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Lessons from beyond the Great Wall

Author
Aza Ebanu
Brutor Tribe
Minmatar Republic
#1 - 2015-05-27 10:26:09 UTC
The forums are busy with talks of why players join EVE online and quit EVE Online. It is my opinion that, the market is responsible for both. When players hear about an in-game market as robust as EVE's, their capitalistic juices start to flow. Soon they become impassioned with the idea of becoming wealthy or the richest player in EVE online. Surely this is what game developers intended... Or did they?

The first things new players concern themselves with in EVE Online is making ISK. I mean lets face it, what can you buy on the EVE market for 5,000 ISK? So what do new players think when they get sticker shock? My guess is: they'd better get to missions or mining to finally make a purchase. More successful EVE Online players see the flaws of this reasoning already.

New players, now in paper chase mode, are all about earning ISK. The more lofty their goals, the more selfish and isolated they become. Even in player corps, they keep this mental attitude of "must get rich". They stay to themselves questioning the the corp's operations, wondering: "how it is beneficial when I could just solo and not need to share any ISK with anyone?"

And this is where the Serenity server has bested us on Tranquility. Their player alliances dwarf ours, even with fewer subscribers. Their alliances are self sufficient, interacting very little with the market compared to Tranquility players. They realized the true strength of EVE Online. They truly understand the sandbox concept.

If you haven't gotten it by now, there is another approach to solving the new player problem of not being able to afford much. The new player needs only to find another skilled player who is capable of helping them create the products they are looking to buy. Perhaps if players came into the game looking to build rather than buy, they would avoid the isolated game play of solo mission and solo mining. Of course this is more effort than just going to the market and buying the product, but once the product is being made regularly, what is there to stop the player from profiting from their labor?
Mag's
Azn Empire
#2 - 2015-05-27 10:33:53 UTC
People are different.

More news at 11.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#3 - 2015-05-27 10:38:38 UTC
easy solution, buy a plex, fck building something everytime i wanted to do something

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Avaelica Kuershin
Paper Cats
#4 - 2015-05-27 10:43:04 UTC
Simply, cultures are different.
Ka'Narlist
Dreddit
Test Alliance Please Ignore
#5 - 2015-05-27 10:54:14 UTC
That ship was free because I buildt it with minerals I mined
Sibyyl
Garoun Investment Bank
Gallente Federation
#6 - 2015-05-27 11:03:56 UTC

Aza Ebanu wrote:
And this is where the Serenity server has bested us on Tranquility. Their player alliances dwarf ours, even with fewer subscribers. Their alliances are self sufficient, interacting very little with the market compared to Tranquility players. They realized the true strength of EVE Online. They truly understand the sandbox concept.


Generalizations are bad, even when you think you're giving someone a compliment.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Jenshae Chiroptera
#7 - 2015-05-27 11:34:23 UTC
I do see it though. I am actively working to change a small part of that.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Xander Zen
Doomheim
#8 - 2015-05-27 11:57:55 UTC
Aza Ebanu wrote:
Perhaps if players came into the game looking to build rather than buy, they would avoid the isolated game play of solo mission and solo mining.


I came to build.
Then I realized that building stuff yourself is much more expensive than buying it.

End of story.
Bagrat Skalski
Koinuun Kotei
#9 - 2015-05-27 12:22:26 UTC  |  Edited by: Bagrat Skalski
Mag's wrote:
People are different.

More news at 11.


Different means in this case that Wester civilization citizen is more individualistic (concept of freedom, democracy, tolerance...) than asians and in particular chinese that are raised in completely other environment, where Confucius was the major philosopher, you had years of Great Proletarian Cultural Revolution, and everyone had to be in a party. It matters.
Herzog Wolfhammer
Sigma Special Tactics Group
#10 - 2015-05-27 14:49:31 UTC
Aza Ebanu wrote:
The forums are busy with talks of why players join EVE online and quit EVE Online. It is my opinion that, the market is responsible for both. When players hear about an in-game market as robust as EVE's, their capitalistic juices start to flow. Soon they become impassioned with the idea of becoming wealthy or the richest player in EVE online. Surely this is what game developers intended... Or did they?

The first things new players concern themselves with in EVE Online is making ISK. I mean lets face it, what can you buy on the EVE market for 5,000 ISK? So what do new players think when they get sticker shock? My guess is: they'd better get to missions or mining to finally make a purchase. More successful EVE Online players see the flaws of this reasoning already.

