this through, but it just struck me why completely throw out NPC corps (and I'm not sure this is the purpose at all anyway) when we could just split your corp future between NPC and player. I don't know what we'd do about tax, wardecs etc but the NPC could just be available and the player corp is your MAIN corp?


Again not sure it's the most well-thought out idea, but it appeals to me more than scrapping anything we already have.

Edit: Changed para for logic.
Lucas Kell
Solitude Trading
S.N.O.T.
#1214 - 2015-05-30 16:55:28 UTC
kes88 wrote:
We know players in NPC corps have a lower retention rate than players in player corps
Do we? I mean we have see stats that say that players that interact stay more than players who don't, but NPC corp players do also interact, and I've seen no stats to state that NPC corp players are more likely to leave.

I'd also wonder how many players in NPC corps are actually players in player corps with alts in NPC corps. If a player who is in a corp with 1 char and has 4 NPC alts who do trading and hauling leaves, that surely is a corp player leaving right? yet it would show as 4 times as much "NPC corp player leaving" as it would "player corp player leaving".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

kes88
The Scope
Gallente Federation
#1215 - 2015-05-30 17:11:12 UTC
Lucas Kell wrote:
kes88 wrote:
We know players in NPC corps have a lower retention rate than players in player corps
Do we? I mean we have see stats that say that players that interact stay more than players who don't, but NPC corp players do also interact, and I've seen no stats to state that NPC corp players are more likely to leave.

I'd also wonder how many players in NPC corps are actually players in player corps with alts in NPC corps. If a player who is in a corp with 1 char and has 4 NPC alts who do trading and hauling leaves, that surely is a corp player leaving right? yet it would show as 4 times as much "NPC corp player leaving" as it would "player corp player leaving".


I'm not being funny, but I think they do and I think CCP have acknowledged that already. I'm not saying it's BECAUSE these new players are in NPC corps, they just don't leave the NPC corp for a player corp before they quit. And I don't think it's because they are more likely to leave if they are in an NPC corp, I think it's because they are more likely to leave because they are not in a good player corp.

And to the latter, don't we lose something like 90% of new players within 30 days? So it's not so much about the composition of NPC corps and whether they are full of alts or not, it's more about the fact that the experience of being in an NPC (unless it's CAS) is not sufficiently immersive.


Also, you COMPLETELY missed my point, which is why can't you have both - be in an NPC corp and a player corp? It wouldn't be hard to effect and might help the situation (although I reiterate that I have not considered the wider implications. I'm just thinking out loud). I would prefer opinions on that rather than the bothering with NPC versus player corps because that is not what I have been saying at all.

Lucas Kell
Solitude Trading
S.N.O.T.
#1216 - 2015-05-30 17:13:51 UTC
Sibyyl wrote:
Yuri Ostrovskoy wrote:
So over the last 60 pages, why haven't we seen anyone actually offer any incentives to join thier corps? If a player corp is superior, why haven't any of you taken this opportunity to run open recruitment and show us your "better way"? Or is it because the outspoken are actually fine with npc corps, as long as they can pummel them without repercussions?
We're fine with NPC corps, as long as its members can be "pummelled without repercussions" just like everyone else in EVE, instead of enjoying an unjustifiable hisec godmode** buff.
But then they may as well not exist. The only benefit to an NPC corp is that you don't get wardecced by the countless griefer corps who specialise in doing nothing but shooting easy targets.

To be honest this entire discussion is moot since CCP aren't going to remove NPC corps nor make them vulnerable to wardecs. If they did they'd only see a mass unsub and tens of thousands of one man corps being created.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1217 - 2015-05-30 17:19:42 UTC
kes88 wrote:
I'm not being funny, but I think they do and I think CCP have acknowledged that already.
OK, link me to where that was stated.

kes88 wrote:
And to the latter, don't we lose something like 90% of new players within 30 days? So it's not so much about the composition of NPC corps and whether they are full of alts or not, it's more about the fact that the experience of being in an NPC (unless it's CAS) is not sufficiently immersive.
I think it's a slightly longer timescale than that but yeah there's a high turnover rate for new players, but at no point did NPC corps get mentioned in that. The only observation made was that players who interact more tend to stay longer. That literally means what is sounds like, players who interact with others rather than "levelling their raven". I interact from and with NPC chars every day.

