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How would you return capital ships to their glory days?

Author
James Baboli
Warp to Pharmacy
#21 - 2015-05-27 17:54:54 UTC
Serendipity Lost wrote:
Stop super production. Let them fade away with grace.

For every capital on grid above 30 - one of them randomly explodes every 2 minutes until there are 30 or less on grid.

You can scoff all you want, but getting beyond the personal level and looking at the big picture - both ideas are pure awsomeness.

Every super that dies never to be replaced would be one less dude whining on the forums about the flying coffing he willingly chose to hop into. The please let me dock mantra of a 100 angsty 5yr olds would diminish to silence.



I almost like this.
I would prefer to re-escalate their cost to hilariously insane, such as a 250x increase in part costs for supers and 500x for titans. This doesn't pull up the ladder entirely, but it does make them massively more difficult to replace.
Oh, and set their reprocessing rate to 0, so that if someone does figure out how to reprocess them, the minerals are gone, and so is the super.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#22 - 2015-05-27 18:22:16 UTC  |  Edited by: Asuka Solo
Serendipity Lost wrote:
Stop super production. Let them fade away with grace.

For every capital on grid above 30 - one of them randomly explodes every 2 minutes until there are 30 or less on grid.

You can scoff all you want, but getting beyond the personal level and looking at the big picture - both ideas are pure awsomeness.

Every super that dies never to be replaced would be one less dude whining on the forums about the flying coffing he willingly chose to hop into. The please let me dock mantra of a 100 angsty 5yr olds would diminish to silence.



I'd allow caps and supers to be built anywhere.

I'd allow them to use hi-sec gates.

I'd give all caps t2 modules, guns and drones. Maybe some new faction stuff too.

Capital incursions.

I'd uncouple the need to use a jumpdrive with a cyno and allow caps to jump themselves.

I'd toy with the idea of deleting jump fatigue.

I'd add the following 2 role bonus to each sub cap:
1) "This ship does reduced damage to capital class vessels"
2) "This ship cannot target super capital vessels"

I'd then expand the capital class hull range so it resembles the sub cap range. minimum 3 t1 hulls per ship type, t2 versions and flavors, tech 3 capitals and modular caps.

I'd give new dreadnaught hulls mid slot based anti-sub cap weapons that are great against fast moving, high transversal sub caps in groups.

I'd give new carrier hulls turrets / missile slots to give them more teeth against caps and supers.

I'd give capital ships capital e-war that could effect supers (thus forcing sub caps to keep capitals around in a fight to counter supers, even if fozzysov). I'd prevent sub capital e-war from doing anything to a super (i.e the HIC, which I'd replace with a capital HIC).

I'd reintroduce skynet. No game data needed to justify fixing crap game re-design.

I'd also bring back the AoE doomsday as a T2 module, with a reduced range / AoE. Because you know, each blob of ishtars blapped every few seconds, will fix our Tidi forum tear woes.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Lugh Crow-Slave
#23 - 2015-05-27 20:32:39 UTC
Nevyn Auscent wrote:
You mean like the recent S2N super losses that came from an escalating fleet fight that went all the way up to titans being dropped? That was a 'smaller' spread out fight that moved across multiple systems with capitals & supers both using gates and jump engines for mobility.
Seems to me plenty of cap use will still occur as long as the sub cap meta allows escalation to BS's, since then caps naturally play in the chain of escalation.



i did say that ccp are trying to force didn't I?


not with the mechanics currently in place...
Lugh Crow-Slave
#24 - 2015-05-27 20:36:24 UTC
Asuka Solo wrote:


I'd allow caps and supers to be built anywhere.

I'd allow them to use hi-sec gates.

I'd give all caps t2 modules, guns and drones. Maybe some new faction stuff too.

Capital incursions.

I'd uncouple the need to use a jumpdrive with a cyno and allow caps to jump themselves.

I'd toy with the idea of deleting jump fatigue.

I'd add the following 2 role bonus to each sub cap:
1) "This ship does reduced damage to capital class vessels"
2) "This ship cannot target super capital vessels"

I'd then expand the capital class hull range so it resembles the sub cap range. minimum 3 t1 hulls per ship type, t2 versions and flavors, tech 3 capitals and modular caps.

I'd give new dreadnaught hulls mid slot based anti-sub cap weapons that are great against fast moving, high transversal sub caps in groups.

I'd give new carrier hulls turrets / missile slots to give them more teeth against caps and supers.

I'd give capital ships capital e-war that could effect supers (thus forcing sub caps to keep capitals around in a fight to counter supers, even if fozzysov). I'd prevent sub capital e-war from doing anything to a super (i.e the HIC, which I'd replace with a capital HIC).

I'd reintroduce skynet. No game data needed to justify fixing crap game re-design.

I'd also bring back the AoE doomsday as a T2 module, with a reduced range / AoE. Because you know, each blob of ishtars blapped every few seconds, will fix our Tidi forum tear woes.



because i come from WoW where Level 80s are better than day one n00bs and thats how eve should be.


this idea that a week old player can ruin my day in a carrier is lame and dumb and should not be possible
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#25 - 2015-05-27 20:44:25 UTC
Lugh Crow-Slave wrote:
Asuka Solo wrote:


I'd allow caps and supers to be built anywhere.

I'd allow them to use hi-sec gates.

I'd give all caps t2 modules, guns and drones. Maybe some new faction stuff too.

Capital incursions.

I'd uncouple the need to use a jumpdrive with a cyno and allow caps to jump themselves.

I'd toy with the idea of deleting jump fatigue.

I'd add the following 2 role bonus to each sub cap:
1) "This ship does reduced damage to capital class vessels"
2) "This ship cannot target super capital vessels"

I'd then expand the capital class hull range so it resembles the sub cap range. minimum 3 t1 hulls per ship type, t2 versions and flavors, tech 3 capitals and modular caps.

I'd give new dreadnaught hulls mid slot based anti-sub cap weapons that are great against fast moving, high transversal sub caps in groups.

I'd give new carrier hulls turrets / missile slots to give them more teeth against caps and supers.

I'd give capital ships capital e-war that could effect supers (thus forcing sub caps to keep capitals around in a fight to counter supers, even if fozzysov). I'd prevent sub capital e-war from doing anything to a super (i.e the HIC, which I'd replace with a capital HIC).

I'd reintroduce skynet. No game data needed to justify fixing crap game re-design.

I'd also bring back the AoE doomsday as a T2 module, with a reduced range / AoE. Because you know, each blob of ishtars blapped every few seconds, will fix our Tidi forum tear woes.



because i come from WoW where Level 80s are better than day one n00bs and thats how eve should be.


this idea that a week old player can ruin my day in a carrier is lame and dumb and should not be possible


Good for you. Admitting it is the first step in fixing it.

But maybe you should go back to Wow and grind your noob alt into a level 80 in 1 day?

After all, who needs to climb over isk barriers, SP barriers, numbers barriers, space barriers etc to prove their awesomeness anyway... when i can buy my lvl 80 boost and have a rifter gank anything from day one.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

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