New players, now in paper chase mode, are all about earning ISK. The more lofty their goals, the more selfish and isolated they become. Even in player corps, they keep this mental attitude of "must get rich". They stay to themselves questioning the the corp's operations, wondering: "how it is beneficial when I could just solo and not need to share any ISK with anyone?"

And this is where the Serenity server has bested us on Tranquility. Their player alliances dwarf ours, even with fewer subscribers. Their alliances are self sufficient, interacting very little with the market compared to Tranquility players. They realized the true strength of EVE Online. They truly understand the sandbox concept.

If you haven't gotten it by now, there is another approach to solving the new player problem of not being able to afford much. The new player needs only to find another skilled player who is capable of helping them create the products they are looking to buy. Perhaps if players came into the game looking to build rather than buy, they would avoid the isolated game play of solo mission and solo mining. Of course this is more effort than just going to the market and buying the product, but once the product is being made regularly, what is there to stop the player from profiting from their labor?



Also, the Asians are unlike the west in that they are not an aspergian collapsing society.

Bring back DEEEEP Space!

Omar Alharazaad
New Eden Tech Support
#11 - 2015-05-27 14:52:59 UTC
Is this one going to be as good as the 'don't train into battleships' thread?
I mean, because that one is pure gold.
Consider stopping while you are still pink in the middle.

Come hell or high water, this sick world will know I was here.

Dirk Magnum
Spearhead Endeavors
#12 - 2015-05-27 15:32:47 UTC  |  Edited by: Dirk Magnum
Serenity is also an RMT haven, and CCP doesn't have direct control of the server. Don't rule out how this affects the playstyle. I'd be hesitant to chalk up much to culture when they're literally playing the game by different rules.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#13 - 2015-05-27 15:55:56 UTC
Time is money.
Rowells
Blackwater USA Inc.
Pandemic Horde
#14 - 2015-05-27 16:03:57 UTC
too bad theirs no, great long route between the two servers from say, space-east to space-west?

Kashadin
Caldari Provisions
Caldari State
#15 - 2015-05-27 16:11:47 UTC
The economy over there is destroyed and ISK is worthless because of the expansion of botting and other ISK making tolls that the server used.

They don't barter over there because they think it is a better system, they barter because a PLEX cost a few tens or hundreds of Billions to buy off the market and the rest of the economy is even worse.

The NS block is basically one giant organization with no conflict.

They are only concerned with getting more stuff and with having as little conflict as they can.
Unezka Turigahl
Det Som Engang Var
#16 - 2015-05-27 16:19:08 UTC
Talkin' bout those hull-tanking, tournament-losing scrubs? They're obviously doing it wrong.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#17 - 2015-05-27 16:41:18 UTC
Quote:
Their player alliances dwarf ours, even with fewer subscribers.


Even though we have alliances with more members than their server has people online?

yeah, we did our math again.

internet spaceships

are serious business sir.

and don't forget it

Leoric Firesword
Imperial Shipment
Amarr Empire
#18 - 2015-05-27 17:02:29 UTC
This may come out wrong, but here's me trying:

I don't think that they're wrong to want to mission or mine to start building some initial "investment capital", I don't think it's wrong that the game steers new players to needing to build that investment capital, no matter what it's for.

When I started I had a goal, see if I could plex my account. I built a strategy to get me to that goal, what ship I'd fly, what skills I'd train, how much isk I'd need etc.

Two months in I was plexing my account running missions. Goal achieved. Here's where most people stop, they've hit that initial goal and have nothing engaging them to do more.

Me? Well I'd already set my sights on another goal, and thankfully was in a player corp so I had someone to chat with and bounce ideas off of.

It's not the market that drives people away, it's not the boring missions (and some are boring as all hell), it's not structure grinding.

What keeps players coming back, or sends them away is interactions with other players, be it good, bad, or just non-existant.
Yourmoney Mywallet
Doomheim
#19 - 2015-05-27 17:50:14 UTC
Commies gonna comm
Aza Ebanu
Brutor Tribe
Minmatar Republic
#20 - 2015-05-27 20:29:05 UTC
Chewytowel Haklar wrote:
Time is money.

Does time experience inflation? Or is that time's effect on money?
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