kes88 wrote:
Also, you COMPLETELY missed my point, which is why can't you have both - be in an NPC corp and a player corp?
Why would you want to? Effectively being in an NPC corp is simply the absences of being in a player corp. If you were in a player corp you wouldn't need to be in the NPC corp.

kes88 wrote:
I would prefer opinions on that rather than the bothering with NPC versus player corps because that is not what I have been saying at all.
But that was the basis of your reasoning. If we instead say "NPC corp players have as high a retention level as player corps" the entirety of the suggestion is rendered worthless since there's no problem for the solution being presented. So I'd say the most important part is whether or not there's actually a problem with NPC corps and player retention, which I don't believe there is.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sibyyl
Garoun Investment Bank
Gallente Federation
#1218 - 2015-05-30 17:39:25 UTC

Lucas Kell wrote:
The only benefit to an NPC corp is that you don't get wardecced by the countless griefer corps who specialise in doing nothing but shooting easy targets.


All I wanted in this thread is an honest admission that this is the case. That's all I wanted to hear, thanks!

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1219 - 2015-05-30 17:44:53 UTC  |  Edited by: Scipio Artelius
Lucas Kell wrote:
kes88 wrote:
I'm not being funny, but I think they do and I think CCP have acknowledged that already.
OK, link me to where that was stated.

You can take a common sense approach to interpreting the information CCP have released and on a number of occasions now they have said that higher retention is associated with joining a corp.

I just grabbed the quote from Rise from a few pages back that he made in relation to CCP's inability to validate that griefing is a major cause of new players leaving:

CCP Rise wrote:
The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Isolating players away from the actual sandbox seems very contrary to what we would like to accomplish.

That was just the easiest example to grab, but it's been said multiple times now in relation to joining a corp being an indicator of higher retention.
kes88
The Scope
Gallente Federation
#1220 - 2015-05-30 17:49:07 UTC
Lucas Kell wrote:
kes88 wrote:
I'm not being funny, but I think they do and I think CCP have acknowledged that already.
OK, link me to where that was stated.

kes88 wrote:
And to the latter, don't we lose something like 90% of new players within 30 days? So it's not so much about the composition of NPC corps and whether they are full of alts or not, it's more about the fact that the experience of being in an NPC (unless it's CAS) is not sufficiently immersive.
I think it's a slightly longer timescale than that but yeah there's a high turnover rate for new players, but at no point did NPC corps get mentioned in that. The only observation made was that players who interact more tend to stay longer. That literally means what is sounds like, players who interact with others rather than "levelling their raven". I interact from and with NPC chars every day.

kes88 wrote:
Also, you COMPLETELY missed my point, which is why can't you have both - be in an NPC corp and a player corp?
Why would you want to? Effectively being in an NPC corp is simply the absences of being in a player corp. If you were in a player corp you wouldn't need to be in the NPC corp.

kes88 wrote:
I would prefer opinions on that rather than the bothering with NPC versus player corps because that is not what I have been saying at all.
But that was the basis of your reasoning. If we instead say "NPC corp players have as high a retention level as player corps" the entirety of the suggestion is rendered worthless since there's no problem for the solution being presented. So I'd say the most important part is whether or not there's actually a problem with NPC corps and player retention, which I don't believe there is.



I'm afraid I'm not going to go through this point by point - suffice it to say that I am basing my assumptions on points already covered in this thread. It is my own assumption that there is a link between player retention and immersion in the beginning weeks. As I understand it, newbies actually get contacted by CCP in their first month now and asked if they have any questions etc. This goes a little way towards what I am trying to say (and please forgive me the fact that I have not articulated my point well). It's that inital communication - a feeling that you are a part of eve, you exist and you can be involved - I think that's key in retaining our shiny new brethren.

So basicaly, I'm backtracking a little, because I can't be arsed to google the stats and find the youtube videos - but I also don't think it's a massive assumption that that initial contact in-game - the person who advises you about why you can't mix tanks, sharing the link to the cloak-mwd trick or points you in the right direction when you say "Hey, I wanna PvP/do Industry/trade" - that's what I'm trying to get at.

What I'm trying to say is I personally think there is a link between NPC corp membership and player retention because I don't think that newbies feel "part of Eve" when they are just shoved into an NPC, but I think having a big NPC available is still a good thing.